I got the following infomation here from the site itself, I figure quite a few of you are just to lazy to go get the infomation yourself so enjoy.
The Games Controls:
Tringle - Grapple/Throw
Square - Punch/Kick
Circle - Jump
X - Sprint/peddle faster on bike
R1 - Throw Stink Bombs/ FireCrackers / Block attack
L1 - Look onto Person you are Fighting with / Interacting with People
L2 + R1 - Scroll Through Items
R3 - Go into Stealth Mode
L3 - Look behind you
Left Analogue Stick - Move Jimmy
Right Analogue Stick - Move Camera / Pick Locks
By locking onto people with the L1 button you can access the interaction button comands on the bottom left of the screen and it reveals their health status via lighted circle at the bottom of the enemy's feet.
Although there are tons of greetings and interactions, you either select a friendly or aggressive action by pressing the CIRCLE or X button.
An Aggresive action could either be a quick putdown to a bully or a pinch to a girls bottom.
Although a nicer option is always better as a friendly action results in a greeting, apologies and flattery.......
When Jimmy attacks: when you press a button, how long and hard you press it determines what happens next.
Early on in the game, Jimmy, the 15 year-old protagonist, can only perform a shallow selection of moves -- your standard punches, a grapple (Circle), Block (R1), kicks when an opponent is down (Square again)... things of that nature --
but as our hero continues to work his way up the ladder, a number of new maneuvers will open up (the majority of which will be taught to you by attending gym class or from a hobo who's also a fighting expert). When powered all the way up, even the Karate Kid's nemesis Johnny Lawrence will fear you.
The SQUARE button can cause pranks, such as wedgies or stuffin a kid in a Garbage can. Why not put a kick me sign on a kids back..an order fellow students are happy to follow.
-Perhaps the most inviting thing about Bully's combat system, though, is that it isn't just limited to combo moves and a series of repetitive attacks. Even in the early version we sampled, Jimmy can already pull off humiliation moves from the start (press circle when prompted after you've done enough damage). These humiliations put an automatic end to the fight and add a bit of visual "oomph" to the action.
The Games mechanics are a halmark of features used in various R* games:
* The fighting engine is a simplified version of the one in "The Warriors" game.
Instead of heavy or light attacks you do Taps and holds. This can be used for Combos as tap-tap-hold or something else can produce a combo attack.
* You can also disarm students that have a weapon.
* 3 or 5 hits from a baseball bat degrades the weapon and it disapeers.
On the subject of running, Jimmy has multiple speeds when moving. In addition to just walking forward, players can also jog by holding down the X button or break into a full sprint if they tap the button repeatedly. Naturally, since Jimmy is a kid and kids never get tired, there is no stamina to worry about and you can run as fast as you want for as long as you want indefinitely.
Jimmy has a GTA style map on the bottom left of the screen to tell him where to go
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Jimmy's Equipment:
This is the stuff Jimmy can use in the world of Bully. He can Buy things from various shops or possibly steal them.
Marbles
Baseball bats
Fire crackers
A Sling shot
Fire extinguisher
A Camera
Cricket bats
Itching powder
Stink Bombs
Snowballs
Banana peals
Fireworks
The Spud Cannon:
http://youtube.com/watch?v=8UO6lmoN9Ac Garbage Can Lids
Snow Shovel
Eggs
Pumpkin
Water bombs
Crabs [animal]
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The Teachers:
Dr Crabblesnitch - Principle
Mr Burton - Coach
Dr Slawter - Science
Dr Watts - Chemistry
Mr Galloway – English
Mr Hattrick – Math
Miss Danvers – administrative
Ms Phillips – Art / photo
Mr Wiggins – History
The Students:
Jimmy Hopkins – Main player
Damon West – Jock
Edwars Seymour III – Head Perfect
Johnny Vincent - Leader of The Greasers
Melvin O'Connor – Nerd
Pete Kowalski - has the highest score on "Future Racer”
Tad Smith Althorp Smith - Top Preppie and keeper of Harington house.
