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Messages - Prosecute

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556
haha (to above) pain in the ass when that happens,

MAJOR UPDATE
their dusnt seem to be any boundries to my great ability in gaming, wev'e just cracked it lads!, i managed to "semi"crack this and have GAINED ACCESS to the interiors; i was INSIDE the Auditorium just then, and can CONFIRM that the floor is solid even the stairs are solid, and as i thought the door ACTUALLY WORKS and leads to the school hallways (havn't tried the top floor yet, OR any other interior for that matter) Look im sorry niff and others but it seems you DO need the pc version for this, im going to post a tut in about a day or so for the PC guys to try, Basicly its the exact process i was bangin on about, where you exit somewhere and it loads the chosen interior, for each interior you want to access you need 2 things the area code (heavons which weve reffered it to in here) and the co-ords, you change both of these and BAM your in, BUT the problem is we dont know every interior, we dont know what heavons combined to each interior, and we dont have the exact coords for each one. 

557
excellent stuff niffumerew!, man i wish their was a jetpack mod for pc so i could try half of this stuff out, im abit confused as to where you talk about the comic store bit, but i just skim read as summets cropped up, and you said something about the interiors map being located south east to the main world and high up, i take it you mean something like SA were the interiors were all located together but not near where they should be, a look at the coords what i was going on about before could prove this but i still think the only way in is the way i mentioned, i'd love someone to find an alternate method but everything add's up to my method being the only one, ill message back soon guys, i still gotta reinstall, all the best gents.

oh and just wanted to advertise my utube page haha
http://www.youtube.com/newdaystudios

EDIT:
2nd thing i dont think this xyz thing would work if your implying what i think you are, jese im gonna try explain this bit as best i can now, (im going on about the interiors all showing on the map but not loading) so if someone could clarify who has it for pc again its nothing big just something which proves this subject, right get to the mission where that guy gets terrored the auditorium or w/e it is, save the teleport spot, finish the mish or get killed w/e, then whereever just teleport to it, you'll spawn in the interior but will weirdly keep moving randomly??? their are 2 other interiors on the map most probably the music room and an art room, IF you fall out the walls you will die,
EDIT2:
im sure you can edit x,y,z co-ords with a hex editor, its just sortin through the codes and working out whats what, if we could work out what bit of the code loads the selected interior we could edit it to load a inaccesable interior like the art room, biology room etc, we gotta crack this guys, the games been asking for it for months!, its just about workin out what file we gotta edit and what part of the file needs editing, THIS WILL WORK, i think i pointed out before that i messed about a bit and had the staffroom tottaly messed up, once inside their was no exit marker, and no door what so ever so you could just walk past the door onto a small solid area (not really a big find) but it also had the map bit to another interior which mike was talking about and it also shows what we allready know, that WE CAN edit the game to gain access to these interiors.
also mercury wht type of mods do you mainly do? if its anything to do with understanding the code and editing it, then your basicly the only hope to this topic, (going a bit further) but then once we gain access we gotta work out a way to get it for the console versions

558
1st of all welcome back and hope you had a good holiday, i dont think it would be possible to export peds/people from different games and import into this, but if you mean editing skins and replacing it should be possible but i havnt a clue about modding, and where to find these youd probably need to do extract a file from a img and edit it with a different prog like youd have to do in gta,
@niffumerew i need to reinstall the game first when i get time ill try send you these files, i dont think their relevent tho as the coords on them arnt the same as the ones in the .img file allthough similar,
what we need to do i think is find out in a hex editor which file and which part in the file leads you from 1 place into another, then edit where it would send you, im almost certain this is the only way to gain access to arguably one of the most hardest to access places in gaming today

559
Hello, thought this thread was dead for sure :(, yea sorry i should have come across a bit better, its the mission where bucky gets terrored and you then go into the AV room and have to use the slingshot to stop his speech from getting ruined,
anyway when in their you are on the top balcony and can only move the sling shot from left to right, however if you teleport and then unteleport back with THIS http://www.cheathappens.com/show_download.asp?ID=25553 you will now appear on the 1st floor being able to use the slingshot 360 degrees, turn yourself around and theirs oddly an exit marker at 1 of the doors!?

about the editing the .DAT files, it seems very true that its just a simple case of changing the handling, i found this on another forum dating back from Jan 2010 alittle bit off topic but its about the editing:

"You can add clique leaders into the game using a hex editor. They will randomly spawn with their fellow clique members around the game. Here's how you do it:

1. Open the file "ide.img" with a hex editor. It can be found in the "Objects" folder in your main Bully program directory.

