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Messages - MadmaN

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BB Hall Of Fame / Re: The 10k Hall Of Fame
« on: April 21, 2016, 03:16:27 AM »
Heh...take a look at me and see just how many posts I have made and I have been here a long time. Just not that big into the whole post count thing like some are. When I post I try to make sure I have something worth saying and reading vs wasting bandwidth/space/people's time. Heh.

Bully Modding / Re: [WIP] Bully Multiplayer
« on: April 08, 2016, 02:18:19 AM »
and PERMANENT bans will be handed out to those that continue to cause disruptions and spread false rumors about this project.

Bully 2 Discussion / Re: Is there a chance?
« on: April 02, 2016, 09:16:59 PM »
Locking this topic because it is just pointless to keep bringing up Bully 2 or asking the same question over and over and over again.

Owais........Why don't YOU just get hold of Rockstar themselves and just ask them? You may get the answer(s) you are seeking. Constantly asking us here will gain you absolutely nothing except getting YOUR posts locked and moved as they are now technically spam. And spam is against the rules on most forums...this one included. Keep that in mind before making any further posts here regarding Bully 2.

I will say it one final time:

IF any Bully sequel is going to be made...I will know long before anyone here ever does and I have heard absolutely nothing. I have very close ties with many developers in the gaming industry (Rockstar included) and I constantly get offers to take part in beta testing for many games and other software being developed.

Even IF a sequel is done....don't expect it to have the same playability/moddability/feel of Bully itself because sequels in my experience don't always hold water like their original versions did. That is just simply how things are anymore.

Now.....consider this discussion locked and done with. Further spamming of this topic will result in the topic and posts being deleted because this is totally unnecessary.

The differences are because the ps2 version used the Renderware game engine and the PC version uses the Gamebryo engine. That is why there are differences.

You can technically use much larger textures as far as dimensions goes but you have to either have the ability to overburn the game disc you are modding (along with a modded console to even read the modded copy) or use an emulator instead.

This is the reason why I prefer PC gaming vs Console.....you can mod PC games far easier and there are far less limits placed on you vs strict limits put on you for console modding due to limitations of the hardware itself.

TUTORIALS / Re: Tutorial needed (desperately)
« on: March 04, 2016, 06:57:09 PM »
First thing you should do is read the readme that comes with the tool. I know it is very basic and doesn't tell a whole lot but....I was kinda pressed for time when I released that tool as it was very in a hurry.

Here soon I will release an updated version of it with a bunch of customized batch files to handle everything for you.

I will post a detailed writeup a bit later tonight for you to explain exactly how to use it.

Please keep in mind, this tool was created with the intentions of being used by more advanced modders and as such, is not the most user friendly since I did this to replace my old gui version of the img editor that I released a long time ago.

This tool is command line only (it does have a shell but that is command line too) and it doesn't use any gui since gui's slow things down and imo....it is good to have a tool that does exactly what you want when you need it to...and this does exactly that. I did consider making a drag & drop feature but that would be a little bit of a pain in the butt to make work correctly and so....I did it this way instead. ;)

Anyway, I will post a detailed writeup in this thread later on tonight and I will see about updating the tool and archive so that it is a lot more user friendly. I will also hide all of the advanced features as most of those were beta only and I never intended for those to be made public....as you can do damage to your game by using those options incorrectly.

Bully Modding Archives / Re: Modder Team
« on: February 29, 2016, 04:05:52 PM »
Teams are best when there's a lot of members. If there's... say.. 4 members on a forum. You start modding with 2 or 3 of them.

Chances are, a group wouldn't be formed. Since it's such a small community.

that's how it is here. It's not that active here, and as far as i know, the only official NAMED modding teams have been Biblio-Techa which is the leading team, and it was the first, and well known team. It was for like really advanced modders. Most of the modders are inactive now, and the group title pretty much died out over the past year or two.

When a lot of the younger modders were still around (such as: Masterreys, Zakkifier, myself, Gembo etc) they all were like "PLS LET IN BIBLIO TECHA"

then me and mick joked about forming a team once, but eventually did, in mid 2014. and just look where that went.

in other words, modding teams are likely to die out fast. it's rare in small communities that modding teams make much success.

Modding teams only last as long as there is interest within the group to continue working together.

