This is a new mission I created where you have to rescue Gary from the dropouts in bullworth town. The mission is just in progress and will be completed and released soon. The mission is just for testing purposes and is actually a mission tutorial for anyone to test out and try. If you need help with anything send me a message. I am available almost everyday so when you need to ask me something just ask away!
I am on the verge of completing it since I'm back home from my vacation. It was awesome, but anyway I am good to be back in the modding business completely. The mission is the same mission I posted in another thread it will feature similarities from The Setup and some other missions using tether's or enemies and all sorts of things.
This mission is just a testing mission which is why I am releasing the scripts for it so early. My other missions are still under development and will probably be released soon.
Well let's get down to business then
.
--This is for testing purposes only take what you want and try to create your own mission have fun and KEEP KIFGUNKC MODDING YOU IHBCT!!!! ;D ;D
--Please make sure that if you have any questions message me.
This function is mostly always needed when trying to make a mission you can also use main as a way to run mission's it may be easier to use but it's up to you.
MissionSetup = function()
function MissionSetup() (Can'T be scripted without the (=) only if (function) is behind MissionSetup, than you can add the parenthese's right next to MissionSetup).
(Daboss found this method out can be good for making custom missions so they don't look like Rockstar Ripoff's I am laughing out loud at your hysterical statement! . :laugh:
Anything your putting into MissionSetup always has to HAVE AN (END) without this the game will crash because nothing is defining where the script is supposed to stop.
MissionSetup should only have a few code's being used here you are supposed to make your own running script's after this one. I only used a lot of code because of course this is an tutorial.
PlayerSetHealth(800) (We all know set's the player's health)
AreaTransitionXYZ(0, 477.5798, -107.3748, 16.6911) (I suggest always using this so the Player has a placement to transition to.)
(Don't forget about your Musix of course :(,
SoundPlayInteractiveStream("MS_BikeFunLow.rsm", 0.5) (This is the (Low Stream) play's when your not interacting with anything scripted to interact with like bikes or enemies.)
SoundSetMidIntensityStream("MS_BikeFunMid.rsm", 0.60000002384186) (This is the (Mid Stream) usually play's when riding a bike.)
SoundSetHighIntensityStream("MS_BikeFunHigh.rsm", 0.60000002384186) (This is the (High Stream) usually play's when an enemy is locked onto you.)
Set's the Camera to be [ ] instead of [ ] CameraSetWideScreen (true,false) (Always case sensitive use with caution!) (They should always be lower cased.)
CameraSetWidescreen(true)
PlayerSetControl(0) (Set's wether the player has any type of control over the (Player), the lockon button still work's though LMAO funny Rockstar.
TextPrintString("BY : LostInSpace Aka AlphaTECH", 4, 1) (Set's the text on screen, Wait should be used so the script doesn't display the text for a milisecond.)
Wait(4000)
TextPrintString("Codes Written By : LostInSpace", 4, 1)
Wait(4000)
TextPrintString("Based On Works from Daboss", 4, 1)
Wait(2000)
TextPrintString("This mission is for testing purposes only.", 4, 1)
Wait(4000)
AreaOverridePopulation(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) (Override's the normal populous of the Map (0) can be changed to any Character(S).)
AreaClearAllPeds() (Clear's all the ped's on Map (0).)
PedSetUniqueModelStatus(2, -1) -- Zoe (Set's if the model is being used in free roam or not kind of like Ide.img, -1 means they don't spawn in trigger, 1 means they spawn in trigger.) (Can be setup to 40 for one character,
PedSetUniqueModelStatus(PED,40) (Let the Zombie BATTLE COMINCE!!)
A list of all the unique model's, PedFindAmbientPedOfModelID(model id/model index, see default.ide) can be used to check if a ped is spawned then you can use the free roam ped as your Enemy instead of spawning them.
PedSetUniqueModelStatus(3, -1) -- Beatrice
PedSetUniqueModelStatus(4, -1) -- Algernon
PedSetUniqueModelStatus(5, -1) -- Fatty
PedSetUniqueModelStatus(6, -1) -- Melvin
PedSetUniqueModelStatus(7, -1) -- Thad
PedSetUniqueModelStatus(8, -1) -- Bucky
PedSetUniqueModelStatus(9, -1) -- Cornelius
PedSetUniqueModelStatus(10, -1) -- Earnest
PedSetUniqueModelStatus(11, -1) -- Donald
PedSetUniqueModelStatus(12, -1) -- Damon
PedSetUniqueModelStatus(13, -1) -- Kirby
PedSetUniqueModelStatus(14, -1) -- Mandy
PedSetUniqueModelStatus(15, -1) -- Dan
PedSetUniqueModelStatus(16, -1) -- Luis
PedSetUniqueModelStatus(17, -1) -- Casey
PedSetUniqueModelStatus(18, -1) -- Bo
PedSetUniqueModelStatus(19, -1) -- Ted
PedSetUniqueModelStatus(20, -1) -- Juri
PedSetUniqueModelStatus(21, -1) -- Peanut (greasers)
PedSetUniqueModelStatus(22, -1) -- Hal (greasers)
PedSetUniqueModelStatus(23, -1) -- Johnny (greasers)
PedSetUniqueModelStatus(24, -1) -- Lefty (greasers)
PedSetUniqueModelStatus(25, -1) -- Lola (greasers)
PedSetUniqueModelStatus(26, -1) -- Lucky (greasers)
PedSetUniqueModelStatus(27, -1) -- Vance (greasers)
PedSetUniqueModelStatus(28, -1) -- Ricky (greasers)
PedSetUniqueModelStatus(29, -1) -- Norton (greasers)
PedSetUniqueModelStatus(30, -1) -- Gord
PedSetUniqueModelStatus(31, -1) -- Tad
PedSetUniqueModelStatus(32, -1) -- Chad
PedSetUniqueModelStatus(33, -1) -- Bif
PedSetUniqueModelStatus(34, -1) -- Justin
PedSetUniqueModelStatus(35, -1) -- Bryce
PedSetUniqueModelStatus(36, -1) -- Bryce (boxing)
PedSetUniqueModelStatus(37, -1) -- Darby
PedSetUniqueModelStatus(38, -1) -- Pinky
PedSetUniqueModelStatus(40, -1) -- Parker
PedSetUniqueModelStatus(39, -1) -- Angie
PedSetUniqueModelStatus(41, -1) -- Jerry
PedSetUniqueModelStatus(42, -1) -- Otto
PedSetUniqueModelStatus(43, -1) -- Leon
PedSetUniqueModelStatus(44, -1) -- Duncan
PedSetUniqueModelStatus(45, -1) -- Henry
PedSetUniqueModelStatus(46, -1) -- Gurney
PedSetUniqueModelStatus(47, -1) -- Omar
PedSetUniqueModelStatus(48, -1) -- Zoe (alternate outfit?)
