...Sadly due to mad being rather busy with various projects as of late, I've had to come back on briefly to explain how this Model ID# List of ours works
Basically seen as times against me at the moment I will have to just give a couple of follow me tuts rather than explaining things in detail, but I'm sure you will have a better understanding after you follow these tuts... (and wd Carlos
i know how long you've waited for those bodyguards)
Peds Model List:
List 1 is a full list of the models, it is unknown why their are several models of each ped and why they are doubled up (if you are searching and replacing you wont find any models unless they have a {M} next to them as this is the Main model the game uses to load that ped
List 2 is a list with all the main models (it is the better list to search with)
Vehicles:
Their isn't really much to explain about this
Weapons:
ASCII Hex Value Weapon KEY Pic Name PEDSTATS P/N Appear IDE
ۥC 80 95 43 Yard Stick {W} [ ] [N] yardstick [ ][N] Yes yardstick...yardstick...W_Stick.null
ASCII - The String as it appears in a hex editor
Hex Value - The Hex Value of the String
Weapon - The Weapon name as it appears when spawned to the player directly
Key - Refer to WAIT Legend
Pic - Whether it has a picture when spawned directly
Name - whether it has a name when spawned directly (this is shown as the weapon name)
Pedstats - name of weapons texture for use in pedstats file
P/N - Pic and name
Appear? - This is whether it appears using the pedstats file method
IDE - Files IDE data
Tuts:
It is best to find and extract the actual file your editing as this will only edit the needed file rather than the full lot, egg if its a boss you want to edit extract the file that contains that mission they are in (list can be found in the ultimate modding thread under scripts section)
and then search and replace the bosses hex value using the method shown below:
Replacing peds:
1) Open Scripts.img in a hex editor
2) Press ctrl and R or open the search and replace function
3) change the datatype from string to hex (the bottom combobox)
4) in box 1 put the hex value of the ped you wish to replace as a example i will use Zeke's ID
4-cont) so put "00 3D 43" in the top box (remember only {M} main models for this box)
5) Then in the 2nd Box put "00 82 42"
6) Save the file
7) Go to the carnival and you will see Zeke has been replaced
Vehicles:
This works in the same way instead of putting in ped models you will put in vehicle models instead. example if i searched "80 90 43" and replaced with "00 8F 43" then ALL instances of the go cart would be replaced with the taxi, meaning the taxi would spawn at the garage instead of the go cart, and you and your opponents will be driving taxi's in races
Weapons:
This is also similar put in the top box the hex value for the eggs (00 9C 43), then in the 2nd one for another {A} (Armory weapon) (like the slingshot) (80 97 43) search and replace now go to the shop and you will see the eggs are now replaced with the slingshots model making it repurchaseable
IMPORTANT It is allways best to Pinpoint the actual file you are editing and work with that instead of editing the whole of scripts.img as their is a likelihood that something will corrupt somewhere making the file unusable and remember to backup