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Author Topic: Darby Boss Mod Question!  (Read 6279 times)

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Offline Red Blaster

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Re: Darby Boss Mod Question!
« Reply #15 on: August 28, 2012, 07:51:23 AM »
The easiest way to get his evade is through lua. Painless, and no space issues.

Offline RUSSELL

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Re: Darby Boss Mod Question!
« Reply #16 on: August 28, 2012, 08:26:32 AM »
AI can't do this?

Offline Red Blaster

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Re: Darby Boss Mod Question!
« Reply #17 on: August 28, 2012, 09:45:20 AM »
No, you need his AI to do this.

DarbyAI and then AI_DARBY_2_B. But, writing it in the ide is not easy.

Offline RUSSELL

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Re: Darby Boss Mod Question!
« Reply #18 on: August 28, 2012, 10:46:50 AM »
Yeah You are right. it's so hard...

I try 2 guys Grappler -> Striker and delete 8 word gap.

but i can't delete 2 word gap. tell me switch what plz.

deadpoolXYZ

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Re: Darby Boss Mod Question!
« Reply #19 on: August 28, 2012, 04:11:24 PM »
But He Don't Avoid T _ T

He doesn't evade very often.
Maybe it's because his block frequency is higher than his evade frequency. I don't know if the evade frequency applies to his boss evade.

Offline Red Blaster

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Re: Darby Boss Mod Question!
« Reply #20 on: August 28, 2012, 04:42:27 PM »
^ I had a problem with my game where Derby just outright refused to evade...I had no idea why.

But, when I boot up a script where AnimationGroups are loaded, he evades a hell of a lot...it makes no sense.

Offline RUSSELL

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Re: Darby Boss Mod Question!
« Reply #21 on: August 29, 2012, 05:48:19 AM »
PRlead_Darby....
PRlead_Darby_W..
....Large...PREP
PY..STAT_P_BOXIN
G...F_DARBY.Evad
e_Duck..P_Darby.
Boxing....../Glo
bal/BOSS_Darby..
Act/Anim/BOSS_Da
rby.act./Global/                      /Global/AI..Act
DarbyAI.Act/AI/A                                       /AI/AI.act...
I_DARBY_2_B.act.
N_Darby.

The green AI is the default one and the red one is darby AI.

Darby AI is 40 characters long and the default AI is 28 characters long. So if you replace the AI there will be 12 extra characters in the ide.

Copy null.... in jimmy fighting style and paste it over "unnecessary" codes (ej: P_Striker... , Straf_Prep.. etc) so you can get rid of 12 characters.

I'm trying that but game is crush. Help!
« Last Edit: August 29, 2012, 10:04:01 AM by RUSSELL »

deadpoolXYZ

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Re: Darby Boss Mod Question!
« Reply #22 on: August 29, 2012, 03:31:38 PM »
PRlead_Darby....
PRlead_Darby_W..
....Large...PREP
PY..STAT_P_BOXIN
G...F_DARBY.Evad
e_Duck..P_Darby.
Boxing....../Glo
bal/BOSS_Darby..
Act/Anim/BOSS_Da
rby.act./Global/                      /Global/AI..Act
DarbyAI.Act/AI/A                                       /AI/AI.act...
I_DARBY_2_B.act.
N_Darby.

The green AI is the default one and the red one is darby AI.

Darby AI is 40 characters long and the default AI is 28 characters long. So if you replace the AI there will be 12 extra characters in the ide.

Copy null.... in jimmy fighting style and paste it over "unnecessary" codes (ej: P_Striker... , Straf_Prep.. etc) so you can get rid of 12 characters.

I'm trying that but game is crush. Help!

Isn't that my tutorial?

I don't know a better way to explain how to replace AI. I explained every single detail there.

Offline RUSSELL

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Re: Darby Boss Mod Question!
« Reply #23 on: August 30, 2012, 03:30:13 AM »
Yes that's your tutorial.

i try that default ide.img and is crush.

Can you show me screenshot ?