PedSetUniqueModelStatus(49, -1) -- Max (prefect)
PedSetUniqueModelStatus(50, -1) -- Seth (prefect)
PedSetUniqueModelStatus(51, -1) -- Edward (prefect)
PedSetUniqueModelStatus(52, -1) -- Karl (prefect leader)
PedSetUniqueModelStatus(53, -1) -- Theo (Orderly)
PedSetUniqueModelStatus(54, -1) -- Miss Peabody (HallMonitor)
PedSetUniqueModelStatus(55, -1) -- Mr Burton (Gym Teacher)
PedSetUniqueModelStatus(56, -1) -- Mr Luntz (Janitor)
PedSetUniqueModelStatus(57, -1) -- Mr Galloway (English Teacher)
PedSetUniqueModelStatus(58, -1) -- Edna (Cafeteria Cook)
PedSetUniqueModelStatus(59, -1) -- Miss Winston (Secretary)
PedSetUniqueModelStatus(60, -1) -- Mrs McRae (Nurse)
PedSetUniqueModelStatus(61, -1) -- Mr Hattrick (Math Teacher)
PedSetUniqueModelStatus(62, -1) -- Mrs Carvin (Librarian)
PedSetUniqueModelStatus(63, -1) -- Ms Phillips (Art Teacher)
PedSetUniqueModelStatus(64, -1) -- Mr Slawter (Biology Teacher)
PedSetUniqueModelStatus(65, -1) -- Dr Crabblesnitch (Principal)
PedSetUniqueModelStatus(66, -1) -- Sheldon (student) (Little kid)
PedSetUniqueModelStatus(67, -1) -- Christy (student)
PedSetUniqueModelStatus(68, -1) -- Gloria (student) (Little kid)
PedSetUniqueModelStatus(69, -1) -- Pedro (student) (Little kid)
PedSetUniqueModelStatus(70, -1) -- Constantinos (student)
PedSetUniqueModelStatus(71, -1) -- Ray (Student) (fat kid)
PedSetUniqueModelStatus(72, -1) -- Ivan (student)
PedSetUniqueModelStatus(73, -1) -- Trevor (student)
PedSetUniqueModelStatus(74, -1) -- Eunice (student) (fat girl)
PedSetUniqueModelStatus(75, -1) -- Russell (Bully) (freeroam model)
PedSetUniqueModelStatus(76, -1) -- Dr Bambillo (shop owner) (TownsPerson)
PedSetUniqueModelStatus(77, -1) -- Mr Sullivan (shop owner) (TownsPerson)
PedSetUniqueModelStatus(78, -1) -- Ms Kopke (shop owner) (TownsPerson)
PedSetUniqueModelStatus(79, -1) -- Ms Rushinski (shop owner) (TownsPerson)
PedSetUniqueModelStatus(80, -1) -- Ms Isaacs (TownsPerson)
PedSetUniqueModelStatus(81, -1) -- Bethany Jones (TownsPerson)
PedSetUniqueModelStatus(82, -1) -- ORourke (fireman) (TownsPerson)
PedSetUniqueModelStatus(83, -1) -- Officer Monson (Cop) (TownsPerson)
PedSetUniqueModelStatus(84, -1) -- Zack Owens (Comic Store Owner) (TownsPerson)
PedSetUniqueModelStatus(85, -1) -- Trent (Bully)
PedSetUniqueModelStatus(86, -1) -- Tobias Mason (Bike Shop Owner) (TownsPerson)
PedSetUniqueModelStatus(87, -1) -- Mr Grant (Hobo)
PedSetUniqueModelStatus(88, -1) -- Mascot (Jocks)
PedSetUniqueModelStatus(89, -1) -- Mr Oh (Grocery Store Owner) (TownsPerson)
PedSetUniqueModelStatus(90, -1) -- Christy (winter) (student)
PedSetUniqueModelStatus(91, -1) -- Edgar (Dropouts Leader)
PedSetUniqueModelStatus(92, -1) -- Luis (Wrestling) (Jocks)
PedSetUniqueModelStatus(93, -1) -- Mandy (winter) (Jocks)
PedSetUniqueModelStatus(94, -1) -- Pinky (winter) (Preppy)
PedSetUniqueModelStatus(95, -1) -- Beatrice (winter) (Nerds)
PedSetUniqueModelStatus(96, -1) -- Lola (winter) (Greasers)
PedSetUniqueModelStatus(97, -1) -- Officer Williams (Cop) (TownsPerson)
PedSetUniqueModelStatus(98, -1) -- Jimmy (Wrestling) (Player)
PedSetUniqueModelStatus(99, -1) -- Davis (Bully)
PedSetUniqueModelStatus(100, -1) -- Mr Breckindale (TownsPerson)
PedSetUniqueModelStatus(101, -1) -- Mr Doolin (TownsPerson)
PedSetUniqueModelStatus(102, -1) -- Troy (Bully)
PedSetUniqueModelStatus(103, -1) -- Nate (Fire Owner) (TownsPerson)
PedSetUniqueModelStatus(104, -1) -- Mr Carmichael (Shop Owner)
PedSetUniqueModelStatus(105, -1) -- Nicky Charles (Shop Owner)
PedSetUniqueModelStatus(106, -1) -- Mr Watts (Chemistry Teacher)
PedSetUniqueModelStatus(107, -1) -- Miss Abby (Shop Owner)
PedSetUniqueModelStatus(108, -1) -- Mihailovich (Shop Owner)
PedSetUniqueModelStatus(109, -1) -- Kirby (Football Uniform)
PedSetUniqueModelStatus(110, -1) -- Ted (Football Uniform)
PedSetUniqueModelStatus(111, -1) -- Dan (Football Uniform)
PedSetUniqueModelStatus(112, -1) -- Damon (Football Uniform)
PedSetUniqueModelStatus(113, -1) -- Freeley (Carnival)
PedSetUniqueModelStatus(114, -1) -- Dorsey (Carnival)
PedSetUniqueModelStatus(115, -1) -- Hector (Carnival Midget) (DunkTank?)
PedSetUniqueModelStatus(116, -1) -- Osbourne (Shop Owner) (TownsPerson)
PedSetUniqueModelStatus(117, -1) -- Chad (Boxing) (Preppy)
PedSetUniqueModelStatus(118, -1) -- Justin (Boxing) (Preppy)
PedSetUniqueModelStatus(119, -1) -- Parker (Boxing) (Preppy)
PedSetUniqueModelStatus(120, -1) -- Maria Theresa (Barber) (Rich Area)
PedSetUniqueModelStatus(121, -1) -- Bob (Generic Wrestler) (Bully)
PedSetUniqueModelStatus(122, -1) -- Fatty (Wrestling) (Nerds)
PedSetUniqueModelStatus(123, -1) -- Chuck (Shop Owner) (TownsPerson)
PedSetUniqueModelStatus(124, -1) -- Ian (Shop Owner) (TownsPerson)
PedSetUniqueModelStatus(125, -1) -- Fenwick (Asylum Patient) (TownsPerson)
PedSetUniqueModelStatus(126, -1) -- Neil (Autoshop Teacher)
PedSetUniqueModelStatus(127, -1) -- Mr Svenson (Mailman)
PedSetUniqueModelStatus(128, -1) -- Denny (Tattooist)
PedSetUniqueModelStatus(129, -1) -- Mr Galloway (Asylum Model) (English Teacher)
PedSetUniqueModelStatus(130, -1) -- Gary (Final BOSS) (Student)
PedSetUniqueModelStatus(131, -1) -- Krakauer (Shop Owner) (TownsPerson)
PedSetUniqueModelStatus(132, -1) -- Mr Moratti (Barber) (Poor Area)
PedSetUniqueModelStatus(133, -1) -- Bif (Boxing) (Preppy)
PedSetUniqueModelStatus(134, -1) -- Petey (student)
PedSetUniqueModelStatus(135, -1) -- Mr Smith (TownsPerson)
PedSetUniqueModelStatus(136, -1) -- Rat
PedSetUniqueModelStatus(137, -1) -- Melody (Little Kid)
PedSetUniqueModelStatus(138, -1) -- Karen (Little Kid)
PedSetUniqueModelStatus(139, -1) -- Gordon (Student)
PedSetUniqueModelStatus(140, -1) -- Brandy (Midget)
PedSetUniqueModelStatus(141, -1) -- Pitbull 1
PedSetUniqueModelStatus(142, -1) -- Lance (Student)
PedSetUniqueModelStatus(143, -1) -- Crystal (Carnival Worker)
PedSetUniqueModelStatus(144, -1) -- Mr Martin (TownsPerson)
PedSetUniqueModelStatus(145, -1) -- Ethan (Bully)
PedSetUniqueModelStatus(146, -1) -- Wade (Bully)
PedSetUniqueModelStatus(147, -1) -- Tom (Bully)
PedSetUniqueModelStatus(148, -1) -- Mr Ramirez (TownsPerson)
PedSetUniqueModelStatus(149, -1) -- Mr Huntingdon (TownsPerson)
PedSetUniqueModelStatus(150, -1) -- Otto (Asylum) (Dropouts)
PedSetUniqueModelStatus(151, -1) -- Mr Wiggins (History Teacher)
PedSetUniqueModelStatus(152, -1) -- Floyd (TownsPerson)
PedSetUniqueModelStatus(153, -1) -- Leon (Asylum) (Dropouts)
PedSetUniqueModelStatus(154, -1) -- Henry (Asylum) (Dropouts)
PedSetUniqueModelStatus(155, -1) -- Fatty (Chocolate) (Nerds)
PedSetUniqueModelStatus(156, -1) -- Stan (Grocery Store Clerk) (TownsPerson)
PedSetUniqueModelStatus(157, -1) -- Handy (Shop Owner) (TownsPerson)
PedSetUniqueModelStatus(158, -1) -- Gregory (Orderly)
PedSetUniqueModelStatus(159, -1) -- Pedro (Halloween) (Little Kid)
PedSetUniqueModelStatus(160, -1) -- Gary (Halloween)
PedSetUniqueModelStatus(161, -1) -- Lucky (Halloween) (Greasers)
PedSetUniqueModelStatus(162, -1) -- Donald (Halloween) (Nerds)