Trent Northwick – Bully
Bucky Pasteur – Nerd
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Support Staff:
Mr Luntz - head of Bullworths Ace janitorial staff
Nurse McRae – Health Aid at Bullworth
Mrs Carvin - Schools Librarian
Miss Peaboy - Hall monitor
Edna – Schools Diner Lady
Others:
Lola- She is the Girlfriend of Johnny Vincent ,the Leader of The Greasers and is sort after bit of skirt. She manipulate's the Boys for what she wants and leaves Johnny hanging.
Gary - He's seen in a few trailers as Jimmy only friend[the kid with the short hair]..as you enter Bullworth this kid is the first and what seems only friend there is in the school.
Lazlow - He has been noted on the credits of this game, wether he provides a voice is left to be seen
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School Curriculum:
Bullworth Offers an outstanding curriculum across a complete catalogue of Scholastic subjects. From Mathematics to the fine arts, our Faculty of commited professionals will stop at nothing to ensure your child
is well-learned.
After the 9 o'clock bell rings, students must be in class and no exceptions will be made Or you'll be chased by prefects/staff as soon as they see you and they'll take you straight to the principal's office
[You'll be allowed to be a half hour late, once that is up you can not enter class]
It has been said that there are 5 levels in each class, complete each level to unlock a new item.
Chemistry - Science is the backbone of any good education, and in Bully you'll quickly learn the rewards of receiving high marks in Chemistry. Basically, this minigame is an adaptaion of the popular PaRappa the Rapper- style timed button pressing that so many games utilize. Experiments are conducted by mixing the chemicals assigned to a series of button icons that must be hit in the correct order. Press the wrong button and your experiment will quite literally blow up in your face. After completeing a few levels of chemistry, you'll be able to make a variety of fireworks in the chemistry set you have in your dorm room (this aids you in pulling pranks as the Fire cracker is a useful tool)
English - Language skills are as important in Bully as they are in real life. English classes are basically timed "word jumble" minigames, where you must form a specified number of words from a random selection of randomly placed letters. By excelling in English, You'll learn new expressions that make your day-to-day dealings with your fellow students and teachers easier. For example, learning a new aplology might help you explain that you were no way that student that put the cherry bomb in the toilets.
Also a better vocabulery aids you in wooing the girls and your apology skills will increase when confronted with bullies and teachers .
Photography - This is another mysterious class, Your Photography skills are closely tied to the YearBook and Photo album features. R* has revealed that taken certain pictures of events and people will unlock additional content in the game.
[Expect to use your skills here other things with cameras]
P.E - Bullworths Athletic department helps develop the mental and physical toughness that gives our students the leading edge both on and of the field, The Athletic Program consists of:
* Soccer
* Wrestling (This helps you learn new combat and fighting moves)
* Boxing
* Boxing
* American football
* Dodgeball (This class has Dodgeball levels, a tribute to the NES classic Super Dodge ball)
The departments crown jewel is the Schools American football team, The BullWorth Bull Horns. Dr Crabblesnitch is a big sports fan and if you can't add 2 and 2 but can knock 5 teenage boys to the ground in sports then you'll sail through the other classes with a free pass.
Art - A good art education feeds both the soul and mind, and is key for the development in Bully. Art classes provide another tribute to video games past, this time the puzzle game Qix, the abstract arcade classic in which you draw lines and shapes on a flat playfield. By exceling in Art, you will learn new "emotional" interaction, like how to woo girls and perhaps steal a kiss or two.
Auto Shop - Rockstar is vague about how this class actually works but they say this class will improve your "mechanical skills". These skills will help you unlock accessories to upgrade your bike and skateboard, among other things...
Math - No info on Classes mini game.. But the teacher seems to be a authoritive figure and always gets his students to meet there goals, by any means!
History - No info on Classes mini game..Bullworths Principle Dr Crabblesnitch took this post as his first teaching job at Bullworth.
Biology - No info on Classes mini game..Dr Slawter
is very into his dissections so expect a lot of fluffy animals on a cold slab to play with.
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The Schools Facilities:
There are ample boys and girls restrooms on campus, with lavatories on each floor in the main academic hall. Our Bathroom facilities are impeccably maintained by Bullworth's Ace janitorial staff, led by Mr.Luntz. Students are expected to help by always being neat and considerate with there bathroom manners.
