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Messages - mhdt

Pages: [1] 2 3
1
Bully Modding / Re: Some fighting sound of SoundPlay2D
« on: October 30, 2021, 12:12:35 AM »
better one
Code: [Select]
local PSX,PSY,PSZ = PlayerGetPosXYZ()
SoundPlay3D(PSX,PSY,PSZ,"SoundName")

2
Textures Help / Re: Glitched Textures since starting Chapter IV
« on: October 29, 2021, 04:54:51 PM »
try to limit adjust?

3
Beta Releases / Re: Chariot mod
« on: October 29, 2021, 03:31:06 AM »
not only Chinese,but also traditional Chinese

4
Script Modding / Re: LUA Action Nodes
« on: October 10, 2021, 08:19:36 AM »
J_Melee_A unused ShoulderButt without be in force and AI
Code: [Select]
PedSetActionNode(gplayer,"ShoulderButt_Release","act/anim/j_melee_a.act")BoxingPlayer
Code: [Select]
KOPunch:/Global/BoxingPlayer/Attacks/Specials/KOPunch/HeavyAttacks/KnockOutCharge/release/HeavyAttacks
Unblockable Uppercut:"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1/Release/Unblockable"
Unblockable RightPunch:"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right2/Release/Unblockable"
Grapple
Code: [Select]
Punch2 ReleaseMax:"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/charge/release"
Player Mount Punch ReleaseMax:"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit2"
Player Mount KOPunch:"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit3"
Player
Code: [Select]
GroundKick ReleaseMax:   PedSetActionNode(gPlayer,"GroundKickCharged","act/Player.act")Townies(useless)
Code: [Select]
DO_Striker_A Combo:"/Global/DO_Striker_A/Offense/Short/DO_StrikeCombo/LightAttacks/Punch1/Punch2/Punch3"
DO_Grappler_A Combo:"/Global/DO_Grappler_A/Offense/Short/DO_StrikeCombo/LightAttacks/Punch1/Punch2/Punch3"
J_Damon Throw(Maybe?)
Code: [Select]
"/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown/PowerSwing"

5
Bully Modding / Cross punch without PedSetFaction(nope)
« on: October 10, 2021, 08:16:42 AM »
stupid idea
Code: [Select]
elseif PedIsValid(PedGetGrappleTargetPed(gplayer)) and PedIsPlaying(gplayer,"/Global/Actions/Grapples/Front/Grapples/Hold_Idle",true) and PedMePlaying(gplayer,"GIVE",true) and IsButtonPressed(15,0) then
local LastGrapplePed = PedGetGrappleTargetPed(gplayer)
local PLX,PLY,PLZ = PedGetPosXYZ(gplayer)
local currentSpeed = GameGetPedStat(LastGrapplePed,20)
local currentHealth = PedGetHealth(gplayer)
PedSetGrappleTarget(PedGetGrappleTargetPed(gplayer),-1)
PedSetGrappleTarget(gplayer, -1)
copyJimmy = PedCreateXYZ(0,PLX,PLY,PLZ)
PedSetHealth(copyJimmy,currentHealth)
GameSetPedStat(copyJimmy,20,currentSpeed)
PedSetGrappleTarget(LastGrapplePed,copyJimmy)
PedSetGrappleTarget(copyJimmy, LastGrapplePed)
PedSetFaction(copyJimmy,2)
CameraFollowPed(copyJimmy)
PedSetActionNode(copyJimmy,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/Nemesis.act")
PedAttack(copyJimmy,LastGrapplePed)
PedSetHitTree(gplayer,"/Global/HitTree/Standing/Melee/Generic/Float/Axehandle/Front","act/anim/hittree.act")
PedSetGrappleTarget(gplayer,copyJimmy)
Wait(100)
elseif PedIsValid(copyJimmy) and not PedMePlaying(copyJimmy,"HitA",true) then
local PLX,PLY,PLZ = PedGetPosXYZ(copyJimmy)
local currentHealth = PedGetHealth(copyJimmy)
CameraReturnToPlayer()
PlayerSetPosSimple(PLX,PLY,PLZ)
PedDelete(copyJimmy)
PedSetHealth(gplayer,currentHealth)
if PedGetHealth(gplayer) <= 0 then
PedApplyDamage(gplayer,999)
end
function PedSetHitTree(ped,HitTreeNode,HitTreeAct,GrappleHitTreeNode)
if PedGetHealth(ped) > 0 then
PedPlayHitReaction(ped)
PedSetActionNode(ped,HitTreeNode,HitTreeAct)
if PedIsValid(PedGetGrappleTargetPed(ped)) then
PedPlayHitReaction(PedGetGrappleTargetPed(ped))
PedSetActionNode(PedGetGrappleTargetPed(ped),GrappleHitTreeNode,HitTreeAct)
end
end
end

6
Modding Questions/Help / Re: PedIsHit problem
« on: October 04, 2021, 06:48:43 PM »
ok

7
Modding Questions/Help / Re: PedIsHit problem
« on: October 04, 2021, 05:51:24 AM »
I mean, hitting the ped with a fist would trigger pedishit, but hitting the ped with the same fist after I grabbed it would not trigger pedishit

8
Bully Modding / Bully Anniversary Edition Custom Text
« on: October 04, 2021, 03:04:57 AM »
Looks like not only math can custom text.

9
Modding Questions/Help / PedIsHit problem
« on: October 03, 2021, 08:14:30 PM »
PedIsHit is not valid for people who have been by GrappleTarget

10
Bully Modding / Some Bullshit of Russell Barserk Grapple
« on: October 02, 2021, 06:10:05 AM »
Code: [Select]
PedSetActionNode(gplayer,"BarserkGrapple_RunCyc","act/anim/boss_russell.act") Barserk Grapple With Chase
PedSetActionNode(gplayer,"BarserkGrappleMoves","act/anim/boss_russell.act")  Powerbomb or Boston Grab
PedSetActionNode(gplayer,"BostonCrabFinish","act/anim/boss_russell") Boston grab finish
PedSetActionNode(gplayer,"BostonCrabCyc","act/anim/boss_russell.act") Boston grab Leg

11
Bully Modding / Re: Some fighting sound of SoundPlay2D
« on: September 30, 2021, 12:27:00 AM »
Because my English is so bad that I have to write like this

12
Bully Modding / Some fighting sound of SoundPlay2D
« on: September 29, 2021, 09:02:57 AM »
Code: [Select]
SoundPlay2D("Groin_Kick") -- girl kick nut scream
SoundPlay2D("Groin_Hit") -- Body kick OOF

13
Script Modding / Front HarssKick
« on: September 28, 2021, 09:19:56 AM »
i find a way to trigger trip any time but it work sucks while lock on PC,and it sucker than deadpoolxyz HarassKick.
Code: [Select]
  CameraAllowChange(false)
  PedLockTarget(gplayer,gplayer)
    PedSetActionNode(gPlayer, "trip","b_striker_a.act")
        PedLockTarget(gplayer,-1)
          CameraAllowChange(true)
sorry for my english

14
Modding Questions/Help / Re: IsButtonPressed on Anniversary Edition???
« on: September 28, 2021, 09:08:17 AM »
This is a good idea. Next are some irrelevant words. Now that you know the principle, why not fix your idle mod?

15
Modding Questions/Help / Re: IsButtonPressed on Anniversary Edition???
« on: September 27, 2021, 01:01:10 AM »
The Jump Button will be "√" that i can't jump,i don't know why

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