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local weaponSelect = 1local weapons = {}function MissionSetup() AreaTransitionXYZ(0,302.8304138,-71.37110138,5) PlayerSetHealth(PedGetMaxHealth(gPlayer)) Player2 = PedCreateXYZ(2, 303.0464783, -73.48997498, 5) PedSetAITree(Player2, "/Global/PlayerAI", "Act/AI/PlayerAI.act") PedSwapModel(Player2, "player") PedSetStatsType(Player2, "STAT_PLAYER") PedSetControllerID(Player2,1) PedSetActionTree(Player2, "/Global/Player", "Act/Anim/Player.act") PedRecruitAlly(gPlayer, Player2) PedSetInfiniteSprint(Player2,true) PedSetFaction(Player2, 13) CameraAllowScriptedChange(true) CameraAllowChange(true) CameraReset() CreateThread("Style") CreateThread("F_Cameras") CreateThread("F_CameraArea") F_SetupWeapons() LoadAllAnim()endfunction main() F_MissionStart()endF_SetupWeapons = function() table.insert(weapons,{name = "Fists",model = 313}) table.insert(weapons,{name = "Skateboard",model = 437}) table.insert(weapons,{name = "Camera",model = 328}) table.insert(weapons,{name = "Itching Powder",model = 394}) table.insert(weapons,{name = "Marble",model = 349}) table.insert(weapons,{name = "Rubber Band Ball",model = 325}) table.insert(weapons,{name = "Eggs",model = 312}) table.insert(weapons,{name = "Stink Bomb",model = 309}) table.insert(weapons,{name = "Rocket Launcher",model = 307}) table.insert(weapons,{name = "Slingshot",model = 303}) table.insert(weapons,{name = "Super Slingshot",model = 306}) table.insert(weapons,{name = "Spudgun",model = 305}) table.insert(weapons,{name = "Firecracker",model = 301}) table.insert(weapons,{name = "Newspaper",model = 320})endF_WeaponSelect = function() while true do if IsButtonBeingPressed(11,1) and weaponSelect > 1 then weaponSelect = weaponSelect - 1 PedSetWeapon(Player2,weapons[weaponSelect].model,50) TextPrintString("Player 2 Weapon: "..weapons[weaponSelect].name,2,2) elseif IsButtonBeingPressed(13,1) and weaponSelect < table.getn(weapons) then weaponSelect = weaponSelect + 1 PedSetWeapon(Player2,weapons[weaponSelect].model,50) TextPrintString("Player 2 Weapon: "..weapons[weaponSelect].name,2,2) elseif PedHasWeapon(Player2,313) then PedDestroyWeapon(Player2,313)endWait(0)endendfunction F_CameraArea() local x,y,r1,r2,r3,r4 = 0,0,0,0,0,0 x,y = PedGetPosXYZ(gPlayer) r1 = x + 1.75 r2 = y + 1.75 r3 = x - 1.75 r4 = y - 1.75 local r,l,e,one,two,three = 0,0,0,0,0,0 r,l,e = PedGetPosXYZ(gPlayer) one = r + 6 two = l + 6 three = e + 1 local p,s,r,a,e,y = 0,0,0,0,0,0 local x,y,z,w,x,q = 0,0,0,0,0,0 p,s = PedGetPosXYZ(gPlayer) r = p + 1 a = s + 1 e = p - 1 y = s - 1 x,y,z = PedGetPosXYZ(gPlayer) w = x + 0.5 x = y + 0.5 q = z + 0.5 while true do if IsButtonBeingPressed(0,1) then TextPrintString("Camera: Player 2",4,1) CameraReturnToPlayer() CameraFollowPed(Player2) PlayerSetControl(1) CameraAllowScriptedChange(true) CameraAllowChange(true) elseif IsButtonBeingPressed(0,0) then TextPrintString("Camera: Player 1",4,1) CameraReturnToPlayer() CameraFollowPed(gPlayer) PlayerSetControl(1) CameraAllowChange(true) CameraAllowScriptedChange(true) elseif PedInRectangle(Player2,r1,r2,r3,r4) and IsButtonBeingPressed(3,0) then TextPrintString("Camera: Panoramic",4,1) CameraSetXYZ(one,two,three) CameraLookAtPlayer() CameraAllowScriptedChange(true) CameraAllowChange(true)end Wait(0)endendfunction Style() while true do if IsButtonBeingPressed(6,1) and