I decided to break up Biblio-Techa Mods until such a time that I feel like building a brand new team and this is IF and only IF I ever come back to modding Bully again.

The only reason why I even made the team was to illustrate to all of YOU what actual teamwork can do for you. It isn't to compete or to be all elitist or anything like that. It is just so everyone that has the same interest can work together to make something really great for everyone.

There is also the matter of trust as well and that is the hard part. I only allowed those that I fully trusted to even be a part of the team and we each did our unique parts to everything.

Building a team though is a great way to learn good leadership skills as well as making new friends. If anyone wants to make a team then....I say go for it and do what you can to make that team successful.

If I wasn't so bogged down with other projects, I would have Biblio-Techa still going strong today but...in the end....I can only do so much at one time.

Bully Modding Archives / Re: Returning To Modding
« on: February 20, 2016, 03:52:57 AM »
I will stillt finish helping you with that....and I apologise for having been silent via pm about this as I have been....busy.

I will upload something that should help you fix the issue and failing that...all you have to do is just get an external adaptor to hook that drive straight to your laptop via usb and rip your files off of it that way.

I should have things uploaded and sent to you in a few days....just been bogged down lately and playing catchup is ..... wearing me out.

Bully Modding / A warning to everyone..
« on: February 17, 2016, 09:44:43 PM »
From now on.....

If I see ANYONE making fun of, bullying, or insulting another member just because they don't have a 'PERFECT' grasp of English......I WILL start handing down bans that last forever.

I have had enough of this nonsense.

BB is NOT an English only community and if YOU can't respond to someone that is having a hard time communicating in a specific language, then...do them a favor and DO NOT RESPOND!!

One of us will try to see if we can talk to them.

Otherwise...all you are doing is just giving OUR community a very bad reputation. One that means we will bully anyone into submission if they don't have full mastery over English....

Consider yourselves WARNED!!.

Bully Modding Archives / Re: Returning To Modding
« on: February 04, 2016, 12:51:57 PM »
This is why you should try to back things up to disc when you can.

I myself hate having to start all over...but if it is with something that I know a lot about...then it is not really that big a deal to me. I just consider it a chance to improve my skills and knowledge a little bit and try to do things better.

and @ AlphaTech..

What kind of hdd problem did/are you having that caused the problem for you? I have a lot of years experience with data recovery on bad hdd's and might be able to lend you a hand or at least tell you what to do if you want to recover your data. I know just about every dirty trick in the trade when it comes to that and am also very familiar with forensic recovery too. If you want any tips....fire off an pm and I can try to assist.

Bully 1 Discussion / Re: In-Game Map - first success with converting!
« on: February 03, 2016, 03:48:34 PM »
Which are you referring to? The fanfic? or the map?

The fanfic I have been working on for quite some time...nearly two years (most of the time has been taking up due to my redesigning all of the characters and various parts of the map and many other things)

The map...took me approximately 3 days to piece together but I have been slowly merging and combining various pieces of it and redoing every single texture in hd (4000x4000 resolution)

I have been keeping all of this very quiet for obvious reasons as it is a personal project of mine.

here is an old shot of the map when I first started doing this...:

I had not started replacing any textures at this point and everything you see there is just the plain bone stock textures that come with the game. All of the black areas are actually intended to be water/shadow shaders and 3ds max doesn't play well with these due to the differences in how it processes transparency maps vs how bully processes them. Bully uses a different color for transparency than what most 3d apps use and as such....things look horrible. I had not added the junkyard back to the map at this point and this was just the initial rebuild of the map as close to exact as I could get.

Here is a smaller render that I did as a test showing some of the early replacement textures for the school building and some other areas nearby. I have since redone all of that.

Early shot of the school interior which also has been redone and no longer looks like this...

and here is a shot of the redone chemistry class interior. I will at some point soon open a proper thread for this publicly in the story section to show everything that has been done to date and once I have the actual fanfic fully written (will be a very long one) I will post it as well. Writing it though has taken somewhat of a backseat due to the fact that I am concentrating on getting all of the scene renders caught up since this fanfic is being done in e-book/pdf format and will feature a render or two every several pages for key scenes. I am currently expecting the fanfic to be well over 1,000 pages for the first story....and after this one is done...all of the surviving characters will move on to the GTA: San Andreas world where it continues.

