Ok. Here is a tutorial on how to edit the pedstats.dat file. I will also show you not only how to edit the pedstats but also to give characters nearly any weapon in Bully.
first off find your pedstats.dat file which is in Rockstar Games\Bully Scholarship Edition\Config\dat.
Load up the file in notepad++ or whatever editor you want. (
I will be releasing a editor for editing these files soon)
Once you load it feel free to read thru the comments in the beginning parts of the file. I have laid out a example below which is of jimmy.
Most of the areas are explained really well in the comments in pedstats.dat but I will explain a few edits you can do here. First off is the animation speed. If you change the animation speed to the same value I have set which is about the maximum usable value, you will be able to walk, run, fight faster...in this case very fast. If you set this value too high you will not be able to pick items up or open doors since the animation speed will be too high for the game to keep up with. In this tutorial we will cover just a few things and I will leave the rest for you all to experiment with and have fun with. There are a few areas that should not be changed however since they could mess up the game and I will list those later on.
Here is my example of jimmy in pedstats.dat:
My jimmy has already been modifiedPedStat type name | Id of pickup def | Likelihood of dropping an item | Vision Yaw (in degrees) | Vision Range (in metres) | Max Health | Health regeneration rate | Fear | Chicken | Attack Frequency | Bike Attack Frequency | Projectile Attack Accuracy | Projectile Attack Frequency | Block Frequency | Evade Frequency | Aggresion | Criminality | Sprint Meter | Character Class | Preferred Combat Zone | Preferred Orientation | Animation Speed factor | Zone Promote | Special Meter | Special Points | Bike Cruise Speed | Bike Top Speed | Bike Wait Speed | Bike Flee Distance | Bike Catchup Distance | Bike Wait Distance | Bike Projectile Usage | Damage Scale | Dive probability | Tenacity | Evasion | Bike Flee Speed | Bike Follow Speed | Bike Catchup Speed | Grap1Reversal (Strikes) | Grap2Reversal (Grapples) | Night weapon | Bike Model Ped Can Ride | Bike Model Ped Can Ride | Bike Model Ped Can Ride | Likelihood of having a weapon | Weapon slot 1: Type of melee/projectile | Weapon slot 1: Amount of Ammo | Weapon slot 1: Selection weight for melee/projectile weapon | Weapon slot 1: Available after mission | Weapon slot 2: Type of melee/projectile | Weapon slot 2: Amount of Ammo | Weapon slot 2: Selection weight for melee/projectile weapon | Weapon slot 2: Available after mission | Weapon slot 3: Type of melee/projectile | Weapon slot 3: Amount of Ammo | Weapon slot 3: Selection weight for melee/projectile weapon | Weapon slot 3: Available after mission | Weapon slot 4: Type of melee/projectile | Weapon slot 4: Amount of Ammo | Weapon slot 4: Selection weight for melee/projectile weapon | Weapon slot 4: Available after mission | Stun Resistance how resistant a ped is to stunning | Ped can be knocked down (0=no, 1+=yes) | Percent health at which the ped can be humiliated in combat |
|
STAT_PLAYER | none | 20 | 100 | 12 | 200 | 500 | 0 | 0 | 0 | 50 | 95 | 0 | 0 | 0 | 0 | 100 | 60 | Striker | 0 | 7 | 160 | 1 | 0 | 0 | 20 | 100 | 20 | 10 | 10 | 10 | 20 | 10 | 80 | 100 | 50 | 70 | 50 | 90 | 100 | 100 | unarmed | None | None | None | 0 | unarmed | -1 | 1 | init | unarmed | -1 | 1 | init | unarmed | -1 | 1 | init | unarmed | -1 | 1 | init | 0 | 0 | 15 |
First off is jimmy's health. Change the
Max Health value to whatever number you want.
NOTE: if you use trainers for bully, the trainer may not work to give invincibility since it modifies this value from memory.If you want somthing that works almost like god mode edit the
Health regeneration rate and change that to any number higher then 100 or 200. This will allow your health to regenerate automatically.
