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Messages - mhdt

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16
Modding Questions/Help / Re: Bike tricks Attack
« on: January 22, 2022, 05:34:17 AM »
杂乱无章

17
Modding Questions/Help / Re: Bike tricks Attack
« on: January 21, 2022, 08:15:07 PM »
从我的直觉来看你的节点是错的

18
Script Modding / Re: LUA Action Nodes
« on: January 15, 2022, 08:29:19 PM »
Secret of Nemesis
Code: [Select]
/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1/Release
/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2/Release
/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee/Release

19
Modding Questions/Help / Re: How to fix control peds mod issues?
« on: January 15, 2022, 08:21:44 PM »
some action tree for players will be BUG, like J_mascot

20
Script Modding / Re: LUA Action Nodes
« on: January 12, 2022, 10:26:20 PM »
Beta Greaser Melee Class GrabKnee Reversal
Code: [Select]
/Global/Actions/Grapples/GrappleReversals/StandingReversals/GreaserKneeReversal/GV
/Global/Actions/Grapples/GrappleReversals/StandingReversals/GreaserKneeReversal/RCV
Tandem Attack
Code: [Select]
/Global/Actions/Offense/TandemAttack/CO_OP_PUNCH_1

21
Bully Modding / NPC HitA Full Action Node
« on: January 12, 2022, 09:58:46 PM »
It can be controlled for player,I don't know why rockstar don't want player to use it.
Code: [Select]
/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA/NPC_CHARGE/Give

22
Script Modding / Re: LUA Action Nodes
« on: January 11, 2022, 05:57:28 PM »
Player Dizzy Uppercut
Code: [Select]
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/HeavyAttacks/StunPunch"Johnny 3 Combos
Code: [Select]
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Combo1/RightHook/LeftHook/RightStomach"
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Combo2/Jab/RightHook/LeftHook"
G_Melee_A Surf Punch(same word for G_Johnny)
Code: [Select]
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/SlidingPunch"Boss_Russell Running Grap
Code: [Select]
"/Global/BOSS_Russell/Offense/Special/Invincible/BarserkGrapple/BarserkGrapple_Antic"Slap
Code: [Select]
/global/cv_male_a/defense/Counter/Counter

23
Bully Modding / Mod thief
« on: January 08, 2022, 03:14:12 AM »
"It" stole five mods

24
Script Modding / Re: LUA Action Nodes
« on: December 30, 2021, 08:56:15 AM »
gary unused spit(same animation
Code: [Select]
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Gary/Spit", "act/anim/Nemesis.act"g_ranged_a second combo
Code: [Select]
"/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyAttack", "act/anim/G_Ranged_A.act"gary unused evade without back(t_pose)
Code: [Select]
"/Global/Nemesis/Defense/Evade/Left/Left","Act/Anim/Nemesis.act"
"/Global/Nemesis/Defense/Evade/Right/Right","Act/Anim/Nemesis.act"
close "R Button on the screen" or "press screen"(can fix prefect hold for player BUG instead of use HitTree to close)
Code: [Select]
/Global/Actions/Reversals/StrugglesOff

25
Bully Modding / Some Camera Active ID
« on: December 23, 2021, 08:55:02 AM »
CameraSetActive(ID)
ID:
1 Free camera
2 Super S....shot first person camera
4 going to into garbage camera(?)
10 some action camera(?)
13 Free Aim camera

26
Mod Releases / Re: CHALKBOARD - UI Framework 1.0 (BETA)
« on: December 18, 2021, 04:21:39 PM »
great work!

27
Bully Modding / Re: Some fighting sound of SoundPlay2D
« on: October 30, 2021, 12:12:35 AM »
better one
Code: [Select]
local PSX,PSY,PSZ = PlayerGetPosXYZ()
SoundPlay3D(PSX,PSY,PSZ,"SoundName")

28
Textures Help / Re: Glitched Textures since starting Chapter IV
« on: October 29, 2021, 04:54:51 PM »
try to limit adjust?

29
Beta Releases / Re: Chariot mod
« on: October 29, 2021, 03:31:06 AM »
not only Chinese,but also traditional Chinese

30
Script Modding / Re: LUA Action Nodes
« on: October 10, 2021, 08:19:36 AM »
J_Melee_A unused ShoulderButt without be in force and AI
Code: [Select]
PedSetActionNode(gplayer,"ShoulderButt_Release","act/anim/j_melee_a.act")BoxingPlayer
Code: [Select]
KOPunch:/Global/BoxingPlayer/Attacks/Specials/KOPunch/HeavyAttacks/KnockOutCharge/release/HeavyAttacks/KnockOut
Unblockable Uppercut:"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1/Release/Unblockable"
Unblockable RightPunch:"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right2/Release/Unblockable"
Grapple
Code: [Select]
Punch2 ReleaseMax:"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/charge/release"
Player Mount Punch ReleaseMax:"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit2"
Player Mount KOPunch:"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit3"
Player
Code: [Select]
GroundKick ReleaseMax:   PedSetActionNode(gPlayer,"GroundKickCharged","act/Player.act")Townies(useless)
Code: [Select]
DO_Striker_A Combo:"/Global/DO_Striker_A/Offense/Short/DO_StrikeCombo/LightAttacks/Punch1/Punch2/Punch3"
DO_Grappler_A Combo:"/Global/DO_Grappler_A/Offense/Short/DO_StrikeCombo/LightAttacks/Punch1/Punch2/Punch3"
J_Damon Throw
Code: [Select]
"/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown/PowerSwing"

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