not PedIsDead(Player2) and PedIsPlaying(Player2, "/Global/Player/DEFAULT_KEY", "Act/Anim/Player.act") and PedIsValid(Player2) then PedSetActionNode(Player2, "/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1", "Act/Anim/BoxingPlayer.act") elseif IsButtonBeingPressed(6,1) and PedIsPlaying(Player2, "/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1", "Act/Anim/BoxingPlayer.act") and not PedIsDead(Player2) then PedSetActionNode(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Cross", "Act/Anim/Player.act") elseif IsButtonBeingPressed(6,1) and PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Cross", "Act/Anim/Player.act") and not PedIsDead(Player2) then PedSetActionNode(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Hook", "Act/Anim/Player.act") elseif IsButtonBeingPressed(6,1) and PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Hook", "Act/Anim/Player.act") and not PedIsDead(Player2) then PedSetActionNode(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "Act/Anim/Player.act") elseif IsButtonBeingPressed(6,1) and PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "Act/Anim/Player.act") and not PedIsDead(Player2) then PedSetActionNode(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/UpperCut", "Act/Anim/Player.act") elseif IsButtonPressed(7,1) and IsButtonPressed(6,1) and not PedIsDead(Player2) and PedIsValid(Player2) then PedSetActionNode(Player2, "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder", "Act/Anim/Player.act") elseif IsButtonBeingPressed(7,1) and PedHasWeapon(Player2,437) then PedSetActionNode(Player2, "/Global/Vehicles/SkateBoard/Locomotion/Ride/Coast", "Act/Vehicles.act") elseif IsButtonPressed(10,1) and IsMoving() and not PedIsDead(Player2) and PedIsValid(Player2) then PedSetFlag(Player2, 11, true) elseif not IsButtonPressed(10,1) and not IsMoving() and not PedIsDead(Player2) and PedIsValid(Player2) then PedSetFlag(Player2, 11, false) elseif IsButtonBeingPressed(15,1) and not PedIsDead(Player2) and PedIsValid(Player2) then PedSetFlag(Player2, 2, true) elseif IsButtonBeingPressed(14,1) and not PedIsDead(Player2) and PedIsValid(Player2) then PedSetFlag(Player2, 2, false) elseif IsButtonBeingPressed(8,1) and not IsMoving() then PedSetActionNode(Player2, "/Global/Player/JumpActions/Jump/IdleJump/IdleJump", "Act/Anim/Player.act") elseif IsButtonBeingPressed(8,1) and IsMoving() then PedSetActionNode(Player2,"/Global/Player/JumpActions/Jump", "Act/Anim/Player.act") elseif IsButtonBeingPressed(9,1) and not PedIsDead(Player2) and PedIsValid(Player2) then PedSetActionNode(Player2,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act") while PedIsPlaying(Player2, "/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1", "Act/Anim/BoxingPlayer.act") do Wait(0) end while PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Cross", "Act/Anim/Player.act") do Wait(0) end while PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Hook", "Act/Anim/Player.act") do Wait(0) end while PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "Act/Anim/Player.act") do Wait(0) end while PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/UpperCut", "Act/Anim/Player.act") do Wait(0) end while PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder", "Act/Anim/Player.act") do Wait(0) end while PedIsPlaying(Player2, "/Global/Player/JumpActions/Jump/IdleJump/IdleJump", "Act/Anim/Player.act") do