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Author Topic: darby's block  (Read 4879 times)

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Offline Gustavinzaum

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darby's block
« on: October 04, 2016, 10:09:30 PM »
Code: [Select]
elseif IsButtonPressed(14,0) then
    ExecuteActionNode(gPlayer, "/Global/BOSS_Darby/Defense/Block/Block/BlockHits","act/anim/BOSS_Darby.act")
when i press the button, all the action nodes stop working. any solution?

Offline barca769

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Re: darby's block
« Reply #1 on: October 09, 2016, 04:51:32 AM »
Try to put (all) loadanimationgroup included in all your action nodes. Maybe your animationgroup incomplete

Offline DrianYu22

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Re: darby's block
« Reply #2 on: September 22, 2023, 09:19:28 AM »
Any updates with this Derby Block? Im using Derby but he has no Block Features Only Evades and Attacks

Offline J_Striker_A

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Re: darby's block
« Reply #3 on: October 13, 2023, 01:46:31 PM »
elseif PedIsValid(PedGetTargetPed(gPlayer)) and IsButtonPressed(10, 0) then
   PedSetActionNode(gPlayer, "/Global/Actions/Defence/Block/BLOCK/BLOCKHITS", "Act/Globals/GlobalActions.act")
this is the code i use for darby block

Offline DrianYu22

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Re: darby's block
« Reply #4 on: December 02, 2023, 06:01:52 AM »
What load animation is needed for this to work?