Fight = function()
local FirstPunch = {"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB", "P_Striker_A.act", 0.32}
local SecondPunch = {"/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook", "G_Striker_A.act", 0.3}
local ThirdPunch = {"/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2", "DO_Edgar.act", 0.4}
local FourthPunch = {"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "B_Striker_A.act", 0.37}
local FifthPunch = {"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick", "G_Johnny.act", 0.44}
local SixthPunch = {"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Unblockable/JackieKick", "Act/Anim/Player.act", 0.38}
local SeventhPunch = {"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act", 0.35}
local AllPunches = {{FirstPunch}, {SecondPunch}, {ThirdPunch}, {FourthPunch}, {FifthPunch}, {SixthPunch}, {SeventhPunch}}
local LastPunch = {
{"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Unblockable/JackieKick", "Act/Anim/Player.act"},
{"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/BootKick", "G_Grappler_A.act"},
{"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick", "G_Johnny.act"},
{"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack", "G_Johnny.act"},
{"/Global/G_Striker_A/Offense/Medium/Strikes/HeavyAttack/KickThrust", "G_Striker_A.act"}
}
if PedIsPlaying(gPlayer, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/JAB", true) then
PlayerForceActionNode(FirstPunch[1], FirstPunch[2])
end
for i = 1, 7 do
if i < 7 and PedIsPlaying(gPlayer, AllPunches[i][1], true) and IsButtonPressed(6, 0) and PedGetNodeTime(gPlayer) > AllPunches[i][3] then
PlayerForceActionNode(AllPunches[i + 1][1], AllPunches[i + 1][2])
elseif i == 7 and IsButtonPressed(6, 0) and PedIsPlaying(gPlayer, AllPunches[i][1], true) and PedGetNodeTime(gPlayer) > AllPunches[i][3] then
local TianDiZhuZai = math.random(1, size(LastPunch))
PlayerForceActionNode(LastPunch[TianDiZhuZai][1], LastPunch[TianDiZhuZai][2])
end
end
end
I think AllPunches is wrong
Does someone know how to do ?