PedSetUniqueModelStatus(163, -1) -- Parker (Halloween) (Preppy)
PedSetUniqueModelStatus(164, -1) -- Casey (Halloween) (Jocks)
PedSetUniqueModelStatus(165, -1) -- Petey (Halloween) (Student)
PedSetUniqueModelStatus(166, -1) -- Angie (Halloween) (Student)
PedSetUniqueModelStatus(167, -1) -- Pinky (Halloween) (Preppy)
PedSetUniqueModelStatus(168, -1) -- Damon (Halloween) (Jocks)
PedSetUniqueModelStatus(169, -1) -- Gordon (Halloween) (Student)
PedSetUniqueModelStatus(170, -1) -- Ivan (Halloween) (Bully)
PedSetUniqueModelStatus(171, -1) -- Trevor (Halloween) (Student)
PedSetUniqueModelStatus(172, -1) -- Bif (Boxing) (Beat up?) (Preppy)
PedSetUniqueModelStatus(173, -1) -- Vance (Halloween) (Greasers)
PedSetUniqueModelStatus(174, -1) -- Thad (Halloween) (Nerds)
PedSetUniqueModelStatus(175, -1) -- Pinky (Winter) (Preppy)
PedSetUniqueModelStatus(176, -1) -- Russell (Beat up) (Bully)
PedSetUniqueModelStatus(177, -1) -- Tad (Winter) (Preppy)
PedSetUniqueModelStatus(178, -1) -- Bryce (Winter) (Preppy)
PedSetUniqueModelStatus(179, -1) -- Justin (Winter) (Preppy)
PedSetUniqueModelStatus(480, -1) -- Angie (Cheerleader) (Student)
PedSetUniqueModelStatus(181, -1) -- Christy (Cheerleader) (Student)
PedSetUniqueModelStatus(182, -1) -- Pinky (Cheerleader) (Preppy)
PedSetUniqueModelStatus(183, -1) -- Mr Buba (TownsPerson)
PedSetUniqueModelStatus(184, -1) -- Mr Gordon (TownsPerson)
PedSetUniqueModelStatus(185, -1) -- Mrs Lisburn (TownsPerson)
PedSetUniqueModelStatus(186, -1) -- Fatty (Dungeon Master?) (Nerds)
PedSetUniqueModelStatus(187, -1) -- Betty (Punk Barber) (TownsPerson)
PedSetUniqueModelStatus(188, -1) -- Lightning (Fighting Midget) (Freakshow)
PedSetUniqueModelStatus(189, -1) -- Zeke (Fighting Midget) (Freakshow)
PedSetUniqueModelStatus(190, -1) -- Alfred (Skeleton Man) (Freakshow)
PedSetUniqueModelStatus(191, -1) -- Paris (Bearded Fat Lady) (Freakshow)
PedSetUniqueModelStatus(192, -1) -- Courtney (Mermaid) (Freakshow)
PedSetUniqueModelStatus(193, -1) -- Delilah (Siamese Twin #2) (Freakshow)
PedSetUniqueModelStatus(194, -1) -- Drew (Painted Man) (Freakshow)
PedSetUniqueModelStatus(195, -1) -- Castillo (Worker) (TownsPerson)
PedSetUniqueModelStatus(196, -1) -- Edgar (Gym) (Dropouts)
PedSetUniqueModelStatus(197, -1) -- Gurney (Gym) (Dropouts)
PedSetUniqueModelStatus(198, -1) -- Jerry (Gym) (Dropouts)
PedSetUniqueModelStatus(199, -1) -- Leon (Gym) (Dropouts)
PedSetUniqueModelStatus(200, -1) -- Hal (Gym) (Greasers)
PedSetUniqueModelStatus(201, -1) -- Norton (Gym) (Greasers)
PedSetUniqueModelStatus(202, -1) -- Peanut (Gym) (Greasers)
PedSetUniqueModelStatus(203, -1) -- Vance (Gym) (Greasers)
PedSetUniqueModelStatus(204, -1) -- Bo (Gym) (Jocks)
PedSetUniqueModelStatus(205, -1) -- Damon (Gym) (Jocks)
PedSetUniqueModelStatus(206, -1) -- Juri (Gym) (Jocks)
PedSetUniqueModelStatus(207, -1) -- Kirby (Gym) (Jocks)
PedSetUniqueModelStatus(208, -1) -- Algernon (Gym) (Nerds)
PedSetUniqueModelStatus(209, -1) -- Bucky (Gym) (Nerds)
PedSetUniqueModelStatus(210, -1) -- Thad (Gym) (Nerds)
PedSetUniqueModelStatus(211, -1) -- Parker (Gym) (Preppy)
PedSetUniqueModelStatus(212, -1) -- Justin (Gym) (Preppy)
PedSetUniqueModelStatus(213, -1) -- Tad (Gym) (Preppy)
PedSetUniqueModelStatus(214, -1) -- Gord (Gym) (Preppy)
PedSetUniqueModelStatus(215, -1) -- Earnest (Not sure) (Nerds)
PedSetUniqueModelStatus(216, -1) -- Ted (Not sure) (Jocks)
PedSetUniqueModelStatus(217, -1) -- Johnny (Not sure) (Greasers)
PedSetUniqueModelStatus(218, -1) -- Darby (Not sure) (Preppy)
PedSetUniqueModelStatus(219, -1) -- Pitbull 2
PedSetUniqueModelStatus(220, -1) -- Pitbull 3
PedSetUniqueModelStatus(221, -1) -- Edna (Makeup) (Cafeteria Cook)
PedSetUniqueModelStatus(222, -1) -- McInnis (Mill Worker)
PedSetUniqueModelStatus(223, -1) -- Johnson (Dock Worker)
PedSetUniqueModelStatus(224, -1) -- Thad (Pajamas) (Nerds)
PedSetUniqueModelStatus(225, -1) -- Sheldon (Pajamas) (Student)
PedSetUniqueModelStatus(226, -1) -- Pedro (Pajamas) (Student)
PedSetUniqueModelStatus(227, -1) -- Ivan (Pajamas) (Student)
PedSetUniqueModelStatus(228, -1) -- Trevor (Pajamas) (Student)
PedSetUniqueModelStatus(229, -1) -- Mr Burton (Disguised) (Gym Teacher)
PedSetUniqueModelStatus(230, -1) -- Mandy (Towel) (Jocks)
PedSetUniqueModelStatus(231, -1) -- Bo (Football) (Jocks)
PedSetUniqueModelStatus(232, -1) -- Casey (Football) (Jocks)
PedSetUniqueModelStatus(233, -1) -- Punching bag
PedSetUniqueModelStatus(234, -1) -- Officer Monson (Cop)
PedSetUniqueModelStatus(235, -1) -- Constantinos (Winter) (Student)
PedSetUniqueModelStatus(236, -1) -- McInnis (Construction Worker)
PedSetUniqueModelStatus(237, -1) -- McInnis (Construction Worker) (Alternate?)
PedSetUniqueModelStatus(238, -1) -- Officer Williams (Cop)
PedSetUniqueModelStatus(239, -1) -- Bryce (Boxing) (Beat up 1) (Preppy)
PedSetUniqueModelStatus(240, -1) -- Bryce (Boxing) (Beat up 2) (Preppy)
PedSetUniqueModelStatus(241, -1) -- Chad (Boxing) (Beat up 1) (Preppy)
PedSetUniqueModelStatus(242, -1) -- Chad (Boxing) (Beat up 2) (Preppy)
PedSetUniqueModelStatus(243, -1) -- Bif (Boxing) (Beat up 2) (Preppy)
PedSetUniqueModelStatus(244, -1) -- Justin (Boxing) (Beat up 1) (Preppy)
PedSetUniqueModelStatus(245, -1) -- Justin (Boxing) (Beat up 2) (Preppy)
PedSetUniqueModelStatus(246, -1) -- Parker (Boxing) (Beat up 1) (Preppy)
PedSetUniqueModelStatus(247, -1) -- Parker (Boxing) (Beat up 2) (Preppy)
PedSetUniqueModelStatus(248, -1) -- UNKNOWN NAME (Geography Teacher)
PedSetUniqueModelStatus(249, -1) -- UNKNOWN NAME (Music Teacher)
PedSetUniqueModelStatus(250, -1) -- UNKNOWN NAME (X-mas Elf 1) (Fake Santa Mission)
PedSetUniqueModelStatus(251, -1) -- UNKNOWN NAME (X-mas Elf 2) (Fake Santa Mission)
PedSetUniqueModelStatus(252, -1) -- Hobo Santa (X-mas) (Rudy)
PedSetUniqueModelStatus(253, -1) -- UNKNOWN NAME (Fake Santa)
PedSetUniqueModelStatus(254, -1) -- UNKNOWN NAME (Fake Santa) (Alternate Model?)
PedSetUniqueModelStatus(255, -1) -- Petey (NutCracker Costume) (Student)
PedSetUniqueModelStatus(256, -1) -- Eunice (Halloween) (Student)
PedSetUniqueModelStatus(257, -1) -- Melody (Flower Costume) (Little Kid)
PedSetUniqueModelStatus(258, -1) -- Pedro (Flower Costume) (Little Kid)
CameraSetWidescreen(false)
PlayerSetControl(1) (Set's the player's control from Stunned to Kill!) Toy Story Reference duh. :sleep:
CameraReset() (Reset's the camer's position.)
CameraReturnToPlayer() (Return's the camera to the player.)
DisablePunishmentSystem(true) (Disable's the Punishment system, (true,false) CASE KCUFGNI SENITIVE :D. :blank:)
Henry = PedCreateXYZ(46,503.7057,-112.5930,5.1166)--PedCreateXYZ(Ped,XYZ) (Create's a ped using a bracket from the scripts.)
PedSetInfiniteSprint(Henry, true)--PedSetInfiniteSprint(Ped,true/false)(Makes a ped not tired and tired simple.)
Blip600 = BlipAddXYZ(503.7057,-112.5930,5.1166,0)--BlipAddXYZ(Blip,XYZ) (Check my blips tutorial or Unkwon's don't be lazy.)
F_Firstinstance()
end
(All the animations ingame can be used for anything I suggest loading them in a completely different script so it wont take up space.)
