@Steman: I wonder how far MadmaN is in his redesign for the ultimate modding thread.
Okay got the skin replacement to work.
Ethan is one of those people who isnt listed by name so I'll have to find him later so I used Jerry.
It works except he's got Jimmy's face with his mouth wide open. He looks like Jerry's smaller retarded brother who I've nicknamed Jirry. Sorta funny...
Still I kept the files and replaced them back into the file and kept the ninja outfit as it was. So if anything I'm mostly cool with skin replacements except for this minor flaw.
It's easy to fix, and I explained it thoroughly and made it easy to understand in the ultimate modding thread.
Okay... where exactly did you put this explanation to deal with this particular flaw in that thread? *Idiot face*.
I looked over the skinning section in the ultimate modding thread and found an entire explanition but it wasn't written (or the main post wasn't edited) by you nor did it refer specfically to fix this issue so once again I'm missing something eeep.
The stuff that Steman didn't mention is all the stuff referring to the ide, so is this what I need to do? I just want to be super sure and understand it myself rather than just copying a list of instructions and not actually learning how the thing works.
I'll copy and paste what I have written in the modding thread:
I will use Gary as an example.
Okay, first back up the World and ide file.
Bear in mind, this process will also give you the Bullies fighting style.
Now then, first open the ide file with HxD, and then what you do is copy from "player...player" to "/Anim/Player.act.." And yes, including those dots at the end. But don't copy anything else. You have to be precise.
Then "paste insert" it into the character you want to replace. You want to play as Gary. So highlight the following: "Nemesis_Gary" until "/Anim/B_Striker_A.act....", then right-click and paste it on there.
Now open up the backup ide file, and copy from "Nemesis_Gary" until "/Anim/B_Striker_A.act...." and paste insert it in the first ide on "player" until "Player.act.."
Now just change STUDENT into PLAYER1 for Jimmy, and vice versa for Gary.
That finishes the ide work.
This'll make them look how they're supposed to.