It's only can change HitTree ,for example,J_Striker_a second punch it's hard to hit PED with PLAYER Model ,then you can change the first punch so that the second punch can hit the PED
for NPC,ped in {PedFindInAreaXYZ(0, 0, 0, 99999)} do
if PedIsPlaying(gplayer, "/Global/J_Striker_A/Offense/Short/Strikes/LightAttacks", true) and not PedIsPlaying(gplayer, "/Global/J_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks", true) and PedGetWhoHitMeLast(ped) == gPlayer then
if PedIsPlaying(ped, "/Global/HitTree/Standing/Melee/Generic/Straight/HEADJAB", true) then
PedSetActionNode(ped, "/Global/HitTree/Standing/Melee/Unique/SACKED/Front", "act/anim/HitTree.act")
PedSetHealth(ped, PedGetHealth(ped) + 10 * PedGetDamageGivenMultiplier(gPlayer, 2))
Wait(0)
SoundStopCurrentSpeechEvent(ped)
end
end
end