Well sense I am home today I decided to make a lil something out of a script I recently used. It is just a re-scripting and change of my old mission scripting tutorial which is pretty good. I am making it inside bully-board so wait patiently while I finish it.
function MissionSetup()
AreaTransitionXYZ(0, 270, -110, 6.4000000953674)
Wait(200)
AreaTransitionXYZ(14,-502.2488, 318.8277, 31.4111)
ChapterSet(2)
PlayerSetHealth(200)
SoundDisableSpeech_ActionTree()
AreaOverridePopulation(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
AreaClearAllPeds()
DisablePunishmentSystem(true)
AreaDisableAllPatrolPaths()
SoundPlayInteractiveStream("MS_RunningLow.rsm", MUSIC_DEFAULT_VOLUME)
SoundSetMidIntensityStream("MS_RunningMid.rsm", MUSIC_DEFAULT_VOLUME)
SoundSetHighIntensityStream("MS_SearchingHigh.rsm", MUSIC_DEFAULT_VOLUME)
LoadAnimationGroup("1_02BYourSchool")
LoadAnimationGroup("1_02_MeetWithGary")
LoadAnimationGroup("1_03The Setup")
LoadAnimationGroup("1_04TheSlingshot")
LoadAnimationGroup("1_06ALittleHelp")
LoadAnimationGroup("1_07_SaveBucky")
LoadAnimationGroup("1_07_Sk8Board")
LoadAnimationGroup("1_08ThatBitch")
LoadAnimationGroup("1_08_MandPuke")
LoadAnimationGroup("1_09_Candidate")
LoadAnimationGroup("1_10Betrayal")
LoadAnimationGroup("1_11B_HeBigPrank")
LoadAnimationGroup("1_G1_TheDiary")
LoadAnimationGroup("1_S01HatVsGall")
LoadAnimationGroup("2_01LastMinuteShop")
LoadAnimationGroup("2_02ComicKlepto")
LoadAnimationGroup("2_05TadsHouse")
LoadAnimationGroup("2_06MovieTickets")
LoadAnimationGroup("2_07BeachRumble")
LoadAnimationGroup("2_08WeedKiller")
LoadAnimationGroup("2_4RichAreaRace")
LoadAnimationGroup("2_G2CarnivalDate")
LoadAnimationGroup("2_G2_GiftExchange")
LoadAnimationGroup("2_R03PaperRoute")
LoadAnimationGroup("2_S02CharSheets")
LoadAnimationGroup("2_S04CharSheets")
LoadAnimationGroup("2_S05_CooksCrush")
LoadAnimationGroup("2_S06PantyRaid")
LoadAnimationGroup("3_01JealousJohnny")
LoadAnimationGroup("3_04WrongPtTown")
LoadAnimationGroup("3_05TheTenements")
LoadAnimationGroup("3_BFightJohnnyV")
LoadAnimationGroup("3_G3")
LoadAnimationGroup("3_R05ChemicalDeliv")
LoadAnimationGroup("3_R08RaceLeague")
LoadAnimationGroup("3_S03CheatinTime")
LoadAnimationGroup("4_01Paparazzi")
LoadAnimationGroup("4_04_FunhouseFun")
LoadAnimationGroup("4_06BigGame")
LoadAnimationGroup("4_B2_JockBossBattle")
LoadAnimationGroup("5_01Grp")
LoadAnimationGroup("5_01Rats")
LoadAnimationGroup("5_02PrVandalized")
LoadAnimationGroup("5_05Zoe")
LoadAnimationGroup("5_09MakingAMark")
LoadAnimationGroup("6B_PARA")
LoadAnimationGroup("AGymLght")
LoadAnimationGroup("Ambient")
LoadAnimationGroup("Ambient2")
LoadAnimationGroup("Ambient3")
LoadAnimationGroup("ANIBBALL")
LoadAnimationGroup("AniBroom")
LoadAnimationGroup("AniDice")
LoadAnimationGroup("AniFooty")
LoadAnimationGroup("AniGlobe")
LoadAnimationGroup("AnimSave")
LoadAnimationGroup("AniPillo")
LoadAnimationGroup("ARC3D")
LoadAnimationGroup("Area_Asylum")
LoadAnimationGroup("Area_Funhouse")
LoadAnimationGroup("Area_GirlsDorm")
LoadAnimationGroup("Area_Infirmary")
LoadAnimationGroup("Area_School")
LoadAnimationGroup("Area_Tenements")
LoadAnimationGroup("Armor")
LoadAnimationGroup("AsyBars")
LoadAnimationGroup("AsyDoorB")
LoadAnimationGroup("AsyDoors")
LoadAnimationGroup("AsyGate")
LoadAnimationGroup("AsyLever")
LoadAnimationGroup("AsySwtch")
LoadAnimationGroup("AtcPlank")
LoadAnimationGroup("Authority")
LoadAnimationGroup("BANANA")
LoadAnimationGroup("barelLad")
LoadAnimationGroup("BarrGate")
LoadAnimationGroup("BATON")
LoadAnimationGroup("BBALL_21")
LoadAnimationGroup("bbgun")
LoadAnimationGroup("BCatcher")
LoadAnimationGroup("BdrDoorL")
LoadAnimationGroup("BeardLady")
LoadAnimationGroup("Bike")
LoadAnimationGroup("BikeGar")
LoadAnimationGroup("BoldRoll")
LoadAnimationGroup("BoltCutt")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("BoxRopes")
LoadAnimationGroup("BRDoor")
LoadAnimationGroup("BrkSwtch")
