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Author Topic: Zombie Mod?  (Read 12684 times)

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Offline SWEGTA

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Zombie Mod?
« on: October 17, 2011, 03:09:25 PM »
I've taken the liberty to color every single item that I wan't to do in a scale from green to red.

Green - I REALLY NEED TO
Yellow - WOULD BE GOOD
Red - NOT REALLY IMPORTANT


Alright, so here is what I wan't to do:

* Make ONLY hobos and/or mental patients spawn.
* Make sure that the so called "zombies" only use the nerd,mental patient or old lady animations.
* Make sure that the hobos (if they will be included) can't hold down Jimmy to the ground.
* Have a few cars lying around (it gives the sensation of chaos).
* Make sure that the "zombies" can't use any weaponry.
* Like I said only "zombies" spawn, that means NO cops, cliques, carnies, adults, prefects, teachers.

This can't be inpossible, can it?
If you'd like to be a part of this, then PM me.
This sounds like a lot of fun  :a-cheer:

deadpoolXYZ

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Re: Zombie Mod?
« Reply #1 on: October 17, 2011, 03:42:54 PM »
I think there is a way to do this but Im not an experienced modder (this means bully is the first game I have ever modded  :biggrin:)

* Make ONLY hobos and/or mental patients spawn.

I don't know if there is an easier (and I mean easier) way to only spawn them but you could change the values 01 00 00 00 to FF FF FF FF to all the peds except the ones you want.


* Make sure that the so called "zombies" only use the nerd,mental patient or old lady animations.

I think the old lady animations would be useless since they can't attack (can them?). I don't know how to make a certain character to have boss/special fighting style (in this case mental patient) since the code is bigger and it would crash the game. The nerd fighting style would be ok.


* Make sure that the hobos (if they will be included) can't hold down Jimmy to the ground.

If you mean busting Jimmy they can't if you change their fighting style.


* Have a few cars lying around (it gives the sensation of chaos).

I don't know.


* Make sure that the "zombies" can't use any weaponry.

The inmates and hobos with their default stats can't spawn with weapons (excluding the beer bottle from the hobos  :P)


* Like I said only "zombies" spawn, that means NO cops, cliques, carnies, adults, prefects, teachers.

Same as the first one

Offline SWEGTA

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Re: Zombie Mod?
« Reply #2 on: October 18, 2011, 02:51:56 AM »
I think there is a way to do this but Im not an experienced modder (this means bully is the first game I have ever modded  :biggrin:)

* Make ONLY hobos and/or mental patients spawn.

I don't know if there is an easier (and I mean easier) way to only spawn them but you could change the values 01 00 00 00 to FF FF FF FF to all the peds except the ones you want.


Could you possibly do this with me?
I really need your help bro  :wub:


Offline Prosecute

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Re: Zombie Mod?
« Reply #3 on: October 18, 2011, 07:06:04 AM »
Hey swega, i take it your 3clickdead? anyway as for help with this mod...

* Make ONLY hobos and/or mental patients spawn.
* Make sure that the so called "zombies" only use the nerd,mental patient or old lady animations.
* Make sure that the hobos (if they will be included) can't hold down Jimmy to the ground.
* Have a few cars lying around (it gives the sensation of chaos).
* Make sure that the "zombies" can't use any weaponry.
* Like I said only "zombies" spawn, that means NO cops, cliques, carnies, adults, prefects, teachers.

1) possible by editing ide.img and trigger.img (canceling out the yyyy's for every skin)
view this excellent tutorial for the trigger editing http://bully-board.com/index.php?topic=14622.0
2 + 3) possible by changing the chosen peds/zombies fighting styles
4) changing spawned items on the ground to vehicles in trigger (these can be picked up but disapear) thanks to madman for this find and possibly changing the co-ords for custom locations (havn't tried but i'm sure it will work)
5) I think the pedstats file determins who spawns with what weapon, but this shouldn't be a problem as these peds dont spawn with any weapons anyway
6) same answer as 1 just null all the yyyy's to 00's in hxd and this will stop the skin appearing in free roam.

i'll get to writing up a few tuts soon, just waiting on a friend to finish a job

Offline SWEGTA

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Re: Zombie Mod?
« Reply #4 on: October 19, 2011, 10:17:48 AM »
Hey swega, i take it your 3clickdead? anyway as for help with this mod...

