compile this script and rename as ArcRace1.lur.
In game,play the arcade game in the boysdorm to load it.
How to use:
left arrow= darby's autochasing uppercut
right arrow= johnny's tornado kick
down arrow= default jimmy
ImportScript("2_B.lua")
MissionSetup = function()
local l_1_0 = 270
local l_1_1 = -110
local l_1_2 = 6.4000000953674
AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
end
F_MissionSetup = function()
LoadAnimationGroup("Russell")
LoadAnimationGroup("B_Striker")
LoadAnimationGroup("P_Striker")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("Straf_Prep")
LoadAnimationGroup("F_Preps")
LoadAnimationGroup("G_Johnny")
LoadAnimationGroup("F_Greas")
LoadAnimationGroup("G_Grappler")
LoadAnimationGroup("G_Striker")
LoadAnimationGroup("Straf_Wrest")
LoadAnimationGroup("DO_Striker")
LoadAnimationGroup("DO_StrikeCombo")
LoadAnimationGroup("F_Douts")
LoadAnimationGroup("F_JOCKS")
LoadAnimationGroup("J_Grappler")
LoadAnimationGroup("C_Wrestling")
LoadAnimationGroup("DodgeBall")
LoadAnimationGroup("Earnest")
LoadAnimationGroup("SNERD_I")
LoadAnimationGroup("SNERD_S")
LoadAnimationGroup("N_Striker_B")
LoadAnimationGroup("F_Nerds")
LoadAnimationGroup("Nemesis")
LoadAnimationGroup("Halloween")
LoadAnimationGroup("POI_SMOKING")
LoadAnimationGroup("POI_WarmHands")
LoadAnimationGroup("Sitting_Boys")
LoadAnimationGroup("Area_School")
LoadAnimationGroup("Area_Tenements")
LoadAnimationGroup("Hang_Moshing")
LoadAnimationGroup("Hang_Talking")
LoadAnimationGroup("Hang_Workout")
LoadAnimationGroup("NPC_AggroTaunt")
LoadAnimationGroup("NPC_Principal")
LoadAnimationGroup("NPC_Spectator")
LoadAnimationGroup("NPC_Adult")
LoadAnimationGroup("NPC_Mascot")
LoadAnimationGroup("NPC_Love")
LoadAnimationGroup("Authority")
LoadAnimationGroup("Cop_Frisk")
LoadAnimationGroup("LE_ORDERLY")
LoadAnimationGroup("F_Adult")
LoadAnimationGroup("F_Pref")
LoadAnimationGroup("TE_FEMALE")
LoadAnimationGroup("F_Girls")
LoadAnimationGroup("AsyBars")
LoadAnimationGroup("F_CRAZY")
LoadAnimationGroup("Hobos")
LoadAnimationGroup("GEN_Social")
LoadAnimationGroup("SGEN_I")
LoadAnimationGroup("Px_Sink")
LoadAnimationGroup("Px_Rail")
LoadAnimationGroup("Px_Gen")
LoadAnimationGroup("Px_Tlet")
LoadAnimationGroup("Px_RedButton")
LoadAnimationGroup("Px_Urinal")
LoadAnimationGroup("Px_Ladr")
LoadAnimationGroup("Ambient")
LoadAnimationGroup("SBULL_A")
LoadAnimationGroup("SBULL_X")
LoadAnimationGroup("SAUTH_U")
LoadAnimationGroup("MINI_React")
LoadAnimationGroup("MINI_Lock")
LoadAnimationGroup("MG_Craps")
end
MissionCleanup = function()
EnablePOI()
gMissionRunning = false
end
main = function()
F_MissionSetup()
gMissionRunning = true
while gMissionRunning do
if PedGetHealth(gPlayer) < 200 then
PedSetHealth(gPlayer, 200)
elseif IsButtonPressed(0, 0) then
PedSetActionTree(gPlayer, "/Global/BOSS_Darby", "Act/Anim/BOSS_Darby.act")
elseif IsButtonPressed(1, 0) then
PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
elseif IsButtonPressed(3, 0) then
PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
end
Wait(0)
end
end