GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")
l_0_0 = 60
MissionSetup = function()
local l_1_0 = 270
local l_1_1 = -110
local l_1_2 = 6.4000000953674
PlayerSetHealth(200)
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
end
F_MissionSetup = function()
LoadAnimationGroup("Authority")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("B_Striker")
LoadAnimationGroup("CV_Female")
LoadAnimationGroup("CV_Male")
LoadAnimationGroup("DO_Edgar")
LoadAnimationGroup("DO_Grap")
LoadAnimationGroup("DO_StrikeCombo")
LoadAnimationGroup("DO_Striker")
LoadAnimationGroup("F_Adult")
LoadAnimationGroup("F_BULLY")
LoadAnimationGroup("F_Crazy")
LoadAnimationGroup("F_Douts")
LoadAnimationGroup("F_Girls")
LoadAnimationGroup("F_Greas")
LoadAnimationGroup("F_Jocks")
LoadAnimationGroup("F_Nerds")
LoadAnimationGroup("F_OldPeds")
LoadAnimationGroup("F_Pref")
LoadAnimationGroup("F_Preps")
LoadAnimationGroup("G_Grappler")
LoadAnimationGroup("G_Johnny")
LoadAnimationGroup("G_Striker")
LoadAnimationGroup("Grap")
LoadAnimationGroup("J_Damon")
LoadAnimationGroup("J_Grappler")
LoadAnimationGroup("J_Melee")
LoadAnimationGroup("J_Ranged")
LoadAnimationGroup("J_Striker")
LoadAnimationGroup("LE_Orderly")
LoadAnimationGroup("Nemesis")
LoadAnimationGroup("N_Ranged")
LoadAnimationGroup("N_Striker")
LoadAnimationGroup("N_Striker_A")
LoadAnimationGroup("N_Striker_B")
LoadAnimationGroup("P_Grappler")
LoadAnimationGroup("P_Striker")
LoadAnimationGroup("PunchBag")
LoadAnimationGroup("Qped")
LoadAnimationGroup("Rat_Ped")
LoadAnimationGroup("Russell")
LoadAnimationGroup("Russell_Pbomb")
LoadAnimationGroup("Straf_Dout")
LoadAnimationGroup("Straf_Fat")
LoadAnimationGroup("Straf_Female")
LoadAnimationGroup("Straf_Male")
LoadAnimationGroup("Straf_Nerd")
LoadAnimationGroup("Straf_Prep")
LoadAnimationGroup("Straf_Savage")
LoadAnimationGroup("Straf_Wrest")
LoadAnimationGroup("TE_Female")
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(8, 30)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
end
MissionCleanup = function()
ClearTextQueue()
EnablePOI()
gMissionRunning = false
shared.gMissionEventFunction = nil
WeatherRelease()
PlayerSetControl(1)
PlayerSetPunishmentPoints(0)
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
elseif IsButtonPressed(15,0) then
PedSetActionTree(gPlayer, "/Global/G_Striker_A", "Act/Anim/G_Striker_A.act")
elseif IsButtonPressed(3,0) then
PedSetActionNode(gPlayer, "/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act")
elseif IsButtonPressed(6,0) and IsButtonPressed(9,0) then
PedSetActionNode(gPlayer, "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Striker_A.act")
elseif IsButtonPressed(0,0) then
PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab", "act/anim/G_Johnny.act")
end
UpdateTextQueue()
Wait(0)
end