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Author Topic: [COMING SOON] Bully - Zombie Edition [COMING SOON]  (Read 144798 times)

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Offline SWEGTA

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #30 on: December 29, 2012, 01:46:44 PM »
*** IGNORE THAT LAST POST!!! ***
I managed to fix it and now there are zombies everywhere!! YAAAAY!!!!

deadpoolXYZ

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #31 on: December 29, 2012, 01:55:22 PM »
There should be cars all around bullworth, like if they "crashed" or something like that. Someone requested that before.

Offline SWEGTA

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #32 on: December 29, 2012, 02:06:45 PM »
There should be cars all around bullworth, like if they "crashed" or something like that. Someone requested that before.


I'm going to do something similar but with bikes and mopeds.
Perhaps cars later.

Offline xXxNarumi

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #33 on: December 29, 2012, 02:16:13 PM »
My new ideas are when its night a lot of zombies comes out and attack you extra fast

Offline c00ld0c26

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #34 on: December 29, 2012, 02:38:11 PM »
I got an idea... Well if its not already in the mod is that Zombies can jump on you on the same time and kill (bust)you , the more zombies join the kill (bust) the harder it is to get out of it.

deadpoolXYZ

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #35 on: December 29, 2012, 02:47:29 PM »
I got an idea... Well if its not already in the mod is that Zombies can jump on you on the same time and kill (bust)you , the more zombies join the kill (bust) the harder it is to get out of it.

Swegta said that their faction can only be "shopkeep" and that faction can't bust.

Offline SWEGTA

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #36 on: December 29, 2012, 02:53:09 PM »
I got an idea... Well if its not already in the mod is that Zombies can jump on you on the same time and kill (bust)you , the more zombies join the kill (bust) the harder it is to get out of it.

Swegta said that their faction can only be "shopkeep" and that faction can't bust.


The reason for this is that SHOPKEEP is a very simple group.
They get easily annoyed, can't bust you and will attack you on sight if you piss them off enough.

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #37 on: December 29, 2012, 06:44:23 PM »
I thought townfolks attacks more but ok

Offline JmTsHaW

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #38 on: December 29, 2012, 06:51:28 PM »
* Survivors [ ]

Will you be able to recruit any of the survivors to fight zombies alongside you?

Offline xXxNarumi

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #39 on: December 29, 2012, 07:02:58 PM »
* Survivors [ ]

Will you be able to recruit any of the survivors to fight zombies alongside you?

We are working on that.
Just need to find spot to place survivors

deadpoolXYZ

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #40 on: December 29, 2012, 07:12:00 PM »
The abandoned observatory with the Spudcannon turret and the gate.  :D

Offline xXxNarumi

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #41 on: December 29, 2012, 07:30:21 PM »
Good thinking mate!
But jock spot is full of zombies !

Offline Evolution

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #42 on: December 29, 2012, 07:58:16 PM »
Perhaps you could remove a few, (but still have some... Like 2-3) and then it would be more safe for the 'Survivors' ?...

Offline JmTsHaW

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #43 on: December 29, 2012, 07:58:26 PM »
I guess the observatory would be a good place to have survivors providing somebody finds a way to get all those barricades in the 'stronghold assault' mission to spawn. (Granted, this probably won't be possible until Madman releases the script source for either that mission or Defender of the Castle.)

The asylum is well fenced off from the rest of the world, but I'd be skeptical about using that since that's where all the crazies came from the first place :D
« Last Edit: December 29, 2012, 08:00:50 PM by JmTsHaW »

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Re: [RELEASE] Bully: Zombie Minigame MOD [RELEASE]
« Reply #44 on: December 29, 2012, 08:12:37 PM »
The source of the zombies (there will be zombies all around bullworth, but mostly in those places) should be in a creepy place like the asylum or the chemical plant (or both  :P).

This would be the zombies path to the survivors spot: