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Messages - UltimateGamer9

Pages: 1 ... 15 16 [17] 18 19
241
Mod Releases / Re: Local Multiplayer Mod v1
« on: August 07, 2015, 10:55:03 PM »
I have a doubt.
How do I play double? I must connect the control and configure it? How do I do?
The fighting styles are standards?
you must have a xbox controller. if you don't, download x360ce to connect the controller based on what you have. as long as u have a controller. then emulate your controller with xbox controller. yes the fighting styles are standards

242
Mod Releases / Re: Local Multiplayer Mod v1
« on: August 07, 2015, 10:53:35 PM »
go to boys dorm, carnival souvenir shop or either dropouts hideout to launch multiplayer mod by launching arcade race game.
v2 details are:
- Crouching
- might add sprint(i dunno cuz its hard to do that)
- Teleport Player 2 to Player 1
- might add rocket launcher shooting(i tested that rocket won't shoot)
- spraycan fixing(whenever player 2 equips it he will spray non-stop so anyone tell me how to fix that)
- roundhouse kick fix(i need a real node for this one)
- interactions like climbing ladder and so on(i might do this and might be possible)

243
Mod Releases / Local Multiplayer Mod v1
« on: August 07, 2015, 11:55:38 AM »
Bully SE: Local Multiplayer Mod v1 is finally here!
Link: http://www.mediafire.com/download/8s4uwyl2chc2wu1/Multiplayer+v1.zip
added shooting spudgun and rocket (Thanks to daboss)
Player 2 can now use leg sweep and all those but in a different way.
For Player 2, press down arrow(keyboard) or down d-pad(controller) to use the moves
Example: first hit then press down player 2 will do the leg sweep 2nd combo then press down then player 2 will do the heavy kick but roundhouse kick just won't work for some reason. I'll fix this in v2.

244
Bully Modding Archives / Re: Bully SE: Robbery Mission
« on: August 06, 2015, 08:43:04 AM »
Comic Klepto's soundtrack is really nice for the High/action part. Running 02 if your gonna go to the location/comic store.
Interesting Thank you

245
Bully Modding Archives / Re: Bully SE: Robbery Mission
« on: August 05, 2015, 10:57:35 PM »
I will make a mission that player with GTA skin pack to rob all safehouses(but i don't know what to do with the dragon wings since you can't attack in the dragon wings)
Player: CJ
Assist 1: Tommy Vercetti
Assist 2: Claude
3) What song should i use to make this mission interesting?
4) How to make player get my money after i robbed their house?

246
Bully Modding Archives / Re: Bully SE: Robbery Mission
« on: August 05, 2015, 11:40:42 AM »
Depends.  Is there more than one character doing the robbery ?
If so, you may want to start with a "Planning Session" in Jimmy's room.
Wow you guys are interesting  ;D. I didn't expect to be this helpful and interesting.

247
Bully Modding Archives / Bully SE: Robbery Mission
« on: August 05, 2015, 10:46:35 AM »
I'm about to make this mission but how should I start? Should I start outside boys dorm, back alleys or what?
Give a vote.

248
Modding Questions/Help Archives / Re: Help me for something.
« on: August 04, 2015, 07:45:27 AM »
whenever player 2 equips spray can he keeps spraying non stop? why is this happening?

249
Modding Questions/Help Archives / Help me for something.
« on: August 03, 2015, 11:17:12 AM »
1) does anyone know the action node for throwing weapons?
2) the action node for shooting spudgun and rocket
3) the action node for shoot with a slingshot
4) make player 2 sprint
 this is about the local multiplayer so i need help to release local multiplayer v1

250
Mod Releases / Re: Local Multiplayer Mod
« on: August 02, 2015, 10:04:03 PM »
video uploaded make sure to check it out! 8)

251
Mod Releases / Re: Local Multiplayer Mod
« on: August 02, 2015, 09:37:50 PM »
Cool! 8)
But I think, you should put more detail about this mod, or maybe make a little video about it
Is this mod will make bully can be played by 2 player? or what?
And yes i will make a video

252
Mod Releases / Re: Local Multiplayer Mod
« on: August 02, 2015, 09:35:02 PM »
i used action nodes otherwise player 2 wont fight

253
Mod Releases / Re: Local Multiplayer Mod
« on: August 02, 2015, 09:31:39 PM »
So this is why I need assist to help me with this mod. And I shall give you the source of this mod

254
Mod Releases / Re: Local Multiplayer Mod
« on: August 02, 2015, 09:55:22 AM »
Good work man.
thanks it's my first time releasing mods

255
Mod Releases / Local Multiplayer Mod
« on: August 02, 2015, 07:16:35 AM »
This is just a v0.5 so don't expect much. read the ReadMe file FIRST! Becuz there might be important stuff
Here is the link : http://www.mediafire.com/download/f5sdn6t6rbq6amv/Multiplayer.zip