Wait(0) end while PedIsPlaying(Player2,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act") do Wait(0) end while PedIsPlaying(Player2,"/Global/Player/JumpActions/Jump", "Act/Anim/Player.act") do Wait(0) end while PedIsPlaying(Player2, "/Global/Player/Default_KEY/Free/Sprint", "Act/Anim/Player.act") do Wait(0) endendWait(0)endendfunction IsMoving() local s = 0.08 -- sensitivity return GetStickValue(16,c) > s or GetStickValue(16,c) < -s or GetStickValue(17,c) > s or GetStickValue(17,c) < -sendfunction F_MissionStart() CreateThread("F_WeaponSelect")endfunction LoadAllAnim() LoadAnimationGroup("Authority") LoadAnimationGroup("Boxing") LoadAnimationGroup("B_Striker") LoadAnimationGroup("CV_Female") LoadAnimationGroup("CV_Male") LoadAnimationGroup("DO_Edgar") LoadAnimationGroup("DO_Grap") LoadAnimationGroup("DO_StrikeCombo") LoadAnimationGroup("DO_Striker") LoadAnimationGroup("F_Adult") LoadAnimationGroup("F_BULLY") LoadAnimationGroup("F_Crazy") LoadAnimationGroup("F_Douts") LoadAnimationGroup("F_Girls") LoadAnimationGroup("F_Greas") LoadAnimationGroup("F_Jocks") LoadAnimationGroup("F_Nerds") LoadAnimationGroup("F_OldPeds") LoadAnimationGroup("F_Pref") LoadAnimationGroup("F_Preps") LoadAnimationGroup("G_Grappler") LoadAnimationGroup("G_Johnny") LoadAnimationGroup("G_Striker") LoadAnimationGroup("Grap") LoadAnimationGroup("J_Damon") LoadAnimationGroup("J_Grappler") LoadAnimationGroup("J_Melee") LoadAnimationGroup("J_Ranged") LoadAnimationGroup("J_Striker") LoadAnimationGroup("LE_Orderly") LoadAnimationGroup("Nemesis") LoadAnimationGroup("N_Ranged") LoadAnimationGroup("N_Striker") LoadAnimationGroup("N_Striker_A") LoadAnimationGroup("N_Striker_B") LoadAnimationGroup("P_Grappler") LoadAnimationGroup("P_Striker") LoadAnimationGroup("PunchBag") LoadAnimationGroup("Qped") LoadAnimationGroup("Rat_Ped") LoadAnimationGroup("Russell") LoadAnimationGroup("Russell_Pbomb") LoadAnimationGroup("Straf_Dout") LoadAnimationGroup("Straf_Fat") LoadAnimationGroup("Straf_Female") LoadAnimationGroup("Straf_Male") LoadAnimationGroup("Straf_Nerd") LoadAnimationGroup("Straf_Prep") LoadAnimationGroup("Straf_Savage") LoadAnimationGroup("Straf_Wrest") LoadAnimationGroup("TE_Female") LoadAnimationGroup("1_02BYourSchool") LoadAnimationGroup("1_02_MeetWithGary") LoadAnimationGroup("1_03The Setup") LoadAnimationGroup("1_04TheSlingshot") LoadAnimationGroup("1_06ALittleHelp") LoadAnimationGroup("1_07_SaveBucky") LoadAnimationGroup("1_07_Sk8Board") LoadAnimationGroup("1_08ThatBitch") LoadAnimationGroup("1_08_MandPuke") LoadAnimationGroup("1_09_Candidate") LoadAnimationGroup("1_10Betrayal") LoadAnimationGroup("1_11B_HeBigPrank") LoadAnimationGroup("1_G1_TheDiary") LoadAnimationGroup("1_S01HatVsGall") LoadAnimationGroup("2_01LastMinuteShop") LoadAnimationGroup("2_02ComicKlepto") LoadAnimationGroup("2_05TadsHouse") LoadAnimationGroup("2_06MovieTickets") LoadAnimationGroup("2_07BeachRumble") LoadAnimationGroup("2_08WeedKiller") LoadAnimationGroup("2_4RichAreaRace") LoadAnimationGroup("2_G2CarnivalDate") LoadAnimationGroup("2_G2_GiftExchange") LoadAnimationGroup("2_R03PaperRoute") LoadAnimationGroup("2_S02CharSheets") LoadAnimationGroup("2_S04CharSheets") LoadAnimationGroup("2_S05_CooksCrush") LoadAnimationGroup("2_S06PantyRaid") LoadAnimationGroup("3_01JealousJohnny") LoadAnimationGroup("3_04WrongPtTown") LoadAnimationGroup("3_05TheTenements") LoadAnimationGroup("3_BFightJohnnyV") LoadAnimationGroup("3_G3") LoadAnimationGroup("3_R05ChemicalDeliv") LoadAnimationGroup("3_R08RaceLeague") LoadAnimationGroup("3_S03CheatinTime") LoadAnimationGroup("4_01Paparazzi") LoadAnimationGroup("4_04_FunhouseFun") LoadAnimationGroup("4_06BigGame") LoadAnimationGroup("4_B2_JockBossBattle") LoadAnimationGroup("5_01Grp") LoadAnimationGroup("5_01Rats") LoadAnimationGroup("5_02PrVandalized") LoadAnimationGroup("5_05Zoe") LoadAnimationGroup("5_09MakingAMark") LoadAnimationGroup("6B_PARA") LoadAnimationGroup("AGymLght") LoadAnimationGroup("Ambient") LoadAnimationGroup("Ambient2") LoadAnimationGroup("Ambient3") LoadAnimationGroup("ANIBBALL") LoadAnimationGroup("AniBroom") LoadAnimationGroup("AniDice") LoadAnimationGroup("AniFooty") LoadAnimationGroup("AniGlobe") LoadAnimationGroup("AnimSave") LoadAnimationGroup("AniPillo") LoadAnimationGroup("ARC3D") LoadAnimationGroup("Area_Asylum") LoadAnimationGroup("Area_Funhouse") LoadAnimationGroup("Area_GirlsDorm") LoadAnimationGroup("Area_Infirmary") LoadAnimationGroup("Area_School") LoadAnimationGroup("Area_Tenements") LoadAnimationGroup("Armor") LoadAnimationGroup("AsyBars") LoadAnimationGroup("AsyDoorB") LoadAnimationGroup("AsyDoors") LoadAnimationGroup("AsyGate") LoadAnimationGroup("AsyLever") LoadAnimationGroup("AsySwtch") LoadAnimationGroup("AtcPlank") LoadAnimationGroup("Authority") LoadAnimationGroup("BANANA") LoadAnimationGroup("barelLad") LoadAnimationGroup("BarrGate") LoadAnimationGroup("BATON") LoadAnimationGroup("BBALL_21") LoadAnimationGroup("bbgun") LoadAnimationGroup("BCatcher") LoadAnimationGroup("BdrDoorL") LoadAnimationGroup("BeardLady") LoadAnimationGroup("Bike") LoadAnimationGroup("BikeGar") LoadAnimationGroup("BoldRoll") LoadAnimationGroup("BoltCutt") LoadAnimationGroup("Boxing") LoadAnimationGroup("BoxRopes") LoadAnimationGroup("BRDoor") LoadAnimationGroup("BrkSwtch") LoadAnimationGroup("BROCKETL") LoadAnimationGroup("BRSwitch") LoadAnimationGroup("BusDoors") LoadAnimationGroup("Butcher") LoadAnimationGroup("BXPBag") LoadAnimationGroup("B_Striker") LoadAnimationGroup("CarnCurt") LoadAnimationGroup("CARNI01") LoadAnimationGroup("carnies") LoadAnimationGroup("Car_Ham") LoadAnimationGroup("Cavalier") LoadAnimationGroup("Cheer_Cool1") LoadAnimationGroup("Cheer_Cool2") LoadAnimationGroup("Cheer_Cool3") LoadAnimationGroup("Cheer_Gen1") LoadAnimationGroup("Cheer_Gen2") LoadAnimationGroup("Cheer_Gen3") LoadAnimationGroup("Cheer_Girl1") LoadAnimationGroup("Cheer_Girl2") LoadAnimationGroup("Cheer_Girl3") LoadAnimationGroup("Cheer_Girl4") LoadAnimationGroup("Cheer_Nerd1") LoadAnimationGroup("Cheer_Nerd2") LoadAnimationGroup("Cheer_Nerd3") LoadAnimationGroup("Cheer_Posh1") LoadAnimationGroup("Cheer_Posh2") LoadAnimationGroup("Cheer_Posh3") LoadAnimationGroup("Chem_Set") LoadAnimationGroup("ChLead_Idle") LoadAnimationGroup("CLadderA") LoadAnimationGroup("CnGate") LoadAnimationGroup("Coaster") LoadAnimationGroup("COPBIKE") LoadAnimationGroup("Cop_Frisk") LoadAnimationGroup("CV_Female") LoadAnimationGroup("CV_Male") LoadAnimationGroup("C_Wrestling") LoadAnimationGroup("DartBrd") LoadAnimationGroup("DartCab") LoadAnimationGroup("DodgeBall") LoadAnimationGroup("DodgeBall2") LoadAnimationGroup("DoorStr1") LoadAnimationGroup("DO_Edgar") LoadAnimationGroup("DO_Grap") LoadAnimationGroup("DO_StrikeCombo") LoadAnimationGroup("DO_Striker") LoadAnimationGroup("DRBrace") LoadAnimationGroup("Drumming") LoadAnimationGroup("DuffBag") LoadAnimationGroup("DunkBttn") LoadAnimationGroup("DunkSeat") LoadAnimationGroup("Earnest") LoadAnimationGroup("EnglishClass") LoadAnimationGroup("ErrandCrab") LoadAnimationGroup("Errand_BUS") LoadAnimationGroup("Errand_IND") LoadAnimationGroup("Errand_RIC") LoadAnimationGroup("Errand_SCH") LoadAnimationGroup("ESCDoorL") LoadAnimationGroup("ESCDoorR") LoadAnimationGroup("ExtWind") LoadAnimationGroup("FDoor") LoadAnimationGroup("FDoorB") LoadAnimationGroup("FDoorC") LoadAnimationGroup("Ferris") LoadAnimationGroup("FGhost") LoadAnimationGroup("FGoblin") LoadAnimationGroup("FlagA") LoadAnimationGroup("FLbBook") LoadAnimationGroup("FlbLader") LoadAnimationGroup("FLbPaint") LoadAnimationGroup("FLbTable") LoadAnimationGroup("FMCntrl") LoadAnimationGroup("FMDoor") LoadAnimationGroup("FMTrapDr") LoadAnimationGroup("FMTrapSw") LoadAnimationGroup("FortTell") LoadAnimationGroup("funCart") LoadAnimationGroup("funCurtn") LoadAnimationGroup("funMiner") LoadAnimationGroup("funRocks") LoadAnimationGroup("FunTeeth") LoadAnimationGroup("FXTestG") LoadAnimationGroup("F_Adult") LoadAnimationGroup("F_BULLY") LoadAnimationGroup("F_Crazy") LoadAnimationGroup("F_Douts") LoadAnimationGroup("F_Girls") LoadAnimationGroup("F_Greas") LoadAnimationGroup("F_Jocks") LoadAnimationGroup("F_Nerds") LoadAnimationGroup("F_OldPeds") LoadAnimationGroup("F_Pref") LoadAnimationGroup("F_Preps") LoadAnimationGroup("GarbCanA") LoadAnimationGroup("GatCool") LoadAnimationGroup("GEN_SOCIAL") LoadAnimationGroup("Gfight") LoadAnimationGroup("GhostDrs") LoadAnimationGroup("Gift") LoadAnimationGroup("Go_Cart") LoadAnimationGroup("Grap") LoadAnimationGroup("GymHoop") LoadAnimationGroup("GymWLad") LoadAnimationGroup("G_Grappler") LoadAnimationGroup("G_Johnny") LoadAnimationGroup("G_Striker") LoadAnimationGroup("Halloween") LoadAnimationGroup("HallWind") LoadAnimationGroup("Hang_Jock") LoadAnimationGroup("Hang_Moshing") LoadAnimationGroup("Hang_Talking") LoadAnimationGroup("Hang_Workout") LoadAnimationGroup("Hobos") LoadAnimationGroup("Hobo_Cheer") LoadAnimationGroup("HSdinger") LoadAnimationGroup("HUMIL_4-10_B") LoadAnimationGroup("HUMIL_4-10_C") LoadAnimationGroup("HUMIL_5-8F_A") LoadAnimationGroup("HUMIL_5-8F_B") LoadAnimationGroup("HUMIL_5-8V4-10") LoadAnimationGroup("HUMIL_5-8V6-1") LoadAnimationGroup("HUMIL_5-8VPLY") LoadAnimationGroup("HUMIL_5-8_A") LoadAnimationGroup("HUMIL_5-8_B") LoadAnimationGroup("HUMIL_5-8_C") LoadAnimationGroup("HUMIL_6-1V4-10") LoadAnimationGroup("HUMIL_6-1V6-1") LoadAnimationGroup("HUMIL_6-1VPLY") LoadAnimationGroup("HUMIL_6-1_A") LoadAnimationGroup("HUMIL_6-1_B") LoadAnimationGroup("HUMIL_6-1_C") LoadAnimationGroup("HUMIL_6-5V4-10") LoadAnimationGroup("HUMIL_6-5V6-1") LoadAnimationGroup("HUMIL_6-5VPLY") LoadAnimationGroup("HUMIL_6-5_A") LoadAnimationGroup("HUMIL_6-5_B") LoadAnimationGroup("HUMIL_6-5_C") LoadAnimationGroup("IDLE_AUTH_A") LoadAnimationGroup("IDLE_AUTH_B") LoadAnimationGroup("IDLE_AUTH_C") LoadAnimationGroup("IDLE_AUTH_D") LoadAnimationGroup("IDLE_BULLY_A") LoadAnimationGroup("IDLE_BULLY_B") LoadAnimationGroup("IDLE_BULLY_C") LoadAnimationGroup("IDLE_BULLY_D") LoadAnimationGroup("IDLE_CIVF_A") LoadAnimationGroup("IDLE_CIVF_B") LoadAnimationGroup("IDLE_CIVF_C") LoadAnimationGroup("IDLE_CIVM_A") LoadAnimationGroup("IDLE_CIVM_B") LoadAnimationGroup("IDLE_CIVM_C") LoadAnimationGroup("IDLE_DOUT_A") LoadAnimationGroup("IDLE_DOUT_B") LoadAnimationGroup("IDLE_DOUT_C") LoadAnimationGroup("IDLE_DOUT_D") LoadAnimationGroup("IDLE_FATG_A") LoadAnimationGroup("IDLE_FATG_B") LoadAnimationGroup("IDLE_FATG_C") LoadAnimationGroup("IDLE_FAT_A") LoadAnimationGroup("IDLE_FAT_B") LoadAnimationGroup("IDLE_FAT_C") LoadAnimationGroup("IDLE_GREAS_A") LoadAnimationGroup("IDLE_GREAS_B") LoadAnimationGroup("IDLE_GREAS_C") LoadAnimationGroup("IDLE_GREAS_D") LoadAnimationGroup("IDLE_GSF_A") LoadAnimationGroup("IDLE_GSF_B") LoadAnimationGroup("IDLE_GSF_C") LoadAnimationGroup("IDLE_GSM_A") LoadAnimationGroup("IDLE_GSM_B") LoadAnimationGroup("IDLE_GSM_C") LoadAnimationGroup("IDLE_JOCK_A") LoadAnimationGroup("IDLE_JOCK_B") LoadAnimationGroup("IDLE_JOCK_C") LoadAnimationGroup("IDLE_JOCK_D") LoadAnimationGroup("IDLE_NERD_A") LoadAnimationGroup("IDLE_NERD_B") LoadAnimationGroup("IDLE_NERD_C") LoadAnimationGroup("IDLE_NERD_D") LoadAnimationGroup("IDLE_NGIRL") LoadAnimationGroup("IDLE_PREP_A") LoadAnimationGroup("IDLE_PREP_B") LoadAnimationGroup("IDLE_PREP_C") LoadAnimationGroup("IDLE_PREP_D") LoadAnimationGroup("IDLE_SEXY_A") LoadAnimationGroup("IDLE_SEXY_B") LoadAnimationGroup("IDLE_SEXY_C") LoadAnimationGroup("INDgateC") LoadAnimationGroup("JPhoto") LoadAnimationGroup("JunkCarA") LoadAnimationGroup("JV_Asylum") LoadAnimationGroup("J_Damon") LoadAnimationGroup("J_Grappler") LoadAnimationGroup("J_Melee") LoadAnimationGroup("J_Ranged") LoadAnimationGroup("J_Striker") LoadAnimationGroup("KISS1") LoadAnimationGroup("KISS2") LoadAnimationGroup("KISS3") LoadAnimationGroup("KISS4") LoadAnimationGroup("KissAdult") LoadAnimationGroup("KISSB") LoadAnimationGroup("KISSF") LoadAnimationGroup("LckrGymA") LoadAnimationGroup("LE_Officer") LoadAnimationGroup("LE_Orderly") LoadAnimationGroup("Mermaid") LoadAnimationGroup("MG_Craps") LoadAnimationGroup("MINIBIKE") LoadAnimationGroup("MINICHEM") LoadAnimationGroup("MINIDARTS") LoadAnimationGroup("MINIDunk") LoadAnimationGroup("MINIGraf") LoadAnimationGroup("MINIHACKY") LoadAnimationGroup("MINI_Arm") LoadAnimationGroup("MINI_BallToss") LoadAnimationGroup("MINI_Lock") LoadAnimationGroup("MINI_React") LoadAnimationGroup("Miracle") LoadAnimationGroup("MOWER") LoadAnimationGroup("MPostA") LoadAnimationGroup("N2B Dishonerable") LoadAnimationGroup("Nemesis") LoadAnimationGroup("nerdBar1") LoadAnimationGroup("NIS_0_00A") LoadAnimationGroup("NIS_1_02") LoadAnimationGroup("NIS_1_02B") LoadAnimationGroup("NIS_1_03") LoadAnimationGroup("NIS_1_04") LoadAnimationGroup("NIS_1_05") LoadAnimationGroup("NIS_1_07") LoadAnimationGroup("NIS_1_08_1") LoadAnimationGroup("NIS_1_09") LoadAnimationGroup("NIS_1_11") LoadAnimationGroup("NIS_2_01") LoadAnimationGroup("NIS_2_03") LoadAnimationGroup("NIS_2_04") LoadAnimationGroup("NIS_2_06_1") LoadAnimationGroup("NIS_2_B") LoadAnimationGroup("NIS_2_S04") LoadAnimationGroup("NIS_3_01") LoadAnimationGroup("NIS_3_02") LoadAnimationGroup("NIS_3_04") LoadAnimationGroup("NIS_3_05") LoadAnimationGroup("NIS_3_06") LoadAnimationGroup("NIS_3_08") LoadAnimationGroup("NIS_3_11") LoadAnimationGroup("NIS_3_B") LoadAnimationGroup("NIS_3_G3") LoadAnimationGroup("NIS_3_R09_D") LoadAnimationGroup("NIS_3_R09_G