There are lockers for the students to store things, Jimmy can brake into certain Lockers and leave a parting present like a stink bomb that explodes in the victims face and causes them to vomit.
The way you brake into lockers is similar to the way the warriors broke into shops/gates..
The school campus is realistically large, consisting of all the buildings you'd expect to find at a school it includes:
* Classrooms
* Common rooms (comes with TV, Dart board, pool table and arcade machine which can all be used)
* Dorm rooms
* Teachers housing
* Main school building: Including Big Hall
* Outside Sports field
There are many Trees and trellises that Jimmy can climb and use objects from to get to higher ground.
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The Rules:
If these rules are broken it leads to swift punishments as there is in place
(like GTA) a meter system that once goes all the way it will result in the head teacher tracking you down.
* Starting A Fight
* Attacking a teacher
* Attacking a female student, [ this will result to a swift kick in the balls ]
* Skipping classes [ teachers will notice your absence]
* Staying up too late [screen goes blurry after 11 pm and you lose control of character]
** Roaming the grounds of Bullworth Academy to places you're not permitted is a big gamble. The prefects here are unapologetically strict -- and they have no problem whatsoever showing gamers and fellow Bullworth students just how strict they are.
Using what Rockstar has dubbed "the Trouble Meter,” Bully constantly gauges what kind of nuisance Jimmy is making of himself. Visible at all times, the meter is divided into three different zones (yellow, orange, and red) and reflect what sort of punishment will likely be coming his way.
Examples of ways to fill the meter include being later to class (yellow), giving classmates wedgies (orange), or punching a prefect in the walnuts (red).
But what happens when the meter actually turns different colors? Well if it's yellow, Jimmy is only viewed as a nuisance --- a guy who will attract a prefect's glance if he gets too close to one.
Once the meter hits orange, however, prefects will chase Jimmy around the school until they catch up to him (perhaps even teaming up with as many as three prefects at a time).
If the meter ever turns red, however, that when as Rockstar puts it, "All hell breaks loose." Prefects and Teachers from all over the place will systematically hunt Jimmy down with reckless abandon. The only way to escape is to find a good hiding space and wait until things calm down.
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Punishments:
* Mowing the school's Football field
* shoveling snow
* Scrubbing Graffiti of the wall
Once players are caught, Jimmy's situation gets much worse.
In the beginning our hero may only get a verbal warning or two but can definitely be surprised with a physical reprimand if he's too problematic. If Jimmy has been attending his English classes, he'll have a better chance at talking his way out of trouble, but even good speaking skills won't be enough to spare the rod if he's been too much of a hooligan.
Of course, it is possible that clever users may be able to "give the prefects the slip," but if they're caught again, don't expect too many high-fives.
If Jimmy is busted and can't get out of it, then he can kiss any contraband he has goodbye. After being escorted to Principal Crabblesnitch's office, players will then have to listen to a lengthy lecture about how they messed up and why they shouldn't do whatever it is they did again.
If users get caught after 11pm then they luck out a bit as Crabblesnitch doesn't like to be disturbed in the late hours. Gamers will, however, be ushered straight to their room. But sometimes even that isn't enough -- the principal has devised all manner of community punishments to teach us ungrateful kids a lesson.
Shoveling cars out of the snow or mowing the football pitch are just a few of the ways punished users can expect to spend their time.
Get caught up to no good 3 times and you will have to do a Punishment.
When Jimmy is doing his punishmeant he has to do it with in a time limit to earn back some trust with the school's staff and prefects.
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Safety & Security
Bullworth's on Campus Security:
Its top Notch. Our Long-Running senior leadership Prefect initiative creates an environment where bigger, Stronger and Older Students can serve as big brothers- with an ingrained responsibility to protect and police the smaller and more frail.
These guys love themselves and dishing out tough love.
The preppies serve as the schools law enforcers and if you start a fight, attack smaller kids and girls. They will come after you in force, If you miss a few classes they will want to take you down. They are also Dr. Crabblesnitch the Princcipal's henchmen.
When being beaten up Jimmy can run to these guys and the Bullies will back off and wait till later get you.....
