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Bully 1 Discussion / Bully: a rant
« Last post by Razc01na on March 26, 2021, 07:55:05 PM »
So far, we have all looked at bully with good eyes, and for once (and I will probably get crucified :)), I would like to bring the bad side of it.
Let's be honest, the game is a masterpiece: the story (apart from a few incoherences), side activities, the freedom, etc...

Many times, I just think "It could be better". There is just so much potential thrown to waste. And it's a pity to see so much unused and/or cut out content that could really make the game a more unique experience. What I read somewhere is that most this content was cut due to limitations of the ps2 at the time,  and we can see even today how unstable the game can get if we push it too far with overloading mods. But... some decisions don't make sense to me. I will take the example of the highly famous beta boys dorm:

It was larger, with two floors and a bathroom (for all we know), seeing how many boys attend bullworth compared to girls, does it make any sense to replace it with the little shed we see in the final game?
If sleep there and wake up in the middle of the night and need to use a toilet, well, you have to go behind the bushes somewhere. Where is the logic here? :hmm:

There is also a school's third floor which, honestly, it doesn't make much of a difference to me except for the VERY CLEAR evidence of it's "have been" existence just by looking at the outside of the school (yeah, I mean the windows).

Also, the removed fireworks store which I believe would not have hurt to keep in the game.

When it come to missions we have the all-quiet-never-speaking Jimmy Hopkins, and, this one really upsets me, the replacement of complete missions with more generic and repetitive ones. It's one of those things that just makes you ask why??? Just why? What is a valid reason for this decision? I remember watching a video by deadpoolxyz where he recreated the beta Halloween and it's just soo much better that the final. Plus, the conversations Jimmy had with other mission related characters during specific missions, I believe would make the story a bit more... complete! Even if is just Jimmy commenting something like "I have to find someplace to hide!".

See, those small changes could have made the game better, and they have been implemented an one point, but instead, they were scraped and we have archives full of unused content

And then, there is the infamous crash on windows 10. Gotta love rockstar for that because it's been years and they haven't fixed this yet, and probably never will because someone has done the dirty work for them.

And please, don't even get me started for the fictional bully 2. We all hope it happens one day. I mean, It has to come someday right?...........................................................................right.....? :unsure:

And finally, we have modding. It's so hard to mod this game. I recently started working on a way to bring the scripts back to source code, but.... it's gonna take for ever if I keep the same methods I've been using. I mean, I spent a week trying just one script (the consumo minigame) and still the game crashes when trying to launch. Did rockstar really need to strip debugging info from the files? The only advantage is making the files take less space on the drive. But when you have so much unused content, I don't really think there is much of a difference, and besides, if there was debugging info, we would already have sources for every last script a long time ago (probably around 2011).

Rant is over! Maybe it was a little bit longer than I expected it to be :blank:
I'm sorry for making you read all that  :biggrin:
Bully Modding / Re: Area code 22
« Last post by Razc01na on March 25, 2021, 11:13:39 AM »
I see... 22 is for island 3

There was also a script with that name in the archive. There was also a script for the test area.
I might check things out when I have time.

thanks  :D
Bully Modding / Re: Area code 22
« Last post by SimonBestia on March 25, 2021, 09:31:25 AM »
Area ID 22 indeed belongs to one of the test areas, "Island 3" to be exact.
The other one's ID is 31, called "Test Area".

Your game crashes because those areas aren't loaded normally.
It's easy to do it, just use AreaRegisterAreaScript(AreaCode, "AreaScripts/YourScriptNameHere.lua").

In this case, you want:
Code: [Select]
AreaRegisterAreaScript(22, "AreaScripts/Island3.lua")
Mod Releases / Bully alpha winter vest for Ps2
« Last post by deadpoolXPS on March 24, 2021, 05:15:19 PM »
Bully alpha winter vest for Ps2;sa=view;down=244

 :) This mod is made by actedstream 41 I just exported it for ps2 version
Bully Modding / Bully winter alpha vest for SE and PS2
« Last post by deadpoolXPS on March 24, 2021, 09:30:13 AM »;sa=view;down=244 for Ps2 version  made by actedstream 41  his channel Note-PS2 version is exported by me   For SE version -

Modding Questions/Help / Re: My Textures not showing up in cutscenes WHY?????
« Last post by deadpoolXPS on March 23, 2021, 09:47:43 PM »
Thank you for the Help   :D
News & Updates / Re: Bully-Board Was Compromised
« Last post by Hayley on March 23, 2021, 04:49:54 PM »
News & Updates / Re: Bully-Board Was Compromised
« Last post by BonusStage on March 23, 2021, 04:36:36 PM »
Uh OOPS I wish I saw this sooner lol
I can't log in even with the reset password feature (tis Hayley btw)
So uh, *twiddles thumbs*
I sent a message to Cobra so I hope his account is fine hnn (he's the only active admin that I know of soooo)
Bully Modding / Area code 22
« Last post by Razc01na on March 22, 2021, 07:46:06 AM »
While going through a library of decompiled scripts released here some time ago I noticed some test scripts will take the player to an area code 22 (which doesn't exist so the game just crashes).

Could it be a beta test area?

I could not find anything in the game files that mentioned this area.
Bully Modding / Re: Halloween Mission Archieve
« Last post by SHAPADO1245 on March 21, 2021, 07:49:12 PM »
The Halloween mission? There are a few:

1_11x1.lur is The start point when you are in the dorm after dressing the halloween suit given by Gary

1_11x2.lur is "The Big Prank"

1_11xp.lur is run when you step outside the dorm for the 5 pranks

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