I won't bother posting anything further in this thread since I really do not like hijacking other people's topics just to show off my own stuff. Prefer making my own threads for that. But figured I would at least show a few things since there seemed to be some interest  regarding the bully map and some other things.

Bully 1 Discussion / Re: In-Game Map - first success with converting!
« on: February 03, 2016, 02:49:30 AM »
I have already long ago had the entire map exported and fully reconstructed in 3ds max. Also added the junkyard and other stuff exactly where they should have been. Only catch is....this can never be used in the game because I have merged all of teh meshes into one massive mesh so I can use this for my render work for my upcoming fanfic Bullworth of the DEAD. I can link a screenshot if you really want to see that tho the original map is nothing to write home about and I have also been redoing most of it from scratch MY way...hah.

Bully Modding / Re: [WIP] Bully Multiplayer
« on: January 23, 2016, 11:19:50 PM »
So you would rather that they just rush out something that is half baked and extremely buggy? Just because you want it asap?

Waiting a year or three is not as bad as you might think....just for something that is good in the end.

Movies take about that long to make....and people seem to wait just fine for those....well...sorta (a lot seem to get leaked before they even reach the theaters)

I dont mean to sound as if I am coming down hard on you....because in all reality I am not.

But, if you are having such a difficult time waiting....then why not occupy your time with something else until then...play GTA V if you have it or another game to tide you over and just occasionally check the thread here. Otherwise you just might drive yourself stir crazy with waiting for something you want right now.

You may want to also consider the time and effort that has to go into a project like this....

Tho...as I have said before in the past. You can just attempt to do your own version of this mod if you think you can rush it out faster and better.. :laugh:

Besides, the intense pressure that the impatient people put on modders is why absolutely no-one here will ever see another mod release from me again for Bully...unless I actually start to see a little patience rather than seeing useless posts from members complaining about something taking too long to complete and release.

I am going to give you a small history lesson...whether you want one or not  :biggrin:

Let's go back about 15 years.

15 years ago, gamers and modders and fans alike were willing to wait as long as it took for something they really wanted to see actually get created and released. It was common for a project (mods) to take anywhere from 6 months to a couple years to complete. Very very few if any complained and yet...the ones back then that actually did...were just simply kids that didn't want to wait even a second. Kids have absolutely no patience....hell...most cannot even sit still for any length of time.

Flash forward 10 years from that point in the past.

The game developers started noticing that if they announced something too early....the fans would want it yesterday. So, they started speeding up the process of creating their games in order to make the fans happy. Companies like 3dRealms or id Software are among the last 'greats' that actually built their games on THEIR own time and to hell with what the fans thought. They still do that today.

Tho, 3dRealms ended up losing a nice chunk of their fanbase due to the above mentioned Duke Nukem Forever taking slightly over a decade to complete. While yes....that may be a slight bit extreme for developing a game, since by the time it gets released...it is already very outdated in terms of its technology/game engine and may be seen by everyone as 'a dinosaur' just because they are now using systems that far outstrip the requirements that the game originally had.

Flash forward to today...

Game developers now will just rush out something that is half baked and sometimes ill-conceived just to make everyone happy. What usually ends up is they alienate nearly everyone from their fanbase and as a result the released game becomes critically panned by everyone and it doesn't last a couple months before everyone moves on. Even if the company rushes out big fixes to address any major issues....it is too late by that point as the damage is already done.

This is starting to become the industry standard sadly and the last thing I want is to see any game modders (not just developers) start caving in to the pressure their fans are giving them to rush something out because they want it now and will hammer them until they get what they want.

Shrimp...I actually fully understand the whole point of your posts up until now...trust me....I am definitely NOT an idiot by any stretch of the imagination. I do however find it totally useless to post more than one or two times when complaining about something like...a mod or game taking way too long and so and so is sick and tired of waiting. I understand that it can be very difficult to wait for something that you want so badly that you can taste it. But please try to understand...the development team for this particular mod have their own unique way of working on it and if they choose to only release screenshots rather than live videos to showcase gameplay...then that is their choice and they are doing it for whatever reasons they think are best.

If you are doubting the authenticity of those screenshots and starting to think that they are 'photoshopped'

well...let me put your mind at ease by saying that not a single screenshot they have posted thus far is fake in any way shape or form. I happen to be a master level photoshop user and I can always spot a fake picture.