The
Fear, Chicken, Attack Frequency do not work on jimmy.However you can use those values with the other peds to make them more aggressive and less prone to running away. Use caution editing those with the little kids and girls since this will not only give u the ped in question to deal with in a fight..but also any adult, teacher or prefect nearby when you get a max wanted level.
The
Block Frequency and
Evade Frequency can be edited for jimmy and the other peds and just tells how often the ped blocks or evades during a fight.
The
Animation Speed Factor Changes your animation settings or another ped's animation settings. This is a fun setting to play around with if you want a faster game or if you want to laugh while watching hyper active peds.
The warning above about setting this too high applies here.Bike Projectile Usage setting sets how likely the ped will use projectiles when on a bike to attack. This setting does not apply to jimmy since you can select a projectile to use regardless of this setting.
Damage Scale Changes how much damage you inflict with attacks
(I might be wrong on this)Aggresion Just sets how aggresive the ped is and how likely they are to start a fight. This setting coupled with
Criminality Will turn any ped into a bully...literally.
Sprint Meter is how much running stamina the ped has before getting tired and needing to stop and catch their breath. Set this to a very high number and the ped can run without ever getting tired or getting tired easily.
Tenacity Sets how hard to knock down a ped is...this setting works on jimmy.
Now for the part that some ppl probably want. The Weapons.
The
Night Weapon and each of the weapon slots require a weapon for the ped to be armed. you can use this with jimmy but it is better to just arm the various peds as you see fit and take a weapon from them when you want a specific weapon.
The weapons list is as follows and is what I have figured out so far. I don't consider this listing complete by any means and if anyone has a weapon to add that does work and is usable..please list it in this thread and I will update this tutorial.
Weapons and props listing:
Model Name | Weapon Name |
RBandBall | Rubberband Ball |
NerdBooksE | books |
NerdBooks | books |
NerdBooksB | books |
NerdBooksC | books |
NerdBooksD | books |
leadpipe | a lead pipe |
supersling | Super Sling Shot |
slingshot | Slingshot |
cherryb | Cherry Bombs |
spudg | Normal Spud Gun |
SuperSpudG | Super Spud Gun |
brocketlauncher | Bottle rocket launcher |
eggproj | Eggs |
stinkbomb | a stinkbomb |
WCamera | camera, not sure which one |
spraycan | spray paint can |
W_PGun | not sure what this is |
apple | a apple. anyone hungry? |
bat | Baseball bat |
cricket | Cricket bat |
Polo | Polo stick |
twobyfour | Two by four |
Wmallet | not sure what this is |
Billyclb | not sure what this is |
W_Crutch | Crutch |
poolcue | Cue Stick |
JBroom | Janitor's broom |
brick | A brick |
chshielda | Shield |
chshieldb | Shield |
chshieldc | Shield |
lid | I think this is a trashcan lid |
Wtray | Lunch Tray |
Psheild | shield of some kind |
newsroll | Rolled up newspaper |
snowball | Self Explanatory |
monkeywrench | not sure what this is |
yardstick | Yard stick |
2handstick | A stick |
fireexting | Fire Extinguisher |
sledgehammer | norton's Sledgehammer |
kickme | a kick me sign |
anibball | a ball |
bagmrbls | Bag of marbles |
Wdish | ? |
dec_plate | Deck Plate? |
plantpot | Pot for a plant |
pvase_proj | Tall Vase |
snowshwl | Snow Shovel |
w_deadrat | A dead rat |
Wbrush | |
wftbomb | Football Bomb |
wtrpipe | Waterpipe |
wtrpipeB | Waterpipe B |
wtrpipeC | Waterpipe C |
wtrpipeD | Waterpipe D |
W_Itch | Itching Powder |
W_Candy | Box of candy |
WBALLOON | Water Balloons |
Banana | sellf explanatory |
sswhip | this is gary's halloween ss whip |
To add weapons to the peds just use one of the model names in this listing above and put that in one of the ped's weapon slots.
I will update the listing when I can figure out more props to use as weapons. I would however like some help figuring out what model name the volcano firecracker is since I for some reason cannot find that and it is a nice thing to use as a weapon of a sorts.