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Author Topic: Super cool Act Mix.  (Read 11964 times)

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Offline DarbyHarringtonMind

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Re: Super cool Act Mix.
« Reply #30 on: April 12, 2013, 04:46:27 AM »
do you mean want the mix style?
'

i want

Offline xbetstyler

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Re: Super cool Act Mix.
« Reply #31 on: April 12, 2013, 04:50:16 AM »
wait a second i'll make it first.

Offline DarbyHarringtonMind

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Re: Super cool Act Mix.
« Reply #32 on: April 12, 2013, 04:52:07 AM »
ok...

Offline xbetstyler

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Re: Super cool Act Mix.
« Reply #33 on: April 12, 2013, 04:58:39 AM »
compile this script and rename as ArcRace1.lur.
In game,play the arcade game in the boysdorm to load it.
How to use:
left arrow= darby's autochasing uppercut
right arrow= johnny's tornado kick
down arrow= default jimmy

Code: [Select]
ImportScript("2_B.lua")

MissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
end

F_MissionSetup = function()
  LoadAnimationGroup("Russell") 
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_JOCKS")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("C_Wrestling")
  LoadAnimationGroup("DodgeBall")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("SNERD_I")
  LoadAnimationGroup("SNERD_S")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("Halloween")
  LoadAnimationGroup("POI_SMOKING")
  LoadAnimationGroup("POI_WarmHands")
  LoadAnimationGroup("Sitting_Boys")
  LoadAnimationGroup("Area_School")
  LoadAnimationGroup("Area_Tenements")
  LoadAnimationGroup("Hang_Moshing")
  LoadAnimationGroup("Hang_Talking")
  LoadAnimationGroup("Hang_Workout")
  LoadAnimationGroup("NPC_AggroTaunt")
  LoadAnimationGroup("NPC_Principal")
  LoadAnimationGroup("NPC_Spectator")
  LoadAnimationGroup("NPC_Adult")
  LoadAnimationGroup("NPC_Mascot")
  LoadAnimationGroup("NPC_Love")
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("Cop_Frisk")
  LoadAnimationGroup("LE_ORDERLY")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("TE_FEMALE")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("AsyBars")
  LoadAnimationGroup("F_CRAZY")
  LoadAnimationGroup("Hobos")
  LoadAnimationGroup("GEN_Social")
  LoadAnimationGroup("SGEN_I")
  LoadAnimationGroup("Px_Sink")
  LoadAnimationGroup("Px_Rail")
  LoadAnimationGroup("Px_Gen")
  LoadAnimationGroup("Px_Tlet")
  LoadAnimationGroup("Px_RedButton")
  LoadAnimationGroup("Px_Urinal")
  LoadAnimationGroup("Px_Ladr")
  LoadAnimationGroup("Ambient")
  LoadAnimationGroup("SBULL_A")
  LoadAnimationGroup("SBULL_X")
  LoadAnimationGroup("SAUTH_U")
  LoadAnimationGroup("MINI_React")
  LoadAnimationGroup("MINI_Lock")
  LoadAnimationGroup("MG_Craps")
end

MissionCleanup = function()
  EnablePOI()
  gMissionRunning = false
end

main = function()
  F_MissionSetup()
  gMissionRunning = true
  while gMissionRunning do
  if PedGetHealth(gPlayer) < 200 then
  PedSetHealth(gPlayer, 200)
  elseif IsButtonPressed(0, 0) then
  PedSetActionTree(gPlayer, "/Global/BOSS_Darby", "Act/Anim/BOSS_Darby.act")
  elseif IsButtonPressed(1, 0) then
  PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
  elseif IsButtonPressed(3, 0) then
  PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
  end
  Wait(0)
  end
end

Offline DarbyHarringtonMind

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Re: Super cool Act Mix.
« Reply #34 on: April 12, 2013, 05:00:33 AM »
compile this script and rename as ArcRace1.lur.
In game,play the arcade game in the boysdorm to load it.
How to use:
left arrow= darby's autochasing uppercut
right arrow= johnny's tornado kick
down arrow= default jimmy

Code: [Select]
ImportScript("2_B.lua")


MissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
end

F_MissionSetup = function()
  LoadAnimationGroup("Russell") 
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_JOCKS")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("C_Wrestling")
  LoadAnimationGroup("DodgeBall")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("SNERD_I")
  LoadAnimationGroup("SNERD_S")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("Halloween")
  LoadAnimationGroup("POI_SMOKING")
  LoadAnimationGroup("POI_WarmHands")
  LoadAnimationGroup("Sitting_Boys")
  LoadAnimationGroup("Area_School")
  LoadAnimationGroup("Area_Tenements")
  LoadAnimationGroup("Hang_Moshing")
  LoadAnimationGroup("Hang_Talking")
  LoadAnimationGroup("Hang_Workout")
  LoadAnimationGroup("NPC_AggroTaunt")
  LoadAnimationGroup("NPC_Principal")
  LoadAnimationGroup("NPC_Spectator")
  LoadAnimationGroup("NPC_Adult")
  LoadAnimationGroup("NPC_Mascot")
  LoadAnimationGroup("NPC_Love")
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("Cop_Frisk")
  LoadAnimationGroup("LE_ORDERLY")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("TE_FEMALE")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("AsyBars")
  LoadAnimationGroup("F_CRAZY")
  LoadAnimationGroup("Hobos")
  LoadAnimationGroup("GEN_Social")
  LoadAnimationGroup("SGEN_I")
  LoadAnimationGroup("Px_Sink")
  LoadAnimationGroup("Px_Rail")
  LoadAnimationGroup("Px_Gen")
  LoadAnimationGroup("Px_Tlet")
  LoadAnimationGroup("Px_RedButton")
  LoadAnimationGroup("Px_Urinal")
  LoadAnimationGroup("Px_Ladr")
  LoadAnimationGroup("Ambient")
  LoadAnimationGroup("SBULL_A")
  LoadAnimationGroup("SBULL_X")
  LoadAnimationGroup("SAUTH_U")
  LoadAnimationGroup("MINI_React")
  LoadAnimationGroup("MINI_Lock")
  LoadAnimationGroup("MG_Craps")
end

MissionCleanup = function()
  EnablePOI()
  gMissionRunning = false
end

main = function()
  F_MissionSetup()
  gMissionRunning = true
  while gMissionRunning do
  if PedGetHealth(gPlayer) < 200 then
  PedSetHealth(gPlayer, 200)
  elseif IsButtonPressed(0, 0) then
  PedSetActionTree(gPlayer, "/Global/BOSS_Darby", "Act/Anim/BOSS_Darby.act")
  elseif IsButtonPressed(1, 0) then
  PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
  elseif IsButtonPressed(3, 0) then
  PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
  end
  Wait(0)
  end
end

thanks.....

Offline xbetstyler

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Re: Super cool Act Mix.
« Reply #35 on: April 12, 2013, 05:04:34 AM »
no prob
« Last Edit: May 13, 2013, 07:48:29 AM by esai »

Offline davidhghgghghgh

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Re: Super cool Act Mix.
« Reply #36 on: April 12, 2013, 05:27:47 AM »
what is the link to download this?

Offline xbetstyler

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Re: Super cool Act Mix.
« Reply #37 on: April 12, 2013, 05:33:41 AM »
no download link.
^copy the code that i give and compile the script as ArcRace1.lur.
 
« Last Edit: April 12, 2013, 05:36:39 AM by xbetsyler »

Offline davidhghgghghgh

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Re: Super cool Act Mix.
« Reply #38 on: April 12, 2013, 05:40:32 AM »
but i not understand about script mod, can you send it?

Offline juggalo66692

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Re: Super cool Act Mix.
« Reply #39 on: April 12, 2013, 05:49:36 AM »
even i am having problems with this

Offline xbetstyler

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Re: Super cool Act Mix.
« Reply #40 on: April 12, 2013, 05:57:24 AM »
you can check SWEGTA's channel for the compiling script tut.
« Last Edit: April 12, 2013, 06:02:32 AM by xbetsyler »

Offline MadmaN

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Re: Super cool Act Mix.
« Reply #41 on: April 12, 2013, 11:24:53 PM »
I will see about coding a gui for the lua compiler that can be used to more easily compile scripts instead of trying to teach everyone how to do command line....lol Might make everyone's life easier.

Offline Evolution

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Re: Super cool Act Mix.
« Reply #42 on: April 13, 2013, 04:38:39 AM »
Are you asking for it? :blank:
yes i am asking for it i would love to test it out

..... What a bump.