LoadAllAnim = function()
LoadAnimationGroup("1_02BYourSchool")
LoadAnimationGroup("1_02_MeetWithGary")
LoadAnimationGroup("1_03The Setup")
LoadAnimationGroup("1_04TheSlingshot")
LoadAnimationGroup("1_06ALittleHelp")
LoadAnimationGroup("1_07_SaveBucky")
LoadAnimationGroup("1_07_Sk8Board")
LoadAnimationGroup("1_08ThatBitch")
LoadAnimationGroup("1_08_MandPuke")
LoadAnimationGroup("1_09_Candidate")
LoadAnimationGroup("1_10Betrayal")
LoadAnimationGroup("1_11B_HeBigPrank")
LoadAnimationGroup("1_G1_TheDiary")
LoadAnimationGroup("1_S01HatVsGall")
LoadAnimationGroup("2_01LastMinuteShop")
LoadAnimationGroup("2_02ComicKlepto")
LoadAnimationGroup("2_05TadsHouse")
LoadAnimationGroup("2_06MovieTickets")
LoadAnimationGroup("2_07BeachRumble")
LoadAnimationGroup("2_08WeedKiller")
LoadAnimationGroup("2_4RichAreaRace")
LoadAnimationGroup("2_G2CarnivalDate")
LoadAnimationGroup("2_G2_GiftExchange")
LoadAnimationGroup("2_R03PaperRoute")
LoadAnimationGroup("2_S02CharSheets")
LoadAnimationGroup("2_S04CharSheets")
LoadAnimationGroup("2_S05_CooksCrush")
LoadAnimationGroup("2_S06PantyRaid")
LoadAnimationGroup("3_01JealousJohnny")
LoadAnimationGroup("3_04WrongPtTown")
LoadAnimationGroup("3_05TheTenements")
LoadAnimationGroup("3_BFightJohnnyV")
LoadAnimationGroup("3_G3")
LoadAnimationGroup("3_R05ChemicalDeliv")
LoadAnimationGroup("3_R08RaceLeague")
LoadAnimationGroup("3_S03CheatinTime")
LoadAnimationGroup("4_01Paparazzi")
LoadAnimationGroup("4_04_FunhouseFun")
LoadAnimationGroup("4_06BigGame")
LoadAnimationGroup("4_B2_JockBossBattle")
LoadAnimationGroup("5_01Grp")
LoadAnimationGroup("5_01Rats")
LoadAnimationGroup("5_02PrVandalized")
LoadAnimationGroup("5_05Zoe")
LoadAnimationGroup("5_09MakingAMark")
LoadAnimationGroup("6B_PARA")
LoadAnimationGroup("AGymLght")
LoadAnimationGroup("Ambient")
LoadAnimationGroup("Ambient2")
LoadAnimationGroup("Ambient3")
LoadAnimationGroup("ANIBBALL")
LoadAnimationGroup("AniBroom")
LoadAnimationGroup("AniDice")
LoadAnimationGroup("AniFooty")
LoadAnimationGroup("AniGlobe")
LoadAnimationGroup("AnimSave")
LoadAnimationGroup("AniPillo")
LoadAnimationGroup("ARC3D")
LoadAnimationGroup("Area_Asylum")
LoadAnimationGroup("Area_Funhouse")
LoadAnimationGroup("Area_GirlsDorm")
LoadAnimationGroup("Area_Infirmary")
LoadAnimationGroup("Area_School")
LoadAnimationGroup("Area_Tenements")
LoadAnimationGroup("Armor")
LoadAnimationGroup("AsyBars")
LoadAnimationGroup("AsyDoorB")
LoadAnimationGroup("AsyDoors")
LoadAnimationGroup("AsyGate")
LoadAnimationGroup("AsyLever")
LoadAnimationGroup("AsySwtch")
LoadAnimationGroup("AtcPlank")
LoadAnimationGroup("Authority")
LoadAnimationGroup("BANANA")
LoadAnimationGroup("barelLad")
LoadAnimationGroup("BarrGate")
LoadAnimationGroup("BATON")
LoadAnimationGroup("BBALL_21")
LoadAnimationGroup("bbgun")
LoadAnimationGroup("BCatcher")
LoadAnimationGroup("BdrDoorL")
LoadAnimationGroup("BeardLady")
LoadAnimationGroup("Bike")
LoadAnimationGroup("BikeGar")
LoadAnimationGroup("BoldRoll")
LoadAnimationGroup("BoltCutt")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("BoxRopes")
LoadAnimationGroup("BRDoor")
LoadAnimationGroup("BrkSwtch")
LoadAnimationGroup("BROCKETL")
LoadAnimationGroup("BRSwitch")
LoadAnimationGroup("BusDoors")
LoadAnimationGroup("Butcher")
LoadAnimationGroup("BXPBag")
LoadAnimationGroup("B_Striker")
LoadAnimationGroup("CarnCurt")
LoadAnimationGroup("CARNI01")
LoadAnimationGroup("carnies")
LoadAnimationGroup("Car_Ham")
LoadAnimationGroup("Cavalier")
LoadAnimationGroup("Cheer_Cool1")
LoadAnimationGroup("Cheer_Cool2")
LoadAnimationGroup("Cheer_Cool3")
LoadAnimationGroup("Cheer_Gen1")
LoadAnimationGroup("Cheer_Gen2")
LoadAnimationGroup("Cheer_Gen3")
LoadAnimationGroup("Cheer_Girl1")
LoadAnimationGroup("Cheer_Girl2")
LoadAnimationGroup("Cheer_Girl3")
LoadAnimationGroup("Cheer_Girl4")
LoadAnimationGroup("Cheer_Nerd1")
LoadAnimationGroup("Cheer_Nerd2")
LoadAnimationGroup("Cheer_Nerd3")
LoadAnimationGroup("Cheer_Posh1")
LoadAnimationGroup("Cheer_Posh2")
LoadAnimationGroup("Cheer_Posh3")
LoadAnimationGroup("Chem_Set")
LoadAnimationGroup("ChLead_Idle")
LoadAnimationGroup("CLadderA")
LoadAnimationGroup("CnGate")
LoadAnimationGroup("Coaster")
LoadAnimationGroup("COPBIKE")
LoadAnimationGroup("Cop_Frisk")
LoadAnimationGroup("CV_Female")
LoadAnimationGroup("CV_Male")
LoadAnimationGroup("C_Wrestling")
LoadAnimationGroup("DartBrd")
LoadAnimationGroup("DartCab")
LoadAnimationGroup("DodgeBall")
LoadAnimationGroup("DodgeBall2")
LoadAnimationGroup("DoorStr1")
LoadAnimationGroup("DO_Edgar")
LoadAnimationGroup("DO_Grap")
LoadAnimationGroup("DO_StrikeCombo")
LoadAnimationGroup("DO_Striker")
LoadAnimationGroup("DRBrace")
LoadAnimationGroup("Drumming")
LoadAnimationGroup("DuffBag")
LoadAnimationGroup("DunkBttn")
LoadAnimationGroup("DunkSeat")
LoadAnimationGroup("Earnest")
LoadAnimationGroup("EnglishClass")
LoadAnimationGroup("ErrandCrab")
LoadAnimationGroup("Errand_BUS")
LoadAnimationGroup("Errand_IND")
LoadAnimationGroup("Errand_RIC")
LoadAnimationGroup("Errand_SCH")
LoadAnimationGroup("ESCDoorL")
LoadAnimationGroup("ESCDoorR")
LoadAnimationGroup("ExtWind")
LoadAnimationGroup("FDoor")
LoadAnimationGroup("FDoorB")
LoadAnimationGroup("FDoorC")
LoadAnimationGroup("Ferris")
LoadAnimationGroup("FGhost")
LoadAnimationGroup("FGoblin")
LoadAnimationGroup("FlagA")
LoadAnimationGroup("FLbBook")
LoadAnimationGroup("FlbLader")
LoadAnimationGroup("FLbPaint")
LoadAnimationGroup("FLbTable")
LoadAnimationGroup("FMCntrl")
LoadAnimationGroup("FMDoor")
LoadAnimationGroup("FMTrapDr")
LoadAnimationGroup("FMTrapSw")
LoadAnimationGroup("FortTell")
LoadAnimationGroup("funCart")
LoadAnimationGroup("funCurtn")
LoadAnimationGroup("funMiner")
LoadAnimationGroup("funRocks")
LoadAnimationGroup("FunTeeth")
LoadAnimationGroup("FXTestG")
LoadAnimationGroup("F_Adult")
LoadAnimationGroup("F_BULLY")
LoadAnimationGroup("F_Crazy")
LoadAnimationGroup("F_Douts")
LoadAnimationGroup("F_Girls")
LoadAnimationGroup("F_Greas")
LoadAnimationGroup("F_Jocks")
LoadAnimationGroup("F_Nerds")
LoadAnimationGroup("F_OldPeds")
LoadAnimationGroup("F_Pref")
LoadAnimationGroup("F_Preps")
LoadAnimationGroup("GarbCanA")
LoadAnimationGroup("GatCool")
LoadAnimationGroup("GEN_SOCIAL")
LoadAnimationGroup("Gfight")
LoadAnimationGroup("GhostDrs")
LoadAnimationGroup("Gift")
