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Author Topic: Multiple Bodyguards  (Read 14453 times)

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Offline Red Blaster

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Re: Multiple Bodyguards
« Reply #30 on: November 13, 2012, 10:06:47 PM »
Wear the Ninja outfit now, and then trigger a cutscene.

Offline Phap

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Re: Multiple Bodyguards
« Reply #31 on: November 15, 2012, 06:15:24 PM »
?

Offline Red Blaster

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Re: Multiple Bodyguards
« Reply #32 on: November 15, 2012, 10:09:18 PM »
Try wearing the outfit you deleted, and start a story mission.

Offline MadmaN

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Re: Multiple Bodyguards
« Reply #33 on: November 15, 2012, 10:27:50 PM »
Red is right.

Essentially what happens is the cutscene models...while they are almost identical in many ways to the normal models...they include extra flags that as of now noone knows anything about...even me....and modding those files currently will corrupt pretty much the entire game. It has happened to many people before myself included and it is best not to tamper at all with anything with a CS_ in the name due to the fact that cutscene models are what get used during any story mission, side mission that uses cutscenes....any cutscene basicly like the cutscenes for the classes at the start of each class....etc....those models are not the same as the normal ones.

If you do intend on messing around with cutscene stuff...best to backup the ENTIRE game folder to a safe spot because trust me......you will thank yourself later for doing just that because you WILL run into big problems...mark my words.

Offline UltimateGamer1

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Re: Multiple Bodyguards
« Reply #34 on: November 16, 2012, 01:16:03 AM »
Hey I modified my CS files for the CS_GN_Bully02 and it worked perfectly. The cut-scene showed Jimmy as Davis and the model was not messed up at all I can show you a video of it if I can I will try to make one.

Offline xXxNarumi

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Re: Multiple Bodyguards
« Reply #35 on: November 16, 2012, 03:02:38 PM »
Using CS clothes will just change Jimmy or who ever you replaced
 in Cut Scene / FMV,
 end of story.
Why isn't some people understanding that?

Offline Phap

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Re: Multiple Bodyguards
« Reply #36 on: November 16, 2012, 06:12:42 PM »
yea it crashed when i did a mission

Offline MadmaN

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Re: Multiple Bodyguards
« Reply #37 on: November 16, 2012, 09:52:58 PM »
Using CS clothes will just change Jimmy or who ever you replaced
 in Cut Scene / FMV,
 end of story.
Why isn't some people understanding that?

That I already have long known about.

What was being referred to before your post was using a cutscene model outside of the cutscenes or deleting the model in question...or hex editing said model. That was basicly the point of what my post was explaining along with Red and others.  :biggrin:

Offline xXxNarumi

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Re: Multiple Bodyguards
« Reply #38 on: November 16, 2012, 10:05:23 PM »
heh.
Im just trying to clear up everything lol
SP is the stream you want to use and not CS lol
I'm just helping people who would wonder (Will CS stop the texture bug and stuff lol)

Offline Phap

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Re: Multiple Bodyguards
« Reply #39 on: November 16, 2012, 11:10:49 PM »
Can you send me a default world img

deadpoolXYZ

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Re: Multiple Bodyguards
« Reply #40 on: November 17, 2012, 08:28:17 AM »
Can you send me a default world img

The world.img size is like 1GB.

Good luck finding someone who uploads it.


Offline Prosecute

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Re: Multiple Bodyguards
« Reply #41 on: November 17, 2012, 12:25:38 PM »
Can you send me a default world img

The world.img size is like 1GB.

Good luck finding someone who uploads it.

lol

Offline xXxNarumi

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Re: Multiple Bodyguards
« Reply #42 on: November 17, 2012, 12:59:49 PM »
Reinstall Bully SE it will fix your problem under minutes.

Offline Phap

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Re: Multiple Bodyguards
« Reply #43 on: December 19, 2012, 08:43:20 PM »
Almost the end of the year hope the bodyguard mod is coming out soon.

Offline MadmaN

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Re: Multiple Bodyguards
« Reply #44 on: December 21, 2012, 02:14:19 PM »
It has been taking shape.

As of right now (this post) I have a index system put in place that lets u select a single bodyguard and spawn them.

I plan to add a feature for the single bodyguard mod to also select their fighting style but this will only work for basic styles...since boss styles require a lot more coding and I have not bothered getting the mod to that stage yet due to work on the modding magazine issue number 1 that will be out finally in a day or two...just sorta shortened so I can finally get that and the lua compiler and some stock scripts out like I have been promising all year.