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Bullworth's Off Campus Security
On weekends, when students are permmited to venture into town, you rest assured that the local Bullworth Police department is keepinga close and scrutinous eye on them. Additionally Bullworth's quaint, working-class
townsfolk are always a picture of hospitality when it comes to their special little vistors from the nearby Academy.
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Bullworth's Fire safety
Smoke alarms are installed to cover every area of the Academy, and surprise drills are held regulary to ensure orderly evacuation in case of a actual fire. Fire prevention ad precautions are something we take very seriously at Bullworth.
Setting off a fire alarm to clear a building, Jimmy can also put out fires if you feel its the right thing to do or if its a part of a mission.
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Interaction with Other Characters:
There are more than 100 unique NPCs in all, plus scores of nameless fillers to supplement them.
Other kids often go to you for help when they are getting picked on by Bullies.
Social Cliques / gangs: There are many different groups that kids belong to, and they are as listed.
Jocks: These guys are normally found on the playing field or surrounded by cheerleaders.They're tough, strong and gormless, but then you don't need brains to win in a fight. If they get the chance they'll use some of their favorite sporting equipment against their enemies: dodge balls, baseball bats and footballs are never far from the jocks' hands. You can't miss the jocks strutting around campus, most of them are about twice the size of the other kids. To make matters easier they usually dress in their sports kit, either Bullworth sweats or a Bullhorns football jacket.
Nerds: They like to hang out in the school Library
Greasers: They are located down by the Garage with there Motorbikes
Drop-Outs: you'll find these guys in the town's shopping centre
Preppys: You can spot them with there smart cordinated clothes, these guys are the most privlage group. These guys and gals have a beach house available for their use and there own private dorm Harington hall which is a privlaged place to be.
Making friends with one group causes trouble with the next, Picking on nerds will win you the respect of Bullies but the nerds can fight back.
When you complete a mission with one group you will gain more respect and this will effect how members of the group see you around school.
your overall goal in Bully is to become a well liked pupil and to survive the school year .
Theres Plenty of the missions involve defending Nerds, often from Greasers - eventually, you develop different relationships with each clique.
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Girls:
Bullsworth is a mixed gender school and there seems to be a variety of girls
* Kisses from girls gives Jimmy confidence and strength and Health.You gain kisses from wooing the ladies
* Girls like sensitive boys and jimmy will have to show his caring side like doing favors, giving presents like chocolate and flowers, becoming more educated to get his ladies
* Jimmy is always happy to help a girl in need and with a problem.
He seems to be the boy who likes the ladies most in the school.
A Random interaction from a button when with a girl involved Jimmy walking into a flowerbed, picking a bunch of flowers and presenting them to a girl.
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Fights:
You can indeed fight with your fellow peers, During a fight, players can humiliate opponents with:
* Punches (Boxing)
* A Slap across the Face
* Indian burns
* Charley horses
* Headlocks
* The nose-pull
* Hitting the opponents in the face with there own hands
* Stopping the / a fight by apologizing.
** You can Stuff kids in lockers and Garbage Cans!
* You can Place Kick me signs on kids backs, the rest of the school follows this command with glee and boots to the ass.
* Give a Swirlie in the Toilet or in the changing room.
* The game has fights but no animated bruising, bloodshed or death
* You can hide in lockers, Garbage Bins when on the run from a large group.
Enemies have a health bar and when it reaches zero vanquished foes lie on the floor for a while and then pick themselves up and scurry off.
When fighting it builds you "Trouble Meter" up but use a weapon and it increases More.
You can use vicious Combos to humiliate opponents.
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The School Year:
* The game consists of 5 chapters
* The school year changes from season to season as there is snow, the game has a weather engine.
* When its time for festivive holidays the schools dorms are decorated.
* In Autumm is when the students settle into there studies.
* In Winter at the north east of the country it can get blighty cold so make sure your child is well prepared with winter coats, scarfs, gloves and the like. The plus side off this season is the wonderfull snowy campus.
* In Spring the weather is beeming and every young mind is on summer holidays, not to worry as the distracting feeling is squashed with the spring semester workload. Bullworth makes sure your child is focused on there school work above all else.