LoadAnimationGroup("BROCKETL")
LoadAnimationGroup("BRSwitch")
LoadAnimationGroup("BusDoors")
LoadAnimationGroup("Butcher")
LoadAnimationGroup("BXPBag")
LoadAnimationGroup("B_Striker")
LoadAnimationGroup("CarnCurt")
LoadAnimationGroup("CARNI01")
LoadAnimationGroup("carnies")
LoadAnimationGroup("Car_Ham")
LoadAnimationGroup("Cavalier")
LoadAnimationGroup("Cheer_Cool1")
LoadAnimationGroup("Cheer_Cool2")
LoadAnimationGroup("Cheer_Cool3")
LoadAnimationGroup("Cheer_Gen1")
LoadAnimationGroup("Cheer_Gen2")
LoadAnimationGroup("Cheer_Gen3")
LoadAnimationGroup("Cheer_Girl1")
LoadAnimationGroup("Cheer_Girl2")
LoadAnimationGroup("Cheer_Girl3")
LoadAnimationGroup("Cheer_Girl4")
LoadAnimationGroup("Cheer_Nerd1")
LoadAnimationGroup("Cheer_Nerd2")
LoadAnimationGroup("Cheer_Nerd3")
LoadAnimationGroup("Cheer_Posh1")
LoadAnimationGroup("Cheer_Posh2")
LoadAnimationGroup("Cheer_Posh3")
LoadAnimationGroup("Chem_Set")
LoadAnimationGroup("ChLead_Idle")
LoadAnimationGroup("CLadderA")
LoadAnimationGroup("CnGate")
LoadAnimationGroup("Coaster")
LoadAnimationGroup("COPBIKE")
LoadAnimationGroup("Cop_Frisk")
LoadAnimationGroup("CV_Female")
LoadAnimationGroup("CV_Male")
LoadAnimationGroup("C_Wrestling")
LoadAnimationGroup("DartBrd")
LoadAnimationGroup("DartCab")
LoadAnimationGroup("DodgeBall")
LoadAnimationGroup("DodgeBall2")
LoadAnimationGroup("DoorStr1")
LoadAnimationGroup("DO_Edgar")
LoadAnimationGroup("DO_Grap")
LoadAnimationGroup("DO_StrikeCombo")
LoadAnimationGroup("DO_Striker")
LoadAnimationGroup("DRBrace")
LoadAnimationGroup("Drumming")
LoadAnimationGroup("DuffBag")
LoadAnimationGroup("DunkBttn")
LoadAnimationGroup("DunkSeat")
LoadAnimationGroup("Earnest")
LoadAnimationGroup("EnglishClass")
LoadAnimationGroup("ErrandCrab")
LoadAnimationGroup("Errand_BUS")
LoadAnimationGroup("Errand_IND")
LoadAnimationGroup("Errand_RIC")
LoadAnimationGroup("Errand_SCH")
LoadAnimationGroup("ESCDoorL")
LoadAnimationGroup("ESCDoorR")
LoadAnimationGroup("ExtWind")
LoadAnimationGroup("FDoor")
LoadAnimationGroup("FDoorB")
LoadAnimationGroup("FDoorC")
LoadAnimationGroup("Ferris")
LoadAnimationGroup("FGhost")
LoadAnimationGroup("FGoblin")
LoadAnimationGroup("FlagA")
LoadAnimationGroup("FLbBook")
LoadAnimationGroup("FlbLader")
LoadAnimationGroup("FLbPaint")
LoadAnimationGroup("FLbTable")
LoadAnimationGroup("FMCntrl")
LoadAnimationGroup("FMDoor")
LoadAnimationGroup("FMTrapDr")
LoadAnimationGroup("FMTrapSw")
LoadAnimationGroup("FortTell")
LoadAnimationGroup("funCart")
LoadAnimationGroup("funCurtn")
LoadAnimationGroup("funMiner")
LoadAnimationGroup("funRocks")
LoadAnimationGroup("FunTeeth")
LoadAnimationGroup("FXTestG")
LoadAnimationGroup("F_Adult")
LoadAnimationGroup("F_BULLY")
LoadAnimationGroup("F_Crazy")
LoadAnimationGroup("F_Douts")
LoadAnimationGroup("F_Girls")
LoadAnimationGroup("F_Greas")
LoadAnimationGroup("F_Jocks")
LoadAnimationGroup("F_Nerds")
LoadAnimationGroup("F_OldPeds")
LoadAnimationGroup("F_Pref")
LoadAnimationGroup("F_Preps")
LoadAnimationGroup("GarbCanA")
LoadAnimationGroup("GatCool")
LoadAnimationGroup("GEN_SOCIAL")
LoadAnimationGroup("Gfight")
LoadAnimationGroup("GhostDrs")
LoadAnimationGroup("Gift")
LoadAnimationGroup("Go_Cart")
LoadAnimationGroup("Grap")
LoadAnimationGroup("GymHoop")
LoadAnimationGroup("GymWLad")
LoadAnimationGroup("G_Grappler")
LoadAnimationGroup("G_Johnny")
LoadAnimationGroup("G_Striker")
LoadAnimationGroup("Halloween")
LoadAnimationGroup("HallWind")
LoadAnimationGroup("Hang_Jock")
LoadAnimationGroup("Hang_Moshing")
LoadAnimationGroup("Hang_Talking")
LoadAnimationGroup("Hang_Workout")
LoadAnimationGroup("Hobos")
LoadAnimationGroup("Hobo_Cheer")
LoadAnimationGroup("HSdinger")
LoadAnimationGroup("HUMIL_4-10_B")
LoadAnimationGroup("HUMIL_4-10_C")
LoadAnimationGroup("HUMIL_5-8F_A")
LoadAnimationGroup("HUMIL_5-8F_B")
LoadAnimationGroup("HUMIL_5-8V4-10")
LoadAnimationGroup("HUMIL_5-8V6-1")
LoadAnimationGroup("HUMIL_5-8VPLY")
LoadAnimationGroup("HUMIL_5-8_A")
