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Author Topic: *TUTORIAL* Pedstats and weapons tutorial  (Read 62964 times)

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Offline Red Blaster

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #15 on: October 11, 2011, 03:17:59 PM »
Okay, there should be the following: unarmed.None.None.None.(number).unarmed

Change it to this: wtrpipe.None.None.None.100.wtrpipe

It must be changed to 100, because that determines the likelihood of you spawning with a weapon.

If it was set at zero, then that was probably the problem.

Hope this works. Let me know what happens.

Offline Bully1337

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #16 on: October 11, 2011, 04:06:43 PM »
Yeah I changed it right before you said that  :D I looked at one where yopu spawn with sledgehammer.

You can play with gary's ween stick, sledgehammer, wtrpipe, lead pipe, shields, snow shovel and that's all I have tried and played with so far. i'l look for more tommorow cuz it's getting late over here.

wtrpeipe: edgars pipe in chemo
lead pipe: a golden colour(color to you at USA)lead pipe, held like a bat and attacked like to.
shovel: Pretty lame, you attack by shoveling and snow comes from shovel when you attack

Offline MadmaN

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #17 on: October 11, 2011, 04:09:12 PM »
you can also spawn and hold the bbgun...a remote detonator for which the function I have no idea what its for...must be a beta weapon like the bbgun...and a few others.

@RedBlaster....hehe you are saving me a little bit of work replying and for that I thank you since it seems that you grasped more or less what I was talking about in the tuts.

Offline Red Blaster

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #18 on: October 11, 2011, 04:28:49 PM »
Lol, no problem. I actually had most of pedstats figured out a long time ago. Right now I just need to test the grapple reversal values, amongst a few other things.

Most of all, I want to know what determines damage. It doesn't seem to be damage scale, because I changed Russell's fighting style from B_Striker_A to P_Striker_B without changing his main stat (STAT_B_RUSSELL_A), and he was doing similar damage to the average Prep (Parker, Justin). It only changes when I return it to its original value, where it does significantly more damage than other B_Striker_A users.

The other weird thing is (IIRC), when non-clique students use, let's say, Jock styles, they do less damage than when Jocks use it.

I need to test this more though.

Offline MadmaN

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #19 on: October 11, 2011, 05:30:49 PM »
the damage scale does have a effect on attack damage...try lowering jimmy's damage scale to 10...then try fighting someone and watch their health...see what happens.

Offline Red Blaster

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #20 on: October 11, 2011, 06:14:52 PM »
Hmm...I'll try it with a ped, see what happens.

But it is weird. Russell should be doing similar damage no matter what his style is.

Offline Red Blaster

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #21 on: October 11, 2011, 06:27:21 PM »

lead pipe: a golden colour(color to you at USA)lead pipe, held like a bat and attacked like to.

It's Johnny's pipe.

Offline MadmaN

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #22 on: October 11, 2011, 08:57:36 PM »
Just a FYI for everyone....I may have possibly found a way to prevent weapons like the cricket bats and baseball bats...two by fours...etc from breaking after so many hits....it deals with the hitpoints said weapon has before its destroyed. I will post more on this after I test a few quick things first to make sure I am not barking up the wrong tree.

Offline Carlosvc92

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #23 on: October 11, 2011, 09:52:11 PM »
The bbgun is actually used at the carnival in one of the minigames.

Offline MadmaN

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #24 on: October 11, 2011, 11:13:53 PM »
Yup...that I know  :biggrin:

Offline Red Blaster

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #25 on: October 12, 2011, 12:31:38 AM »
Just a FYI for everyone....I may have possibly found a way to prevent weapons like the cricket bats and baseball bats...two by fours...etc from breaking after so many hits....it deals with the hitpoints said weapon has before its destroyed. I will post more on this after I test a few quick things first to make sure I am not barking up the wrong tree.

Ah this. I saw it in another file. It supposedly also includes breakable objects in free roam.

Think you're supposed to change the HP to 30000 or more so that it never breaks. Am I correct on this?

Offline MadmaN

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #26 on: October 12, 2011, 01:23:20 AM »
yea but ive never noticed any change after changing that.....unless there is another file that really needs to be changed as well

Offline Xavier the vampire

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #27 on: October 12, 2011, 10:23:54 AM »
Whatever you want a put any health number and block.

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #28 on: October 12, 2011, 10:34:16 AM »
That I will be Jimmy the prefect does have a lot health 999 and block defeat 500 to make Jimmy stronger than Greaser and Jocks.

Offline Red Blaster

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Re: *TUTORIAL* Pedstats and weapons tutorial
« Reply #29 on: October 12, 2011, 03:20:35 PM »
Like I said, block does not work on the player, and it goes from 0 to 100.