yes deadpool good observation as allways, i have noticed this also, (and yes this has been noted in umt mission swap section) for some reason the test ones appear to fix various interactions like the one you mentioned and the tenements mission etc, i'm not 100% certain as to why this is as im sure when you do the mission normally it loads the same file, but if i had to have a guess I think it has something to do with the "RunMissionLib" file which is loaded up during the test mission scripts, (this explains why the cutscenes and the mission pass text appear during these scripts when you boot them up) allthough their is no theory as to why these interactions don't work fully but its just a complete guess, what other reason can their be?