LoadAnimationGroup("HUMIL_5-8_B")
LoadAnimationGroup("HUMIL_5-8_C")
LoadAnimationGroup("HUMIL_6-1V4-10")
LoadAnimationGroup("HUMIL_6-1V6-1")
LoadAnimationGroup("HUMIL_6-1VPLY")
LoadAnimationGroup("HUMIL_6-1_A")
LoadAnimationGroup("HUMIL_6-1_B")
LoadAnimationGroup("HUMIL_6-1_C")
LoadAnimationGroup("HUMIL_6-5V4-10")
LoadAnimationGroup("HUMIL_6-5V6-1")
LoadAnimationGroup("HUMIL_6-5VPLY")
LoadAnimationGroup("HUMIL_6-5_A")
LoadAnimationGroup("HUMIL_6-5_B")
LoadAnimationGroup("HUMIL_6-5_C")
LoadAnimationGroup("IDLE_AUTH_A")
LoadAnimationGroup("IDLE_AUTH_B")
LoadAnimationGroup("IDLE_AUTH_C")
LoadAnimationGroup("IDLE_AUTH_D")
LoadAnimationGroup("IDLE_BULLY_A")
LoadAnimationGroup("IDLE_BULLY_B")
LoadAnimationGroup("IDLE_BULLY_C")
LoadAnimationGroup("IDLE_BULLY_D")
LoadAnimationGroup("IDLE_CIVF_A")
LoadAnimationGroup("IDLE_CIVF_B")
LoadAnimationGroup("IDLE_CIVF_C")
LoadAnimationGroup("IDLE_CIVM_A")
LoadAnimationGroup("IDLE_CIVM_B")
LoadAnimationGroup("IDLE_CIVM_C")
LoadAnimationGroup("IDLE_DOUT_A")
LoadAnimationGroup("IDLE_DOUT_B")
LoadAnimationGroup("IDLE_DOUT_C")
LoadAnimationGroup("IDLE_DOUT_D")
LoadAnimationGroup("IDLE_FATG_A")
LoadAnimationGroup("IDLE_FATG_B")
LoadAnimationGroup("IDLE_FATG_C")
LoadAnimationGroup("IDLE_FAT_A")
LoadAnimationGroup("IDLE_FAT_B")
LoadAnimationGroup("IDLE_FAT_C")
LoadAnimationGroup("IDLE_GREAS_A")
LoadAnimationGroup("IDLE_GREAS_B")
LoadAnimationGroup("IDLE_GREAS_C")
LoadAnimationGroup("IDLE_GREAS_D")
LoadAnimationGroup("IDLE_GSF_A")
LoadAnimationGroup("IDLE_GSF_B")
LoadAnimationGroup("IDLE_GSF_C")
LoadAnimationGroup("IDLE_GSM_A")
LoadAnimationGroup("IDLE_GSM_B")
LoadAnimationGroup("IDLE_GSM_C")
LoadAnimationGroup("IDLE_JOCK_A")
LoadAnimationGroup("IDLE_JOCK_B")
LoadAnimationGroup("IDLE_JOCK_C")
LoadAnimationGroup("IDLE_JOCK_D")
LoadAnimationGroup("IDLE_NERD_A")
LoadAnimationGroup("IDLE_NERD_B")
LoadAnimationGroup("IDLE_NERD_C")
LoadAnimationGroup("IDLE_NERD_D")
LoadAnimationGroup("IDLE_NGIRL")
LoadAnimationGroup("IDLE_PREP_A")
LoadAnimationGroup("IDLE_PREP_B")
LoadAnimationGroup("IDLE_PREP_C")
LoadAnimationGroup("IDLE_PREP_D")
LoadAnimationGroup("IDLE_SEXY_A")
LoadAnimationGroup("IDLE_SEXY_B")
LoadAnimationGroup("IDLE_SEXY_C")
LoadAnimationGroup("INDgateC")
LoadAnimationGroup("JPhoto")
LoadAnimationGroup("JunkCarA")
LoadAnimationGroup("JV_Asylum")
LoadAnimationGroup("J_Damon")
LoadAnimationGroup("J_Grappler")
LoadAnimationGroup("J_Melee")
LoadAnimationGroup("J_Ranged")
LoadAnimationGroup("J_Striker")
LoadAnimationGroup("KISS1")
LoadAnimationGroup("KISS2")
LoadAnimationGroup("KISS3")
LoadAnimationGroup("KISS4")
LoadAnimationGroup("KissAdult")
LoadAnimationGroup("KISSB")
LoadAnimationGroup("KISSF")
LoadAnimationGroup("LckrGymA")
LoadAnimationGroup("LE_Officer")
LoadAnimationGroup("LE_Orderly")
LoadAnimationGroup("Mermaid")
LoadAnimationGroup("MG_Craps")
LoadAnimationGroup("MINIBIKE")
LoadAnimationGroup("MINICHEM")
LoadAnimationGroup("MINIDARTS")
LoadAnimationGroup("MINIDunk")
LoadAnimationGroup("MINIGraf")
LoadAnimationGroup("MINIHACKY")
LoadAnimationGroup("MINI_Arm")
LoadAnimationGroup("MINI_BallToss")
LoadAnimationGroup("MINI_Lock")
LoadAnimationGroup("MINI_React")
LoadAnimationGroup("Miracle")
LoadAnimationGroup("MOWER")
LoadAnimationGroup("MPostA")
LoadAnimationGroup("N2B Dishonerable")
LoadAnimationGroup("Nemesis")
LoadAnimationGroup("nerdBar1")
LoadAnimationGroup("NIS_0_00A")
LoadAnimationGroup("NIS_1_02")
LoadAnimationGroup("NIS_1_02B")
LoadAnimationGroup("NIS_1_03")
LoadAnimationGroup("NIS_1_04")
LoadAnimationGroup("NIS_1_05")
LoadAnimationGroup("NIS_1_07")
LoadAnimationGroup("NIS_1_08_1")
LoadAnimationGroup("NIS_1_09")
LoadAnimationGroup("NIS_1_11")
LoadAnimationGroup("NIS_2_01")
LoadAnimationGroup("NIS_2_03")
LoadAnimationGroup("NIS_2_04")
LoadAnimationGroup("NIS_2_06_1")
LoadAnimationGroup("NIS_2_B")
LoadAnimationGroup("NIS_2_S04")
LoadAnimationGroup("NIS_3_01")
LoadAnimationGroup("NIS_3_02")