Here is the source:
Code: [Select]
local weaponSelect = 1
local weapons = {}

function MissionSetup()
  AreaTransitionXYZ(0,302.8304138,-71.37110138,5)
  PlayerSetHealth(PedGetMaxHealth(gPlayer))
  Player2 = PedCreateXYZ(2, 303.0464783, -73.48997498, 5)
  PedSetAITree(Player2, "/Global/PlayerAI", "Act/AI/PlayerAI.act")
  PedSwapModel(Player2, "player")
  PedSetStatsType(Player2, "STAT_PLAYER")
  PedSetControllerID(Player2,1)
  PedSetActionTree(Player2, "/Global/Player", "Act/Anim/Player.act")
  PedRecruitAlly(gPlayer, Player2)
  PedSetInfiniteSprint(Player2,true)
  PedSetFaction(Player2, 13)
  CameraAllowScriptedChange(true)
  CameraAllowChange(true)
  CameraReset()
  CreateThread("Style")
  CreateThread("F_Cameras")
  CreateThread("F_CameraArea")
  F_SetupWeapons()
  LoadAllAnim()
end

function main()
  F_MissionStart()
end

F_SetupWeapons = function()
  table.insert(weapons,{name = "Fists",model = 313})
  table.insert(weapons,{name = "Skateboard",model = 437})
  table.insert(weapons,{name = "Camera",model = 328})
  table.insert(weapons,{name = "Itching Powder",model = 394})
  table.insert(weapons,{name = "Marble",model = 349})
  table.insert(weapons,{name = "Rubber Band Ball",model = 325})
  table.insert(weapons,{name = "Eggs",model = 312})
  table.insert(weapons,{name = "Stink Bomb",model = 309})
  table.insert(weapons,{name = "Rocket Launcher",model = 307})
  table.insert(weapons,{name = "Slingshot",model = 303})
  table.insert(weapons,{name = "Super Slingshot",model = 306})
  table.insert(weapons,{name = "Spudgun",model = 305})
  table.insert(weapons,{name = "Firecracker",model = 301})
  table.insert(weapons,{name = "Newspaper",model = 320})
end

F_WeaponSelect = function()
  while true do
  if IsButtonBeingPressed(11,1) and weaponSelect > 1 then
    weaponSelect = weaponSelect - 1
   PedSetWeapon(Player2,weapons[weaponSelect].model,50)
   TextPrintString("Player 2 Weapon: "..weapons[weaponSelect].name,2,2)
  elseif IsButtonBeingPressed(13,1) and weaponSelect < table.getn(weapons) then
    weaponSelect = weaponSelect + 1
   PedSetWeapon(Player2,weapons[weaponSelect].model,50)
   TextPrintString("Player 2 Weapon: "..weapons[weaponSelect].name,2,2)
   elseif PedHasWeapon(Player2,313) then
   PedDestroyWeapon(Player2,313)
end
Wait(0)
end
end

function F_CameraArea()
 local x,y,r1,r2,r3,r4 = 0,0,0,0,0,0
  x,y = PedGetPosXYZ(gPlayer)
   r1 = x + 1.75
   r2 = y + 1.75
   r3 = x - 1.75
   r4 = y - 1.75
   local r,l,e,one,two,three = 0,0,0,0,0,0
   r,l,e = PedGetPosXYZ(gPlayer)
   one = r + 6
   two = l + 6
   three = e + 1
   local p,s,r,a,e,y = 0,0,0,0,0,0
   local x,y,z,w,x,q = 0,0,0,0,0,0
   p,s = PedGetPosXYZ(gPlayer)
   r = p + 1
   a = s + 1
   e = p - 1
   y = s - 1
   x,y,z = PedGetPosXYZ(gPlayer)
   w = x + 0.5
   x = y + 0.5
   q = z + 0.5
  while true do
  if IsButtonBeingPressed(0,1) then
  TextPrintString("Camera: Player 2",4,1)
  CameraReturnToPlayer()
  CameraFollowPed(Player2)
  PlayerSetControl(1)
  CameraAllowScriptedChange(true)
  CameraAllowChange(true)
  elseif IsButtonBeingPressed(0,0) then
  TextPrintString("Camera: Player 1",4,1)
  CameraReturnToPlayer()
  CameraFollowPed(gPlayer)
  PlayerSetControl(1)
  CameraAllowChange(true)
  CameraAllowScriptedChange(true)
  elseif PedInRectangle(Player2,r1,r2,r3,r4) and IsButtonBeingPressed(3,0) then
  TextPrintString("Camera: Panoramic",4,1)
  CameraSetXYZ(one,two,three)
  CameraLookAtPlayer()
  CameraAllowScriptedChange(true)
  CameraAllowChange(true)
end
Wait(0)
end
end

function Style()
  while true do
  if IsButtonBeingPressed(6,1) and not PedIsDead(Player2) and PedIsPlaying(Player2, "/Global/Player/DEFAULT_KEY", "Act/Anim/Player.act") and PedIsValid(Player2) then
  PedSetActionNode(Player2, "/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1", "Act/Anim/BoxingPlayer.act")
  elseif IsButtonBeingPressed(6,1) and PedIsPlaying(Player2, "/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1", "Act/Anim/BoxingPlayer.act") and not PedIsDead(Player2) then
  PedSetActionNode(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Cross", "Act/Anim/Player.act")
  elseif IsButtonBeingPressed(6,1) and PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Cross", "Act/Anim/Player.act") and not PedIsDead(Player2) then
  PedSetActionNode(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Hook", "Act/Anim/Player.act")
  elseif IsButtonBeingPressed(6,1) and PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Hook", "Act/Anim/Player.act") and not PedIsDead(Player2) then
  PedSetActionNode(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "Act/Anim/Player.act")
  elseif IsButtonBeingPressed(6,1) and PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "Act/Anim/Player.act") and not PedIsDead(Player2) then
  PedSetActionNode(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/UpperCut", "Act/Anim/Player.act")
  elseif IsButtonPressed(7,1) and IsButtonPressed(6,1) and not PedIsDead(Player2) and PedIsValid(Player2) then
  PedSetActionNode(Player2, "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder", "Act/Anim/Player.act")
  elseif IsButtonBeingPressed(7,1) and PedHasWeapon(Player2,437) then
  PedSetActionNode(Player2, "/Global/Vehicles/SkateBoard/Locomotion/Ride/Coast", "Act/Vehicles.act")
  elseif IsButtonPressed(10,1) and IsMoving() and not PedIsDead(Player2) and PedIsValid(Player2) then
  PedSetFlag(Player2, 11, true)
  elseif not IsButtonPressed(10,1) and not IsMoving() and not PedIsDead(Player2) and PedIsValid(Player2) then
  PedSetFlag(Player2, 11, false)
  elseif IsButtonBeingPressed(15,1) and not PedIsDead(Player2) and PedIsValid(Player2) then
  PedSetFlag(Player2, 2, true)
  elseif IsButtonBeingPressed(14,1) and not PedIsDead(Player2) and PedIsValid(Player2) then
  PedSetFlag(Player2, 2, false) 
  elseif IsButtonBeingPressed(8,1) and not IsMoving() then
  PedSetActionNode(Player2, "/Global/Player/JumpActions/Jump/IdleJump/IdleJump", "Act/Anim/Player.act")
  elseif IsButtonBeingPressed(8,1) and IsMoving() then
  PedSetActionNode(Player2,"/Global/Player/JumpActions/Jump", "Act/Anim/Player.act")
  elseif IsButtonBeingPressed(9,1) and not PedIsDead(Player2) and PedIsValid(Player2) then
  PedSetActionNode(Player2,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act")
  while PedIsPlaying(Player2, "/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1", "Act/Anim/BoxingPlayer.act") do
  Wait(0)
  end
  while PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Cross", "Act/Anim/Player.act") do
  Wait(0)
  end
  while PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Hook", "Act/Anim/Player.act") do
  Wait(0)
  end
  while PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "Act/Anim/Player.act") do
  Wait(0)
  end
  while PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/UpperCut", "Act/Anim/Player.act") do
  Wait(0)
  end
  while PedIsPlaying(Player2, "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder", "Act/Anim/Player.act") do
  Wait(0)
  end
  while PedIsPlaying(Player2, "/Global/Player/JumpActions/Jump/IdleJump/IdleJump", "Act/Anim/Player.act") do
  Wait(0) 
  end
  while PedIsPlaying(Player2,"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act") do
  Wait(0)
  end
  while PedIsPlaying(Player2,"/Global/Player/JumpActions/Jump", "Act/Anim/Player.act") do
  Wait(0)
  end
  while PedIsPlaying(Player2, "/Global/Player/Default_KEY/Free/Sprint", "Act/Anim/Player.act") do
  Wait(0)
  end
end
Wait(0)
end
end

function IsMoving()
  local s = 0.08 -- sensitivity
  return GetStickValue(16,c) > s or GetStickValue(16,c) < -s or GetStickValue(17,c) > s or GetStickValue(17,c) < -s
end

