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Author Topic: Bully Multiplayer Mod  (Read 68225 times)

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Offline JimmyWants2GetItIn

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Re: Bully Multiplayer Mod
« Reply #15 on: April 14, 2012, 06:32:59 PM »
MadMan's right , people gotta stop being negative about this and lets try and do it. I think if we do get this to happen
people WILL start playing bully again , hopefully :)

Offline Al Arlington

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Re: Bully Multiplayer Mod
« Reply #16 on: April 14, 2012, 07:58:15 PM »
They still do. Just not on PC that much.
Also, if Bully does get online, I'm re-downloading it, regardless of my lag. :D

Offline -мα∂нαттяι¢к-

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Re: Bully Multiplayer Mod
« Reply #17 on: April 14, 2012, 11:45:41 PM »
This mod will definitely get people to buy/start playing bully again. though right now it's not the best time for it in my opinion, with the scripts and all.
@MadMan I think this, like you said, requires a team of modders. This is the type of mod where we will most likely have a bunch of problems, and each one will require a different perspective to solve
So I look forward to this, it has so much potential.

Offline Prosecute

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Re: Bully Multiplayer Mod
« Reply #18 on: April 15, 2012, 04:07:08 AM »
MadMan's right , people gotta stop being negative about this and lets try and do it. I think if we do get this to happen
people WILL start playing bully again , hopefully :)

I don't think people are being negative about it, realistic is more the term i would use, and i would have to agree with bm123 that a big team would be needed each with their strengths set to an individual role, but we cant magically make these guys appear out of the woodworks, thats what needs to be clarified

Offline Al Arlington

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Re: Bully Multiplayer Mod
« Reply #19 on: April 15, 2012, 06:23:20 AM »
Plus as well it can't only be people who understand Bully.
It needs scripting, artwork (logo, load screen) fonts etc.

Offline Prosecute

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Re: Bully Multiplayer Mod
« Reply #20 on: April 15, 2012, 09:41:19 AM »
Plus as well it can't only be people who understand Bully.
It needs scripting, artwork (logo, load screen) fonts etc.

Your deffo right JV, theres a lot which needs to be thought about

Offline MadmaN

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Re: Bully Multiplayer Mod
« Reply #21 on: April 17, 2012, 10:00:04 PM »
Scripting, artwork, fonts and any other things like that I personally can handle on my own. I have coded a app that converts any windows font to a bully compatible game font which I can easily embed into the game. Same with the artwork which I think doesn't need any explaining when it comes to me....lol

Basicly as it stands....this is what I would need in order to get this whole thing started and off the ground:

Project Manager (this is a role I would prefer not to have)
C++ programmers....at least 2 or 4
Art Designer (I can fill that role easily)
Troubleshooters
Beta testing team
LUA Coders (I can fill at least one role there and I know of one other that can fill a role if he is interested) Need at least 4

That is where it currently stands. Is this realistic? I firmly believe so. Is this somthing that can be done in under a year? I doubt it. 2 years minimum is what I would put as a realistic time frame to complete this project. It could be done faster if we had a very very very large team but for a team that size....you would have to pay the members and no game mod is worth that imo.

Offline Al Arlington

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Re: Bully Multiplayer Mod
« Reply #22 on: April 18, 2012, 11:26:30 AM »
Does anyone know what the font in the Bully logo is called?

Offline JimmyWants2GetItIn

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Re: Bully Multiplayer Mod
« Reply #23 on: April 19, 2012, 05:16:11 PM »
MadMan can I be the Beta tester ? please

deadpoolXYZ

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Re: Bully Multiplayer Mod
« Reply #24 on: April 19, 2012, 06:52:58 PM »
MadMan can I be the Beta tester ? please

I think the project isn't confirmed yet...

Offline MadmaN

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Re: Bully Multiplayer Mod
« Reply #25 on: April 19, 2012, 09:11:57 PM »
MadMan can I be the Beta tester ? please

If and when this project gets a green light.....and only then I will just make it a full public beta since thats the only real way to confirm it working for everyone.

As of right now, I really don't expect to start work on this until at least end of august due to other more important things needing to be finished first in bully.

But thanks for literally being the first to ask to beta test this....hehe.

If I can put a team together long before august....then I can see about getting it started before that. But before I can even build a team....I have to make sure each team member is fully trustworthy and not signing on just to steal closed sources or to steal the project for themselves to release before it is ready.

There is also a slim chance that I may be able to get this accomplished by simply using ingame custom lua scripting to enable it since in theory it could be possible, but this needs a bit of research first in order to figure out what our options are for laying out the groundwork.

Offline Evolution

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Re: Bully Multiplayer Mod
« Reply #26 on: April 20, 2012, 02:49:18 AM »
I could of sworn I posted in here... Maybe someone deleted it, lol

Offline Tootom8567

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Re: Bully Multiplayer Mod
« Reply #27 on: September 18, 2012, 08:12:39 PM »
soo are u gonna make it cause its been a few months and try to have it like switch characters and such so i hope you make it.

Offline Red Blaster

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Re: Bully Multiplayer Mod
« Reply #28 on: September 19, 2012, 12:05:27 AM »
Because it's been a few months....ROFL.

My friend, this stuff takes a LONG time. Never mind that, we still have to crack Bully fully before we can even consider this.

Offline xXxNarumi

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Re: Bully Multiplayer Mod
« Reply #29 on: September 19, 2012, 06:24:20 AM »
[Please read before asking anything about this.]

Ok before we even get this finish we gotta have
Player selector , and Fight style selector or else ide file HxD would have the game incompatible online when someone wanna use prep style and such.
Also online takes time to code witch told me.
He said you got to code the text strings correctly or else when u move server sided the character would slide and stuff.
But he was testing it but yea shouldn't be to hard but if you want it to be 100% compatible animations would take awhile.