LoadAnimationGroup("NIS_3_04")
LoadAnimationGroup("NIS_3_05")
LoadAnimationGroup("NIS_3_06")
LoadAnimationGroup("NIS_3_08")
LoadAnimationGroup("NIS_3_11")
LoadAnimationGroup("NIS_3_B")
LoadAnimationGroup("NIS_3_G3")
LoadAnimationGroup("NIS_3_R09_D")
LoadAnimationGroup("NIS_3_R09_G")
LoadAnimationGroup("NIS_3_R09_J")
LoadAnimationGroup("NIS_3_R09_N")
LoadAnimationGroup("NIS_3_R09_P")
LoadAnimationGroup("NIS_3_S03")
LoadAnimationGroup("NIS_3_S03_B")
LoadAnimationGroup("NIS_3_S11")
LoadAnimationGroup("NIS_4_01")
LoadAnimationGroup("NIS_4_05")
LoadAnimationGroup("NIS_4_06")
LoadAnimationGroup("NIS_4_B2")
LoadAnimationGroup("NIS_5_01")
LoadAnimationGroup("NIS_5_02")
LoadAnimationGroup("NIS_5_03")
LoadAnimationGroup("NIS_5_04")
LoadAnimationGroup("NIS_5_05")
LoadAnimationGroup("NIS_5_07")
LoadAnimationGroup("NIS_5_G5")
LoadAnimationGroup("NIS_6_02")
LoadAnimationGroup("NIS_6_03")
LoadAnimationGroup("NLock01A")
LoadAnimationGroup("NPC_Adult")
LoadAnimationGroup("NPC_AggroTaunt")
LoadAnimationGroup("NPC_Chat_1")
LoadAnimationGroup("NPC_Chat_2")
LoadAnimationGroup("NPC_Chat_F")
LoadAnimationGroup("NPC_Cheering")
LoadAnimationGroup("NPC_Love")
LoadAnimationGroup("NPC_Mascot")
LoadAnimationGroup("NPC_NeedsResolving")
LoadAnimationGroup("NPC_Principal")
LoadAnimationGroup("NPC_Shopping")
LoadAnimationGroup("NPC_Spectator")
LoadAnimationGroup("N_Ranged")
LoadAnimationGroup("N_Striker")
LoadAnimationGroup("N_Striker_A")
LoadAnimationGroup("N_Striker_B")
LoadAnimationGroup("ObsDoor")
LoadAnimationGroup("OBSMotor")
LoadAnimationGroup("ObsPtf_1")
LoadAnimationGroup("ObsPtf_2")
LoadAnimationGroup("Pageant")
LoadAnimationGroup("PedCoaster")
LoadAnimationGroup("Player_Tired")
LoadAnimationGroup("Player_VTired")
LoadAnimationGroup("POI_Booktease")
LoadAnimationGroup("POI_Cafeteria")
LoadAnimationGroup("POI_ChLead")
LoadAnimationGroup("POI_Gen")
LoadAnimationGroup("POI_Smoking")
LoadAnimationGroup("POI_Telloff")
LoadAnimationGroup("POI_WarmHands")
LoadAnimationGroup("POI_Worker")
LoadAnimationGroup("PortaPoo")
LoadAnimationGroup("PrepDoor")
LoadAnimationGroup("PunchBag")
LoadAnimationGroup("pxHoop")
LoadAnimationGroup("pxLad10M")
LoadAnimationGroup("Px_Arcade")
LoadAnimationGroup("Px_Bed")
LoadAnimationGroup("Px_Fountain")
LoadAnimationGroup("Px_Garb")
LoadAnimationGroup("Px_Gen")
LoadAnimationGroup("Px_Ladr")
LoadAnimationGroup("Px_Rail")
LoadAnimationGroup("Px_RedButton")
LoadAnimationGroup("Px_Sink")
LoadAnimationGroup("Px_Tlet")
LoadAnimationGroup("Px_Tree")
LoadAnimationGroup("P_Grappler")
LoadAnimationGroup("P_Striker")
LoadAnimationGroup("QPed")
LoadAnimationGroup("RAT_PED")
LoadAnimationGroup("Reeper")
LoadAnimationGroup("RMailbox")
LoadAnimationGroup("Russell")
LoadAnimationGroup("Russell_PBomb")
LoadAnimationGroup("Santa_Lap")
LoadAnimationGroup("SAUTH_A")
LoadAnimationGroup("SAUTH_F")
LoadAnimationGroup("SAUTH_U")
LoadAnimationGroup("SAUTH_X")
LoadAnimationGroup("SBarels1")
LoadAnimationGroup("SBULL_A")
LoadAnimationGroup("SBULL_F")
LoadAnimationGroup("SBULL_S")
LoadAnimationGroup("SBULL_U")
LoadAnimationGroup("SBULL_X")
LoadAnimationGroup("Scaffold")
LoadAnimationGroup("SCbanpil")
LoadAnimationGroup("SCBell")
LoadAnimationGroup("SCDoor")
LoadAnimationGroup("ScGate")
LoadAnimationGroup("SCgrdoor")
LoadAnimationGroup("scObsDr")
LoadAnimationGroup("ScoolBus")
LoadAnimationGroup("SCOOTER")
LoadAnimationGroup("SecDoorL")
LoadAnimationGroup("SecDoorR")
LoadAnimationGroup("Sedan")
LoadAnimationGroup("SFAT_A")
LoadAnimationGroup("SFAT_F")
LoadAnimationGroup("SFAT_I")
LoadAnimationGroup("SFAT_S")
LoadAnimationGroup("SGEN_A")
LoadAnimationGroup("SGEN_F")
LoadAnimationGroup("SGEN_I")
LoadAnimationGroup("SGEN_S")
LoadAnimationGroup("SGIRLS")
LoadAnimationGroup("SGIRL_A")
LoadAnimationGroup("SGIRL_D")
LoadAnimationGroup("SGIRL_F")
LoadAnimationGroup("SGIRL_S")
LoadAnimationGroup("SGTargB")
LoadAnimationGroup("ShopBike")
LoadAnimationGroup("SHUMIL_01")
