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code]DestroyCar = function() while true do for Ming, Car in {VehicleFindInAreaXYZ(0, 0, 0, 99999)} do if CarGetDamageNumber(Car) > 100 and VehicleIsValid(Car) then local X, Y, Z = VehicleGetPosXYZ(Car) local Effect1 = EffectCreate("CarDestroyed", X, Y, Z) local Effect2 = EffectCreate("GymFire", X, Y, Z) VehicleDelete(Car) EffectSlowKill(Effect1, 0.6) EffectSlowKill(Effect2, 3) end end Wait(0) endend
Heyo, you've already made a topic asking about this so I removed the old one~Please try not to make multiple topics about the same thing. Someone will get to you eventually