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Topics - bullymodder74

Pages: [1] 2 3 4
1
Bully Modding Archives / Modder Team
« on: March 01, 2016, 05:57:36 PM »
Hello I would like to work with you I have many ideas in mind   :D

2
Modding Questions/Help Archives / Attacks prep vs prep?
« on: February 28, 2016, 04:46:30 PM »
I was watching some videos that were attacked the preps as i to attack the preppies ?  :confused:

3
Mod Showroom / Bully Se: P_Striker_A Evade! Mod
« on: February 22, 2016, 05:20:18 PM »
Including:

Evade Back
Evade Counter
Shoulder Back
Finishing Cross
Running Attack
rising attack
taunt

No Dowload Link For now in progress

 In Seea taunt progress Cheering! in progress in version 2 Enjoy!

 Thanks to GreenOmnitrix by its post of evade

 ;D

https://www.youtube.com/watch?v=Q98vbvl0tiM

See full video  :D

4
Modding Questions/Help Archives / Activate P_STRIKER_A Evade
« on: February 20, 2016, 04:19:45 PM »
 It is as well as activates P_Striker_A EVADES OR I am wrong is another way ? I am trying to activate P_Striker_A but the functions are not activated  :confused:


Code: [Select]
function MissionSetup()
 PlayerSetHealth(9000)
 AreaTransitionXYZ(0, 270, -110, 6)
 SoundPlayStream("MS_FightingPreps.rsm", 0.6)
 PedSetAITree(gPlayer, "/Global/PlayerAI","Act/PlayerAI.act")
 PlayerSwapModel("PRH1a_Tad")
 TextPrintString("P_Striker_A Evade", 4, 1)
 Wait(4000)
 TextPrintString("By: Bully Modder74", 4, 1)
 Wait(4000)
end



F_Evade = function()
F_FightingStyle()
PedSetStatsType(gPlayer, "STAT_P_BOXING_Bif")
local gplayer = PedGetTargetPed(gPlayer)
PlayerSetControl(0)
   PedSetAITree(gPlayer,"/Global/AI", "Act/AI.act")
    PedAttack(gPlayer, gplayer, 1)
     PedSetFaction(gPlayer, 5)
      PedOverrideStat(gPlayer, 12, 0)
       PedOverrideStat(gPlayer, 8, 0)
        PedOverrideStat(gPlayer, 13, 100)
         Wait("0")
          PlayerSetControl(1)
           PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
            PedMakeAmbient(gPlayer, false)
             PedLockTarget(gPlayer, -1)
              PedStop(gPlayer)
               PedSetFaction(gPlayer, 13)
end

function f_strafe()
 if IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionNode(gPlayer,"/Global/P_Striker_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/anim/P_Striker_A.act")
  isStrafing = true
 elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionTree(gPlayer,"/Global/P_Striker_A", "Act/anim/P_Striker_A.act")
  isStrafing = false
 elseif isStrafing then
  local x,y,z = PedGetPosXYZ(PedGetTargetPed())
  PedFaceXYZ(gPlayer,x,y,z)
 end
end

IsMoving = function()
 local s = 0.08
 return GetStickValue(16,0) > s or GetStickValue(16,0) < -s or GetStickValue(17,0) > s or GetStickValue(17,0) < -s
end


function F_FightingStyle()
  if IsButtonPressed(0,0) then
  PedSetActionNode(gPlayer, "/Global/P_Striker_A/Defense/Evade/EvadeCounter","act/anim/P_Striker_A.act")
   elseif IsButtonPressed(1,0) then
  PedSetActionNode(gPlayer, "/Global/P_Striker_A/Defense/Evade/EvadeBack","act/anim/P_Striker_A.act")
 end
end


