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Author Topic: Johnny Beta Kick Not Working in Freeroam  (Read 5321 times)

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Offline Screenracer

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Johnny Beta Kick Not Working in Freeroam
« on: November 24, 2014, 08:28:52 AM »
I know how to get Johnny's beta tornado kick. In my STimeCycle I made it so it would load my ArcRace1 script. But Johnny's beta kick only works if I manually load the script by playing the arcade machine in the boys dorm. I have ImportScript("2_B") in both my STimeCycle and my ArcRace1 script.

Offline WhenLifeGivesYouLemons

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Re: Johnny Beta Kick Not Working in Freeroam
« Reply #1 on: November 24, 2014, 03:01:58 PM »
You just need to import it once. So it doesn't work in freeroam?

Offline Screenracer

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Re: Johnny Beta Kick Not Working in Freeroam
« Reply #2 on: November 24, 2014, 06:23:44 PM »
You just need to import it once. So it doesn't work in freeroam?

No. It dosnt. I also tried deleting the ImportScript("2_B") from my STimeCycle script, but it still dosnt work until I manually load the script by playing the arcade machine. And when I get knocked out, or busted and then respawn, Jimmy is headless with a tank top and underwear on.

Offline Unknownsoldier

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Re: Johnny Beta Kick Not Working in Freeroam
« Reply #3 on: November 24, 2014, 08:05:29 PM »
^ Ah, headless underwear. That happens to me when I die hehe.

Try removing the ImportScript("2_B.lua") from the ArcRace1 and add it to the main function in the STimeCycle.

Offline Screenracer

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Re: Johnny Beta Kick Not Working in Freeroam
« Reply #4 on: November 24, 2014, 08:26:48 PM »
^ Ah, headless underwear. That happens to me when I die hehe.

Try removing the ImportScript("2_B.lua") from the ArcRace1 and add it to the main function in the STimeCycle.

Still gives me Johnny's 3 hit combo instead of the tornado kick.

Offline Phap

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Re: Johnny Beta Kick Not Working in Freeroam
« Reply #5 on: February 15, 2015, 09:59:57 PM »
I'm having this problem too. I've only managed to make ImportScript("2_B.lua") work in ArcRace1.lur, but not STimeCycle.lur.

Offline AfterLife

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Re: Johnny Beta Kick Not Working in Freeroam
« Reply #6 on: February 19, 2015, 05:14:47 AM »
Top:

ImportScript("\\Library\\LibTable.lua")
ImportScript("\\Library\\LibPed.lua")
ImportScript("2_B.lua")

Where you put your nodes:
PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act")
« Last Edit: February 19, 2015, 05:16:56 AM by 私たちは »

Offline Enderman

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Re: Johnny Beta Kick Not Working in Freeroam
« Reply #7 on: February 19, 2015, 06:12:07 AM »
Top:

ImportScript("\\Library\\LibTable.lua")
ImportScript("\\Library\\LibPed.lua")
ImportScript("2_B.lua")

Where you put your nodes:
PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act")
Everyone knew that already but it's don't work for freeroam for some reason  :blank:

KEEP IT COOL M8 8)

Offline Unknownsoldier

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Re: Johnny Beta Kick Not Working in Freeroam
« Reply #8 on: February 21, 2015, 01:24:28 AM »
Top:

ImportScript("\\Library\\LibTable.lua")
ImportScript("\\Library\\LibPed.lua")
ImportScript("2_B.lua")

Where you put your nodes:
PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act")
Everyone knew that already but it's don't work for freeroam for some reason  :blank:

KEEP IT COOL M8 8)
wtf m8.

KEEP IT COOL M8 8)

Offline AfterLife

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Re: Johnny Beta Kick Not Working in Freeroam
« Reply #9 on: March 30, 2015, 09:03:41 AM »
bump

I think it's not possible to make it work in freeroam.

deadpoolXYZ

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Re: Johnny Beta Kick Not Working in Freeroam
« Reply #10 on: March 30, 2015, 11:41:02 AM »
bump

I think it's not possible to make it work in freeroam.

A lot of people use the overhead kick combo + ImportScript function method, but if you really want to use it in freeroam then you have to get the complete action node to make it work in freeroam.

Offline AfterLife

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Re: Johnny Beta Kick Not Working in Freeroam
« Reply #11 on: March 31, 2015, 02:21:20 AM »
bump

I think it's not possible to make it work in freeroam.

A lot of people use the overhead kick combo + ImportScript function method, but if you really want to use it in freeroam then you have to get the complete action node to make it work in freeroam.
I know.