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Author Topic: *TUTORIAL* Pedstats and weapons tutorial  (Read 71318 times)

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Offline SWEGTA

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #30 on: October 23, 2011, 03:14:12 PM »
I think that the W_PGun is the Poison Gun.

Offline MadmaN

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #31 on: October 23, 2011, 05:01:54 PM »
If I remember correctly you are right. Working on somthing hopefully big for everyone just incase ppl wonder why I am so silent as of late. Rest assured that I am working nearly every day with bully modding and both Steman and I have been planning somthing that will hopefully be big....we will keep everyone posted as we get things ironed out.

Offline Prosecute

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #32 on: November 20, 2011, 08:40:54 AM »
Just to update this topic seen as it hasn't been posted in for over a month, in regards to the weapons, we have almost finished something which will be able to give/equip jimmy with any item in the game, this will be much better than the pedstats method, allthough good, only a handful will load and the majority of the items either don't load or if its a inventory weapon will result in a crash, this new method of ours has been tried and tested, and we've managed to get roughly 90% of them to load, I'm currently making a short-medium list which will not only tell you what these items are but will include other bits of detailed information as well which will be considerably helpful :jajaja:.

...just to clarify on madmans month old post, we basically have several laundry baskets full of un ironed items, this is whats taking us so long, and he is right, this next release of ours will at least unleash a very useable mod and at worst hopefully create a new style of modding for the community of this board to explore and use.

Offline Prosecute

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #33 on: November 21, 2011, 02:29:46 PM »
Hehe good news, just tested something and ive just replaced the eggs with the newspapers at the yumyum mart, so now you will be able to buy the mornings paper at your local shop  :P, i'm gonna see if me and mad can be able to make a superstore mod :a-cheer:

Offline Red Blaster

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #34 on: November 21, 2011, 09:16:18 PM »
How do you ensure a ped is always equipped with a melee weapon, but without making his class melee?

I'm trying to get a ped to spawn with Norton's sledge and style, but using generic, since with melee it glitches.

Offline Red Blaster

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #35 on: November 22, 2011, 11:00:51 AM »
Okay, this is ridiculous...I have Peanut's stat set to Norton's boss stat, and he's supposed to spawn with a sledgehammer (probability of spawning with a weapon is 100%). But the only times he does is when he randomly spawns to have a smoke (and he just drops the sledgehammer and stands there), or when he's being told off by a teacher...in other words, he only spawns with it when it's a scripted event...

How do you ensure a character always spawns with a weapon?

Offline Prosecute

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #36 on: November 22, 2011, 11:10:30 AM »
let me have a go, I dno what a boss stat is though mind you  :sleep:, red perhaps your getting the charachters mixed up or something?

Offline Red Blaster

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #37 on: November 22, 2011, 11:18:20 AM »
Not exactly.

Norton's boss stat...it's in pedstats (STAT_3_05_NORTON)

But I found a shortcut. I used it on Russell, and now I have no problem finding him in front of the school gates or parking lot armed with the sledgehammer.

Now it's just a matter of getting him to keep attacking. Generic doesn't work either.

I'll fill you in through a PM shortly...let me just try a few things for now.

He uses the normal sweep and downwards slam with the hammer, just like Norton as a boss...I just want to see if I can also get Norton's third attack.
« Last Edit: November 22, 2011, 11:40:03 AM by Red Blaster »

Offline Red Blaster

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #38 on: November 22, 2011, 08:23:48 PM »
So far no luck...I can't get him to keep attacking, and I also can't get him to use the spinning swing.

Maybe I need Norton's AI, but I don't know.

Offline N00B1N8T0R

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #39 on: February 11, 2012, 07:50:34 PM »
I just increased the animation speed to 140 and now I can do a freaking double jump with the skateboard. LOL or should I say double ollie...

Offline N00B1N8T0R

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #40 on: February 16, 2012, 09:49:12 AM »
I changed my max health all the way to 300 and I can't see any difference at all. What the heck is going on?

Offline Red Blaster

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #41 on: February 16, 2012, 05:00:06 PM »
The change doesn't go into effect until you get knocked out or pass out.

Offline N00B1N8T0R

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #42 on: February 16, 2012, 05:22:28 PM »
It doesn't matter Anymore now that I have increased the regen rate to 450.

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #43 on: March 28, 2012, 10:45:17 AM »
Does damage scale have an effect on attack?
« Last Edit: March 29, 2012, 09:21:40 AM by extremeZ »

Offline Red Blaster

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #44 on: April 17, 2012, 02:24:26 AM »
From what I know, it only affects the projectile damage...could be wrong, though.