But I want to activate as activate without the Ai

Code: [Select]
F_Evade = function()
PedSetStatsType(gPlayer, "STAT_P_STRIKER_B")
local Ped = PedGetTargetPed(gPlayer)
PedSetAITree(gPlayer,"/Global/AI", "Act/AI/AI.act")
  PlayerSetControl(0)
    PedAttack(gPlayer, Ped, 1)
     PedSetFaction(gPlayer, 5)
      PedOverrideStat(gPlayer, 12, 0)
       PedOverrideStat(gPlayer, 8, 0)
        PedOverrideStat(gPlayer, 13, 100)
         Wait(500)
          PlayerSetControl(1)
           PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
            PedMakeAmbient(gPlayer, false)
             PedLockTarget(gPlayer, -1)
               PedSetFaction(gPlayer, 13)
 end




Thanks To GreenOMNiTRIX
for post P_Striker_A Evade

5
Modding Questions/Help Archives / Speech Function
« on: February 04, 2016, 03:14:55 PM »
 Only works a function  :(

Code: [Select]
function MissionSetup()
 PlayerSetHealth(500)
 AreaTransitionXYZ(0, 270, -110, 6)
 SoundPlayStream("MS_PrepFight.rsm", 0.6)
 PlayerSwapModel("PR2nd_Bif")
 PedSetAITree(gPlayer, "/Global/PlayerAI","Act/PlayerAI.act")
 TextPrintString("P_Striker_A Mod Fighting Style and Strafe", 4, 1)
 Wait(4000)
 TextPrintString("By: Bully Modder74", 4, 1)
 Wait(4000)
 TextPrintString("Enjoy!", 3, 1)
end

function MissionCleanup()
 collectgarbage()
end

function main()
 while true do
  if IsButtonPressed(12,0) then
   SoundPlayScriptedSpeechEvent(gPlayer, "CHATTER")
  end
  f_strafe()
  F_FightingStyle()
  Wait(0)
 end
end


function MissionCleanup()
 collectgarbage()
end

function main()
 while true do
  if IsButtonPressed(8,0) then
   SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT")
  end
  f_strafe()
  F_FightingStyle()
  Wait(0)
 end
end




function f_strafe()
 if IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionNode(gPlayer,"/Global/P_Striker_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/P_Striker_A.act")
  isStrafing = true
 elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionTree(gPlayer,"/Global/P_Striker_A", "Act/Anim/P_Striker_A.act")
  isStrafing = false
 elseif isStrafing then
  local x,y,z = PedGetPosXYZ(PedGetTargetPed())
  PedFaceXYZ(gPlayer,x,y,z)
 end
end

IsMoving = function()
 local s = 0.08
 return GetStickValue(16,0) > s or GetStickValue(16,0) < -s or GetStickValue(17,0) > s or GetStickValue(17,0) < -s
end



function F_FightingStyle()
 if IsButtonPressed(7,0) and IsButtonPressed(8,0) then
  PedSetActionNode(gPlayer, "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook","Act/Anim/P_Striker_A.act")
  elseif IsButtonPressed(3,0) then
  PedSetActionNode(gPlayer, "/Global/Ambient/HarassMoves/HarassShort/Shoves","Act/Conv/Ambient.act")
 elseif IsButtonPressed(1,0) then
  PedSetActionNode(gPlayer, "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect","Globals/GlobalActions.act")
 elseif IsButtonPressed(14,0) then
  PedSetActionNode(gPlayer, "/Global/Ambient/Sitting_Down/SitHigh","Act/Anim/Ambient.act")
  elseif IsButtonPressed(0,0) then
  PedSetAITree(gPlayer, "/Global/AIActionOpps/Cheering","Act/AI/AI.act")
 end
end

6
Requests / Savegame Bully Pcsx2?
« on: February 01, 2016, 12:05:57 PM »
 Someone can pass me a savegame for my bully PCSX2?

7
Modding Questions/Help Archives / Savegame Bully Pcsx2?
« on: January 31, 2016, 08:09:55 PM »
 Someone can pass me a savegame for my bully PCSX2?

8
Modding Questions/Help Archives / Act Edit?
« on: January 28, 2016, 04:54:45 PM »
 Even non eh discovered as you edit the Act for example I want Jimmy has the style of gord someone explain to me as you edit?