LoadAnimationGroup("SHWR")
LoadAnimationGroup("SIAMESE")
LoadAnimationGroup("Siamese2")
LoadAnimationGroup("Sitting_Boys")
LoadAnimationGroup("SK8Board")
LoadAnimationGroup("Skateboard")
LoadAnimationGroup("SkeltonMan")
LoadAnimationGroup("Slingsh")
LoadAnimationGroup("SNERD_A")
LoadAnimationGroup("SNERD_F")
LoadAnimationGroup("SNERD_I")
LoadAnimationGroup("SNERD_S")
LoadAnimationGroup("SNGIRLS")
LoadAnimationGroup("SNGIRL_D")
LoadAnimationGroup("SNGIRL_F")
LoadAnimationGroup("SnowBlob")
LoadAnimationGroup("SnowMND")
LoadAnimationGroup("SnowWall")
LoadAnimationGroup("SOLD_A")
LoadAnimationGroup("SOLD_F")
LoadAnimationGroup("SOLD_I")
LoadAnimationGroup("SOLD_S")
LoadAnimationGroup("SPLAY_A")
LoadAnimationGroup("SPLAY_B")
LoadAnimationGroup("SprayCan")
LoadAnimationGroup("SpudG")
LoadAnimationGroup("Squid")
LoadAnimationGroup("StalDoor")
LoadAnimationGroup("Straf_Dout")
LoadAnimationGroup("Straf_Fat")
LoadAnimationGroup("Straf_Female")
LoadAnimationGroup("Straf_Male")
LoadAnimationGroup("Straf_Nerd")
LoadAnimationGroup("Straf_Prep")
LoadAnimationGroup("Straf_Savage")
LoadAnimationGroup("Straf_Wrest")
LoadAnimationGroup("SUV")
LoadAnimationGroup("TadGates")
LoadAnimationGroup("TadShud")
LoadAnimationGroup("TE_Female")
LoadAnimationGroup("TGKFlag")
LoadAnimationGroup("ToolBox")
LoadAnimationGroup("TrackSW")
LoadAnimationGroup("TreeFall")
LoadAnimationGroup("Truck")
LoadAnimationGroup("Try_Clothes")
LoadAnimationGroup("TSGate")
LoadAnimationGroup("UBO")
LoadAnimationGroup("Umbrella")
LoadAnimationGroup("VDMilo")
LoadAnimationGroup("VFlytrap")
LoadAnimationGroup("V_Bike")
LoadAnimationGroup("V_Bike_Races")
LoadAnimationGroup("V_COPBIKE")
LoadAnimationGroup("V_SCOOTER")
LoadAnimationGroup("WBalloon")
LoadAnimationGroup("WeaponUnlock")
LoadAnimationGroup("Ween_Fem")
LoadAnimationGroup("WHCrane")
LoadAnimationGroup("WheelBrl")
LoadAnimationGroup("WPCannon")
LoadAnimationGroup("WPSheldB")
LoadAnimationGroup("WPShield")
LoadAnimationGroup("WPTurret")
LoadAnimationGroup("W_BBall")
LoadAnimationGroup("W_BBallBat")
LoadAnimationGroup("W_BRocket")
LoadAnimationGroup("W_Camera")
LoadAnimationGroup("W_CherryBomb")
LoadAnimationGroup("W_CHShield")
LoadAnimationGroup("W_FlashLight")
LoadAnimationGroup("W_Fountain")
LoadAnimationGroup("W_Itchpowder")
LoadAnimationGroup("W_JBroom")
LoadAnimationGroup("W_Lid")
LoadAnimationGroup("W_PooBag")
LoadAnimationGroup("W_PRANK")
LoadAnimationGroup("W_Slingshot")
LoadAnimationGroup("W_Snowball")
LoadAnimationGroup("W_snowshwl")
LoadAnimationGroup("W_SprayCan")
LoadAnimationGroup("W_SpudGun")
LoadAnimationGroup("W_Stick")
LoadAnimationGroup("W_Thrown")
LoadAnimationGroup("W_wtrpipe")
LoadAnimationGroup("x_cas1")
LoadAnimationGroup("x_cas2")
LoadAnimationGroup("x_cas3")
LoadAnimationGroup("x_ccane")
LoadAnimationGroup("X_Chair")
LoadAnimationGroup("x_cndl")
LoadAnimationGroup("x_sleigh")
LoadAnimationGroup("x_tedy")
LoadActionTree("Act/Conv/3_05.act")
LoadActionTree("Act/AI/AI_Norton.act")
LoadActionTree("Act/Anim/3_05_Norton.act")
LoadActionTree("Act/Conv/1_G1.act")
LoadActionTree("Act/Anim/DO_Edgar.act")
LoadActionTree("Act/AI/AI_EDGAR_5_B.act")
LoadActionTree("Act/Conv/5_B.act")
Algie = PedCreateXYZ(4,271.0682 , -104.7788,6.2910)
Donald = PedCreateXYZ(11,271.0682+1 ,-104.7788+1,6.2910+1)
PedFaceObjectNow(Algie, Donald, 3)
PedFaceObjectNow(Donald, Algie, 3)
MeetNerds()
NerdsBlip = BlipAddXYZ(271.0682+1 ,-104.7788+1,6.2910,1)
Wait(3000)
TextPrintString("Meet Algie and Donald outside, they need your assistance.", 3, 1)
end
function PedsPrepareConversation(ped1,ped2,distance,walkSpeed)
PlayerSetPunishmentPoints(0)
if PedGetWeapon(gPlayer) == 437 then
PedSetWeapon(gPlayer,-1)
end
if PedIsInAnyVehicle(gPlayer) then
PedWarpOutOfCar(gPlayer)
end
PedStop(ped2)
local x,y,z = PedGetPosXYZ(ped2)
PedMoveToXYZ(ped1,walkSpeed,x,y,z)
local r1 = x + distance
local r2 = y + distance
local r3 = x - distance
local r4 = y - distance