2. Press "ctrl + f" and search for a text string in the hex editor. Search for "lead"

3. The hex editor will take you to different sections of the file where the clique leaders are referenced. For all the characters that will never spawn in free roam, there will be a line of text that reads "ÿÿÿÿ/Global". Click on the first "ÿ" and go to the other side of the hex editor where you change numerical values. Change it from "FF FF FF FF" to "01 00 00 00". This is all you actually have to do

4. Change it for all the clique leaders, but be sure you only do it for the first example you find. There will be 2 sections of hex for Derby, one default one where he wears his regular outfit and one where he's dressed in his robe, like he was in "complete mayhem." Change the first section only, because the second section, where Derby will be referenced as "Derby_EG" or something instead of just Derby, will make him pretty much always spawn in his robe. This is also true for Earnest (who appears in his pseudo-military garb), Johnny (who looks beat up), Ted (football gear) and Russel (beat up). Only enable the first sections of hex for those characters so they will wear default outfits

5. You can also ctrl+f and look for Gary and Petey to enable them in free roam as well

be sure to back up your original ide.img file before you save

You can change their fighting style as well. Since Ted is such a pansy I changed him into fighting like the Greasers. Change the Global/J_Striker_A into Global/G:_Striker_A
This also works with Bullies style with B, and P for Preppies. It's probably old news anyway. Still working on how to change Gary and Derby fight like they do in bossmode. Any tips perhaps?

I've figured out that if you erase or insert ONE block of hex it screws up the "alignment" of the whole file and will make the game crash to desktop. But maybe thats just basic hex editing fundamentals, idk. I managed to make Gary fight like a prep, then a jock, and now finally a greaser. The hex looks like this:

Nemesis_Gary
Nemesis_Gary_W
Medium -The character's health. Can be changed to "Huge" or "Large" etc
STUDENT -I think this determines the character's faction, havent tried changing it
STAT_GS_GARY -I dont think this can be changed without crashing the game
Straf_Male -Change this to "Straf_Prep" for prep animations, "J_Grappler" for jock and "G_Johnny" for greaser
F_BULLY -Not sure what this does but I usually change it anyway, to "F_Preps" or "F_Jocks" etc
null
null
/Global/B_Striker_A -What he said ^^
Act/Anim/B_Striker_A.act
/Global/AI Act/AI/AI.act
N_Gary

I find that if you turn "Medium" into "Huge" you can just make the last two characters in "medium" be 00's (blank spaces) and the game will accept it. Watch out, if you use spacebar instead of typing 00 in hex, the blank characters will be "20" instead

the only thing I cant figure out is how to make him fight like a townie. You have to change "B_Striker" to "DO_Striker", but that either has to add an extra character or shift all the other characters down in order to fit, so my game will just always crash. It'd be cool to have Gary be the only kid on campus that fights like a townie, especially since he's non-clique

Also I'm pretty sure all this is fresh news, first time I'd heard about anyone hex editing this game was like 2 weeks ago"

On topic, i tried doing something similar to this for the interiors on the mission where you have to get the diary back from the staff room, i edited ide.IMG and the staff room and somehow made the marker once inside disapear completely! so their was no way out! if we could just change where it exits to! and i also made the door dissapear!, so i walked out to the small piece of land outside and could see on the map that their was another building next to the staffroom but i strongly dought it was loaded infact i would even put money on it, anyway i couldn't explore a bit more, due to the fact like a dumb ass i didnt back up my .img, sure i did but the game wont load now so im gonna have to reinstall when i get the chance, anyway how do i upload these files to here do i just use megaupload or summet?
and about the most important question, i dought these other guys would be into modding bully, i think this concept is doomed, i mean you just have to look at this forum and see that their is only 2 topics based on modding!

560
yes thats exactly what im clarifying! instead of it taking you inside the boys dorms it would take you to a chosen interior, couldnt have put it better myself
and yes it seems the bliplocs and exitlocs do exactly as you say! ive tried editing these and thought they would at least get us somewhere but to no avail, either that or im doin it wrong lol because all the mods ive seen on u tube are editing these .dat files with somewhat useless stuff like make prefects students and changing bike stats etc,
anyway what gives me the conclusion this is the "only" method, which im hoping isn't is the fact that on the pc version theirs a trainer where you can teleport, and when you teleport to these interiors, they are on the map and the collision for the floor is somewhat their BUT NOTHING LOADS, and it doesnt matter what interior your in to teleport their still the same thing!, also when your on that mission for whts his name, the guy that gets terrored and wedgied and u get the slingshot when you go to the interior their are exit locations at the doors??? which leads me to believe their must be exit and entry locations for EACH interior! and you just have to look at exitlocs.dat as you say which proves this!
the problem we face is just getting someone with a bit of knowledge whos intrested in this, but sadly because its an old game and hardly anyone i know atleast uses it this seems unlikely :(

561
thanks for the pleasant welcome, it's nice to see a descent forum with descent people,
i havn't found anything as of yet apart from what i said before, but with most of the people it seems on here using console versions it would be difficult to get modders on here,
mods ive seen are mostly all from editing the .DAT files, if someone could please shed some light on the BlipLocs.DAT and ExitLocs.DAT im sure it would help, their interior oriantated anyway maybe editing these could help?

562
Hello! im also new to these forums,
it's about time someone brought this into light, ive been wondering about this for some time aswell!
i have this for pc, and im certain theirs a "jetpack" mod for ps2
I managed to crack GTA IV and EFLC hidden interiors recently and would love to get inside these for bully
...just to clarify we are talking about cutscene interiors right such as the biology room and the music room etc because the topic seems to have derailed to Hattricks house (which isnt even an interior!)
Personaly im almost certain theirs only 1 way to enter these, and thats by putting a marker from the entrance into the interior as when your inside one the marker appears to get you back into the school hall, im sure that the interiors load ONLY 1 at a time, so they would each be in their own "heavons" not sharing it with anything else.


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