LoadAnimationGroup("Go_Cart")
LoadAnimationGroup("Grap")
LoadAnimationGroup("GymHoop")
LoadAnimationGroup("GymWLad")
LoadAnimationGroup("G_Grappler")
LoadAnimationGroup("G_Johnny")
LoadAnimationGroup("G_Striker")
LoadAnimationGroup("Halloween")
LoadAnimationGroup("HallWind")
LoadAnimationGroup("Hang_Jock")
LoadAnimationGroup("Hang_Moshing")
LoadAnimationGroup("Hang_Talking")
LoadAnimationGroup("Hang_Workout")
LoadAnimationGroup("Hobos")
LoadAnimationGroup("Hobo_Cheer")
LoadAnimationGroup("HSdinger")
LoadAnimationGroup("HUMIL_4-10_B")
LoadAnimationGroup("HUMIL_4-10_C")
LoadAnimationGroup("HUMIL_5-8F_A")
LoadAnimationGroup("HUMIL_5-8F_B")
LoadAnimationGroup("HUMIL_5-8V4-10")
LoadAnimationGroup("HUMIL_5-8V6-1")
LoadAnimationGroup("HUMIL_5-8VPLY")
LoadAnimationGroup("HUMIL_5-8_A")
LoadAnimationGroup("HUMIL_5-8_B")
LoadAnimationGroup("HUMIL_5-8_C")
LoadAnimationGroup("HUMIL_6-1V4-10")
LoadAnimationGroup("HUMIL_6-1V6-1")
LoadAnimationGroup("HUMIL_6-1VPLY")
LoadAnimationGroup("HUMIL_6-1_A")
LoadAnimationGroup("HUMIL_6-1_B")
LoadAnimationGroup("HUMIL_6-1_C")
LoadAnimationGroup("HUMIL_6-5V4-10")
LoadAnimationGroup("HUMIL_6-5V6-1")
LoadAnimationGroup("HUMIL_6-5VPLY")
LoadAnimationGroup("HUMIL_6-5_A")
LoadAnimationGroup("HUMIL_6-5_B")
LoadAnimationGroup("HUMIL_6-5_C")
LoadAnimationGroup("IDLE_AUTH_A")
LoadAnimationGroup("IDLE_AUTH_B")
LoadAnimationGroup("IDLE_AUTH_C")
LoadAnimationGroup("IDLE_AUTH_D")
LoadAnimationGroup("IDLE_BULLY_A")
LoadAnimationGroup("IDLE_BULLY_B")
LoadAnimationGroup("IDLE_BULLY_C")
LoadAnimationGroup("IDLE_BULLY_D")
LoadAnimationGroup("IDLE_CIVF_A")
LoadAnimationGroup("IDLE_CIVF_B")
LoadAnimationGroup("IDLE_CIVF_C")
LoadAnimationGroup("IDLE_CIVM_A")
LoadAnimationGroup("IDLE_CIVM_B")
LoadAnimationGroup("IDLE_CIVM_C")
LoadAnimationGroup("IDLE_DOUT_A")
LoadAnimationGroup("IDLE_DOUT_B")
LoadAnimationGroup("IDLE_DOUT_C")
LoadAnimationGroup("IDLE_DOUT_D")
LoadAnimationGroup("IDLE_FATG_A")
LoadAnimationGroup("IDLE_FATG_B")
LoadAnimationGroup("IDLE_FATG_C")
LoadAnimationGroup("IDLE_FAT_A")
LoadAnimationGroup("IDLE_FAT_B")
LoadAnimationGroup("IDLE_FAT_C")
LoadAnimationGroup("IDLE_GREAS_A")
LoadAnimationGroup("IDLE_GREAS_B")
LoadAnimationGroup("IDLE_GREAS_C")
LoadAnimationGroup("IDLE_GREAS_D")
LoadAnimationGroup("IDLE_GSF_A")
LoadAnimationGroup("IDLE_GSF_B")
LoadAnimationGroup("IDLE_GSF_C")
LoadAnimationGroup("IDLE_GSM_A")
LoadAnimationGroup("IDLE_GSM_B")
LoadAnimationGroup("IDLE_GSM_C")
LoadAnimationGroup("IDLE_JOCK_A")
LoadAnimationGroup("IDLE_JOCK_B")
LoadAnimationGroup("IDLE_JOCK_C")
LoadAnimationGroup("IDLE_JOCK_D")
LoadAnimationGroup("IDLE_NERD_A")
LoadAnimationGroup("IDLE_NERD_B")
LoadAnimationGroup("IDLE_NERD_C")
LoadAnimationGroup("IDLE_NERD_D")
LoadAnimationGroup("IDLE_NGIRL")
LoadAnimationGroup("IDLE_PREP_A")
LoadAnimationGroup("IDLE_PREP_B")
LoadAnimationGroup("IDLE_PREP_C")
LoadAnimationGroup("IDLE_PREP_D")
LoadAnimationGroup("IDLE_SEXY_A")
LoadAnimationGroup("IDLE_SEXY_B")
LoadAnimationGroup("IDLE_SEXY_C")
LoadAnimationGroup("INDgateC")
LoadAnimationGroup("JPhoto")
LoadAnimationGroup("JunkCarA")
LoadAnimationGroup("JV_Asylum")
LoadAnimationGroup("J_Damon")
LoadAnimationGroup("J_Grappler")
LoadAnimationGroup("J_Melee")
LoadAnimationGroup("J_Ranged")
LoadAnimationGroup("J_Striker")
LoadAnimationGroup("KISS1")
LoadAnimationGroup("KISS2")
LoadAnimationGroup("KISS3")
LoadAnimationGroup("KISS4")
LoadAnimationGroup("KissAdult")
LoadAnimationGroup("KISSB")
LoadAnimationGroup("KISSF")
LoadAnimationGroup("LckrGymA")
LoadAnimationGroup("LE_Officer")
LoadAnimationGroup("LE_Orderly")
LoadAnimationGroup("Mermaid")
LoadAnimationGroup("MG_Craps")
LoadAnimationGroup("MINIBIKE")
LoadAnimationGroup("MINICHEM")
LoadAnimationGroup("MINIDARTS")
LoadAnimationGroup("MINIDunk")
LoadAnimationGroup("MINIGraf")
LoadAnimationGroup("MINIHACKY")
LoadAnimationGroup("MINI_Arm")
LoadAnimationGroup("MINI_BallToss")
LoadAnimationGroup("MINI_Lock")
LoadAnimationGroup("MINI_React")
LoadAnimationGroup("Miracle")
LoadAnimationGroup("MOWER")
LoadAnimationGroup("MPostA")
LoadAnimationGroup("N2B Dishonerable")
LoadAnimationGroup("Nemesis")
LoadAnimationGroup("nerdBar1")
LoadAnimationGroup("NIS_0_00A")
LoadAnimationGroup("NIS_1_02")
LoadAnimationGroup("NIS_1_02B")
LoadAnimationGroup("NIS_1_03")
LoadAnimationGroup("NIS_1_04")
LoadAnimationGroup("NIS_1_05")
LoadAnimationGroup("NIS_1_07")
LoadAnimationGroup("NIS_1_08_1")
LoadAnimationGroup("NIS_1_09")
LoadAnimationGroup("NIS_1_11")
LoadAnimationGroup("NIS_2_01")
LoadAnimationGroup("NIS_2_03")
LoadAnimationGroup("NIS_2_04")
LoadAnimationGroup("NIS_2_06_1")
LoadAnimationGroup("NIS_2_B")
LoadAnimationGroup("NIS_2_S04")
LoadAnimationGroup("NIS_3_01")
LoadAnimationGroup("NIS_3_02")
LoadAnimationGroup("NIS_3_04")
LoadAnimationGroup("NIS_3_05")
LoadAnimationGroup("NIS_3_06")
LoadAnimationGroup("NIS_3_08")
LoadAnimationGroup("NIS_3_11")
LoadAnimationGroup("NIS_3_B")
LoadAnimationGroup("NIS_3_G3")
LoadAnimationGroup("NIS_3_R09_D")
LoadAnimationGroup("NIS_3_R09_G")
LoadAnimationGroup("NIS_3_R09_J")
LoadAnimationGroup("NIS_3_R09_N")
LoadAnimationGroup("NIS_3_R09_P")
LoadAnimationGroup("NIS_3_S03")
LoadAnimationGroup("NIS_3_S03_B")
LoadAnimationGroup("NIS_3_S11")
LoadAnimationGroup("NIS_4_01")
LoadAnimationGroup("NIS_4_05")
LoadAnimationGroup("NIS_4_06")
LoadAnimationGroup("NIS_4_B2")
LoadAnimationGroup("NIS_5_01")
LoadAnimationGroup("NIS_5_02")
LoadAnimationGroup("NIS_5_03")
LoadAnimationGroup("NIS_5_04")
LoadAnimationGroup("NIS_5_05")
LoadAnimationGroup("NIS_5_07")
LoadAnimationGroup("NIS_5_G5")
LoadAnimationGroup("NIS_6_02")
LoadAnimationGroup("NIS_6_03")
LoadAnimationGroup("NLock01A")
LoadAnimationGroup("NPC_Adult")
LoadAnimationGroup("NPC_AggroTaunt")
LoadAnimationGroup("NPC_Chat_1")
LoadAnimationGroup("NPC_Chat_2")
LoadAnimationGroup("NPC_Chat_F")
LoadAnimationGroup("NPC_Cheering")
LoadAnimationGroup("NPC_Love")
LoadAnimationGroup("NPC_Mascot")
LoadAnimationGroup("NPC_NeedsResolving")
LoadAnimationGroup("NPC_Principal")
LoadAnimationGroup("NPC_Shopping")
LoadAnimationGroup("NPC_Spectator")
LoadAnimationGroup("N_Ranged")
LoadAnimationGroup("N_Striker")
LoadAnimationGroup("N_Striker_A")
LoadAnimationGroup("N_Striker_B")
LoadAnimationGroup("ObsDoor")
LoadAnimationGroup("OBSMotor")
