  ### Author Topic: Shoot effect function  (Read 87 times)

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#### Ming

• Jr. Member
•  • Posts: 37
• Gender: • yee yep ass haircut ##### Shoot effect function
« on: September 18, 2021, 06:48:12 AM »
It is a function what I made
It can shoot an effect in front of player
you can just coby it and paste it in your mod
dont need to have any mathematical foundation to use
Code: [Select]
`ShootEffect = function(Effect, EffectSpeed, Afterimage, cdTime) pX, pY, pZ = PedGetPosXYZ(gPlayer) TianDiZhuZai = PedGetHeading(gPlayer) deltaX0 = 0 deltaY0 = 0 a = 0 while a < cdTime do  a = a + 1  deltaX0 = deltaX0 + math.sin(TianDiZhuZai) * EffectSpeed  deltaY0 = deltaY0 + math.cos(TianDiZhuZai) * EffectSpeed  eX = pX - deltaX0  eY = pY + deltaY0  eZ = pZ  POTERS = EffectCreate(Effect, eX, eY, eZ)  EffectSlowKill(POTERS, Afterimage)  Wait(33) endend`

This is the mod I made with this function

Code: [Select]
`-- By TianDiZhuZai-- QQ:2806336657main = function()  Wait(500)  while true do    EffectInFrontOfPlayer()    Wait(0)  endendEffectInFrontOfPlayer = function() while true do   if IsButtonBeingPressed(2, 0) then     ShootEffect("CarDestroyed", 3, 0.1, 30)   end Wait(0) endend ShootEffect = function(Effect, EffectSpeed, Afterimage, cdTime) pX, pY, pZ = PedGetPosXYZ(gPlayer) TianDiZhuZai = PedGetHeading(gPlayer) deltaX0 = 0 deltaY0 = 0 a = 0 while a < cdTime do  a = a + 1  deltaX0 = deltaX0 + math.sin(TianDiZhuZai) * EffectSpeed  deltaY0 = deltaY0 + math.cos(TianDiZhuZai) * EffectSpeed  eX = pX - deltaX0  eY = pY + deltaY0  eZ = pZ  POTERS = EffectCreate(Effect, eX, eY, eZ)  EffectSlowKill(POTERS, Afterimage)  Wait(33) endend F_AttendedClass = function()  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then    return   end  SetSkippedClass(false)  PlayerSetPunishmentPoints(0)end F_MissedClass = function()  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then    return   end  SetSkippedClass(true)  StatAddToInt(166)end F_AttendedCurfew = function()  if not PedInConversation(gPlayer) and not MissionActive() then    TextPrintString("You got home in time for curfew", 4)  endend F_MissedCurfew = function()  if not PedInConversation(gPlayer) and not MissionActive() then    TextPrint("TM_TIRED5", 4, 2)  endend F_StartClass = function()  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then    return   end  F_RingSchoolBell()  local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()end F_EndClass = function()  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then    return   end  F_RingSchoolBell()end F_StartMorning = function()  F_UpdateTimeCycle()end F_EndMorning = function()  F_UpdateTimeCycle()end F_StartLunch = function()  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then    F_UpdateTimeCycle()    return   end  F_UpdateTimeCycle()end F_EndLunch = function()  F_UpdateTimeCycle()end F_StartAfternoon = function()  F_UpdateTimeCycle()end F_EndAfternoon = function()  F_UpdateTimeCycle()end F_StartEvening = function()  F_UpdateTimeCycle()end F_EndEvening = function()  F_UpdateTimeCycle()end F_StartCurfew_SlightlyTired = function()  F_UpdateTimeCycle()end F_StartCurfew_Tired = function()  F_UpdateTimeCycle()end F_StartCurfew_MoreTired = function()  F_UpdateTimeCycle()end F_StartCurfew_TooTired = function()  F_UpdateTimeCycle()end F_EndCurfew_TooTired = function()  F_UpdateTimeCycle()end F_EndTired = function()  F_UpdateTimeCycle()end F_Nothing = function()end F_ClassWarning = function()  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then    return   end  local l_23_0 = math.random(1, 2)end F_UpdateTimeCycle = function()  if not IsMissionCompleated("1_B") then    local l_24_0 = GetCurrentDay(false)    if l_24_0 < 0 or l_24_0 > 2 then      SetCurrentDay(0)    end  end  F_UpdateCurfew()end F_UpdateCurfew = function()  local l_25_0 = shared.gCurfewRules  if not l_25_0 then    l_25_0 = F_CurfewDefaultRules  end  l_25_0()end F_CurfewDefaultRules = function()  local l_26_0 = ClockGet()  if l_26_0 >= 23 or l_26_0 < 7 then    shared.gCurfew = true  else    shared.gCurfew = false  endend`

I will make the other functions  let effect can hurt ped

I hope it can help you to make some really cool mod 