function F_MissionStart()
  CreateThread("F_WeaponSelect")
end

function LoadAllAnim()
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Grap")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("LE_Orderly")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("PunchBag")
  LoadAnimationGroup("Qped")
  LoadAnimationGroup("Rat_Ped")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_Pbomb")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("TE_Female")
  LoadAnimationGroup("1_02BYourSchool")
  LoadAnimationGroup("1_02_MeetWithGary")
  LoadAnimationGroup("1_03The Setup")
  LoadAnimationGroup("1_04TheSlingshot")
  LoadAnimationGroup("1_06ALittleHelp")
  LoadAnimationGroup("1_07_SaveBucky")
  LoadAnimationGroup("1_07_Sk8Board")
  LoadAnimationGroup("1_08ThatBitch")
  LoadAnimationGroup("1_08_MandPuke")
  LoadAnimationGroup("1_09_Candidate")
  LoadAnimationGroup("1_10Betrayal")
  LoadAnimationGroup("1_11B_HeBigPrank")
  LoadAnimationGroup("1_G1_TheDiary")
  LoadAnimationGroup("1_S01HatVsGall")
  LoadAnimationGroup("2_01LastMinuteShop")
  LoadAnimationGroup("2_02ComicKlepto")
  LoadAnimationGroup("2_05TadsHouse")
  LoadAnimationGroup("2_06MovieTickets")
  LoadAnimationGroup("2_07BeachRumble")
  LoadAnimationGroup("2_08WeedKiller")
  LoadAnimationGroup("2_4RichAreaRace")
  LoadAnimationGroup("2_G2CarnivalDate")
  LoadAnimationGroup("2_G2_GiftExchange")
  LoadAnimationGroup("2_R03PaperRoute")
  LoadAnimationGroup("2_S02CharSheets")
  LoadAnimationGroup("2_S04CharSheets")
  LoadAnimationGroup("2_S05_CooksCrush")
  LoadAnimationGroup("2_S06PantyRaid")
  LoadAnimationGroup("3_01JealousJohnny")
  LoadAnimationGroup("3_04WrongPtTown")
  LoadAnimationGroup("3_05TheTenements")
  LoadAnimationGroup("3_BFightJohnnyV")
  LoadAnimationGroup("3_G3")
  LoadAnimationGroup("3_R05ChemicalDeliv")
  LoadAnimationGroup("3_R08RaceLeague")
  LoadAnimationGroup("3_S03CheatinTime")
  LoadAnimationGroup("4_01Paparazzi")
  LoadAnimationGroup("4_04_FunhouseFun")
  LoadAnimationGroup("4_06BigGame")
  LoadAnimationGroup("4_B2_JockBossBattle")
  LoadAnimationGroup("5_01Grp")
  LoadAnimationGroup("5_01Rats")
  LoadAnimationGroup("5_02PrVandalized")
  LoadAnimationGroup("5_05Zoe")
  LoadAnimationGroup("5_09MakingAMark")
  LoadAnimationGroup("6B_PARA")
  LoadAnimationGroup("AGymLght")
  LoadAnimationGroup("Ambient")
  LoadAnimationGroup("Ambient2")
  LoadAnimationGroup("Ambient3")
  LoadAnimationGroup("ANIBBALL")
  LoadAnimationGroup("AniBroom")
  LoadAnimationGroup("AniDice")
  LoadAnimationGroup("AniFooty")
  LoadAnimationGroup("AniGlobe")
  LoadAnimationGroup("AnimSave")
  LoadAnimationGroup("AniPillo")
  LoadAnimationGroup("ARC3D")
  LoadAnimationGroup("Area_Asylum")
  LoadAnimationGroup("Area_Funhouse")
  LoadAnimationGroup("Area_GirlsDorm")
  LoadAnimationGroup("Area_Infirmary")
  LoadAnimationGroup("Area_School")
  LoadAnimationGroup("Area_Tenements")
  LoadAnimationGroup("Armor")
  LoadAnimationGroup("AsyBars")
  LoadAnimationGroup("AsyDoorB")
  LoadAnimationGroup("AsyDoors")
  LoadAnimationGroup("AsyGate")
  LoadAnimationGroup("AsyLever")
  LoadAnimationGroup("AsySwtch")
  LoadAnimationGroup("AtcPlank")
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("BANANA")
  LoadAnimationGroup("barelLad")
  LoadAnimationGroup("BarrGate")
  LoadAnimationGroup("BATON")
  LoadAnimationGroup("BBALL_21")
  LoadAnimationGroup("bbgun")
  LoadAnimationGroup("BCatcher")
  LoadAnimationGroup("BdrDoorL")
  LoadAnimationGroup("BeardLady")
  LoadAnimationGroup("Bike")
  LoadAnimationGroup("BikeGar")
  LoadAnimationGroup("BoldRoll")
  LoadAnimationGroup("BoltCutt")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("BoxRopes")
