np.
In lua attitudes work like this:
For Faction respects towards the player:
SetFactionRespect(11, 25)
SetFactionRespect(1, 50)
SetFactionRespect(5, 50)
SetFactionRespect(4, 50)
SetFactionRespect(2, 50)
SetFactionRespect(3, 0)
in that example above the first number value is the faction....which would be the nerds...bullies...preps...etc..and the second number is the amount of respect. 0 means no respect and 100 means fully respected.
for attitudes of peds both towards the player as well as one another....this is the lua code used:
PedSetPedToTypeAttitude(Mascot, 13, 0)
PedSetPedToTypeAttitude(gHobo, 13, 3)
PedSetPedToTypeAttitude(gHobo, 3, 0)
PedSetPedToTypeAttitude(gEdna, 13, 0)
PedSetPedToTypeAttitude(gEdna, gPlayer, 4)
PedSetPedToTypeAttitude(idDarby, 13, 4)
I have not figured out yet how the above code works quite yet but that controls the attitudes directly.