x,y,z = PedGetPosXYZ(ped1)
PedFaceXYZ(ped2,x,y,z)
repeat
Wait(0)
until PedInRectangle(ped1,r1,r2,r3,r4)
PedStop(ped1)
x,y,z = PedGetPosXYZ(ped2)
PedFaceXYZ(ped1,x,y,z)
x,y,z = PedGetPosXYZ(ped1)
PedFaceXYZ(ped2,x,y,z)
end
function MeetNerds()
local x,y = 271,-108
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(NerdsBlip)
SoundPlayInteractiveStream("MS_RunningLow02.rsm", 0.5)
SoundSetMidIntensityStream("MS_RunningMid.rsm", 0.60000002384186)
SoundSetHighIntensityStream("MS_SearchingHigh.rsm", 0.60000002384186)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Donald, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Donald, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetStationary(Algie,true)
PedSetStationary(Donald,true)
PedSetInvulnerable(Algie,true)
PedSetInvulnerable(Donald,true)
PlayerSetControl(0)
CameraSetFOV(65)
Wait(2000)
CameraSetFOV(40)
CameraSetWidescreen(true)
PedsPrepareConversation(gPlayer,Algie,1,0)
Wait(2000)
PedSetActionNode(gPlayer, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Jimmy: What's up Algie what're you guys doing here?",3,2)
Wait(5000)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Algie: Salutations sir James, we came here because we need your assistance",3,2)
Wait(8000)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Algie: The bullies stole our latest purchases and we need them back.",3,2)
Wait(5000)
PedSetActionNode(gPlayer, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Jimmy: Sure I can help you guys out, let me get one of those weapons though.",3,2)
Wait(5000)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Algie: Okay we need you to find them in bullworth town they should be their!",3,2)
SoundRemoveAllQueuedSpeech(Angie, true)
Wait(5000)
PedSetActionNode(gPlayer, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Jimmy: Hmm the bullies huh? Alright I guess I'm on my way then see you guys later.",3,2)
Wait(5000)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Algie: Okay Jimmy, some of our fellow knights shall be their to assist you!",3,2)
Wait(5000)
PedSetActionNode(Jimmy, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Jimmy: You mean most likely getting bullied heh.",3,2)
SoundRemoveAllQueuedSpeech(Angie, true)
Wait(5000)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Algie: Hahahaha, later Jimmy.",3,2)
Wait(6000)
PedSetInfiniteSprint(Algie,true)
PedSetInfiniteSprint(Donald,true)
PedSetStationary(Algie,false)
PedSetStationary(Donald,false)
Wait(500)
CameraReset()
CameraReturnToPlayer()
CameraSetWidescreen(false)
SoundSetAudioFocusPlayer()
PlayerSetControl(1)
PedMoveToXYZ(Algie, 2, 211.1745, -74.4785, 8.6105)
PedMoveToXYZ(Donald, 2, 211.1745, -74.4785, 8.6105)
Blip1 = BlipAddXYZ(503.7057,-112.5930,5.1166,0)
TextPrintString("Follow The Yellow X On the Map to Find the next Location!", 3, 2)
Tom = PedCreateXYZ(147,503.7057,-112.5930,5.1166)
Wade = PedCreateXYZ(146,503.7057+1,-112.5930+1,5.1166+1)
FindTheBullies()
end
function FindTheBullies()
local x,y = 495,-112
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip1)
PedSetActionNode(Wade, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Tom, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Wade, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Tom, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetStationary(Wade,true)
PedSetStationary(Tom,true)
PedSetInvulnerable(Wade,true)
PlayerSetControl(0)
CameraSetFOV(65)
Wait(2000)
CameraSetFOV(40)
CameraSetWidescreen(true)
PedsPrepareConversation(gPlayer,Wade,1,0)
Wait(2000)
PedSetActionNode(Jimmy, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Jimmy: Alright Wade just give back the weapons!",3,2)
Wait(5000)
PedSetActionNode(Wade, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
TextPrintString("Wade: Yeah right like anyone's listening to you!",3,2)
SoundPlayScriptedSpeechEvent(Wade, "CALL_FOR_HELP", 0, "large")
