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Author Topic: How can make mascot headbutt?  (Read 2987 times)

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Offline RUSSELL

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How can make mascot headbutt?
« on: September 23, 2012, 10:31:23 AM »
in free roam mascot just punch and kiciking balls (oh... :wacko:)

so i want to give him headbutt.

how can make that?

Offline Red Blaster

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Re: How can make mascot headbutt?
« Reply #1 on: September 23, 2012, 10:34:53 AM »
Well, his AI gives him his dance...but I'm not 100% sure what controls the gore attack. The second I crack that, I have cracked every single style in the game.

Note this, though: There is NO way to get the Mascot to fight you with his full style (AI) without lua.

Offline RUSSELL

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Re: How can make mascot headbutt?
« Reply #2 on: September 23, 2012, 10:45:23 AM »
lua mean scripts.img?

Offline Mr.Preppys

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Re: How can make mascot headbutt?
« Reply #3 on: September 23, 2012, 11:00:04 AM »
lua mean scripts.img?
Yeah , arcade machine is lua.

Offline Red Blaster

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Re: How can make mascot headbutt?
« Reply #4 on: September 23, 2012, 02:27:59 PM »
^ So are mission scripts, interior scripts, etc. The Arcade Machine is just an example.

Offline RUSSELL

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Re: How can make mascot headbutt?
« Reply #5 on: September 25, 2012, 10:35:01 AM »
thanks guys

i will try study lua  :happy:

Offline Red Blaster

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Re: How can make mascot headbutt?
« Reply #6 on: September 25, 2012, 01:49:00 PM »
You won't make any progress with lua until Mad releases the lua scripts.

And while it's an easy language to learn IMO, people with no programming experience might not grasp it so easily unless they also study the decompiled scripts.

Offline denifarropilha

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Re: How can make mascot headbutt?
« Reply #7 on: October 01, 2012, 12:04:10 AM »
i have the mascot fighting style but he not attack :wacko:
how to do his attack?

Offline MadmaN

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Re: How can make mascot headbutt?
« Reply #8 on: October 01, 2012, 10:00:48 PM »
I will be releasing the player changer mod very soon and likely might make a couple quick videos to show it in use which will allow you to play as any ped in the game which also includes the rat and dog....and even the punching bag which is very buggy but funny to use nontheless.

I still have work to finish up on it before it can be considered ready for release such as fixing the model indexing system and I also should have every fighting style fully working with no bugs since as of this post I am about to do some major testing of a bunch of new code I have added to the mod.

This mod will not have its sources released due to teh amount of work I have put into it and how complex the mod will be for any new modders to even attempt to modify for their own use since this mod will be in the end...intended to be constantly running as a library script rather then as a mission script so you can activate it anytime even while in  mission if you like....there are some minor issues with this atm that I have not fixed or figured out yet.

1. you cannot open doors or lockon to other peds while playing as another ped.

2. you actually are not fully replacing jimmy since what this mod atm does until I finish work on some other scripts is you really are spawning another ped...and taking full control of them while jimmy gets assigned as your bodyguard and follows you around....you can turn off the script and resume control of jimmy in order to do various tasks in the game.....but atm this is the furthest I have managed to get due to some missing info in a couple library scripts that are required before I can fully replace the player directly.