  LoadAnimationGroup("BRDoor")
  LoadAnimationGroup("BrkSwtch")
  LoadAnimationGroup("BROCKETL")
  LoadAnimationGroup("BRSwitch")
  LoadAnimationGroup("BusDoors")
  LoadAnimationGroup("Butcher")
  LoadAnimationGroup("BXPBag")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CarnCurt")
  LoadAnimationGroup("CARNI01")
  LoadAnimationGroup("carnies")
  LoadAnimationGroup("Car_Ham")
  LoadAnimationGroup("Cavalier")
  LoadAnimationGroup("Cheer_Cool1")
  LoadAnimationGroup("Cheer_Cool2")
  LoadAnimationGroup("Cheer_Cool3")
  LoadAnimationGroup("Cheer_Gen1")
  LoadAnimationGroup("Cheer_Gen2")
  LoadAnimationGroup("Cheer_Gen3")
  LoadAnimationGroup("Cheer_Girl1")
  LoadAnimationGroup("Cheer_Girl2")
  LoadAnimationGroup("Cheer_Girl3")
  LoadAnimationGroup("Cheer_Girl4")
  LoadAnimationGroup("Cheer_Nerd1")
  LoadAnimationGroup("Cheer_Nerd2")
  LoadAnimationGroup("Cheer_Nerd3")
  LoadAnimationGroup("Cheer_Posh1")
  LoadAnimationGroup("Cheer_Posh2")
  LoadAnimationGroup("Cheer_Posh3")
  LoadAnimationGroup("Chem_Set")
  LoadAnimationGroup("ChLead_Idle")
  LoadAnimationGroup("CLadderA")
  LoadAnimationGroup("CnGate")
  LoadAnimationGroup("Coaster")
  LoadAnimationGroup("COPBIKE")
  LoadAnimationGroup("Cop_Frisk")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("C_Wrestling")
  LoadAnimationGroup("DartBrd")
  LoadAnimationGroup("DartCab")
  LoadAnimationGroup("DodgeBall")
  LoadAnimationGroup("DodgeBall2")
  LoadAnimationGroup("DoorStr1")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("DRBrace")
  LoadAnimationGroup("Drumming")
  LoadAnimationGroup("DuffBag")
  LoadAnimationGroup("DunkBttn")
  LoadAnimationGroup("DunkSeat")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("EnglishClass")
  LoadAnimationGroup("ErrandCrab")
  LoadAnimationGroup("Errand_BUS")
  LoadAnimationGroup("Errand_IND")
  LoadAnimationGroup("Errand_RIC")
  LoadAnimationGroup("Errand_SCH")
  LoadAnimationGroup("ESCDoorL")
  LoadAnimationGroup("ESCDoorR")
  LoadAnimationGroup("ExtWind")
  LoadAnimationGroup("FDoor")
  LoadAnimationGroup("FDoorB")
  LoadAnimationGroup("FDoorC")
  LoadAnimationGroup("Ferris")
  LoadAnimationGroup("FGhost")
  LoadAnimationGroup("FGoblin")
  LoadAnimationGroup("FlagA")
  LoadAnimationGroup("FLbBook")
  LoadAnimationGroup("FlbLader")
  LoadAnimationGroup("FLbPaint")
  LoadAnimationGroup("FLbTable")
  LoadAnimationGroup("FMCntrl")
  LoadAnimationGroup("FMDoor")
  LoadAnimationGroup("FMTrapDr")
  LoadAnimationGroup("FMTrapSw")
  LoadAnimationGroup("FortTell")
  LoadAnimationGroup("funCart")
  LoadAnimationGroup("funCurtn")
  LoadAnimationGroup("funMiner")
  LoadAnimationGroup("funRocks")
  LoadAnimationGroup("FunTeeth")
  LoadAnimationGroup("FXTestG")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("GarbCanA")
  LoadAnimationGroup("GatCool")
  LoadAnimationGroup("GEN_SOCIAL")
  LoadAnimationGroup("Gfight")
  LoadAnimationGroup("GhostDrs")
  LoadAnimationGroup("Gift")
  LoadAnimationGroup("Go_Cart")
  LoadAnimationGroup("Grap")
  LoadAnimationGroup("GymHoop")
  LoadAnimationGroup("GymWLad")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Halloween")
  LoadAnimationGroup("HallWind")
  LoadAnimationGroup("Hang_Jock")
  LoadAnimationGroup("Hang_Moshing")
  LoadAnimationGroup("Hang_Talking")
  LoadAnimationGroup("Hang_Workout")
  LoadAnimationGroup("Hobos")
  LoadAnimationGroup("Hobo_Cheer")
  LoadAnimationGroup("HSdinger")
  LoadAnimationGroup("HUMIL_4-10_B")
  LoadAnimationGroup("HUMIL_4-10_C")
  LoadAnimationGroup("HUMIL_5-8F_A")
  LoadAnimationGroup("HUMIL_5-8F_B")
  LoadAnimationGroup("HUMIL_5-8V4-10")
  LoadAnimationGroup("HUMIL_5-8V6-1")
  LoadAnimationGroup("HUMIL_5-8VPLY")
  LoadAnimationGroup("HUMIL_5-8_A")