PedMoveToXYZ(Wade,3,544.7044,-159.6918,10.9588))
PedSetInfiniteSprint(Wade,true)
SoundPlayInteractiveStream("MS_BikeChaseLow.rsm", 0.5)
SoundSetMidIntensityStream("MS_BikeChaseMid.rsm", 0.60000002384186)
SoundSetHighIntensityStream("MS_BikeChaseHigh.rsm", 0.60000002384186)
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)
PedSetStationary(Tom,false)
PedSetInvulnerable(Tom,false)
PedSetPedToTypeAttitude(Tom, 13, 0)
PedAttackPlayer(Tom, gPlayer,3)
PedSetHealth(Tom, 375)
IsBullyAlive = true
end
function TomDefeated()
if PedIsDead(Tom) and IsBullyAlive == true then
IsBullyAlive = false
Blip2 = BlipAddXYZ(576.7057,-132.7739,5.8632,0)
TextPrintString("Wade is getting away chase after him!",4,1)
Confrintation1()
end
function Confrintation1()
local x,y = 576,-132
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip2)
Wait(3000)
PlayerSetControl(0)
CameraFollowPed(Wade)
CameraSetWidescreen(true)
CameraSetFOV(75)
Wait(100)
PedClimbLadder(Wade, 544.4423, -159.2737, 10.9604, 1)
SoundStopCurrentSpeechEvent(Wade)
SoundPlayScriptedSpeechEvent(Wade, "FIGHT_INITIATE", 0, "large")
Wait(5800)
PedStop(Wade)
PedClearObjectives(Wade)
Wait(3560)
PedMoveToXYZ(Wade,3,532.4304,-159.0409,15.9288)
SoundStopCurrentSpeechEvent(Wade)
SoundPlayScriptedSpeechEvent(Wade, "FIGHT_INITIATE", 0, "large")
Trent = PedCreateXYZ(45,576.7057,-132.7739,5.8632)
Tom = PedCreateXYZ(41,576.7057+1,-132.7739+1,5.8632+1)
Troy = PedCreateXYZ(44,576.7057+2,-132.7739+2,5.8632+3)
Ethan = PedCreateXYZ(43,576.7057+3,-132.7739+3,5.8632+3)
Wait(4000)
TextPrintString("Defeat the other bullies before chasing him!",4,1)
PedSetPedToTypeAttitude(Trent, 13, 0)
PedSetPedToTypeAttitude(Tom, 13, 0)
PedSetPedToTypeAttitude(Troy, 13, 0)
PedSetPedToTypeAttitude(Ethan, 13, 0)
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)
PedAttackPlayer(Trent, gPlayer,3)
PedAttackPlayer(Tom, gPlayer,3)
PedAttackPlayer(Troy, gPlayer,3)
PedAttackPlayer(Ethan, gPlayer,3)
l_68_0 = false
end
function BulliesDefeated()
if PedIsDead(Ethan) and PedIsDead(Trent) and PedIsDead(Tom) and PedIsDead(Troy) and l_68_0 == false then
TextPrintString("Go After Wade follow him to the roof!",4,1)
Blip3 = BlipAddXYZ(544.2261, -158.2819, 16.3520,0)
Wait(4000)
PedSetWeapon(Wade,387)
PedSetHealth(Wade, 950)
l_68_0 = true
l_70_64 = false
end
end
function BulliesDefeated2()
if l_70_64 == false and PedIsValid(Wade) and PedHasWeapon(Wade, 387) then
TextPrintString("Their he is, use your slingshot to attack!",4,1)
Wait(4000)
PedSetInvulnerable(Wade,true)
PedClearAllWeapons(gPlayer)
PedSetWeapon(gPlayer,-1)
Wait(2000)
PedSetWeapon(gPlayer,306)
PedSetPedToTypeAttitude(Wade, 13, 0)--(This is your peds agression, Table your agression also)
PedAttackPlayer(Wade,3)--(Makes the peds attack from a distance.)(Table Also)
BlipRemove(Blip3)
Wait(10000)
l_70_64 = true
l_17_6 = false
end
if PedHasWeapon(Wade, 387) and l_17_6 == false and PedIsValid(Wade) then
TextPrintString("No use he has a shield!",4,1)
Wait(4000)
Blip4 = BlipAddXYZ(544.2261, -158.2819, 16.3520, 0, 2)
PickupCreateXYZ(301, 544.2261, -158.2819, 16.3520, "CherryBomb")
TextPrintString("Pick up some firecrackers and throw them!",4,1)
Wait(6000)
l_17_6 = true
l_18_6 = false
end
if PedHasWeapon(gPlayer, 301) and l_18_6 == false then
BlipRemove(Blip4)
PedSetInvulnerable(Wade,false)
Wait(6000)
TextPrintString("Wade : Your a smart ass aren't ya!",3,2)
Wait(4000)
TextPrintString("Wade : I don't need shit to waste you Jimmy!",3,2)
Wait(4000)
PedStop(Wade)
PedClearObjectives(Wade)
PedAddPedToIgnoreList(Wade, gPlayer)
PedIgnoreAttacks(Wade, true)
PlayerSetControl(0)
CameraSetFOV(40)
CameraSetWidescreen(true)
CameraFollowPed(Wade)
Wait(4000)
l_18_6 = true
l_18_9 = false
end
end
F_WadeMiniBossFight = function()
if PedIsValid(Wade) and l_18_9 == false then
PedRemovePedFromIgnoreList(Henry, gPlayer)
PedIgnoreAttacks(Wade, false)
PedSetPedToTypeAttitude(Wade, 13, 0)--(This is your peds agression, Table your agression also)
