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Author Topic: Darby Boss Mod Question!  (Read 6135 times)

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Offline RUSSELL

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Darby Boss Mod Question!
« on: August 25, 2012, 11:15:59 PM »
Darby Can Block, Don't Stop Fighting, I Love It! But He Don't Avoid ducking,

And Sometimes Don't Backstep. Need Help!
« Last Edit: August 25, 2012, 11:54:34 PM by RUSSELL »

Offline Red Blaster

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Re: Darby Boss Mod Question!
« Reply #1 on: August 26, 2012, 01:28:15 AM »
He needs his AI.

Offline RUSSELL

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Re: Darby Boss Mod Question!
« Reply #2 on: August 26, 2012, 02:16:51 AM »
How can Find That?

Offline Red Blaster

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Re: Darby Boss Mod Question!
« Reply #3 on: August 26, 2012, 02:32:38 PM »
Well, first off, to ensure Derby's attacks work fine, add these to his animation groups:

P_Striker
P_Grappler
Boxing

As for his AI...it's tricky. But basically, you have to change /Global/AI..Act/AI/AI.act. to /Global/DarbyAI.Act/AI/AI_DARBY_2_B.act...

Which is hard.

Offline eellliioottt123

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Re: Darby Boss Mod Question!
« Reply #4 on: August 26, 2012, 02:34:18 PM »
Can someone just copy paste exactly what it should look like please?

Offline Red Blaster

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Re: Darby Boss Mod Question!
« Reply #5 on: August 26, 2012, 02:59:41 PM »
Here's how I have Pinky in ide form...

PRGirl_Pinky....PRGirl_Pinky_W......Medium..BULLY...STAT_BIKEPROJ...F_Preps.P_Striker...Boxing..P_Grappler....../Global/BOSS_Darby..Act/Anim/BOSS_Darby.act./Global/AI..Act/AI/AI.act

This has the full style (with block) minus the evades. So to get the evades, it must be like this:

PRGirl_Pinky....PRGirl_Pinky_W......Medium..PREPPY..STAT_BIKEPROJ...F_Preps.P_Striker...Boxing..P_Grappler....../Global/BOSS_Darby..Act/Anim/BOSS_Darby.act./Global/DarbyAI.Act/AI/AI_DARBY_2_B.act

If I had a working ide with his style, I'd release it. But that's the thing...I don't. I only do it through lua.

deadpoolXYZ

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Re: Darby Boss Mod Question!
« Reply #6 on: August 26, 2012, 03:38:45 PM »
Here's how I have Pinky in ide form...

PRGirl_Pinky....PRGirl_Pinky_W......Medium..BULLY...STAT_BIKEPROJ...F_Preps.P_Striker...Boxing..P_Grappler....../Global/BOSS_Darby..Act/Anim/BOSS_Darby.act./Global/AI..Act/AI/AI.act

This has the full style (with block) minus the evades. So to get the evades, it must be like this:

PRGirl_Pinky....PRGirl_Pinky_W......Medium..PREPPY..STAT_BIKEPROJ...F_Preps.P_Striker...Boxing..P_Grappler....../Global/BOSS_Darby..Act/Anim/BOSS_Darby.act./Global/DarbyAI.Act/AI/AI_DARBY_2_B.act

If I had a working ide with his style, I'd release it. But that's the thing...I don't. I only do it through lua.

I have - F_DARBY.Evade_Duck..P_Darby.Boxing - between the stats and how many peds of him will spawn. Does it work different?


Offline Red Blaster

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Re: Darby Boss Mod Question!
« Reply #7 on: August 26, 2012, 03:51:17 PM »
None of the things you have listed are animation groups aside from Boxing...they don't even exist. xD

deadpoolXYZ

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Re: Darby Boss Mod Question!
« Reply #8 on: August 26, 2012, 04:02:24 PM »
What the... o_O

I got darby boss fighting style from a mod insanitygames made before his section in the modding section was removed. Does it make any diference? Darby boss fighting style in my ide works fine and doesn't have any missing attacks. Oh well... I will copy the animations from your code.

Offline RUSSELL

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Re: Darby Boss Mod Question!
« Reply #9 on: August 27, 2012, 07:30:00 AM »
Thanks! But I don't have Idea not crush ide.img file.

Switch what?
« Last Edit: August 28, 2012, 01:52:25 AM by RUSSELL »

Offline RUSSELL

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Re: Darby Boss Mod Question!
« Reply #10 on: August 28, 2012, 04:23:53 AM »
I Try F_Preps.P_Striker...null....Straf_Prep..ÿÿÿÿ/Global/P_Striker_A.Act/Anim/P_Striker_A.act..../Global/AI..Act/AI/AI.act

F_Preps.P_Striker...Boxing..P_Grappler....../Global/BOSS_Darby..Act/Anim/BOSS_Darby.act./Global/DarbyAI.Act/AI/AI_DARBY_2_B.act

it's gap 10 word so i try Two Guys Striker act -> Grappler act but remain 2 word.

How Make it No gap? Help.


Offline Red Blaster

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Re: Darby Boss Mod Question!
« Reply #11 on: August 28, 2012, 04:31:51 AM »
For now, keep the AI as AI (NOT DarbyAI and AI_DARBY_2_B) and try it.

Offline RUSSELL

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Re: Darby Boss Mod Question!
« Reply #12 on: August 28, 2012, 05:22:27 AM »
I Try that and That's Work.

Offline Red Blaster

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Re: Darby Boss Mod Question!
« Reply #13 on: August 28, 2012, 05:36:20 AM »
Okay then. :)

Offline RUSSELL

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Re: Darby Boss Mod Question!
« Reply #14 on: August 28, 2012, 05:57:05 AM »
But He Don't Avoid T _ T