Heres how a typical school day goes:
9am - 12pm | First Period
12pm - 1pm | Lunch
1pm - 4pm | Second Period
4pm - 7pm | Free Time
7pm - 11pm | Evening Free Time
11pm - 8am | Bed Time
You start the day Once Jimmy's alarm goes off it's time for him to get up and eat breakfast, wash himself down, and get ready for his classes at nine. Luckily the save point is located right next to Jimmy's bed so players can always secure their progress as soon as they wake up.
If there's enough time left Before Class starts at 9:00 , players can pull up their mini-map and look for yellow crosses. These yellow crosses signify uncompleted tasks --giving Jimmy something to do if he's bored. Additionally, tasks can be assigned by teachers, friends, and cliques. Keep in mind that you'll want to be respected by these other groups.
Once it's lunch time, players can go to the cafeteria to hang out or head into the courtyard for something fun. Uncompleted errands can still be accomplished during this period too. During this part you are free to persue the storyline with helping peers or pulling pranks, but Get caught by a prefect or a hall monitor and you'll get it.
The School Periodes 1 and 2 are Identical too each other in what you do, with the exception of the class you are in.
During free time Jimmy can do what he wants and Visiting the town is what he can do at this stage, To Play and stretch his legs.
Because there's an evening curfew that demands all Bullworth students to be on campus by 7pm, players will have to make it back to the academy before the deadline.
Despite this time frame's quiet facade, this is the period where most students do the most plotting against each other -- giving Jimmy the chance to make more money for his next visit into town. It also gives him something even more important: respect.
Bed Time - After 11pm, the strictest of curfews takes effect. Any pupil caught wandering around after this time is in hot water and will be sent straight to their rooms. That's okay, though, a good night sleep is exactly what Jimmy needs to do it all over again tomarrow.
If you chose to stay up AFTER 11 PM the screen WILL go burry and Jimmy will get tired.
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Customisation Of Jimmy:
Jimmy wears the required school uniform when at class. There are different versions of the uniform that Jimmy can wear
In gym Jimmy is required to don the right gear for the activity
The screenshots and Trailer show Jimmy wearing different pieces of clothing out side of class Like,
-Trousers
-jumpers
-shoes
-watches
-head gear/Hats
-jackets
(all can be switched in Jimmys room)
During the winter months Jimmy can be seen doning warmer clothing.
Expect to see different wardrobes for different seasons.
Jimmy can have different hair styles:
* Buzz cut
* Wavy hair
There are a selection of different shops in town to buy things from, that can be used to customise Jimmy (Just like in GTA San A.)
* barber shops
* Tatoo parlor
* Various clothes shops
Money - He was left at Bullworth by his Mum with only 50$ to last him
so Jimmy has to perform odd jobs and no doubt he will use it too buy the latest, coolest clothes and various other Items Because he has to.
When looking at Jimmy there is a very impressive stat tracking feature (that monitors almost every statistic you can think of)
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Jimmys Bedroom
Jimmy's bedroom, it's quite an interesting hub. In addition to the aforementioned chemistry set, there's also a closet that allows you change clothes whenever you want (be it casual threads, a school uniform, hats, or even pajamas).
Picking the right clothes can be a very important choice, as what you wear and when you wear it not only affects how cliques and prefects react to you, but also your overall well-being (forget to dress warm in the winter and you'll slowly freeze -- altering your performance).
Jimmy's room serves two other functions as well:
1. It acts as a trophy case of sorts, by collecting mementos of various accomplishments on things (They come in the form of posters, pennants, and other objects that slowly fill your room)
And
2. It's where you sleep. Sleeping isn't something you can just skip either, as staying up too long before your next day will make you drowsy -- blurring the screen and making it harder to see. It also slows down your reaction times and overall running speed.
Next door to Jimmy's dorm room is the boy's common room, with a TV, pool table and arcade machine - which can all be used (Canis Canem Edit is packed full of mini-games) - and a soda dispenser, which restores health. Scripted schoolboy shenanigans and the odd cut-scene......In the morning once Jimmy wakes up Prefects tell him to get ready for class once he enters that room.
P.S - Dont worry unlike Jimmy I wont charge you.....this time....lol