GlobalImportScript("SObjTest.lua")
ImportScript("Library/LibTable.lua")
ImportScript("SZone.lua")
l_0_0 = 60
MissionSetup = function()
local l_1_0 = 270
local l_1_1 = -110
local l_1_2 = 6.4000000953674
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
TextPrintString("Title here ", 4, 1)
Wait(5000)
TextPrintString("By: Your name here ", 4, 1)
Wait(5000)
l_0_3 = PedCreatePoint(10, POINTLIST._BEGGINING, 1) -- Earnest (BOSS)
l_0_4 = PedCreatePoint(5, POINTLIST._BEGGINING, 1) -- Fatty
l_0_5 = PedCreatePoint(6, POINTLIST._BEGGINING, 1) -- Melvin
l_0_6 = PedCreatePoint(7, POINTLIST._BEGGINING, 1) -- Thad
l_0_7 = PedCreatePoint(8, POINTLIST._BEGGINING, 1) -- Bucky
l_0_8 = PedCreatePoint(9, POINTLIST._BEGGINING, 1) -- Cornelius
l_0_9 = PedCreatePoint(4, POINTLIST._BEGGINING, 1) -- Algernon
l_1_0 = PedCreatePoint(11, POINTLIST._BEGGINING, 1) -- Donald
l_1_1 = PedCreatePoint(3, POINTLIST._BEGGINING, 1) -- Beatrice
PedSetActionTree(l_0_3, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Earnest (BOSS)
PedSetActionTree(l_0_4, "/Global/N_Striker_A", "Act/Anim/N_Striker_A.act") -- Fatty
PedSetActionTree(l_0_5, "/Global/N_Striker_A", "Act/Anim/N_Striker_A.act") -- Melvin
PedSetActionTree(l_0_6, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Thad
PedSetActionTree(l_0_7, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Bucky
PedSetActionTree(l_0_8, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Cornelius
PedSetActionTree(l_0_9, "/Global/N_Striker_B", "Act/Anim/N_Striker_B.act") -- Algernon
PedSetActionTree(l_1_0, "/Global/N_Ranged_A", "Act/Anim/N_Ranged_A.act") -- Donald
PedSetActionTree(l_1_1, "/Global/GS_Female_A", "Act/Anim/GS_Female_A.act") -- Beatrice
-- Ally Blip Code Start
--
l_2_7 = AddBlipForChar(l_0_3, 6, 2, 2)
l_2_8 = AddBlipForChar(l_0_4, 6, 2, 2)
l_2_9 = AddBlipForChar(l_0_5, 6, 2, 2)
l_3_0 = AddBlipForChar(l_0_6, 6, 2, 2)
l_3_1 = AddBlipForChar(l_0_7, 6, 2, 2)
l_3_2 = AddBlipForChar(l_0_8, 6, 2, 2)
l_3_3 = AddBlipForChar(l_0_9, 6, 2, 2)
l_3_4 = AddBlipForChar(l_1_0, 6, 2, 2)
l_3_5 = AddBlipForChar(l_1_1, 6, 2, 2)
-- Infinite Sprint Code Start for Allies
--
PedSetInfiniteSprint(l_0_3, true)
PedSetInfiniteSprint(l_0_4, true)
PedSetInfiniteSprint(l_0_5, true)
PedSetInfiniteSprint(l_0_6, true)
PedSetInfiniteSprint(l_0_7, true)
PedSetInfiniteSprint(l_0_8, true)
PedSetInfiniteSprint(l_0_9, true)
PedSetInfiniteSprint(l_1_0, true)
PedSetInfiniteSprint(l_1_1, true)
PedSetHealth(l_0_3, 10000)
PedSetHealth(l_0_4, 10000)
PedSetHealth(l_0_5, 10000)
PedSetHealth(l_0_6, 10000)
PedSetHealth(l_0_7, 10000)
PedSetHealth(l_0_8, 10000)
PedSetHealth(l_0_9, 10000)
PedSetHealth(l_1_0, 10000)
PedSetHealth(l_1_1, 10000)
-- Ped Recruit Code Start
--
PedRecruitAlly(gPlayer, l_0_3)
PedRecruitAlly(l_0_3, l_0_4)
PedRecruitAlly(l_0_4, l_0_5)
PedRecruitAlly(l_0_5, l_0_6)
PedRecruitAlly(l_0_6, l_0_7)
PedRecruitAlly(l_0_7, l_0_8)
PedRecruitAlly(l_0_8, l_0_9)
PedRecruitAlly(l_0_9, l_1_0)
PedRecruitAlly(l_1_0, l_1_1)
PedSetAllyAutoEngage(l_0_3, true)
PedSetAllyAutoEngage(l_0_4, true)
PedSetAllyAutoEngage(l_0_5, true)
PedSetAllyAutoEngage(l_0_6, true)
PedSetAllyAutoEngage(l_0_7, true)
PedSetAllyAutoEngage(l_0_8, true)
PedSetAllyAutoEngage(l_0_9, true)
PedSetAllyAutoEngage(l_1_0, true)
PedSetAllyAutoEngage(l_1_1, true)
end
F_MissionSetup = function()
PlayerSetControl(1)
CameraFollowPed(gPlayer)
ClockSet(9, 30)
ClockSetTickRate(0.0060000000521541)
LaunchScript("SObjTest.lua")
end
MissionCleanup = function()
ClearTextQueue()
EnablePOI()
gMissionRunning = false
shared.gMissionEventFunction = nil
WeatherRelease()
PlayerSetControl(1)
PlayerSetPunishmentPoints(0)
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
UpdateTextQueue()
Wait(0)
end
end