  LoadAnimationGroup("HUMIL_5-8_B")
  LoadAnimationGroup("HUMIL_5-8_C")
  LoadAnimationGroup("HUMIL_6-1V4-10")
  LoadAnimationGroup("HUMIL_6-1V6-1")
  LoadAnimationGroup("HUMIL_6-1VPLY")
  LoadAnimationGroup("HUMIL_6-1_A")
  LoadAnimationGroup("HUMIL_6-1_B")
  LoadAnimationGroup("HUMIL_6-1_C")
  LoadAnimationGroup("HUMIL_6-5V4-10")
  LoadAnimationGroup("HUMIL_6-5V6-1")
  LoadAnimationGroup("HUMIL_6-5VPLY")
  LoadAnimationGroup("HUMIL_6-5_A")
  LoadAnimationGroup("HUMIL_6-5_B")
  LoadAnimationGroup("HUMIL_6-5_C")
  LoadAnimationGroup("IDLE_AUTH_A")
  LoadAnimationGroup("IDLE_AUTH_B")
  LoadAnimationGroup("IDLE_AUTH_C")
  LoadAnimationGroup("IDLE_AUTH_D")
  LoadAnimationGroup("IDLE_BULLY_A")
  LoadAnimationGroup("IDLE_BULLY_B")
  LoadAnimationGroup("IDLE_BULLY_C")
  LoadAnimationGroup("IDLE_BULLY_D")
  LoadAnimationGroup("IDLE_CIVF_A")
  LoadAnimationGroup("IDLE_CIVF_B")
  LoadAnimationGroup("IDLE_CIVF_C")
  LoadAnimationGroup("IDLE_CIVM_A")
  LoadAnimationGroup("IDLE_CIVM_B")
  LoadAnimationGroup("IDLE_CIVM_C")
  LoadAnimationGroup("IDLE_DOUT_A")
  LoadAnimationGroup("IDLE_DOUT_B")
  LoadAnimationGroup("IDLE_DOUT_C")
  LoadAnimationGroup("IDLE_DOUT_D")
  LoadAnimationGroup("IDLE_FATG_A")
  LoadAnimationGroup("IDLE_FATG_B")
  LoadAnimationGroup("IDLE_FATG_C")
  LoadAnimationGroup("IDLE_FAT_A")
  LoadAnimationGroup("IDLE_FAT_B")
  LoadAnimationGroup("IDLE_FAT_C")
  LoadAnimationGroup("IDLE_GREAS_A")
  LoadAnimationGroup("IDLE_GREAS_B")
  LoadAnimationGroup("IDLE_GREAS_C")
  LoadAnimationGroup("IDLE_GREAS_D")
  LoadAnimationGroup("IDLE_GSF_A")
  LoadAnimationGroup("IDLE_GSF_B")
  LoadAnimationGroup("IDLE_GSF_C")
  LoadAnimationGroup("IDLE_GSM_A")
  LoadAnimationGroup("IDLE_GSM_B")
  LoadAnimationGroup("IDLE_GSM_C")
  LoadAnimationGroup("IDLE_JOCK_A")
  LoadAnimationGroup("IDLE_JOCK_B")
  LoadAnimationGroup("IDLE_JOCK_C")
  LoadAnimationGroup("IDLE_JOCK_D")
  LoadAnimationGroup("IDLE_NERD_A")
  LoadAnimationGroup("IDLE_NERD_B")
  LoadAnimationGroup("IDLE_NERD_C")
  LoadAnimationGroup("IDLE_NERD_D")
  LoadAnimationGroup("IDLE_NGIRL")
  LoadAnimationGroup("IDLE_PREP_A")
  LoadAnimationGroup("IDLE_PREP_B")
  LoadAnimationGroup("IDLE_PREP_C")
  LoadAnimationGroup("IDLE_PREP_D")
  LoadAnimationGroup("IDLE_SEXY_A")
  LoadAnimationGroup("IDLE_SEXY_B")
  LoadAnimationGroup("IDLE_SEXY_C")
  LoadAnimationGroup("INDgateC")
  LoadAnimationGroup("JPhoto")
  LoadAnimationGroup("JunkCarA")
  LoadAnimationGroup("JV_Asylum")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("KISS1")
  LoadAnimationGroup("KISS2")
  LoadAnimationGroup("KISS3")
  LoadAnimationGroup("KISS4")
  LoadAnimationGroup("KissAdult")
  LoadAnimationGroup("KISSB")
  LoadAnimationGroup("KISSF")
  LoadAnimationGroup("LckrGymA")
  LoadAnimationGroup("LE_Officer")
  LoadAnimationGroup("LE_Orderly")
  LoadAnimationGroup("Mermaid")
  LoadAnimationGroup("MG_Craps")
  LoadAnimationGroup("MINIBIKE")
  LoadAnimationGroup("MINICHEM")
  LoadAnimationGroup("MINIDARTS")
  LoadAnimationGroup("MINIDunk")
  LoadAnimationGroup("MINIGraf")
  LoadAnimationGroup("MINIHACKY")
  LoadAnimationGroup("MINI_Arm")
  LoadAnimationGroup("MINI_BallToss")
  LoadAnimationGroup("MINI_Lock")
  LoadAnimationGroup("MINI_React")
  LoadAnimationGroup("Miracle")
  LoadAnimationGroup("MOWER")
  LoadAnimationGroup("MPostA")
  LoadAnimationGroup("N2B Dishonerable")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("nerdBar1")
  LoadAnimationGroup("NIS_0_00A")
  LoadAnimationGroup("NIS_1_02")
  LoadAnimationGroup("NIS_1_02B")
  LoadAnimationGroup("NIS_1_03")
  LoadAnimationGroup("NIS_1_04")
  LoadAnimationGroup("NIS_1_05")
  LoadAnimationGroup("NIS_1_07")
  LoadAnimationGroup("NIS_1_08_1")
