MadmaN · 35266
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ImportScript("\\Library\\LibTable.lua") -- imports the LibTable library ImportScript("\\Library\\LibPed.lua") -- imports the LibPed librarylocal l_0_0 = false MissionSetup = function() -- basic mission setup function which is used in almost all bully scripts local l_1_0 = 270 -- X coords local l_1_1 = -110 -- Y coords local l_1_2 = 6.4000000953674 -- Z coords PlayerSetHealth(200) -- gives the player 200 health AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2) -- teleports the player to the sidewalk outside the boys dorm local l_1_3 = 25 -- Lola (this is her model id number) local l_1_4, l_1_5, l_1_6 = PedGetPosXYZ(gPlayer) -- gets coordinates of the player on the map local l_1_7 = PedCreateXYZ(l_1_3, l_1_4 + 1, l_1_5 + 1, l_1_6) -- create a ped (Lola) and spawn them near the player PedRecruitAlly(gPlayer, l_1_7, true) -- recruits the spawned ped as a bodyguard (local l_1_7 is assigned to model id 25 which is Lola) PedMakeAmbient(l_1_7) -- makes the spawned ped ambientend MissionCleanup = function() -- mission cleanup function end -- end statement main = function() -- Main mission function repeat -- This makes the script run until the bodyguard is dismissed, attacked by the player or the player is busted Wait(0) -- wait 0 seconds until l_0_0 ~= false Wait(3000) -- wait 3 seconds MissionSucceed() -- ends missionend
ImportScript("Library/LibTable.lua")ImportScript("Library/LibTrigger.lua")ImportScript("Library/LibSchool.lua")local l_0_0 = falselocal l_0_1 = 0local l_0_2 = falselocal l_0_3 = nillocal l_0_4 = falselocal l_0_5 = falselocal l_0_6, l_0_7 = nil, nillocal l_0_8 = falselocal l_0_9 = falselocal l_0_10 = falselocal l_0_11, l_0_12, l_0_13 = nil, nil, nillocal l_0_14 = 0local l_0_15 = 0local l_0_16, l_0_17 = nil, nillocal l_0_18 = {}local l_0_19 = nillocal l_0_20 = 1local l_0_21 = 1local l_0_22 = falselocal l_0_23 = 0local l_0_24 = 0local l_0_25 = falselocal l_0_26 = truelocal l_0_27 = falselocal l_0_28 = {}local l_0_29 = falselocal l_0_30 = falselocal l_0_31 = falselocal l_0_32 = falselocal l_0_33 = falselocal l_0_34 = 0local l_0_35 = falselocal l_0_36, l_0_37 = nil, nillocal l_0_38 = falselocal l_0_39 = falselocal l_0_40 = 0local l_0_41 = 0local l_0_42 = 0local l_0_43 = 0local l_0_44 = 0local l_0_45 = 0local l_0_46 = 0local l_0_47 = 0local l_0_48 = 0local l_0_49 = 0local l_0_50 = 0local l_0_51 = 0local l_0_52 = 0local l_0_53 = 0local l_0_54 = 0local l_0_55 = 0local l_0_56 = 0local l_0_57 = 0local l_0_58 = false F_CheckInitialPOI = function(l_1_0) local l_1_1, l_1_2, l_1_3 = AreaPOIGetPosition(l_1_0) if DistanceBetweenCoords3d(l_1_1, l_1_2, l_1_3, 274.30499267578, -70.682403564453, 5.9864101409912) < 5 then if not l_0_10 then l_0_10 = true return true else return false end endend MissionSetup = function() DATLoad("1_01.DAT", 2) DATInit() LoadActionTree("Act/Conv/1_01.act") LoadActionTree("Act/Conv/1_02.act") MissionDontFadeIn() SoundEnableInteractiveMusic(true) ClockSet(8, 30) shared.lockClothingManager = true if GetMissionAttemptCount("1_01") > 1 then MissionSurpressMissionNameText() l_0_0 = true end if not l_0_0 then shared.gOverrideSchoolGates = false shared.gFrontGateOpen = false Wait(10) PAnimCreate(TRIGGER._TSCHOOL_FRONTGATE) AreaSetDoorOpen(TRIGGER._TSCHOOL_FRONTGATE, true) PAnimSetActionNode(TRIGGER._TSCHOOL_FRONTGATE, "/Global/1_01/Gates/BarUpHold", "Act/Conv/1_01.act") PlayCutsceneWithLoad("1-1-1", true, true, true) PAnimDelete(TRIGGER._TSCHOOL_FRONTGATE) GeometryInstance("ScGate01Closed", false, 301.43899536133, -72.505897521973, 8.0465698242188, true) GeometryInstance("ScGate02Closed", false, 