@|XF|-MadmaN[AR] What is exactly you need in order to get a server up, not including features but to at least get it to go online, im more than interested to help, i was trying to do it since the PS2. All I need is a tutorial of what is to learn, Im a very fast learner and I adapt using logical. Btw im in college major is Computer Science, so this will be like a experience for me.
Sorry I didn't get back to you about that......been very busy as of late.
Basicly....here is the scoop:
I happen to have the entire full source code to the gta sa-mp server and client mod.....and plan to port it over to be used for bully with some rewriting as needed to make it unique to bully. I need to build a team that is willing to port it over or help with it since while yes I can code in visual c++...my c++ days are long behind me since I concentrate primarily on lua now....its my preferred language and I have actually lost some of my c++ knowledge which Red has found out due to memory loss I sustained in a bad car accident back in 2007.
Before I can build a team to do this....we have to crack a couple things or this cannot be done.
First thing is cracking the encryption/encoding used for the .idb files located inside ide.img which if you look around and find the .ide files laying around in the folders where bully is installed.....you will notice that those are the source files which are used...however modding the .ide files will do nothing......modding the .idb files however will do things but they end up very bugged up.
The second thing is cracking some files in the world.img which are .ipb extension which is actually encrypted/encoded versions of the game map .ipl files which are also needed to be used with the multiplayer addon. This will allow custom maps to be used on servers as well as accurate world/item/prop spawns that do not cause bugs such as lag...etc
the third thing is I have to find a way to completely decompress the bully.exe file so I can get a peek at its internal structure and locate some bits for the network code to hook into to even allow multi-player in the first place since we both know that bully does have a two player mode.....which is available only on the console verisons of bully and only during missions...not free roam.
without those things....it simply cannot be done.
I would LOVE to be able to decompile the bully.exe back to some form of usable sourcecode since the game is written in visual c++ 2008 and it would allow modding of some hidden internal stuff that even lua scripts cannot override...such as types of ammo weapons fire out...amount of projectiles shot....whether its a shotgun liek spread or just a direct path used......water levels.....other things dealing with the weather that cannot be changed any other way.....and other things.
I am very interested to hear your view on this and get your input on this....since this will take a concentrated team effort to pull off. One person cannot do it...even I can't for all the "impossible" tasks I take on.