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Modding Questions/Help / Re: Bike tricks Attack
« on: January 22, 2022, 05:34:17 AM »
杂乱无章
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/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1/Release
/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2/Release
/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee/Release
/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA/NPC_CHARGE/Give
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/HeavyAttacks/StunPunch"
Johnny 3 Combos"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Combo1/RightHook/LeftHook/RightStomach"
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Combo2/Jab/RightHook/LeftHook"
G_Melee_A Surf Punch(same word for G_Johnny)"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/SlidingPunch"
Boss_Russell Running Grap"/Global/BOSS_Russell/Offense/Special/Invincible/BarserkGrapple/BarserkGrapple_Antic"
Slap/global/cv_male_a/defense/Counter/Counter
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Gary/Spit", "act/anim/Nemesis.act"
g_ranged_a second combo"/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyAttack", "act/anim/G_Ranged_A.act"
gary unused evade without back(t_pose)"/Global/Nemesis/Defense/Evade/Left/Left","Act/Anim/Nemesis.act"
"/Global/Nemesis/Defense/Evade/Right/Right","Act/Anim/Nemesis.act"
close "R Button on the screen" or "press screen"(can fix prefect hold for player BUG instead of use HitTree to close)/Global/Actions/Reversals/StrugglesOff
local PSX,PSY,PSZ = PlayerGetPosXYZ()
SoundPlay3D(PSX,PSY,PSZ,"SoundName")
PedSetActionNode(gplayer,"ShoulderButt_Release","act/anim/j_melee_a.act")
BoxingPlayerKOPunch:/Global/BoxingPlayer/Attacks/Specials/KOPunch/HeavyAttacks/KnockOutCharge/release/HeavyAttacks/KnockOut
Unblockable Uppercut:"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1/Release/Unblockable"
Unblockable RightPunch:"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right2/Release/Unblockable"
GrapplePunch2 ReleaseMax:"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/charge/release"
Player Mount Punch ReleaseMax:"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit2"
Player Mount KOPunch:"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit3"
PlayerGroundKick ReleaseMax: PedSetActionNode(gPlayer,"GroundKickCharged","act/Player.act")
Townies(useless)DO_Striker_A Combo:"/Global/DO_Striker_A/Offense/Short/DO_StrikeCombo/LightAttacks/Punch1/Punch2/Punch3"
DO_Grappler_A Combo:"/Global/DO_Grappler_A/Offense/Short/DO_StrikeCombo/LightAttacks/Punch1/Punch2/Punch3"
J_Damon Throw"/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown/PowerSwing"