PedAttackPlayer(Wade,3)--(Makes the peds attack from a distance.)(Table Also)
PedSetHealth(Wade, 850)
PedFaceObjectNow(Wade, gPlayer, 3)
SoundPlayScriptedSpeechEvent(Wade, "FIGHT_INITIATE", 0, "large")
TextPrintString("Defeat Wade!", 4, 1)
PedShowHealthBar(Wade, true, "N_Wade", true)
CreateThread("main2")
bHealthBarShown = true
Wait(2000)
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraReset()
CameraReturnToPlayer()
CameraSetWidescreen(false)
PedSetActionTree(Wade, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act")
PlayerSocialDisableActionAgainstPed(Wade, 35, true)
PlayerSocialDisableActionAgainstPed(Wade, 23, true)
PlayerSocialDisableActionAgainstPed(Wade, 30, true)
PlayerSocialDisableActionAgainstPed(Wade, 29, true)
PlayerSocialDisableActionAgainstPed(Wade, 28, true)
l_18_9 = true
l_20_0 = false
end
end
main2 = function()
repeat
SuperAttack()
Wait(0)
until not PedIsValid(Wade) or PedIsDead(Wade) or PedGetHealth(Wade) < 0
end
SuperAttack = function()
Wait(6000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/SuperUppercut", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/BOSS_Russell/Offense/Short", "Act/anim/BOSS_Russell.act")
Wait(2000)
PedSetActionNode(Wade, "/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks", "Act/anim/BOSS_Russell.act")
Wait(2000)
PedSetActionNode(Wade, "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "Act/anim/BOSS_Russell.act")
SoundPlayScriptedSpeechEvent(Henry, "FIGHT", 0, "large")
end
F_WadeRekt = function()
if PedIsDead(Wade) and l_20_0 == false then
TextPrintString("Wade : Okay, Okay Davis has the items on the other side of bullworth!",3,2)
PlayerSetControl(1)
PedClearAllWeapons(gPlayer)
PedSetWeapon(gPlayer,-1)
Davis = PedCreateXYZ(99,547.2872,-72.0048,5.4388)
Blip5 = BlipAddXYZ(541.4063,-69.8235,5.4189,0)
FindDavis()
l_20_0 = true
end
end
function FindDavis()
local x,y = 547,-72
local r1 = x + 3.5
local r2 = y + 3.5
local r3 = x - 3.5
local r4 = y - 3.5
repeat
Wait(0)
until PedInRectangle(gPlayer,r1,r2,r3,r4)
PedSetHealth(Davis, 2000)
BlipRemove(Blip5)
PlayerSetControl(0)
CameraSetFOV(75)
CameraSetWidescreen(true)
CameraFollowPed(Davis)
TextPrintString("Davis : What in the hell are you doing here?!",3,2)
Wait(4000)
TextPrintString("Davis : Oh right Gurney sent you, boy's take care of Jimmy!",3,2)
Wait(4000)
Wait(100)
PedClimbLadder(Davis, 547.2529, -72.0230, 5.4388, 1)
SoundStopCurrentSpeechEvent(Davis)
SoundPlayScriptedSpeechEvent(Davis, "FIGHT_INITIATE", 0, "large")
Wait(5800)
PedStop(Davis)
PedClearObjectives(Davis)
Wait(3560)
PedMoveToXYZ(Davis,3,547.1614, -77.9856, 12.6107)
SoundStopCurrentSpeechEvent(Davis)
SoundPlayScriptedSpeechEvent(Davis, "FIGHT_INITIATE", 0, "large")
TextPrintString("Omar : What in the hell are you doing here?!",3,2)
Wait(4000)
TextPrintString("Omar : Oh right Gurney sent you, boy's take care of Jimmy!",3,2)
Wait(4000)
Wait(100)
PedClimbLadder(Omar, 547.2529, -72.0230, 5.4388, 1)
SoundStopCurrentSpeechEvent(Omar)
SoundPlayScriptedSpeechEvent(Omar, "FIGHT_INITIATE", 0, "large")
Wait(5800)
PedStop(Omar)
PedClearObjectives(Omar)
Wait(3560)
PedMoveToXYZ(Omar,3,547.1614, -77.9856, 12.6107)
SoundStopCurrentSpeechEvent(Omar)
SoundPlayScriptedSpeechEvent(Omar, "FIGHT_INITIATE", 0, "large")
Wade2 = PedCreateXYZ(44,541.4063,-69.8235,5.4189)
Tom2 = PedCreateXYZ(48,541.4063+1,-69.8235+1,5.4189+1)
Troy2 = PedCreateXYZ(42,541.4063+2,-69.8235+2,5.4189+2)
Ethan2 = PedCreateXYZ(41,541.4063+3,-69.8235+3,5.4189+3)
PedSetPedToTypeAttitude(Wade2, 13, 0)
PedSetPedToTypeAttitude(Tom2, 13, 0)
PedSetPedToTypeAttitude(Troy2, 13, 0)
PedSetPedToTypeAttitude(Ethan2, 13, 0)
PedAttackPlayer(Wade2, gPlayer,3)
PedAttackPlayer(Tom2, gPlayer,3)
PedAttackPlayer(Troy2, gPlayer,3)
PedAttackPlayer(Ethan2, gPlayer,3)
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)
l_69_1 = false
end
main = function()
repeat
TomDefeated()
Wait(0)
until not Alive
end