") LoadAnimationGroup("NIS_3_R09_J") LoadAnimationGroup("NIS_3_R09_N") LoadAnimationGroup("NIS_3_R09_P") LoadAnimationGroup("NIS_3_S03") LoadAnimationGroup("NIS_3_S03_B") LoadAnimationGroup("NIS_3_S11") LoadAnimationGroup("NIS_4_01") LoadAnimationGroup("NIS_4_05") LoadAnimationGroup("NIS_4_06") LoadAnimationGroup("NIS_4_B2") LoadAnimationGroup("NIS_5_01") LoadAnimationGroup("NIS_5_02") LoadAnimationGroup("NIS_5_03") LoadAnimationGroup("NIS_5_04") LoadAnimationGroup("NIS_5_05") LoadAnimationGroup("NIS_5_07") LoadAnimationGroup("NIS_5_G5") LoadAnimationGroup("NIS_6_02") LoadAnimationGroup("NIS_6_03") LoadAnimationGroup("NLock01A") LoadAnimationGroup("NPC_Adult") LoadAnimationGroup("NPC_AggroTaunt") LoadAnimationGroup("NPC_Chat_1") LoadAnimationGroup("NPC_Chat_2") LoadAnimationGroup("NPC_Chat_F") LoadAnimationGroup("NPC_Cheering") LoadAnimationGroup("NPC_Love") LoadAnimationGroup("NPC_Mascot") LoadAnimationGroup("NPC_NeedsResolving") LoadAnimationGroup("NPC_Principal") LoadAnimationGroup("NPC_Shopping") LoadAnimationGroup("NPC_Spectator") LoadAnimationGroup("N_Ranged") LoadAnimationGroup("N_Striker") LoadAnimationGroup("N_Striker_A") LoadAnimationGroup("N_Striker_B") LoadAnimationGroup("ObsDoor") LoadAnimationGroup("OBSMotor") LoadAnimationGroup("ObsPtf_1") LoadAnimationGroup("ObsPtf_2") LoadAnimationGroup("Pageant") LoadAnimationGroup("PedCoaster") LoadAnimationGroup("Player_Tired") LoadAnimationGroup("Player_VTired") LoadAnimationGroup("POI_Booktease") LoadAnimationGroup("POI_Cafeteria") LoadAnimationGroup("POI_ChLead") LoadAnimationGroup("POI_Gen") LoadAnimationGroup("POI_Smoking") LoadAnimationGroup("POI_Telloff") LoadAnimationGroup("POI_WarmHands") LoadAnimationGroup("POI_Worker") LoadAnimationGroup("PortaPoo") LoadAnimationGroup("PrepDoor") LoadAnimationGroup("PunchBag") LoadAnimationGroup("pxHoop") LoadAnimationGroup("pxLad10M") LoadAnimationGroup("Px_Arcade") LoadAnimationGroup("Px_Bed") LoadAnimationGroup("Px_Fountain") LoadAnimationGroup("Px_Garb") LoadAnimationGroup("Px_Gen") LoadAnimationGroup("Px_Ladr") LoadAnimationGroup("Px_Rail") LoadAnimationGroup("Px_RedButton") LoadAnimationGroup("Px_Sink") LoadAnimationGroup("Px_Tlet") LoadAnimationGroup("Px_Tree") LoadAnimationGroup("P_Grappler") LoadAnimationGroup("P_Striker") LoadAnimationGroup("QPed") LoadAnimationGroup("RAT_PED") LoadAnimationGroup("Reeper") LoadAnimationGroup("RMailbox") LoadAnimationGroup("Russell") LoadAnimationGroup("Russell_PBomb") LoadAnimationGroup("Santa_Lap") LoadAnimationGroup("SAUTH_A") LoadAnimationGroup("SAUTH_F") LoadAnimationGroup("SAUTH_U") LoadAnimationGroup("SAUTH_X") LoadAnimationGroup("SBarels1") LoadAnimationGroup("SBULL_A") LoadAnimationGroup("SBULL_F") LoadAnimationGroup("SBULL_S") LoadAnimationGroup("SBULL_U") LoadAnimationGroup("SBULL_X") LoadAnimationGroup("Scaffold") LoadAnimationGroup("SCbanpil") LoadAnimationGroup("SCBell") LoadAnimationGroup("SCDoor") LoadAnimationGroup("ScGate") LoadAnimationGroup("SCgrdoor") LoadAnimationGroup("scObsDr") LoadAnimationGroup("ScoolBus") LoadAnimationGroup("SCOOTER") LoadAnimationGroup("SecDoorL") LoadAnimationGroup("SecDoorR") LoadAnimationGroup("Sedan") LoadAnimationGroup("SFAT_A") LoadAnimationGroup("SFAT_F") LoadAnimationGroup("SFAT_I") LoadAnimationGroup("SFAT_S") LoadAnimationGroup("SGEN_A") LoadAnimationGroup("SGEN_F") LoadAnimationGroup("SGEN_I") LoadAnimationGroup("SGEN_S") LoadAnimationGroup("SGIRLS") LoadAnimationGroup("SGIRL_A") LoadAnimationGroup("SGIRL_D") LoadAnimationGroup("SGIRL_F") LoadAnimationGroup("SGIRL_S") LoadAnimationGroup("SGTargB") LoadAnimationGroup("ShopBike") LoadAnimationGroup("SHUMIL_01") LoadAnimationGroup("SHWR") LoadAnimationGroup("SIAMESE") LoadAnimationGroup("Siamese2") LoadAnimationGroup("Sitting_Boys") LoadAnimationGroup("SK8Board") LoadAnimationGroup("Skateboard") LoadAnimationGroup("SkeltonMan") LoadAnimationGroup("Slingsh") LoadAnimationGroup("SNERD_A") LoadAnimationGroup("SNERD_F") LoadAnimationGroup("SNERD_I") LoadAnimationGroup("SNERD_S") LoadAnimationGroup("SNGIRLS") LoadAnimationGroup("SNGIRL_D") LoadAnimationGroup("SNGIRL_F") LoadAnimationGroup("SnowBlob") LoadAnimationGroup("SnowMND") LoadAnimationGroup("SnowWall") LoadAnimationGroup("SOLD_A") LoadAnimationGroup("SOLD_F") LoadAnimationGroup("SOLD_I") LoadAnimationGroup("SOLD_S") LoadAnimationGroup("SPLAY_A") LoadAnimationGroup("SPLAY_B") LoadAnimationGroup("SprayCan") LoadAnimationGroup("SpudG") LoadAnimationGroup("Squid") LoadAnimationGroup("StalDoor") LoadAnimationGroup("Straf_Dout") LoadAnimationGroup("Straf_Fat") LoadAnimationGroup("Straf_Female") LoadAnimationGroup("Straf_Male") LoadAnimationGroup("Straf_Nerd") LoadAnimationGroup("Straf_Prep") LoadAnimationGroup("Straf_Savage") LoadAnimationGroup("Straf_Wrest") LoadAnimationGroup("SUV") LoadAnimationGroup("TadGates") LoadAnimationGroup("TadShud") LoadAnimationGroup("TE_Female") LoadAnimationGroup("TGKFlag") LoadAnimationGroup("ToolBox") LoadAnimationGroup("TrackSW") LoadAnimationGroup("TreeFall") LoadAnimationGroup("Truck") LoadAnimationGroup("Try_Clothes") LoadAnimationGroup("TSGate") LoadAnimationGroup("UBO") LoadAnimationGroup("Umbrella") LoadAnimationGroup("VDMilo") LoadAnimationGroup("VFlytrap") LoadAnimationGroup("V_Bike") LoadAnimationGroup("V_Bike_Races") LoadAnimationGroup("V_COPBIKE") LoadAnimationGroup("V_SCOOTER") LoadAnimationGroup("WBalloon") LoadAnimationGroup("WeaponUnlock") LoadAnimationGroup("Ween_Fem") LoadAnimationGroup("WHCrane") LoadAnimationGroup("WheelBrl") LoadAnimationGroup("WPCannon") LoadAnimationGroup("WPSheldB") LoadAnimationGroup("WPShield") LoadAnimationGroup("WPTurret") LoadAnimationGroup("W_BBall") LoadAnimationGroup("W_BBallBat") LoadAnimationGroup("W_BRocket") LoadAnimationGroup("W_Camera") LoadAnimationGroup("W_CherryBomb") LoadAnimationGroup("W_CHShield") LoadAnimationGroup("W_FlashLight") LoadAnimationGroup("W_Fountain") LoadAnimationGroup("W_Itchpowder") LoadAnimationGroup("W_JBroom") LoadAnimationGroup("W_Lid") LoadAnimationGroup("W_PooBag") LoadAnimationGroup("W_PRANK") LoadAnimationGroup("W_Slingshot") LoadAnimationGroup("W_Snowball") LoadAnimationGroup("W_snowshwl") LoadAnimationGroup("W_SprayCan") LoadAnimationGroup("W_SpudGun") LoadAnimationGroup("W_Stick") LoadAnimationGroup("W_Thrown") LoadAnimationGroup("W_wtrpipe") LoadAnimationGroup("x_cas1") LoadAnimationGroup("x_cas2") LoadAnimationGroup("x_cas3") LoadAnimationGroup("x_ccane") LoadAnimationGroup("X_Chair") LoadAnimationGroup("x_cndl") LoadAnimationGroup("x_sleigh") LoadAnimationGroup("x_tedy") collectgarbage()end
Good work man.
Cool! But I think, you should put more detail about this mod, or maybe make a little video about itIs this mod will make bully can be played by 2 player? or what?