When I talked with p3ti in the very beginning as well as Pablo, the information that they chose to share with me at that time could not have been 'just made up' and being a programmer myself, I know full well what they are attempting and doing..and I also know how much of a challenge all of this is. It is not like just anyone can slap themselves on the side of the head and say "Well DUH! This is so freakin' easy!" and just crack out a fully working game mod of this magnitude.

Unless you attempt something like this...you really will have no real understanding of just how hard something like this can be.

and in closing....let me just say two things....patience IS a virtue. 8) and....any further posts that I see that are just complaining about how long this is taking....complaining about 'proof' or just generally being useless to the developers of this mod....will be deleted. All posts like this do is just clog up the thread and make it a crap ton of pages and anyone else that is wanting to read anything useful about the mod is gonna have to sift through all those useless posts and in doing so...might miss something actually informative and useful.

Please keep this in mind.

Bully Modding / Re: [WIP] Bully Multiplayer
« on: January 23, 2016, 08:02:28 PM »
I can see that patience is lost on most of you. That is the problem with today's generation....if it isn't released right NOW! and I mean LAST YEAR!.....then people will complain and moan about it and constantly beg and ask about whether it will be released yet or ever.

I was perfectly happy waiting for 10+ years for Duke Nukem Forever to be created and released. Very happy with the end result...even if it ended up being different than what was originally showcased by the developers very early on....game is lots of fun...just very underrated due to everyone losing interest in the decade of waiting for it. and the 'purists' panning it due to it not being exactly like the previous duke games (duke nukem 3d)

I am sure I speak for the Bully MP team when I say that QUALITY should matter most over QUANTITY because then...you have the time to really perfect whatever it is you are doing and when it is finally out....there will be less chance of major bugs being found and killing the experience for everyone.

Take a look at how games are nowadays.....it used to take game developers approx 2-3 years for a really really good game...that is from start to finish....and maybe tack on a few extra months to account for any phases of beta testing.....where now, you have companies literally rushing things out as fast as they are capable due to the fact....if it takes more than a year to get released....no one wants anything to do with it and it likely will bomb and be critically panned by everyone.

If people cannot learn patience here waiting for something....than you will NEVER learn patience later in life when it will matter even more.

Bully Modding / Re: > Unacceptable Behavior <
« on: January 22, 2016, 02:20:45 AM »
There also will be warnings and other action being taken on any further unacceptable behavior by anyone towards any member that is trying to communicate but not being understood that well. The staff will deal with this as we see fit and I will also ask that everyone please just cut it out already.

We are a community that is supposed to be banded together via our shared liking of the game Bully. We are supposed to welcome any and all members and try to help them out....NOT bully them into submission just because they don't have a perfect grasp of english. Last i remember...this board does NOT have any rules anywhere stating that this community is english language only.

If you see someone trying to communicate with us in english...and their post(s) are difficult to understand, then...please try to respond to them in their native language if you are capable of communicating with it and see if you can help them out.

Further bad behavior in this are will no longer be tolerated by the staff.

Consider this a warning from all of the staff and not just SWEGTA...because we in the staff are ALL a team and we expect the rest of you to also act like a team. If you cannot...then it may be best to find another community elsewhere where rude behavior is acceptable.

Bully Modding Archives / Re: Bully Steam
« on: January 15, 2016, 10:02:14 PM »
Unless you have the money to plonk down for an overpriced Alienware gaming laptop, it is better to game using a desktop pc. Cheaper to build...even a budget gaming rig that costs approx $500-$600 can play most of the games out there pretty well.

Far as to DaBOSS mentioning my comments about the steam version of the game.....

The steam version of the game is far more stable than the normal retail/cd version for a simple reason.....it was recompiled with the option to address 4+ gb of ram.

Testapp.exe is the debug build of bully.exe and if you do a little bit of lua coding....it will allow full access to the hidden debug menu that the devs used during the test phase of the game. Due to everything that DaBOSS...myself and others have done....kinda is pointless now since DaBOSS has far more options in his super mod versions than what Rockstar ever put in their test menu. It is still pretty cool nontheless.

There are also some script differences between both versions of the game but the differences are very very minor and unless you know exactly what to look for....you will likely never spot any difference between the two game versions. Just wanted to clarify that while it was on my mind. :)

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