225.92799377441, 5.7981600761414, 8.3947095870972, true) else CameraSetWidescreen(false) end local l_5_0 = -9.9879999160767 local l_5_1 = 21.420000076294 local l_5_2 = 30.059999465942 AreaTransitionXYZ(22, l_5_0, l_5_1, l_5_2) PlayerFaceHeading(270, 1)end MissionCleanup = function() ToggleHUDComponentVisibility(21, false) if shared.gSecretaryID ~= nil and PedIsValid(shared.gSecretaryID) then PedDelete(shared.gSecretaryID) shared.gSecretaryID = nil end ClearTextQueue() EnablePOI() gMissionRunning = false shared.gMissionEventFunction = nil if l_0_3 then BlipRemove(l_0_3) end PedSetUniqueModelStatus(102, l_0_40) PedSetUniqueModelStatus(99, l_0_41) PedSetUniqueModelStatus(85, l_0_42) PedSetUniqueModelStatus(145, l_0_43) PedSetUniqueModelStatus(146, l_0_44) PedSetUniqueModelStatus(75, l_0_45) PedSetUniqueModelStatus(50, l_0_46) PedSetUniqueModelStatus(59, l_0_47) PedSetUniqueModelStatus(69, l_0_48) PedSetUniqueModelStatus(139, l_0_49) PedSetUniqueModelStatus(72, l_0_50) PedSetUniqueModelStatus(73, l_0_51) PedSetUniqueModelStatus(24, l_0_52) PedSetUniqueModelStatus(26, l_0_53) PedSetUniqueModelStatus(34, l_0_54) PedSetUniqueModelStatus(32, l_0_55) PedSetUniqueModelStatus(16, l_0_56) PedSetUniqueModelStatus(12, l_0_57) UnLoadAnimationGroup("Hang_Talking") UnLoadAnimationGroup("NPC_AggroTaunt") UnLoadAnimationGroup("Area_School") UnLoadAnimationGroup("SBULL_A") UnLoadAnimationGroup("POI_Smoking") UnLoadAnimationGroup("B_Striker") UnLoadAnimationGroup("NPC_Adult") PlayerSetInvulnerable(false) WeatherRelease() TutorialRemoveMessage() AreaRevertToDefaultPopulation() PlayerSetControl(1) DATUnload(2) PlayerSetPunishmentPoints(0)end CB_RenderObj = function() misObj = MissionObjectiveAdd("1_01_StandGround")end main = function() --gEunice = PedCreatePoint(74, POINTLIST._PRINCIPALROOM, 2) --PedSetPosPoint(gEunice, POINTLIST._1_02_EUNICE, 1) CameraFade(500, 0) SoundPreloadSpeech(gPlayer, "NARRATION", 101, "supersize", true) CameraSetWidescreen(true) CameraReset() Wait(50) repeat Wait(0) until SoundIsSpeechPreloaded() Wait(10) CameraFade(500, 1) Wait(501) SoundPlayPreloadedSpeech() repeat Wait(0) until not SoundSpeechPlaying(gPlayer, "NARRATION", 101) -- TextPrintString("You win!", 4, 1) Wait(15000) MissionSucceed(true, false, false) PedSetActionNode(gPlayer, "/Global/Player", "Act/Player.act")end F_CreatePeds = function() Prefect1 = PedCreatePoint(13, POINTLIST._PUNISHTEST_P1) Wait(5000) PedFollowPath(Prefect1, PATH._PUNISHTEST_PATH2, 0, 1, F_CallBack) CreateThread("F_HitCheck")end F_CallBack = function(l_6_0, l_6_1, l_6_2) if l_6_2 == 2 then PedAttack(l_6_0, gPlayer) endend
local l_0_0 = falselocal l_0_1 = nillocal l_0_3 = 0local l_0_4 = nillocal l_0_5 = falselocal l_0_6 = false MissionSetup = function() DATLoad("6_01.DAT", 2) DATLoad("3_08.DAT", 2) MissionSurpressMissionNameText() MissionDontFadeIn()end main = function() PlayCutsceneWithLoad("6-0", true, true) if ClothingGetPlayer(1) == ObjectNameToHashID("S_Sweater5") then ClothingSetPlayer(1, "B_Jacket6") end if ClothingGetPlayer(4) == ObjectNameToHashID("S_Pants1") then ClothingSetPlayer(4, "B_Pants2") end ClothingBuildPlayer() AreaTransitionPoint(14, POINTLIST._6_01_BDORM, 1, false) CameraReset() CameraReturnToPlayer() CameraFade(500, 1) Wait(501) TextPrint("6_01_EXPELLED", 4, 1) shared.gPlayerInitialArea = nil MissionSucceed(false, false, false)end MissionCleanup = function() if l_0_0 then PlayerSetScriptSavedData(3, PlayerGetNumTimesBusted()) PlayerSetScriptSavedData(14, 0) end UnpauseGameClock() CameraSetWidescreen(false) DATUnload(2)end F_PlayerGetOutOfBed = function() if l_0_4 then return 1 end return 0end