  LoadAnimationGroup("NIS_1_09")
  LoadAnimationGroup("NIS_1_11")
  LoadAnimationGroup("NIS_2_01")
  LoadAnimationGroup("NIS_2_03")
  LoadAnimationGroup("NIS_2_04")
  LoadAnimationGroup("NIS_2_06_1")
  LoadAnimationGroup("NIS_2_B")
  LoadAnimationGroup("NIS_2_S04")
  LoadAnimationGroup("NIS_3_01")
  LoadAnimationGroup("NIS_3_02")
  LoadAnimationGroup("NIS_3_04")
  LoadAnimationGroup("NIS_3_05")
  LoadAnimationGroup("NIS_3_06")
  LoadAnimationGroup("NIS_3_08")
  LoadAnimationGroup("NIS_3_11")
  LoadAnimationGroup("NIS_3_B")
  LoadAnimationGroup("NIS_3_G3")
  LoadAnimationGroup("NIS_3_R09_D")
  LoadAnimationGroup("NIS_3_R09_G")
  LoadAnimationGroup("NIS_3_R09_J")
  LoadAnimationGroup("NIS_3_R09_N")
  LoadAnimationGroup("NIS_3_R09_P")
  LoadAnimationGroup("NIS_3_S03")
  LoadAnimationGroup("NIS_3_S03_B")
  LoadAnimationGroup("NIS_3_S11")
  LoadAnimationGroup("NIS_4_01")
  LoadAnimationGroup("NIS_4_05")
  LoadAnimationGroup("NIS_4_06")
  LoadAnimationGroup("NIS_4_B2")
  LoadAnimationGroup("NIS_5_01")
  LoadAnimationGroup("NIS_5_02")
  LoadAnimationGroup("NIS_5_03")
  LoadAnimationGroup("NIS_5_04")
  LoadAnimationGroup("NIS_5_05")
  LoadAnimationGroup("NIS_5_07")
  LoadAnimationGroup("NIS_5_G5")
  LoadAnimationGroup("NIS_6_02")
  LoadAnimationGroup("NIS_6_03")
  LoadAnimationGroup("NLock01A")
  LoadAnimationGroup("NPC_Adult")
  LoadAnimationGroup("NPC_AggroTaunt")
  LoadAnimationGroup("NPC_Chat_1")
  LoadAnimationGroup("NPC_Chat_2")
  LoadAnimationGroup("NPC_Chat_F")
  LoadAnimationGroup("NPC_Cheering")
  LoadAnimationGroup("NPC_Love")
  LoadAnimationGroup("NPC_Mascot")
  LoadAnimationGroup("NPC_NeedsResolving")
  LoadAnimationGroup("NPC_Principal")
  LoadAnimationGroup("NPC_Shopping")
  LoadAnimationGroup("NPC_Spectator")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("ObsDoor")
  LoadAnimationGroup("OBSMotor")
  LoadAnimationGroup("ObsPtf_1")
  LoadAnimationGroup("ObsPtf_2")
  LoadAnimationGroup("Pageant")
  LoadAnimationGroup("PedCoaster")
  LoadAnimationGroup("Player_Tired")
  LoadAnimationGroup("Player_VTired")
  LoadAnimationGroup("POI_Booktease")
  LoadAnimationGroup("POI_Cafeteria")
  LoadAnimationGroup("POI_ChLead")
  LoadAnimationGroup("POI_Gen")
  LoadAnimationGroup("POI_Smoking")
  LoadAnimationGroup("POI_Telloff")
  LoadAnimationGroup("POI_WarmHands")
  LoadAnimationGroup("POI_Worker")
  LoadAnimationGroup("PortaPoo")
  LoadAnimationGroup("PrepDoor")
  LoadAnimationGroup("PunchBag")
  LoadAnimationGroup("pxHoop")
  LoadAnimationGroup("pxLad10M")
  LoadAnimationGroup("Px_Arcade")
  LoadAnimationGroup("Px_Bed")
  LoadAnimationGroup("Px_Fountain")
  LoadAnimationGroup("Px_Garb")
  LoadAnimationGroup("Px_Gen")
  LoadAnimationGroup("Px_Ladr")
  LoadAnimationGroup("Px_Rail")
  LoadAnimationGroup("Px_RedButton")
  LoadAnimationGroup("Px_Sink")
  LoadAnimationGroup("Px_Tlet")
  LoadAnimationGroup("Px_Tree")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("QPed")
  LoadAnimationGroup("RAT_PED")
  LoadAnimationGroup("Reeper")
  LoadAnimationGroup("RMailbox")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_PBomb")
  LoadAnimationGroup("Santa_Lap")
  LoadAnimationGroup("SAUTH_A")
  LoadAnimationGroup("SAUTH_F")
  LoadAnimationGroup("SAUTH_U")
  LoadAnimationGroup("SAUTH_X")
  LoadAnimationGroup("SBarels1")
  LoadAnimationGroup("SBULL_A")
  LoadAnimationGroup("SBULL_F")
  LoadAnimationGroup("SBULL_S")
  LoadAnimationGroup("SBULL_U")
  LoadAnimationGroup("SBULL_X")
  LoadAnimationGroup("Scaffold")
  LoadAnimationGroup("SCbanpil")
  LoadAnimationGroup("SCBell")
  LoadAnimationGroup("SCDoor")
  LoadAnimationGroup("ScGate")
  LoadAnimationGroup("SCgrdoor")
  LoadAnimationGroup("scObsDr")
