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Author Topic: Shoot effect function  (Read 87 times)

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Offline Ming

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Shoot effect function
« on: September 18, 2021, 06:48:12 AM »
It is a function what I made
It can shoot an effect in front of player
you can just coby it and paste it in your mod
donít need to have any mathematical foundation to use
Code: [Select]
ShootEffect = function(Effect, EffectSpeed, Afterimage, cdTime)
 pX, pY, pZ = PedGetPosXYZ(gPlayer)
 TianDiZhuZai = PedGetHeading(gPlayer)
 deltaX0 = 0
 deltaY0 = 0
 a = 0
 while a < cdTime do
  a = a + 1
  deltaX0 = deltaX0 + math.sin(TianDiZhuZai) * EffectSpeed
  deltaY0 = deltaY0 + math.cos(TianDiZhuZai) * EffectSpeed
  eX = pX - deltaX0
  eY = pY + deltaY0
  eZ = pZ
  POTERS = EffectCreate(Effect, eX, eY, eZ)
  EffectSlowKill(POTERS, Afterimage)
  Wait(33)
 end
end


This is the mod I made with this function
 
Code: [Select]
-- By TianDiZhuZai
-- QQ:2806336657
main = function()
  Wait(500)
  while true do
    EffectInFrontOfPlayer()
    Wait(0)
  end
end

EffectInFrontOfPlayer = function()
 while true do
   if IsButtonBeingPressed(2, 0) then
     ShootEffect("CarDestroyed", 3, 0.1, 30)
   end
 Wait(0)
 end
end
 
ShootEffect = function(Effect, EffectSpeed, Afterimage, cdTime)
 pX, pY, pZ = PedGetPosXYZ(gPlayer)
 TianDiZhuZai = PedGetHeading(gPlayer)
 deltaX0 = 0
 deltaY0 = 0
 a = 0
 while a < cdTime do
  a = a + 1
  deltaX0 = deltaX0 + math.sin(TianDiZhuZai) * EffectSpeed
  deltaY0 = deltaY0 + math.cos(TianDiZhuZai) * EffectSpeed
  eX = pX - deltaX0
  eY = pY + deltaY0
  eZ = pZ
  POTERS = EffectCreate(Effect, eX, eY, eZ)
  EffectSlowKill(POTERS, Afterimage)
  Wait(33)
 end
end
 
F_AttendedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(false)
  PlayerSetPunishmentPoints(0)
end
 
F_MissedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(true)
  StatAddToInt(166)
end
 
F_AttendedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrintString("You got home in time for curfew", 4)
  end
end
 
F_MissedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrint("TM_TIRED5", 4, 2)
  end
end
 
F_StartClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
  local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
 
F_EndClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
end
 
F_StartMorning = function()
  F_UpdateTimeCycle()
end
 
F_EndMorning = function()
  F_UpdateTimeCycle()
end
 
F_StartLunch = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    F_UpdateTimeCycle()
    return
  end
  F_UpdateTimeCycle()
end
 
F_EndLunch = function()
  F_UpdateTimeCycle()
end
 
F_StartAfternoon = function()
  F_UpdateTimeCycle()
end
 
F_EndAfternoon = function()
  F_UpdateTimeCycle()
end
 
F_StartEvening = function()
  F_UpdateTimeCycle()
end
 
F_EndEvening = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_SlightlyTired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_Tired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_MoreTired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_TooTired = function()
  F_UpdateTimeCycle()
end
 
F_EndCurfew_TooTired = function()
  F_UpdateTimeCycle()
end
 
F_EndTired = function()
  F_UpdateTimeCycle()
end
 
F_Nothing = function()
end
 
F_ClassWarning = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  local l_23_0 = math.random(1, 2)
end
 
F_UpdateTimeCycle = function()
  if not IsMissionCompleated("1_B") then
    local l_24_0 = GetCurrentDay(false)
    if l_24_0 < 0 or l_24_0 > 2 then
      SetCurrentDay(0)
    end
  end
  F_UpdateCurfew()
end
 
F_UpdateCurfew = function()
  local l_25_0 = shared.gCurfewRules
  if not l_25_0 then
    l_25_0 = F_CurfewDefaultRules
  end
  l_25_0()
end
 
F_CurfewDefaultRules = function()
  local l_26_0 = ClockGet()
  if l_26_0 >= 23 or l_26_0 < 7 then
    shared.gCurfew = true
  else
    shared.gCurfew = false
  end
end


I will make the other functions  let effect can hurt ped

I hope it can help you to make some really cool mod :D