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Messages - Enderman

Pages: [1] 2 3 ... 23
2
Mod Showroom / Re: Bif's Revenge Mission Mod
« on: August 06, 2015, 11:04:06 AM »
Well Done!

Great job on adding Bif's full style including the strafe!
That's not even Bif's style. Bif uses P_Bif. If you are talking about P_Striker_A... Then, that's not full as well. He's missing the evades and look down strafe. Think before saying stupid things.
This guy just want a full fighting style so he can enjoy it, Josh is gone he left Bully now he milking GTA 5 right now there's no Bully left, Lemon is the only guy had the evades node, but we still have Daboss, Deadpool, Madman(i'm not to sure),i'm still messing around modding Bully (custom mission), i heard RockStar will upload a first trailer Bully 2 in 2016. (i'm not to sure i watched SWEGTA video)

3
Modding Questions/Help Archives / Re: Action Nodes not work?
« on: July 24, 2015, 06:34:28 AM »
That code is isn't complete yet but Josh active it somehow (some kind of codes mix each other) my internet friend (AfterLife) send me this code two months ago
Code: [Select]
  elseif IsButtonBeingPressed(10, 0) and not ai then
   PlayerSetControl(1)
   PedSetAITree(gPlayer, "/global/ai", "Act/ai.act")
   PedMakeAmbient(gPlayer, true)
   PedWander(gPlayer, true)
   PedSetFaction(gPlayer, 5)
   PedSetStatsType(gPlayer, "STAT_P_STRIKER_A")
   PedOverrideStat(gPlayer, 13, 10)
   ai = true
   elseif IsButtonBeingReleased(10, 0) then
   PlayerSetControl(1)
   PedSetAITree(gPlayer, "/global/playerai", "act/playerai.act")
   PedMakeAmbient(gPlayer, false)
   PedWander(gPlayer, false)
   ai = false
  end
  UpdateTextQueue()
    Wait(0)
  end
end
I didn't try it yet and i accidently deleted my Bully folder ... :\

4
Requests / Re: Change boss style In freeroam
« on: July 14, 2015, 05:57:14 AM »

5
Requests / Re: G_Striker_A gut kick
« on: July 14, 2015, 01:27:35 AM »
Doed anyone have greasers gut kick node ? please i need it   :ajajaxh5:
I already send you it in my mod.  :neen:
BTW here is the node that you looking for :
Code: [Select]
PedSetActionNode(gPlayer, "/Global/G_Striker_A/Offense/Medium", "Act/Anim/G_Striker_A.act")

6
Mod Releases / Re: Beta prep's retexture.
« on: July 11, 2015, 09:28:57 PM »
Nice. (y)

7
I very very very want to get full P_Striker_A node like:
shoulder barge
evade counter
evade back
left hook
finishing cross

actually the action node i have is left hook, finishing cross, evade counter (problem = not evade immediately punch)
just evade back i don't have

CAN SOMEONE GIVE THE WORK EVADE BACK + EVADE COUNTER NODE ? :wacko: :wacko: :wacko: :wacko: :wacko:
Ask Afterlife he send me a crash node that contain viruses and trojans :v