F_VehicleGen = function() VehicleCreateCarGenerator(513.21002197266, -152.52000427246, 5.2109999656677, 15, 282, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(599.25, -12.78600025177, 6.3959999084473, 90, 274, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(518.20001220703, -32.770000457764, 6.2399997711182, 190, 279, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(485.29998779297, -79.319999694824, 5.4000000953674, 180, 274, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(552.15002441406, -367.70001220703, 2.2349998950958, 140, 279, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(522.72497558594, -487.27499389648, 4.3070001602173, 340, 282, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(238.06100463867, -439.70001220703, 2.6329998970032, 20, 281, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(223.51300048828, -303.35000610352, 5.4650001525879, 180, 274, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(129.80000305176, -407.79699707031, 2.6289999485016, 275, 279, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(118.05000305176, -517.75, 3.319000005722, 30, 274, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(12.75, -448.54998779297, 0.43200001120567, 225, 279, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(219.0299987793, 424.41598510742, 4.8899998664856, 235, 274, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(139.94999694824, 424.36999511719, 8.0349998474121, 342, 282, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(276.04998779297, 207.31799316406, 6.1680002212524, 270, 279, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(349.20001220703, 124.88800048828, 5.375, 90, 282, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(396.75, 148.60400390625, 5.2069997787476, 90, 274, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(401.31100463867, 189.78999328613, 6.6490001678467, 0, 274, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(387.93301391602, 393.29000854492, 21.471000671387, 0, 280, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(482.10000610352, 430.21600341797, 18.05299949646, 90, 279, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(603.45001220703, 393.61599731445, 16.471000671387, 90, 282, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(547.82000732422, 247.16700744629, 16.893999099731, 90, 274, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(332.13000488281, 270.67001342773, 5.9499998092651, 90, 282, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(445.29998779297, 236.5, 9.6999998092651, 90, 282, -1, -1, true, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(498.17001342773, -18.719999313354, 7.25, 0, 293, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(588.90002441406, -139, 6.9800000190735, 0, 297, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(467.9700012207, -204.32000732422, 4.1900000572205, -15, 286, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(548.57000732422, -455.08999633789, 5.4000000953674, -15, 296, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(487.19000244141, -384.2200012207, 3.3299999237061, 75, 294, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(429.67001342773, 163.66999816895, 7.1500000953674, 90, 297, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(317.55999755859, 401.48999023438, 25.729999542236, -30, 292, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(434.39999389648, 486.23999023438, 24.340000152588, 0, 286, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(576.25, 457.2200012207, 19.520000457764, 0, 293, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(310.79998779297, -328.48999023438, 3.5899999141693, 0, 294, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(161.33000183105, -375.48999023438, 3.9900000095367, 100, 291, -1, -1, false, 0, 0, 1500, 45000, true) VehicleCreateCarGenerator(60.419998168945, -462.30999755859, 5.9699997901917, 135, 291, -1, -1, false, 0, 0, 1500, 45000, true)end F_VehicleGen()F_VehicleGen = nil