LoadAnimationGroup("ObsPtf_1")
LoadAnimationGroup("ObsPtf_2")
LoadAnimationGroup("Pageant")
LoadAnimationGroup("PedCoaster")
LoadAnimationGroup("Player_Tired")
LoadAnimationGroup("Player_VTired")
LoadAnimationGroup("POI_Booktease")
LoadAnimationGroup("POI_Cafeteria")
LoadAnimationGroup("POI_ChLead")
LoadAnimationGroup("POI_Gen")
LoadAnimationGroup("POI_Smoking")
LoadAnimationGroup("POI_Telloff")
LoadAnimationGroup("POI_WarmHands")
LoadAnimationGroup("POI_Worker")
LoadAnimationGroup("PortaPoo")
LoadAnimationGroup("PrepDoor")
LoadAnimationGroup("PunchBag")
LoadAnimationGroup("pxHoop")
LoadAnimationGroup("pxLad10M")
LoadAnimationGroup("Px_Arcade")
LoadAnimationGroup("Px_Bed")
LoadAnimationGroup("Px_Fountain")
LoadAnimationGroup("Px_Garb")
LoadAnimationGroup("Px_Gen")
LoadAnimationGroup("Px_Ladr")
LoadAnimationGroup("Px_Rail")
LoadAnimationGroup("Px_RedButton")
LoadAnimationGroup("Px_Sink")
LoadAnimationGroup("Px_Tlet")
LoadAnimationGroup("Px_Tree")
LoadAnimationGroup("P_Grappler")
LoadAnimationGroup("P_Striker")
LoadAnimationGroup("QPed")
LoadAnimationGroup("RAT_PED")
LoadAnimationGroup("Reeper")
LoadAnimationGroup("RMailbox")
LoadAnimationGroup("Russell")
LoadAnimationGroup("Russell_PBomb")
LoadAnimationGroup("Santa_Lap")
LoadAnimationGroup("SAUTH_A")
LoadAnimationGroup("SAUTH_F")
LoadAnimationGroup("SAUTH_U")
LoadAnimationGroup("SAUTH_X")
LoadAnimationGroup("SBarels1")
LoadAnimationGroup("SBULL_A")
LoadAnimationGroup("SBULL_F")
LoadAnimationGroup("SBULL_S")
LoadAnimationGroup("SBULL_U")
LoadAnimationGroup("SBULL_X")
LoadAnimationGroup("Scaffold")
LoadAnimationGroup("SCbanpil")
LoadAnimationGroup("SCBell")
LoadAnimationGroup("SCDoor")
LoadAnimationGroup("ScGate")
LoadAnimationGroup("SCgrdoor")
LoadAnimationGroup("scObsDr")
LoadAnimationGroup("ScoolBus")
LoadAnimationGroup("SCOOTER")
LoadAnimationGroup("SecDoorL")
LoadAnimationGroup("SecDoorR")
LoadAnimationGroup("Sedan")
LoadAnimationGroup("SFAT_A")
LoadAnimationGroup("SFAT_F")
LoadAnimationGroup("SFAT_I")
LoadAnimationGroup("SFAT_S")
LoadAnimationGroup("SGEN_A")
LoadAnimationGroup("SGEN_F")
LoadAnimationGroup("SGEN_I")
LoadAnimationGroup("SGEN_S")
LoadAnimationGroup("SGIRLS")
LoadAnimationGroup("SGIRL_A")
LoadAnimationGroup("SGIRL_D")
LoadAnimationGroup("SGIRL_F")
LoadAnimationGroup("SGIRL_S")
LoadAnimationGroup("SGTargB")
LoadAnimationGroup("ShopBike")
LoadAnimationGroup("SHUMIL_01")
LoadAnimationGroup("SHWR")
LoadAnimationGroup("SIAMESE")
LoadAnimationGroup("Siamese2")
LoadAnimationGroup("Sitting_Boys")
LoadAnimationGroup("SK8Board")
LoadAnimationGroup("Skateboard")
LoadAnimationGroup("SkeltonMan")
LoadAnimationGroup("Slingsh")
LoadAnimationGroup("SNERD_A")
LoadAnimationGroup("SNERD_F")
LoadAnimationGroup("SNERD_I")
LoadAnimationGroup("SNERD_S")
LoadAnimationGroup("SNGIRLS")
LoadAnimationGroup("SNGIRL_D")
LoadAnimationGroup("SNGIRL_F")
LoadAnimationGroup("SnowBlob")
LoadAnimationGroup("SnowMND")
LoadAnimationGroup("SnowWall")
LoadAnimationGroup("SOLD_A")
LoadAnimationGroup("SOLD_F")
LoadAnimationGroup("SOLD_I")
LoadAnimationGroup("SOLD_S")
LoadAnimationGroup("SPLAY_A")
LoadAnimationGroup("SPLAY_B")
LoadAnimationGroup("SprayCan")
LoadAnimationGroup("SpudG")
LoadAnimationGroup("Squid")
LoadAnimationGroup("StalDoor")
LoadAnimationGroup("Straf_Dout")
LoadAnimationGroup("Straf_Fat")
LoadAnimationGroup("Straf_Female")
LoadAnimationGroup("Straf_Male")
LoadAnimationGroup("Straf_Nerd")
LoadAnimationGroup("Straf_Prep")
LoadAnimationGroup("Straf_Savage")
LoadAnimationGroup("Straf_Wrest")
LoadAnimationGroup("SUV")
LoadAnimationGroup("TadGates")
LoadAnimationGroup("TadShud")
LoadAnimationGroup("TE_Female")
LoadAnimationGroup("TGKFlag")
LoadAnimationGroup("ToolBox")
LoadAnimationGroup("TrackSW")
LoadAnimationGroup("TreeFall")
LoadAnimationGroup("Truck")
LoadAnimationGroup("Try_Clothes")
LoadAnimationGroup("TSGate")
LoadAnimationGroup("UBO")
LoadAnimationGroup("Umbrella")
LoadAnimationGroup("VDMilo")
LoadAnimationGroup("VFlytrap")
LoadAnimationGroup("V_Bike")
LoadAnimationGroup("V_Bike_Races")
LoadAnimationGroup("V_COPBIKE")
LoadAnimationGroup("V_SCOOTER")
LoadAnimationGroup("WBalloon")
LoadAnimationGroup("WeaponUnlock")
LoadAnimationGroup("Ween_Fem")
LoadAnimationGroup("WHCrane")
LoadAnimationGroup("WheelBrl")
LoadAnimationGroup("WPCannon")
LoadAnimationGroup("WPSheldB")
LoadAnimationGroup("WPShield")
LoadAnimationGroup("WPTurret")
LoadAnimationGroup("W_BBall")
LoadAnimationGroup("W_BBallBat")
LoadAnimationGroup("W_BRocket")
LoadAnimationGroup("W_Camera")
LoadAnimationGroup("W_CherryBomb")
LoadAnimationGroup("W_CHShield")
LoadAnimationGroup("W_FlashLight")
LoadAnimationGroup("W_Fountain")
LoadAnimationGroup("W_Itchpowder")
LoadAnimationGroup("W_JBroom")
LoadAnimationGroup("W_Lid")
LoadAnimationGroup("W_PooBag")
LoadAnimationGroup("W_PRANK")
LoadAnimationGroup("W_Slingshot")
LoadAnimationGroup("W_Snowball")
LoadAnimationGroup("W_snowshwl")
LoadAnimationGroup("W_SprayCan")
LoadAnimationGroup("W_SpudGun")
LoadAnimationGroup("W_Stick")
LoadAnimationGroup("W_Thrown")
LoadAnimationGroup("W_wtrpipe")
LoadAnimationGroup("x_cas1")
LoadAnimationGroup("x_cas2")
LoadAnimationGroup("x_cas3")
LoadAnimationGroup("x_ccane")
LoadAnimationGroup("X_Chair")
LoadAnimationGroup("x_cndl")
LoadAnimationGroup("x_sleigh")
LoadAnimationGroup("x_tedy")
LoadAnimationGroup("1_03The Setup")
LoadAnimationGroup("NIS_1_03")
LoadAnimationGroup("POI_Smoking")
LoadAnimationGroup("Hang_Talking")
LoadAnimationGroup("GEN_Social")
LoadAnimationGroup("Cheer_Cool2")
LoadAnimationGroup("NPC_Adult")
LoadAnimationGroup("TSGate")
LoadAnimationGroup("SCgrdoor")
LoadAnimationGroup("Sbarels1")
LoadAnimationGroup("Area_School")
LoadAnimationGroup("Px_Rail")
LoadAnimationGroup("DO_Grap")
LoadAnimationGroup("1_07_SaveBucky")
LoadAnimationGroup("TSGate")
LoadAnimationGroup("F_Nerds")
LoadAnimationGroup("Hang_Jock")
LoadAnimationGroup("NPC_AggroTaunt")
LoadAnimationGroup("Hang_Talking")
LoadAnimationGroup("1_07_Sk8Board")
Load("Act/Conv/1_07.act")
LoadActionTree("Act/Props/SBarels1.act")
LoadActionTree("Act/Props/barrelLad.act")
LoadActionTree("Act/Conv/1_03.act")
LoadActionTree("Act/Anim/1_03_Davis.act")
end
F_Firstinstance = function()
local x,y = 495,-112 (Created by Daboss, can be used to make a certain instance.)