8
Modding Questions/Help Archives / Re: How to use johnny 3 hit combo
« on: July 10, 2015, 08:51:31 PM »
Here is Johnny Boss Fully Style this require Super Mod 4 you can edit the control you want :
main = function()
  F_MissionSetup()
  F_LoadAllAnim()
  gMissionRunning = true
  while gMissionRunning do
  if IsButtonPressed(15,0) then
  PedSetActionTree(gPlayer,"/Global/G_Striker_A","Act/Anim/G_Striker_A.act")
  elseif IsButtonPressed(10,0) and IsButtonPressed(9,0) then
  PedSetActionNode(gPlayer,"/Global/G_Melee_A/Offense/Medium","Act/Anim/G_Melee_A.act")
  elseif IsButtonPressed(10,0) and IsButtonPressed(1,0) then
  PedSetActionNode(gPlayer, "/Global/G_Striker_A/Offense/Medium", "Act/Anim/G_Striker_A.act")
  elseif IsButtonPressed(10,0) and IsButtonBeingPressed(8,0) then
  PedSetActionNode(gPlayer, "/Global/P_Striker_A/Defense/EvadeBack/EvadeDuck", "Act/Anim/P_Strker_A.act")
  elseif IsButtonPressed(6,0) and IsButtonPressed(7,0) then
  PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick", "Act/anim/G_Johnny.act")
  elseif IsButtonPressed(10,0) and IsButtonPressed(0,0) then
  PedSetActionTree(gPlayer, "/Global/G_Johnny", "Act/Anim/G_Johnny.act")
  elseif IsButtonBeingPressed(12,0) then
  PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks", "Act/Anim/G_Johnny.act")
  elseif IsButtonBeingPressed(3,0) then
  PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act")
  elseif IsButtonPressed(10,0) and IsButtonBeingPressed(8,0) then
  PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick", "Act/Anim/G_Johnny.act")
  elseif IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionNode(gPlayer,"/Global/P_Striker_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/P_Striker_A.act")
  isStrafing = true
  elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionTree(gPlayer,"/Global/G_Melee_A", "Act/Anim/G_Melee_A.act")
  isStrafing = false
  elseif isStrafing then
  local x,y,z = PedGetPosXYZ(PedGetTargetPed())
  PedFaceXYZ(gPlayer,x,y,z)
  end
  UpdateTextQueue()
    Wait(0)
  end
end

9
Grand Theft Auto Mods / Re: What The Hell?
« on: July 07, 2015, 12:45:15 AM »
You should check your settings

10
Suggestions & Feedback / Re: Time zone.
« on: July 05, 2015, 07:30:35 AM »
In my country, now is 6:30 PM

11
Bully Modding Archives / Re: Very first code
« on: June 29, 2015, 09:20:01 PM »
PedSetActionTree

12
Mod Showroom / Re: DO_Edgar Unused Evade
« on: June 27, 2015, 09:32:38 PM »
I hope this will make the bully modding be a little more active.  :cool:

Unused evade in the DO_Edgar Fighting Style. I know this has been done by one other person before, but at least I'm second. I also showed a glimpse of the actual Player.act strafe where you can look down WHILE strafing. I had it long ago, but I just didn't feel like making a video. Partly because modding is getting boring.

Bully SE: DO_Edgar Unused Evade

I will release it when I fix all bugs.
Make a video about full strafe and prep evades

13
I didn't know Bully had this  :confused:

14
Script Modding / Re: LUA Nodes
« on: June 20, 2015, 10:09:20 AM »
I found some part of it already
but still there is something missing on the part that I highlighted red
"/Global/AN_DOG/Offense/Short/.........",  "act/anim/AN_DOG.act"

I try this one but it didn't work
"/Global/AN_DOG/Offense/Short/Grapples/GrapplesAttempt/Pull_In_heavy/RCV", "act/anim/AN_DOG.act"
You should use NOM use this mod to find action nodes but some nodes is doesn't work, when a ped punch you it will make you lag a little bit but it will pop out the node in the bottom of your screen http://www.mediafire.com/download/4i1n4muxxtzm6z8/NOM.zip
P/S: This is jedijosh mod, AfterLife gave it to  me

15
Modding Questions/Help Archives / Re: Ragdoll.
« on: June 20, 2015, 08:38:50 AM »
Never say it's impossible... we *can* add things (It's just... hard af). and well, to get something like a ragdoll working, we'd probably have to edit the game's entire engine to allow that which probably means editing the executable in some way.

Is it possible? Sure but... I doubt anyone will ever do it unless we get a very skilled group of modders with a lot of dedication to it. To be honest I think that would be even harder than a multiplayer mod because of the extent you'd have to edit so many internal things in the game's engine.
Mod the act files. Similar to gta sa ped.ifp modding.
I've tried it once in GTA San very hard to make CJ walk like Luis form GTA 4. ._. <--- Sad Face

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