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Author Topic: Low Month for Modding, isn't?  (Read 14839 times)

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Offline MikerBarba

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Low Month for Modding, isn't?
« on: October 19, 2012, 08:03:47 PM »
Any Ideas for Future mods?
i dont think im gonna be able to work with you guys this time, and maybe till' the next summer...
cuz' school...
but i'll like to see some new mods coming out :/

Offline Rfl4222

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Re: Low Month for Modding, isn't?
« Reply #1 on: October 19, 2012, 09:52:14 PM »
I did one, which isn't really a mod. It adds the clique leaders and story-related characters, and no. It doesn't add any more versions of them.

Offline MikerBarba

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Re: Low Month for Modding, isn't?
« Reply #2 on: October 20, 2012, 12:17:59 PM »
cool, but i ment a new mod, those spawn mods are old, lol

Offline SWEGTA

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Re: Low Month for Modding, isn't?
« Reply #3 on: October 20, 2012, 12:24:02 PM »
Zombie Minigame MOD is currently on hold, so yeah..
Maybe once someone releases a Lua tutorial.
But for now, it's asleep.
I'm going to be joining in on the BULLY2SA project as well soon.
For now, I'll stick to video making.

deadpoolXYZ

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Re: Low Month for Modding, isn't?
« Reply #4 on: October 20, 2012, 12:33:22 PM »
Yeah you are right. Editing things like world, ide, etc is getting old. I mean, almost everything that can be done through that files was already discovered (most of the new mods are character spawning or fighting style swap).

I suggest waiting until madman releases the lua decompilator with a basic tutorial.

Offline SWEGTA

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Re: Low Month for Modding, isn't?
« Reply #5 on: October 20, 2012, 12:41:19 PM »
Yeah you are right. Editing things like world, ide, etc is getting old. I mean, almost everything that can be done through that files was already discovered (most of the new mods are character spawning or fighting style swap).

I suggest waiting until madman releases the lua decompilator with a basic tutorial.


Yeah, we'll just have to give him time.
Until then, we'll have to settle and be gratefull for what we got.

Offline Al Arlington

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Re: Low Month for Modding, isn't?
« Reply #6 on: October 20, 2012, 05:09:55 PM »
I'm going to be joining in on the BULLY2SA project as well soon.
That's on hold from my end as well, that damned track is driving me mental.

But yeah, this reminds me of GTA modding, when everything has been found it dies down a bit, but then an expert modder finds some way of inserting new things (Add-on scripts, new models, sound replacement etc,) and then it's rezurrected.
We just gotta wait for someone to make a new tool for Bully.

Offline UltimateGamer1

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Re: Low Month for Modding, isn't?
« Reply #7 on: October 20, 2012, 05:14:50 PM »
I might get started on my machinima when I get the spawn mods.  No mod's from us accept the full boss mod's.

Offline SWEGTA

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Re: Low Month for Modding, isn't?
« Reply #8 on: October 20, 2012, 05:16:47 PM »
The best way to make a machinima would be with some epic lua mods..

Offline Al Arlington

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Re: Low Month for Modding, isn't?
« Reply #9 on: October 20, 2012, 05:32:57 PM »
Maybe a Superman Machimina. :P

Offline MadmaN

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Re: Low Month for Modding, isn't?
« Reply #10 on: October 20, 2012, 06:34:52 PM »
I plan to have things out asap since I also have been quite busy and been taking a break anyways from modding in general since I was starting to feel a little burnt out.

And to correct one of the other posters above.....what I am releasing is a custom lua compiler for the version of lua that bully uses and not a decompiler since my atm very silent partner Fred is kinda silent and awol regarding the decompiler for the version of lua that bully uses since only he possesses that.

I also have started work officially last night on the hd textures portion of the mega mod and will be posting screenshots soon of the progress since I will be replacing nearly every ingame texture. Would love to replace every texture but will see what happens with that.

I will try to finish the first modding magazine issue this week too so I can get that out and get the lua compiler released so people can start experimenting with things and pretty much go from there. It is just a lot of work for one person to handle since even Red has been very busy with school and other things and has not been able to concentrate a lot on his mods or with assisting me too much either.....to put it blunt....he and I have been basicly taking a break and concentrating on more important matters but don't worry....I won't be stopping anytime soon with things. Just some things do take time afterall and being the only full fledged lua coder atm in the community ......with Red being the other ....the numbers are kinda working against us atm since I have not had the time to do more nor has he.

I will make some updated posts in the mega mod thread regarding the current status and screenshots...etc.

Offline WhenLifeGivesYouLemons

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Re: Low Month for Modding, isn't?
« Reply #11 on: October 20, 2012, 11:04:14 PM »
In the near future I would love to see a mod where you can hire somebody and the 2ND player becomes the bodyguard like in San Andreas. On the consoles you can play minigames with Gary but it gets old fast  :-\

Offline xXxNarumi

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Re: Low Month for Modding, isn't?
« Reply #12 on: October 20, 2012, 11:16:47 PM »
PLAYER2 faction works but I need to find away to have that actually working.
May just be unfinished for R* since they copied some engines from their games
 but It works to use.

Offline Red Blaster

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Re: Low Month for Modding, isn't?
« Reply #13 on: October 21, 2012, 03:55:51 AM »
I actually have huge plans for machinimas...but I need to clear out this week...it's been an awful lot of pressure.

Offline SWEGTA

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Re: Low Month for Modding, isn't?
« Reply #14 on: October 21, 2012, 04:06:48 AM »
Man I know this has been said alot and that wishing won't make it happen but..
DAMN IT WE NEED A MULTIPLAYERM MOD!!!