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Offline Gui

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New pics and preview - CVG
« on: September 30, 2006, 12:21:58 PM »
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It's hard to write about Rockstar's latest schoolyard bruiser, Canis Canem Edit (formally known as Bully) and not make comparisions to the studio's other free-roaming action series, Grand Theft Auto.

To be fair, Canis' is a bit more Grange Hill than The Sopranos, but it does share many often-overlooked traits with the acclaimed crime-em-up, like a massive and varied mission structure, well-penned and hilarious characters and a game world we could easily lose ourselves in for an entire weekend. Indeed, from what we've sampled we reckon this could be the best game to exit Rockstar's doors in... well, since GTA.

Advertisement:Swinging open the school gates, we were recently granted an unrestricted play-through of the first few hours of Canis', which included the entire first chapter and a portion of the second.

In case you've missed it thus far, the game plays out the story of unfortunate schoolboy Jimmy Hopkins, a 15-year-old ginger hoodlum who's been expelled from every school he's ever been to. Which brings us swiftly to Bullworth Academy, the bully-filled boarding school Jimmy's been dumped at by his mother and her upteenth husband.

Essentially, it's the game we all dreamed of playing when we were teenage tear-aways; Bullworth has all the usual traits of a regular school like woodwork lessons, cafeteria and bundles, except in Canis Canem Edit you can strut the halls chatting up girls, beating-up bullies and throwing bricks through your English teacher's windows without fear of real life detention.

An early mission introduces me to the Canis hoodlum gameplay nicely, tasking me with fetching a tearful fat girl's stolen chocolates. In every part of the school prefects patrol the halls and will quickly drag you to the principle's office if you're up to no good. This is all determined by the trouble meter situated in the top right of your display; the meter will rise depending on the severity of your mischief. Headbutting a teacher, for example will land you in the red-zone, with no chance of a button-mashing escape from the prefect's clutches.

This particular mission leads me through the halls to the boys lavatory where our chocolate hoodlum is scoffing his loot. A swift punch to the chest hands over the sweets, but thanks to an overlooking teacher I'm now the attention of every spying authority. You can use the HUD map very effectively to avoid falling into the gaze of a prefect, whos cone vision is provided on-screen, and when locked in a pursuit there's plenty of bins lying around for you to dive into, putting you into a first-person spy-perspective to make sure you're in the clear.

Combat itself works really well. Simple combos start you off on a gentle learning curve, chaining up punches, throws and grapples for various effects. As you progress in the game you'll learn new moves from gym class and an ex-solider tramp living behind a school bus, who'll teach you headbuts and uppercuts in exchange for radio parts scattered through-out the world. Keeping with the spirit of the game, there are also 'humiliation moves' that you can perform when your opponent is on his last legs - like making them punch themselves or spitting in your hands and wiping it in their faces. Schoolyard classic, that one.

To me, the most impressive part of Canis though is the amount of work Rockstar has put into making each character unique. There are over 100 different characters in the game, each with their own names, voices an personalities, who you will get to know through missions and fetching tasks. After a few hours, running through the halls I could spot different students immediately. It's cliched, but Canis works ways into creating a living, breathing school.

And of course to create a believable schoolyard their has to be social segregation, and its one of the main gameplay themes in Canis Canem Edit. There are four social groups in the game - the nerds, the preps, the greasers and the jocks. Similar to the gang system in GTA: San Andreas, you can gain respect with the different groups by helping them out and performing various missions. Seeing as I was in particularly bad favour with the jocks, they were often trying to start fights with me in the playground, though thankfully, my nerd friends would assist me with me with rock-hard rugby tackles - just like in real life.

Another great aspect of Canis is how the chapters and missions move the school term along. One mission I got to sample in the first chapter took place at Haloween, where I got myself a fetching skeleton outfit and headed out to cause mischief. Canis goes no-bounds in providing you with toys and gadgets to get up to no good. Stink bombs and teacher-tripping marbles were my favourite, but most expressing the world's interactivity are the skate board - which you can pull out at any time and pull-off tricks - and footballs, which are surprisingly manouverable.

As you'd expect from Rockstar, Canis Canem Edit is also clogged full of the studios' infamous brand of humour. I managed to log a few of my favourite moments, which included a student challenging me to a "nut-kicking contest," Jimmy's champion chat-up line: "want to study... anatomy?" and schoolyard quip "hey Hopkins, you psychotic gimp."

Impressively, there's much more to Canis Canem Edit than I saw in my 3-hour play session. In one of my last missions, I got to explore outside of the school and inside the surrounding town - Bullworth's dinner lady's request for more meat ("otherwise I'll have to put another one of Mrs. Jones' cats in the stew") led me to the butcher shop on her bike, and then to the barbers where I managed to get a fetching mullet-cut, and finally to the tailors, where I got a hat to hide my mullet.

It'd really hard, pedling through the town's streets, to avoid comparision to GTA. There's cars, there's shops and there's even police bikes that chased me down when I managed to egg a pedestrian. It will certainly be exciting to see where gameplay outside of Bullworth takes us.

So there you have it. The opening hours of Canis Canem Edit left us impressed, and hopeful for open-ended gameplay rivalling even GTA in terms of potential mischief. Thankfully, we've only got a month to wait before the game hits the streets - stay tuned for our official verdict coming very soon.

Offline DGAF

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New pics and preview - CVG
« Reply #1 on: September 30, 2006, 12:52:24 PM »
cool find mate,thanks

Offline thebullykid

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« Reply #2 on: September 30, 2006, 01:07:16 PM »
sweet sniping spot!!!

Offline AjaxWarrior

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« Reply #3 on: September 30, 2006, 02:36:53 PM »
So nice! Thanks man

Offline PyroSockerDude

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« Reply #4 on: September 30, 2006, 02:50:33 PM »
i have a feeling this game is gonna be a big hit...

Offline AjaxWarrior

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« Reply #5 on: September 30, 2006, 03:07:39 PM »
Quote from: PyroSockerDude;10106
i have a feeling this game is gonna be a big hit...


Yer not alone mate

Offline MGS Dude

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« Reply #6 on: September 30, 2006, 03:11:13 PM »
The first 2 pics are new to me. But the last 2 are the ones that i saw in the GI magazine.

Offline Gui

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« Reply #7 on: September 30, 2006, 03:22:23 PM »
The slingshot seems to have a good range :D

Offline BloodArtist

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« Reply #8 on: September 30, 2006, 03:25:13 PM »
Quote
This particular mission leads me through the halls to the boys lavatory where our chocolate hoodlum is scoffing his loot. A swift punch to the chest hands over the sweets, but thanks to an overlooking teacher I'm now the attention of every spying authority. You can use the HUD map very effectively to avoid falling into the gaze of a prefect, whos cone vision is provided on-screen, and when locked in a pursuit there's plenty of bins lying around for you to dive into, putting you into a first-person spy-perspective to make sure you're in the clear.




metal gear bully? lol. very nice find. man, the more i hear about this game the more i get excited thats its almost 2 weeks away!  its like GTA: san andreas all over again.

Offline BuckatBullworth

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« Reply #9 on: September 30, 2006, 04:32:42 PM »
sweet great article

Offline Manbearpig

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« Reply #10 on: October 01, 2006, 04:18:18 AM »
Nice article, but I've seen all of those screenshots.

Offline wookiekiller

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« Reply #11 on: October 06, 2006, 11:30:42 PM »
Nice screens!

Those are new to me. I love the one with Jimmy in the tree, ominously aiming at those football players.
« Last Edit: October 06, 2006, 11:39:05 PM by wookiekiller »