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Topics - battlecats

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1
LUA Scripting Help / How to play a node after one finishes?
« on: November 24, 2021, 04:33:58 PM »
As the subject says, I need help on figuring out how to make a node play after another one just finished. In the example below, I'm trying to make 3_05_Norton's taunt play after Norton finishes using his bearhug.

if PedIsPlaying(ped,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug",true) then
   repeat
      Wait(0)
   until not PedIsPlaying(ped,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug",true)
   PedSetActionNode(ped, "/Global/Norton/Offense/CombatTaunt/Taunt","Act/Anim/3_05_Norton.act")
end

2
Modding Questions/Help / Realistic Sprint meter?
« on: October 14, 2018, 09:10:14 AM »
In the pedstats config, there is a section called sprint meter. When I set B_Striker_A's sprint meter to 999, Davis didn't even get tired even after running from the front of the academy to the gym. I also realised everyone's sprint meter is set to 60, which means a jock takes the same amount of time to get winded compared to a greaser, prep, and a nerd.
So my question is, what would be a realistic sprint meter for all cliques and stat lines?

3
Modding Questions/Help / Act.img modding
« on: September 14, 2018, 02:16:32 PM »
Can someone tell me how to mod act.img or edit the .cat files? It's so i can make BOSS_Russell and P_Bif able to run and maybe add some of darby's evades

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