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Author Topic: Insult speech  (Read 2429 times)

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Offline Enderman

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Insult speech
« on: March 14, 2015, 10:11:56 PM »
What code does insult speech guys?  :mellow:

Offline DaBOSS54320

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Re: Insult speech
« Reply #1 on: March 15, 2015, 01:03:26 AM »
SoundPlayAmbientSpeechEvent(Ped,SpeechEvent)

For "Ped", use gPlayer or any other ped handle for some other ped.

If it's the player saying the speech, use one of the following:
"PLAYER_TAUNT",
"PLAYER_TAUNT_AUTHORITY",
"PLAYER_TAUNT_BURN",
"PLAYER_TAUNT_COMBAT",
"PLAYER_TAUNT_COMBAT_SHOVE",
"PLAYER_TAUNT_CONTINUED",
"PLAYER_TAUNT_DOG",
"PLAYER_TAUNT_DROPOUT",
"PLAYER_TAUNT_FACTION",
"PLAYER_TAUNT_FLEE",
"PLAYER_TAUNT_FLIRT_INSULT",
"PLAYER_TAUNT_GIRL",
"PLAYER_TAUNT_GREASER",
"PLAYER_TAUNT_HARASS",
"PLAYER_TAUNT_HARASS_FEMALE",
"PLAYER_TAUNT_HARASS_MALE",
"PLAYER_TAUNT_HUMILIATE",
"PLAYER_TAUNT_HUMILIATE_HIT",
"PLAYER_TAUNT_JOCK",
"PLAYER_TAUNT_KO",
"PLAYER_TAUNT_NERD",
"PLAYER_TAUNT_PREP",
"PLAYER_TAUNT_VICTIM",

If it's not the player, use one of these instead:
"TAUNT",
"TAUNT_AGGRO",
"TAUNT_BACK_DOWN",
"TAUNT_HARASS",
"TAUNT_KICK",
"TAUNT_NEIGHBOURHOOD_DROPOUT",
"TAUNT_NEIGHBOURHOOD_GREASER",
"TAUNT_NEIGHBOURHOOD_PREP",
"TAUNT_NEW_KID",
"TAUNT_PLAYER_DISLIKE_CLOTHES",
"TAUNT_PLAYER_DISLIKE_HAIR",
"TAUNT_PLAYER_DISLIKE_HAT",
"TAUNT_PLAYER_DISLIKE_PANTS",
"TAUNT_PLAYER_DISLIKE_SHIRT",
"TAUNT_PLAYER_DISLIKE_SHOES",
"TAUNT_PLAYER_DISLIKE_TATTOO",
"TAUNT_PLAYER_EGGS",
"TAUNT_PLAYER_FALLEN",
"TAUNT_PLAYER_LIKES_CLOTHES",
"TAUNT_RESPONSE",
"TAUNT_RESPONSE_CRY",
"TAUNT_RESPONSE_DONT_CARE",
"TAUNT_RESPONSE_PLEAD",


Examples...
SoundPlayAmbientSpeechEvent(gPlayer,"PLAYER_TAUNT_BURN")
SoundPlayAmbientSpeechEvent(Peter,"TAUNT")

Offline Enderman

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Re: Insult speech
« Reply #2 on: March 15, 2015, 01:29:48 AM »
SoundPlayAmbientSpeechEvent(Ped,SpeechEvent)

For "Ped", use gPlayer or any other ped handle for some other ped.

If it's the player saying the speech, use one of the following:
"PLAYER_TAUNT",
"PLAYER_TAUNT_AUTHORITY",
"PLAYER_TAUNT_BURN",
"PLAYER_TAUNT_COMBAT",
"PLAYER_TAUNT_COMBAT_SHOVE",
"PLAYER_TAUNT_CONTINUED",
"PLAYER_TAUNT_DOG",
"PLAYER_TAUNT_DROPOUT",
"PLAYER_TAUNT_FACTION",
"PLAYER_TAUNT_FLEE",
"PLAYER_TAUNT_FLIRT_INSULT",
"PLAYER_TAUNT_GIRL",
"PLAYER_TAUNT_GREASER",
"PLAYER_TAUNT_HARASS",
"PLAYER_TAUNT_HARASS_FEMALE",
"PLAYER_TAUNT_HARASS_MALE",
"PLAYER_TAUNT_HUMILIATE",
"PLAYER_TAUNT_HUMILIATE_HIT",
"PLAYER_TAUNT_JOCK",
"PLAYER_TAUNT_KO",
"PLAYER_TAUNT_NERD",
"PLAYER_TAUNT_PREP",
"PLAYER_TAUNT_VICTIM",

If it's not the player, use one of these instead:
"TAUNT",
"TAUNT_AGGRO",
"TAUNT_BACK_DOWN",
"TAUNT_HARASS",
"TAUNT_KICK",
"TAUNT_NEIGHBOURHOOD_DROPOUT",
"TAUNT_NEIGHBOURHOOD_GREASER",
"TAUNT_NEIGHBOURHOOD_PREP",
"TAUNT_NEW_KID",
"TAUNT_PLAYER_DISLIKE_CLOTHES",
"TAUNT_PLAYER_DISLIKE_HAIR",
"TAUNT_PLAYER_DISLIKE_HAT",
"TAUNT_PLAYER_DISLIKE_PANTS",
"TAUNT_PLAYER_DISLIKE_SHIRT",
"TAUNT_PLAYER_DISLIKE_SHOES",
"TAUNT_PLAYER_DISLIKE_TATTOO",
"TAUNT_PLAYER_EGGS",
"TAUNT_PLAYER_FALLEN",
"TAUNT_PLAYER_LIKES_CLOTHES",
"TAUNT_RESPONSE",
"TAUNT_RESPONSE_CRY",
"TAUNT_RESPONSE_DONT_CARE",
"TAUNT_RESPONSE_PLEAD",


Examples...
SoundPlayAmbientSpeechEvent(gPlayer,"PLAYER_TAUNT_BURN")
SoundPlayAmbientSpeechEvent(Peter,"TAUNT")
Thank you  :)