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Author Topic: Kirby Fighting Style That can run/sprint  (Read 4741 times)

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Offline GaryNo1Nemesis

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Kirby Fighting Style That can run/sprint
« on: May 22, 2012, 02:33:05 AM »
I need kirby's style that can run or sprint with no wep.

Offline Evolution

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Re: Kirby Fighting Style That can run/sprint
« Reply #1 on: May 22, 2012, 05:05:10 AM »
*Want

Offline GaryNo1Nemesis

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Re: Kirby Fighting Style That can run/sprint
« Reply #2 on: May 22, 2012, 05:59:08 AM »
Yes "want**" thanks for correcting me.

Offline Evolution

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Re: Kirby Fighting Style That can run/sprint
« Reply #3 on: May 22, 2012, 05:59:42 AM »
No Problem, xD

Offline Red Blaster

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Re: Kirby Fighting Style That can run/sprint
« Reply #4 on: May 22, 2012, 08:04:45 AM »
Do you know how to hex edit?

Offline GaryNo1Nemesis

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Re: Kirby Fighting Style That can run/sprint
« Reply #5 on: May 22, 2012, 10:37:39 AM »
No i dont but can u give me the ide file for it?

Offline MadmaN

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Re: Kirby Fighting Style That can run/sprint
« Reply #6 on: May 23, 2012, 09:14:51 PM »
He probably could but atm in bully...it is best to also try and learn how to do some of this rather then expect all of the work to be done for you.

we are hoping that new ppl that come here will be willing to at least learn how to do some of this since hex editing is not all that difficult. I and others have published many tutorials in the ultimate tutorial thread which explains how to do a lot of this and it is really pretty simple. Do not be afraid of learning somthing new since it is only as hard as one makes it.  8)

I however am working on a fighting styles switcher mod using the lua scripting to override the fighting style modding technique currently used and once ready I will release it to everyone...I will make absolutely no exceptions and before anyone asks...it will be done when it is done.....since lately I have had little time to do much work.

Offline Prosecute

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Offline xXxNarumi

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Re: Kirby Fighting Style That can run/sprint
« Reply #8 on: May 24, 2012, 08:33:39 PM »
He probably could but atm in bully...it is best to also try and learn how to do some of this rather then expect all of the work to be done for you.

we are hoping that new ppl that come here will be willing to at least learn how to do some of this since hex editing is not all that difficult. I and others have published many tutorials in the ultimate tutorial thread which explains how to do a lot of this and it is really pretty simple. Do not be afraid of learning somthing new since it is only as hard as one makes it.  8)

I however am working on a fighting styles switcher mod using the lua scripting to override the fighting style modding technique currently used and once ready I will release it to everyone...I will make absolutely no exceptions and before anyone asks...it will be done when it is done.....since lately I have had little time to do much work.

Fight style switcher?
Can't wait to see how it works :)
I always thought of this also,
since modding AI fight style to PLAYER
wont let you use they entire fighting style (like ground hit,charge hit,ETC)
Couldn't we just do control AI when your close to them and camera view mod so you know where you are going.
That may have it working, using control AI's hack/mod,
just came to my head when
I was doing this for saints row 3.
(I wanted to get the Deckers Sword hit animation)
But yea controlling the AI, It just may work for they entire animation to work.
« Last Edit: May 24, 2012, 08:39:15 PM by zl LIQUID Iz »

Offline -мα∂нαттяι¢к-

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Re: Kirby Fighting Style That can run/sprint
« Reply #9 on: May 24, 2012, 10:36:18 PM »
Well, what we should do is go into the ai of player and one of a ped. We have to pick out the differences, see exactly what makes it that it is controlled by player pressing buttons, not the ped AI. I think it has something to do with control nodes but I haven't looked in depth

Offline MadmaN

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Re: Kirby Fighting Style That can run/sprint
« Reply #10 on: May 24, 2012, 11:10:01 PM »
You are pretty close to this and really....what controls the ai and player is simply the code that denotes whether the ped is ai or gplayer which is a system reserved name for jimmy hopkins player model. Overriding a style actually is easier then you think when done via LUA and I have already shown RedBlaster a couple demos and some progress with this particular mod giving jimmy a few COMPLETE boss styles with their FULL animations...style...dodge...stat...etc and all with absolutely no glitches. There are however a bare handful of styles that I have not fully overridden yet but will soon enough when I get more time to concentrate on this and I will release a couple of compiled only modifications as a standalone script with a couple of styles to illustrate how this works. I actually stumbled upon this completely by accident while coding my bodyguard mod and I can release this as a sort of beta for both mods in one script with a chosen bodyguard and a chosen fighting style to illustrate and prove that this really does work.

As I have said in chat many times madhattrick.....everything can be overridden via lua and all one has to do is simply figure it out and do it.

I will see if I can get Red to create a demo video of the test mod to illustrate how it works...etc and pretty much go from there with it.

Offline xXxNarumi

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Re: Kirby Fighting Style That can run/sprint
« Reply #11 on: May 25, 2012, 03:12:11 PM »
You are pretty close to this and really....what controls the ai and player is simply the code that denotes whether the ped is ai or gplayer which is a system reserved name for jimmy hopkins player model. Overriding a style actually is easier then you think when done via LUA and I have already shown RedBlaster a couple demos and some progress with this particular mod giving jimmy a few COMPLETE boss styles with their FULL animations...style...dodge...stat...etc and all with absolutely no glitches. There are however a bare handful of styles that I have not fully overridden yet but will soon enough when I get more time to concentrate on this and I will release a couple of compiled only modifications as a standalone script with a couple of styles to illustrate how this works. I actually stumbled upon this completely by accident while coding my bodyguard mod and I can release this as a sort of beta for both mods in one script with a chosen bodyguard and a chosen fighting style to illustrate and prove that this really does work.

As I have said in chat many times madhattrick.....everything can be overridden via lua and all one has to do is simply figure it out and do it.

I will see if I can get Red to create a demo video of the test mod to illustrate how it works...etc and pretty much go from there with it.

Lol that sounds hard, I made my easier by coding it on c++.
Anyways, if you got Gary's full style,
can you send me it?
Yea, I don't play Bully that much.....
but I'd like to use Gary full style alot.
But I meant if you wanna use fight style
 that's not supported for jimmy like,
Johnny fight style (its very bugged on jimmy)
And please don't say beta, it makes me think about Bully se beta D:
« Last Edit: May 25, 2012, 06:21:33 PM by zl LIQUID Iz »