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip600)
PedMoveToXYZ(Henry,3,544.7044,-159.6918,10.9588)
PedSetActionTree(Henry, "/Global/1_03_Davis", "Act/Anim/1_03_Davis.act")
Blip601 = BlipAddXYZ(544.7044,-159.6918,10.9588,0)
PedSetInvulnerable(Henry,true)
TextPrintString("Search for Gary, he has been kidnapped by the dropouts.",4,1)
--(Add how many enemies you want, if you want a table Daboss is your man.)
--PedSetPedToTypeAttitude(Henry, 13, 0)--(This is your peds agression, Table your agression also)
--PedAttackPlayer(Henry,3)--(Makes the peds attack from a distance.)(Table Also)
F_Secondinstance1()
Edgar = PedCreateXYZ(91,-745.8731,-610.8690,3.2883)
end
F_Secondinstance1 = function()
local x,y = 503,-112
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip601)
Wait(2000)
TextPrintString("Their's Gurney, chase him!",4,1)
Blip602 = BlipAddXYZ(576.7057,-132.7739,5.8632,0)
F_Secondinstance()
end
F_Secondinstance = function()
local x,y = 576,-132
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip602)
Wait(3000)
PlayerSetControl(0)
CameraFollowPed(Henry)
CameraSetWidescreen(true)
CameraSetFOV(75)
TextPrintString("Gurney is getting away chase after him!",4,1)
Wait(100)
PedClimbLadder(Henry, 544.4423, -159.2737, 10.9604, 1)
SoundStopCurrentSpeechEvent(Henry)
SoundPlayScriptedSpeechEvent(Henry, "FIGHT_INITIATE", 0, "large")
Wait(5800)
PedStop(Henry)
PedClearObjectives(Henry)
Wait(3560)
PedMoveToXYZ(Henry,3,532.4304,-159.0409,15.9288)
SoundStopCurrentSpeechEvent(Henry)
SoundPlayScriptedSpeechEvent(Henry, "FIGHT_INITIATE", 0, "large")
Gurney = PedCreateXYZ(45,576.7057,-132.7739,5.8632)
Jerry = PedCreateXYZ(41,576.7057+1,-132.7739+1,5.8632+1)
Duncan = PedCreateXYZ(44,576.7057+2,-132.7739+2,5.8632+3)
Leon = PedCreateXYZ(43,576.7057+3,-132.7739+3,5.8632+3)
--(Have characters aid Henry so it makes sense.)
Wait(4000)
TextPrintString("Defeat the other dropouts before chasing him!",4,1)
PedSetPedToTypeAttitude(Gurney, 13, 0)
PedSetPedToTypeAttitude(Jerry, 13, 0)
PedSetPedToTypeAttitude(Duncan, 13, 0)
PedSetPedToTypeAttitude(Leon, 13, 0)
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)
PedAttackPlayer(Gurney, gPlayer,3)
PedAttackPlayer(Jerry, gPlayer,3)
PedAttackPlayer(Duncan, gPlayer,3)
PedAttackPlayer(Leon, gPlayer,3)
l_68_0 = false
end
F_Secondinstance2 = function()
if PedIsDead(Gurney) and PedIsDead(Jerry) and PedIsDead(Duncan) and PedIsDead(Leon) and l_68_0 == false then
TextPrintString("Go After Gurney follow him to the roof!",4,1)
Blip603 = BlipAddXYZ(544.2261, -158.2819, 16.3520,0)
Wait(4000)
PedSetWeapon(Henry,387)
PedSetHealth(Henry, 950)
l_68_0 = true
l_70_64 = false
end
end
F_ThirdInstance = function()
if l_70_64 == false and PedIsValid(Henry) and PedHasWeapon(Henry, 387) then
TextPrintString("Their he is, use your slingshot to attack!",4,1)
Wait(4000)
PedSetInvulnerable(Henry,true)
PedClearAllWeapons(gPlayer)
PedSetWeapon(gPlayer,-1)
Wait(2000)
PedSetWeapon(gPlayer,306)
PedSetPedToTypeAttitude(Henry, 13, 0)--(This is your peds agression, Table your agression also)
PedAttackPlayer(Henry,3)--(Makes the peds attack from a distance.)(Table Also)
BlipRemove(Blip603)
Wait(10000)
l_70_64 = true
l_17_6 = false
end
if PedHasWeapon(Henry, 387) and l_17_6 == false and PedIsValid(Henry) then
TextPrintString("No use he has a shield!",4,1)
Wait(4000)
Blip604 = BlipAddXYZ(544.2261, -158.2819, 16.3520, 0, 2)
PickupCreateXYZ(301, 544.2261, -158.2819, 16.3520, "CherryBomb")
TextPrintString("Pick up some firecrackers and throw them!",4,1)
Wait(6000)
l_17_6 = true
l_18_6 = false
end
if PedHasWeapon(gPlayer, 301) and l_18_6 == false then
BlipRemove(Blip604)
PedSetInvulnerable(Henry,false)
Wait(6000)
TextPrintString("Gurney : Your a smart ass aren't ya!",3,2)
Wait(4000)
TextPrintString("Gurney : I don't need shit to waste you school boy!",3,2)
Wait(4000)
PedStop(Henry)
PedClearObjectives(Henry)
PedAddPedToIgnoreList(Henry, gPlayer)
PedIgnoreAttacks(Henry, true)
PlayerSetControl(0)
CameraSetFOV(40)
CameraSetWidescreen(true)
CameraFollowPed(Henry)
Wait(4000)
l_18_6 = true
l_18_9 = false
end
end
F_HenryMiniBossFight = function()
if PedIsValid(Henry) and l_18_9 == false then
PedRemovePedFromIgnoreList(Henry, gPlayer)
PedIgnoreAttacks(Henry, false)
PedSetPedToTypeAttitude(Henry, 13, 0)--(This is your peds agression, Table your agression also)
PedAttackPlayer(Henry,3)--(Makes the peds attack from a distance.)(Table Also)
PedSetHealth(Henry, 850)
PedFaceObjectNow(Henry, gPlayer, 3)
SoundPlayScriptedSpeechEvent(Henry, "FIGHT_INITIATE", 0, "large")
TextPrintString("Defeat Gurney!", 4, 1)
PedShowHealthBar(Henry, true, "N_Gurney", true)
CreateThread("main2")
bHealthBarShown = true
Wait(2000)
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraReset()
CameraReturnToPlayer()
CameraSetWidescreen(false)
PedSetActionTree(Henry, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act")
PlayerSocialDisableActionAgainstPed(Henry, 35, true)
PlayerSocialDisableActionAgainstPed(Henry, 23, true)
PlayerSocialDisableActionAgainstPed(Henry, 30, true)
PlayerSocialDisableActionAgainstPed(Henry, 29, true)
PlayerSocialDisableActionAgainstPed(Henry, 28, true)
l_18_9 = true
l_20_0 = false
end
end
main2 = function()
repeat
SuperAttack()
Wait(0)
until not PedIsValid(Henry) or PedIsDead(Henry) or PedGetHealth(Henry) < 0
end
SuperAttack = function()
Wait(6000)
PedSetActionNode(Henry, "/Global/Nemesis/Offense/Short/Strikes", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Henry, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Henry, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/SuperUppercut", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Henry, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Henry, "/Global/BOSS_Russell/Offense/Short", "Act/anim/BOSS_Russell.act")
Wait(2000)
PedSetActionNode(Henry, "/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks", "Act/anim/BOSS_Russell.act")
Wait(2000)
PedSetActionNode(Henry, "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "Act/anim/BOSS_Russell.act")
SoundPlayScriptedSpeechEvent(Henry, "FIGHT", 0, "large")
end
F_HenryRekt = function()
if PedIsDead(Henry) and l_20_0 == false then
TextPrintString("Henry : Okay, okay Gary is on the other side of Bullworth!", 3, 2)
Wait(4000)
PlayerSetControl(1)
PedClearAllWeapons(gPlayer)
PedSetWeapon(gPlayer,-1)