scloth = function() local l_1_0 = true local l_1_1 = false local l_1_2 = true local l_1_3 = false -- FriendlyName Head Torso LeftWrist RightWrist Legs Feet ClothingDefineOutfit("Underwear", "CLT_Undies", "Hair", "P_SSleeves11", "none", "none", "SP_Briefs", "SP_Socks", l_1_3, l_1_1) ClothingDefineOutfit("Starting", "CLT_Start", "Hair", "B_Jacket6", "none", "none", "B_Pants2", "P_Sneakers2", l_1_2, l_1_1) ClothingDefineOutfit("Uniform", "CLT_Uniform", "Hair", "S_Sweater5", "none", "none", "S_Pants1", "P_Sneakers2", l_1_3, l_1_1) ClothingDefineOutfit("Boxing", "CLT_BOX_OUTFIT", "Hair", "SP_BOXING_T", "SP_Boxing_G_L", "SP_Boxing_G_R", "SP_BOXING_L", "SP_BOXING_ft", l_1_3, l_1_0) ClothingDefineOutfit("Boxing NG", "CLT_BOX_NG", "Hair", "SP_BOXING_T", "none", "none", "SP_BOXING_L", "SP_BOXING_ft", l_1_3, l_1_0) ClothingDefineOutfit("Wrestling", "CLT_WRS_OUTFIT", "SP_Wrestling_H", "SP_Wrestling_T", "none", "none", "SP_Wrestling_L", "SP_Wrestling_ft", l_1_3, l_1_0) ClothingDefineOutfit("Mascot", "CLT_MASCOT", "SP_Mascot_H", "none", "none", "none", "none", "SP_Mascot_B", l_1_2, l_1_0) ClothingDefineOutfit("MascotNoHead", "CLT_MASCOT", "Hair", "none", "none", "none", "none", "SP_Mascot_B", l_1_2, l_1_0) ClothingDefineOutfit("Orderly", "CLT_OLY_OUTFIT", "Hair", "SP_Orderly_T", "none", "none", "SP_Orderly_P", "SP_Orderly_B", l_1_2, l_1_0) ClothingDefineOutfit("Halloween", "CLT_HALLOW", "SP_Ween_H", "SP_Ween_T", "none", "none", "SP_Ween_L", "B_Boots1", l_1_2, l_1_1) ClothingDefineOutfit("PJ", "CLT_PJ", "Hair", "SP_PJ_T", "none", "none", "SP_PJ_L", "SP_Socks", l_1_3, l_1_1) ClothingDefineOutfit("Prison", "CLT_Prison", "Hair", "SP_Prison_T", "none", "none", "SP_Prison_L", "P_Boots2", l_1_3, l_1_0) ClothingDefineOutfit("Grotto Master", "CLT_DM", "SP_DM_H", "SP_DM_T", "none", "none", "B_Pants2", "P_Boots2", l_1_3, l_1_1) ClothingDefineOutfit("Gnome", "CLT_Gnome", "SP_Gnome_H", "SP_Gnome_T", "none", "none", "SP_Gnome_L", "SP_Gnome_ft", l_1_2, l_1_0) ClothingDefineOutfit("Fast Food", "CLT_Fastfood", "SP_Fries_H", "SP_Fries_T", "none", "none", "SP_Fries_L", "P_Boots2", l_1_2, l_1_1) ClothingDefineOutfit("Gold Suit", "CLT_Rocker", "SP_Goldsuit_H", "SP_Goldsuit_T", "none", "none", "SP_Goldsuit_L", "SP_Goldsuit_ft", l_1_2, l_1_0) ClothingDefineOutfit("BMX Champion", "CLT_BMX", "SP_BikeHelmet", "SP_BikeJersey", "none", "none", "B_Pants2", "P_Boots2", l_1_2, l_1_1) ClothingDefineOutfit("Gym Strip", "CLT_gym", "Hair", "S_SSleeves4", "S_Wristband4", "S_Wristband3", "S_Shorts1", "P_Sneakers1", l_1_3, l_1_1) ClothingDefineOutfit("Ninja_BLK", "CLT_NinjaBLK", "SP_Ninja_H", "SP_Ninja_T", "none", "none", "SP_Ninja_L", "SP_Ninja_Ft", l_1_2, l_1_1) ClothingDefineOutfit("Ninja_WHT", "CLT_NinjaWHT", "SP_NinjaW_H", "SP_NinjaW_T", "none", "none", "SP_NinjaW_L", "SP_NinjaW_Ft", l_1_2, l_1_1) ClothingDefineOutfit("Ninja_RED", "CLT_NinjaRED", "SP_NinjaR_H", "SP_NinjaR_T", "none", "none", "SP_NinjaR_L", "SP_NinjaR_Ft", l_1_2, l_1_1) ClothingDefineOutfit("Columbus", "CLT_Columbus", "SP_Colum_H", "SP_Colum_T", "none", "none", "SP_Colum_L", "SP_Colum_FT", l_1_2, l_1_0) ClothingDefineOutfit("Nutcracker", "CLT_Nutcracker", "SP_Nutcrack_H", "SP_Nutcrack_T", "none", "none", "SP_Nutcrack_L", "SP_Nutcrack_FT", l_1_2, l_1_0) ClothingDefineOutfit("Elf", "CLT_Elf", "SP_Elf_H", "SP_Elf_T", "none", "none", "SP_Elf_L", "SP_Elf_FT", l_1_2, l_1_0) ClothingDefineOutfit("Marching