* Make ONLY hobos and/or mental patients spawn.
* Make sure that the so called "zombies" only use the nerd,mental patient or old lady animations.
* Make sure that the hobos (if they will be included) can't hold down Jimmy to the ground.
* Have a few cars lying around (it gives the sensation of chaos).
* Make sure that the "zombies" can't use any weaponry.
* Like I said only "zombies" spawn, that means NO cops, cliques, carnies, adults, prefects, teachers.

1) possible by editing ide.img and trigger.img (canceling out the yyyy's for every skin)
view this excellent tutorial for the trigger editing http://bully-board.com/index.php?topic=14622.0
2 + 3) possible by changing the chosen peds/zombies fighting styles
4) changing spawned items on the ground to vehicles in trigger (these can be picked up but disapear) thanks to madman for this find and possibly changing the co-ords for custom locations (havn't tried but i'm sure it will work)
5) I think the pedstats file determins who spawns with what weapon, but this shouldn't be a problem as these peds dont spawn with any weapons anyway
6) same answer as 1 just null all the yyyy's to 00's in hxd and this will stop the skin appearing in free roam.

i'll get to writing up a few tuts soon, just waiting on a friend to finish a job


Yeah, I'm 3clickdead.
Can you join me on making this mod?

Offline Bullyfan No.1

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Re: Zombie Mod?
« Reply #5 on: October 20, 2011, 09:53:45 AM »
can you add soe inflamed/trashed cars and scrap metal on the street??

Offline Prosecute

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Re: Zombie Mod?
« Reply #6 on: October 20, 2011, 12:32:57 PM »
I don't think you could add inflamed cars at this stage, but possibly trashed cars if you edited the .nft files.
and 3click i may help you later, but i'm busy at the moment, i would recommend starting on taking everyone out the game and just keeping the peds you need, this has been explained in the ultimate modding thread topic

Offline SWEGTA

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Re: Zombie Mod?
« Reply #7 on: October 21, 2011, 11:14:20 AM »
Yes, but how do I make a ped hate me?
I wan't them to attack like the pirate did.
There has got to be something somewhere.
What if I copy and paste the pirate's hex codes into another ped like a hobo?
Will that person attack for no reason then?

I don't think you could add inflamed cars at this stage, but possibly trashed cars if you edited the .nft files.
and 3click i may help you later, but i'm busy at the moment, i would recommend starting on taking everyone out the game and just keeping the peds you need, this has been explained in the ultimate modding thread topic

Offline Prosecute

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Re: Zombie Mod?
« Reply #8 on: October 21, 2011, 12:05:29 PM »
you've got to make that faction hate you, its easily done but iv'e forgotton atm, its in 1 of the files somewhere

Offline InsanityGames

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Re: Zombie Mod?
« Reply #9 on: October 22, 2011, 05:29:17 AM »
in the Attidude.dat :3
yeah its possible i can help you with the spawning thing,change styles,
gonna be a awesome mod^^

Offline SWEGTA

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Re: Zombie Mod?
« Reply #10 on: October 22, 2011, 07:12:14 AM »
in the Attidude.dat :3
yeah its possible i can help you with the spawning thing,change styles,
gonna be a awesome mod^^

Cool!
The thing that I really need help with is preventing peds from spawning.
I tried doing so in population.dat and it KIND OF worked, but still some neds, preps, bullies, hobos and students will still appear.
For some reason the bridge near the parkinglot spawns people, but I can't find anything that prevents it.
I tried editing hex to block them from spawning, but it ended up breaking my game due to my horrible hex editing skills lol.
But, to summen up: I need to make the hobos/drunks hate Jimmy and prevent any other peds from spawning.
I also wan't to change the player to Nicky Charles (the Worn In shop owner) OR Edgar.

Offline Red Blaster

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Re: Zombie Mod?
« Reply #11 on: October 22, 2011, 07:12:41 AM »
I've changed Attitude, but prefects are still hostile to me. =/

Offline SWEGTA

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Re: Zombie Mod?
« Reply #12 on: October 22, 2011, 03:56:40 PM »
I've changed Attitude, but prefects are still hostile to me. =/

Strange.
Can you make any clique automaticly attack Jimmy on sight?

Offline Red Blaster

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Re: Zombie Mod?
« Reply #13 on: October 23, 2011, 02:02:48 AM »
Nah, I think that depends strictly on the faction standing.

Where to edit that, I don't know.

Offline InsanityGames

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Re: Zombie Mod?
« Reply #14 on: October 23, 2011, 02:01:09 PM »
really strange hmm i need to find a way to make them angry to jimmy :)