Omar = PedCreateXYZ(47,547.2872,-72.0048,5.4388)
Blip605 = BlipAddXYZ(541.4063,-69.8235,5.4189,0)
F_GoToTheChemPlant()
l_20_0 = true
end
end
F_GoToTheChemPlant = function()
local x,y = 547,-72
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
PedSetHealth(Omar, 2000)
BlipRemove(Blip605)
PlayerSetControl(0)
CameraSetFOV(75)
CameraSetWidescreen(true)
CameraFollowPed(Omar)
TextPrintString("Omar : What in the hell are you doing here?!",3,2)
Wait(4000)
TextPrintString("Omar : Oh right Gurney sent you, boy's take care of Jimmy!",3,2)
Wait(4000)
Wait(100)
PedClimbLadder(Omar, 547.2529, -72.0230, 5.4388, 1)
SoundStopCurrentSpeechEvent(Omar)
SoundPlayScriptedSpeechEvent(Omar, "FIGHT_INITIATE", 0, "large")
Wait(5800)
PedStop(Omar)
PedClearObjectives(Omar)
Wait(3560)
PedMoveToXYZ(Omar,3,547.1614, -77.9856, 12.6107)
SoundStopCurrentSpeechEvent(Omar)
SoundPlayScriptedSpeechEvent(Omar, "FIGHT_INITIATE", 0, "large")
Duncan = PedCreateXYZ(44,541.4063,-69.8235,5.4189)
Zoe = PedCreateXYZ(48,541.4063+1,-69.8235+1,5.4189+1)
Otto = PedCreateXYZ(42,541.4063+2,-69.8235+2,5.4189+2)
Jerry2 = PedCreateXYZ(41,541.4063+3,-69.8235+3,5.4189+3)
PedSetPedToTypeAttitude(Duncan, 13, 0)
PedSetPedToTypeAttitude(Zoe, 13, 0)
PedSetPedToTypeAttitude(Otto, 13, 0)
PedSetPedToTypeAttitude(Jerry2, 13, 0)
PedAttackPlayer(Duncan, gPlayer,3)
PedAttackPlayer(Zoe, gPlayer,3)
PedAttackPlayer(Otto, gPlayer,3)
PedAttackPlayer(Jerry2, gPlayer,3)
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)
l_69_1 = false
end
F_Secondinstance3 = function()
if PedIsDead(Duncan) and PedIsDead(Zoe) and PedIsDead(Otto) and PedIsDead(Jerry2) and l_69_1 == false then
TextPrintString("Now look around, find Omar!",4,1)
Wait(6000)
Blip606 = BlipAddXYZ(547.2529, -72.0230, 5.4388,0)
Wait(4000)
BlipRemove(Blip606)
PedSetPedToTypeAttitude(Omar, 13, 0)
PedSetDamageTakenMultiplier(Omar, 3, 0.5)
PedSetDamageTakenMultiplier(Omar, 0, 0.5)
PedAttackPlayer(Omar, gPlayer,3)
PlayerSocialDisableActionAgainstPed(Omar, 35, true)
PlayerSocialDisableActionAgainstPed(Omar, 23, true)
PlayerSocialDisableActionAgainstPed(Omar, 30, true)
PlayerSocialDisableActionAgainstPed(Omar, 29, true)
PlayerSocialDisableActionAgainstPed(Omar, 28, true)
gTroyBlip = AddBlipForChar(Omar, 2, 26, 4)
PedShowHealthBar(Omar, true, "N_Omar", true)
CreateThread("main10")
l_69_1 = true
l_32_2 = false
end
end
main10 = function()
repeat
F_SuperAttack2()
Wait(0)
until not PedIsValid(Omar) or PedIsDead(Omar) or PedGetHealth(Omar) < 0
end
F_SuperAttack2 = function()
Wait(2000)
PedSetActionNode(Omar, "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick/TauntKick", "act/anim/P_Grappler_A.act")
Wait(2000)
PedSetActionNode(Omar, "/Global/P_Bif/Offense/Special/HeavyAttacks", "act/anim/P_Bif.act" )
Wait(2000)
PedSetActionNode(Omar, "/Global/J_Melee_A/Offense/Short/Strikes/LightAttacks/RightHand/LeftHand", "act/anim/J_Melee_A.act" )
Wait(2000)
PedSetActionNode(Omar, "/Global/P_Bif/Offense/Short/Strikes/LightAttacks/JAB/Cross", "Act/anim/P_Bif.act")
Wait(2000)
PedSetActionNode(Omar, "/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch/Axehandle", "act/anim/J_Grappler_A.act" )
Wait(2000)
PedSetActionNode(Omar, "/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/J_Mascot.act")
SoundPlayScriptedSpeechEvent(Omar, "FIGHT", 0, "large")
Wait(2000)
end
F_OmarRekt = function()
if PedIsDead(Omar) and l_32_2 == false then
Blip607 = BlipAddXYZ(547.9983, -493.7216, 4.4139,0)
TextPrintString("Search around for Edgar!", 4, 1)
Wait(4000)
F_GoToTheChemPlant4()
l_32_2 = true
end
end
F_GoToTheChemPlant4 = function()
local x,y = 547,-493
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip607)
AreaTransitionXYZ(43, -583.3693, -621.5286, 4.5042)
SoundPlayInteractiveStreamLocked("MS_FightingJohnnyVincentBikeRide.rsm", MUSIC_DEFAULT_VOLUME)
Blip609 = BlipAddXYZ(-589.9700, -602.6350, 4.4424, 0, 2)
VehicleCreateXYZ(272, -589.9700, -602.6350, 4.4424)
TextPrintString("Edgar should be at the Junk-yard!", 4, 1)
Wait(4000)
TextPrintString("Get the bike and try and find him!", 4, 1)
Wait(4000)
BlipRemove(Blip609)
F_GoToTheChemPlant5()
end
F_GoToTheChemPlant5 = function()
local x,y = -745,-610
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip610)
PedSetWeapon(Edgar, 342)
PedSetAITree(Edgar, "/Global/AI_EDGAR_5_B", "Act/AI/AI_EDGAR_5_B.act")
PedSetActionTree(Edgar, "/Global/DO_Edgar", "Act/Anim/DO_Edgar.act")
PedSetPedToTypeAttitude(Edgar, 13, 0)
PedSetDamageTakenMultiplier(Edgar, 3, 0.5)
PedSetDamageTakenMultiplier(Edgar, 0, 0.5)
PedAttackPlayer(Edgar, gPlayer,3)
PlayerSocialDisableActionAgainstPed(Edgar, 35, true)
PlayerSocialDisableActionAgainstPed(Edgar, 23, true)
PlayerSocialDisableActionAgainstPed(Edgar, 30, true)
PlayerSocialDisableActionAgainstPed(Edgar, 29, true)
PlayerSocialDisableActionAgainstPed(Edgar, 28, true)
gTroyBlip = AddBlipForChar(Edgar, 2, 26, 4)
PedShowHealthBar(Edgar, true, "N_Edgar", true)
Blip610 = BlipAddXYZ(-745.8731,-610.8690,3.2883, 0, 2)
PickupCreateXYZ(342, -745.8731,-610.8690,3.2883, "WaterPipe")
TextPrintString("Pick-up the Pipe!", 4, 1)
Wait(2000)
BlipRemove(Blip610)
SoundPlayInteractiveStreamLocked("MS_FightingJohnnyVincentBossFight.rsm", MUSIC_DEFAULT_VOLUME)
end
F_EdgarRekt = function()
if PedIsDead(Edgar) then
AreaTransitionXYZ(0, 547.9983, -493.7216, 4.4193)
TextPrintString("Now go and Find Gary!", 4, 1)
Wait(4000)
Blip612 = BlipAddXYZ(540.2351, -470.5578, 4.4201,0)
Gary = PedCreateXYZ(130,540.2351, -470.5578, 4.4201)
F_FindGary()
end
end
F_FindGary = function()
local x,y = 542,-471
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
PedRecruitAlly(gPlayer, Gary)
PedGuardPed(Gary, gPlayer)
gPeteBlip = AddBlipForChar(Gary, 6, 2, 2)
PedSetInfiniteSprint(Gary, true)
Wait(6000)
TextPrintString("Gary : It took you long enough you slacker!", 3, 2)
BlipRemove(Blip612)
SoundPlayMissionEndMusic(true, 8)
MissionSucceed(true, false, false)
CameraSetWidescreen(true)
Wait(1000)
CameraFade(700, 0)
AreaTransitionXYZ(14, -501.4, 316.11, 31.5)
Wait(500)
CameraAllowChange(true)
SoundSetAudioFocusPlayer()
CameraReturnToPlayer()
CameraReset()
CameraSetWidescreen(false)
PlayerSetControl(1)
end
main = function()
LoadAllAnim()
repeat
F_Secondinstance2()
F_ThirdInstance()
F_HenryMiniBossFight()
F_HenryRekt()
F_Secondinstance3()
F_OmarRekt()
F_EdgarRekt()
Wait(0)
until not Alive
end