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Author Topic: Zombie Mod?  (Read 14055 times)

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Offline SWEGTA

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Re: Zombie Mod?
« Reply #15 on: October 23, 2011, 03:12:00 PM »
really strange hmm i need to find a way to make them angry to jimmy :)

Would be really cool if you helped me on making this mod.
I think it's going to be advanced, but the mod istelf is going to be very basic:

*Hobos/drunks attack Jimmy (I've seen that they have a fighting style, but they sometimes will perform citizens arrest, so let's change that into nerds attack or asylum patient).
*No other cliques or types of peds appear (If you wan't we could make the greasers or townies appear, just to back up Jimmy incase there are to many "zombies").
*MAYBE have drivable vehicles? You know, just maybe spawning some gokarts here and there and replacing them with cars?

Offline Bullyfan No.1

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Re: Zombie Mod?
« Reply #16 on: October 23, 2011, 03:29:11 PM »
Can you put some tipe of costume on ˝zombies˝
this should be useful
http://bully-board.com/index.php?topic=14626.0

Offline SWEGTA

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Re: Zombie Mod?
« Reply #17 on: October 23, 2011, 04:37:44 PM »
I found a cool animation thing.
Here: Bully Halloween Special Trailer
Check out the vampire and the pirate.
Isn't it easy to change a peds fighting style into that?
I mean, they must have attacking animation and stuff like that, because they appear or halloween, right?  :happy:

Offline Bullyfan No.1

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Re: Zombie Mod?
« Reply #18 on: October 27, 2011, 05:14:27 AM »
You should add some costumes on "zombies"
and add some other students to help you out

Offline SWEGTA

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Re: Zombie Mod?
« Reply #19 on: October 28, 2011, 01:37:47 AM »
Yes, I know.
What I really wan't to use are the hobos, dirty russel, inmate galloway, burton with shit on him and drunks.
I saw that the drunks and hobos have a fighting style.
But, sometimes they make a citizens arrest.
Really strange. Most of the times they will do that, but sometimes they will actually fight Jimmy.
The hobos "attack" is basicly falling on their enemy causing self damage and damage to their target as well.


You should add some costumes on "zombies"
and add some other students to help you out

Offline Red Blaster

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Re: Zombie Mod?
« Reply #20 on: October 28, 2011, 04:04:13 AM »
I'll test the halloween stats, see what I come up with.

I think the only way to get these animations is to reskin the halloween characters, though.

Offline SWEGTA

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Re: Zombie Mod?
« Reply #21 on: October 28, 2011, 07:50:15 AM »
How strange.
You mean like using a IMG editor?


I'll test the halloween stats, see what I come up with.

I think the only way to get these animations is to reskin the halloween characters, though.

Offline Red Blaster

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Re: Zombie Mod?
« Reply #22 on: October 28, 2011, 08:05:58 AM »
Yeah. Because I think it's the characters themselves that are programmed to act that way.

Notice how Parker walks strangely, but at the same time, doesn't have any unique stats.

Offline |CallMeBob|

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Re: Zombie Mod?
« Reply #23 on: October 30, 2011, 02:04:36 PM »
You could possibly make it night 24/7 and reskin and reanimate the cops to make it zombie-like.

Why night? Cause you will get in trouble for curfew.

Just an idea. Tell me what you think.

Offline Red Blaster

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Re: Zombie Mod?
« Reply #24 on: October 30, 2011, 02:13:03 PM »
You could possibly make it night 24/7 and reskin and reanimate the cops to make it zombie-like.

Why night? Cause you will get in trouble for curfew.

Just an idea. Tell me what you think.

Welcome to the forum.

Reskinning and reanimating isn't convenient, especially when there's easier methods.

Just reskin several characters that are easy to shape like zombies, and change their faction to an authority figure of some sort.

Offline |CallMeBob|

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Re: Zombie Mod?
« Reply #25 on: October 30, 2011, 02:19:39 PM »
Thanks for the reply! I wasn't expecting someone to reply that fast.

Anyways, I have a new idea for the zombie mod.

You start in the greasers part of town (sorry i forgot the name).Why? In my opinion, it looks like a town where zombies would be.

all the exits are blocked with objects place by file modding. To do this, i would have to have some way to find the cord. of Jimmy so we will know where to place it. Anyway to do that? *cough*NTAthority,InsanityGames,BullyImod123*cough*
« Last Edit: October 30, 2011, 05:22:14 PM by |CallMeBob| »

Offline SWEGTA

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Re: Zombie Mod?
« Reply #26 on: November 01, 2011, 05:49:25 AM »
I like your idea, I really do but if I make them into authority figures they will just try to arrest Jimmy.
They will also try to arrest him if he tries to "defend" himself.


Thanks for the reply! I wasn't expecting someone to reply that fast.

Anyways, I have a new idea for the zombie mod.

You start in the greasers part of town (sorry i forgot the name).Why? In my opinion, it looks like a town where zombies would be.

all the exits are blocked with objects place by file modding. To do this, i would have to have some way to find the cord. of Jimmy so we will know where to place it. Anyway to do that? *cough*NTAthority,InsanityGames,BullyImod123*cough*

Offline InsanityGames

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Re: Zombie Mod?
« Reply #27 on: November 01, 2011, 08:54:53 PM »
hihi someone said my name with a cough hmmmm
i can try that spawning objects is not my "power" xD
i need to find the cordinates and more
but i try to do that^^

Offline SWEGTA

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Re: Zombie Mod?
« Reply #28 on: November 04, 2011, 06:14:31 PM »
So you're going to join me? :)

Offline -мα∂нαттяι¢к-

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Re: Zombie Mod?
« Reply #29 on: November 18, 2011, 08:36:08 AM »
Hey can I join? As the zombie you should use the first act in the freak show at the carnival. I've actually gotten him in free roam before, and he can bust. Re installed the game though