  LoadAnimationGroup("ScoolBus")
  LoadAnimationGroup("SCOOTER")
  LoadAnimationGroup("SecDoorL")
  LoadAnimationGroup("SecDoorR")
  LoadAnimationGroup("Sedan")
  LoadAnimationGroup("SFAT_A")
  LoadAnimationGroup("SFAT_F")
  LoadAnimationGroup("SFAT_I")
  LoadAnimationGroup("SFAT_S")
  LoadAnimationGroup("SGEN_A")
  LoadAnimationGroup("SGEN_F")
  LoadAnimationGroup("SGEN_I")
  LoadAnimationGroup("SGEN_S")
  LoadAnimationGroup("SGIRLS")
  LoadAnimationGroup("SGIRL_A")
  LoadAnimationGroup("SGIRL_D")
  LoadAnimationGroup("SGIRL_F")
  LoadAnimationGroup("SGIRL_S")
  LoadAnimationGroup("SGTargB")
  LoadAnimationGroup("ShopBike")
  LoadAnimationGroup("SHUMIL_01")
  LoadAnimationGroup("SHWR")
  LoadAnimationGroup("SIAMESE")
  LoadAnimationGroup("Siamese2")
  LoadAnimationGroup("Sitting_Boys")
  LoadAnimationGroup("SK8Board")
  LoadAnimationGroup("Skateboard")
  LoadAnimationGroup("SkeltonMan")
  LoadAnimationGroup("Slingsh")
  LoadAnimationGroup("SNERD_A")
  LoadAnimationGroup("SNERD_F")
  LoadAnimationGroup("SNERD_I")
  LoadAnimationGroup("SNERD_S")
  LoadAnimationGroup("SNGIRLS")
  LoadAnimationGroup("SNGIRL_D")
  LoadAnimationGroup("SNGIRL_F")
  LoadAnimationGroup("SnowBlob")
  LoadAnimationGroup("SnowMND")
  LoadAnimationGroup("SnowWall")
  LoadAnimationGroup("SOLD_A")
  LoadAnimationGroup("SOLD_F")
  LoadAnimationGroup("SOLD_I")
  LoadAnimationGroup("SOLD_S")
  LoadAnimationGroup("SPLAY_A")
  LoadAnimationGroup("SPLAY_B")
  LoadAnimationGroup("SprayCan")
  LoadAnimationGroup("SpudG")
  LoadAnimationGroup("Squid")
  LoadAnimationGroup("StalDoor")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("SUV")
  LoadAnimationGroup("TadGates")
  LoadAnimationGroup("TadShud")
  LoadAnimationGroup("TE_Female")
  LoadAnimationGroup("TGKFlag")
  LoadAnimationGroup("ToolBox")
  LoadAnimationGroup("TrackSW")
  LoadAnimationGroup("TreeFall")
  LoadAnimationGroup("Truck")
  LoadAnimationGroup("Try_Clothes")
  LoadAnimationGroup("TSGate")
  LoadAnimationGroup("UBO")
  LoadAnimationGroup("Umbrella")
  LoadAnimationGroup("VDMilo")
  LoadAnimationGroup("VFlytrap")
  LoadAnimationGroup("V_Bike")
  LoadAnimationGroup("V_Bike_Races")
  LoadAnimationGroup("V_COPBIKE")
  LoadAnimationGroup("V_SCOOTER")
  LoadAnimationGroup("WBalloon")
  LoadAnimationGroup("WeaponUnlock")
  LoadAnimationGroup("Ween_Fem")
  LoadAnimationGroup("WHCrane")
  LoadAnimationGroup("WheelBrl")
  LoadAnimationGroup("WPCannon")
  LoadAnimationGroup("WPSheldB")
  LoadAnimationGroup("WPShield")
  LoadAnimationGroup("WPTurret")
  LoadAnimationGroup("W_BBall")
  LoadAnimationGroup("W_BBallBat")
  LoadAnimationGroup("W_BRocket")
  LoadAnimationGroup("W_Camera")
  LoadAnimationGroup("W_CherryBomb")
  LoadAnimationGroup("W_CHShield")
  LoadAnimationGroup("W_FlashLight")
  LoadAnimationGroup("W_Fountain")
  LoadAnimationGroup("W_Itchpowder")
  LoadAnimationGroup("W_JBroom")
  LoadAnimationGroup("W_Lid")
  LoadAnimationGroup("W_PooBag")
  LoadAnimationGroup("W_PRANK")
  LoadAnimationGroup("W_Slingshot")
  LoadAnimationGroup("W_Snowball")
  LoadAnimationGroup("W_snowshwl")
  LoadAnimationGroup("W_SprayCan")
  LoadAnimationGroup("W_SpudGun")
  LoadAnimationGroup("W_Stick")
  LoadAnimationGroup("W_Thrown")
  LoadAnimationGroup("W_wtrpipe")
  LoadAnimationGroup("x_cas1")
  LoadAnimationGroup("x_cas2")
  LoadAnimationGroup("x_cas3")
  LoadAnimationGroup("x_ccane")
  LoadAnimationGroup("X_Chair")
  LoadAnimationGroup("x_cndl")
  LoadAnimationGroup("x_sleigh")
  LoadAnimationGroup("x_tedy")
  collectgarbage()
end

And finally here is the video: https://www.youtube.com/watch?v=_ZKcn7YNV4M&feature=youtu.be

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