Playing around with linear interpolation, another that similar to this is easing or tweening.
Linear interpolation is used to move an object slowly. It can move slowly when it starts to move (acceleration), or when approaching the end point, or both.
--[[
a = start point
b = end point
t = progress (the value is between 0 and 1)
]]
_G.math.lerp = function(a, b, t)
return a + (b - a) * t
end
function main()
Wait(1000)
local x, y, z = PlayerGetPosXYZ ()
local eff = EffectCreate ("GymFire", x, y, z)
repeat
Wait(0)
local X, Y, Z = PlayerGetPosXYZ ()
x, y, z = math.lerp(x, X, 0.05), math.lerp(y, Y, 0.05), math.lerp(z, Z, 0.05)
until IsButtonBeingPressed (6, 0)
EffectKill (eff)
x, y, z, eff = nil, nil, nil, nil
while true do
Wait(0)
end
end
Sorry, I posted in wrong section