Band", "CLT_MBand", "SP_MBand_H", "SP_MBand_T", "none", "none", "SP_MBand_L", "SP_MBand_FT", l_1_2, l_1_0) ClothingDefineOutfit("Nascar", "CLT_Nascar", "SP_Nascar_H", "SP_Nascar_T", "none", "none", "SP_Nascar_L", "SP_Nascar_FT", l_1_2, l_1_0) ClothingDefineOutfit("80 Rocker", "CLT_80Rocker", "SP_80Rocker_H", "SP_80Rocker_T", "none", "SP_80Bracer", "SP_80Rocker_L", "SP_80Rocker_FT", l_1_3, l_1_0) ClothingDefineOutfit("Panda", "CLT_Panda", "SP_Panda_H", "none", "none", "none", "none", "SP_Panda_B", l_1_2, l_1_0) ClothingDefineOutfit("Alien", "CLT_Alien", "SP_Alien_H", "SP_Alien_T", "none", "none", "SP_Alien_L", "P_Boots4", l_1_2, l_1_1) ClothingDefineOutfit("NerdJimmy", "CLT_Nerd", "SP_Nerd_H", "SP_Nerd_T", "none", "SP_NerdWatch", "SP_Nerd_L", "SP_Nerd_FT", l_1_3, l_1_0)end scloth()scloth = nil
main = function() repeat Wait(1000) until not Aliveend F_AttendedClass = function() if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then return end SetSkippedClass(false) PlayerSetPunishmentPoints(0)end F_MissedClass = function() if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then return end SetSkippedClass(true) StatAddToInt(166)end F_AttendedCurfew = function() if not PedInConversation(gPlayer) and not MissionActive() then TextPrintString("You got home in time for curfew", 4) endend F_MissedCurfew = function() if not PedInConversation(gPlayer) and not MissionActive() then TextPrint("TM_TIRED5", 4, 2) endend F_StartClass = function() if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then return end F_RingSchoolBell() local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()end F_EndClass = function() if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then return end F_RingSchoolBell()end F_StartMorning = function() F_UpdateTimeCycle()end F_EndMorning = function() F_UpdateTimeCycle()end F_StartLunch = function() if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then F_UpdateTimeCycle() return end F_UpdateTimeCycle()end F_EndLunch = function() F_UpdateTimeCycle()end F_StartAfternoon = function() F_UpdateTimeCycle()end F_EndAfternoon = function() F_UpdateTimeCycle()end F_StartEvening = function() F_UpdateTimeCycle()end F_EndEvening = function() F_UpdateTimeCycle()end F_StartCurfew_SlightlyTired = function() F_UpdateTimeCycle()end F_StartCurfew_Tired = function() F_UpdateTimeCycle()end F_StartCurfew_MoreTired = function() F_UpdateTimeCycle()end F_StartCurfew_TooTired = function() F_UpdateTimeCycle()end F_EndCurfew_TooTired = function() F_UpdateTimeCycle()end F_EndTired = function() F_UpdateTimeCycle()end F_Nothing = function()end F_ClassWarning = function() if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then return end local l_23_0 = math.random(1, 2)end F_UpdateTimeCycle = function() if not IsMissionCompleated("1_B") then local l_24_0 = GetCurrentDay(false) if l_24_0 < 0 or l_24_0 > 2 then SetCurrentDay(0) end end F_UpdateCurfew()end F_UpdateCurfew = function() local l_25_0 = shared.gCurfewRules if not l_25_0 then l_25_0 = F_CurfewDefaultRules end l_25_0()end F_CurfewDefaultRules = function() local l_26_0 = ClockGet() if l_26_0 >= 23 or l_26_0 < 7 then shared.gCurfew = true else shared.gCurfew = false endend
The file has to be in the same folder as the lua compiler, and in CMD, you have to be in the file folder for the command to work.Not just that, you need VS 2008.
Won't work. It's strictly coded for VS 2008.
I do not get lua all that much. How do i install the decompiler for lua? I already know how to do some stuff with lua. I just can't install it, and how to decompile scripts. Can anyone please help me please.