9
Script Modding / Lua Nodes
« on: January 27, 2016, 03:54:08 PM »
P_2_07_Gord
Code: [Select]
"/Global/HeavyAttacks/EvadeBackPunch","Act/Anim/P_2_07_Gord.act")

J_Grappler_A
Code: [Select]
"/Global/Medium/Strikes/HeavyAttacks/RightPunch","Act/Anim/J_Grappler_A.act"
Rising Attack
Code: [Select]
"/Global/Actions/RisingAttacks","Act/Conv/Ambient.act"

10
Modding Questions/Help Archives / Code Use P_Striker_A Evade!
« on: January 25, 2016, 01:28:39 PM »
I found all the codes of P_Striker_to but not as use here the code:


PunchLite01:
Code: [Select]
../../../Actions/Offense/RunningAttacks/RunningAttacksDirect

HEAD_FALL
Code: [Select]
../../../Actions/RisingAttacks
HEADUPPERCUT:
Code: [Select]
./FinishingCross
LeftHook:
Code: [Select]
../../LeftHook
Uppercut:
Code: [Select]
../../HeavyAttacks/UpperCut
EvadeBackPunch:
Code: [Select]
./LightAttacks/EvadeBackPunch
This was the only thing that I am going to continue looking for if some say that it is false is not False


Link Of the image:http://www.mediafire.com/view/4dxbf0s4bvaihid/Sin%20t%C3%ADtulo.png




11
huh been testing these codes but do not work 3 I have to do?





Code: [Select]
PlayerSetHealth(5000) 
  function MissionSetup()
 AreaTransitionXYZ(0, 270, -110, 6)
 
 SoundPlayStream("MS_FightMid02.rsm", 0.6)
 
 PlayerSwapModel("JK_LuisWrestle")
 
 PedSetAITree(gPlayer, "/Global/PlayerAI","Act/PlayerAI.act")
 
 TextPrintString("Luis Wrestling Mod", 4, 1)
 
 WaitSkippable(4000)
 TextPrintString("When mod is at 75% Progress, I will certainly release a J_Striker_A", 4, 1)
 WaitSkippable(4000)
 TextPrintString("When this mod is 100% complete, I'll upload it to Bully Board :D", 3, 1)
 WaitSkippable(3000)
 TextPrintString("Fin This Mod Bully Modder done for me 74 Enjoy!", 3, 1) -- wtf
end

function MissionCleanup()
 collectgarbage()
end

function main()
 while true do
  if IsButtonPressed(8,0) then
   SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT")
  end
  f_strafe()
  F_FightingStyle()
  F_Model()
  F_Moves()
  Wait(0)
 end
end

function f_strafe()
 if IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionNode(gPlayer,"/Global/J_Grappler_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/J_Grappler_A.act")
  isStrafing = true
 elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionTree(gPlayer,"/Global/J_Grappler_A", "Act/Anim/J_Grappler_A.act")
  isStrafing = false
 elseif isStrafing then
  local x,y,z = PedGetPosXYZ(PedGetTargetPed())
  PedFaceXYZ(gPlayer,x,y,z)
 end
end

IsMoving = function()
 local s = 0.08
 return GetStickValue(16,0) > s or GetStickValue(16,0) < -s or GetStickValue(17,0) > s or GetStickValue(17,0) < -s
end

function MissionCleanup()
 collectgarbage()
end

function main()
 while true do
  if IsButtonPressed(8,0) then
   SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT")
  end
  f_strafe()
  F_FightingStyle()
  F_Model()
  F_Moves()
  Wait(0)
 end



  F_MissionSetup()
  gMissionRunning = true
  while gMissionRunning do
  if IsButtonPressed(0,0) then
  PedSetActionNode(gPlayer, "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches/GIVE","Act/Globals.act")
  elseif IsButtonPressed(6,0) then
  PedSetActionNode(gPlayer, "/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAttempt","Act/Anim/J_Striker_A.act")
  elseif IsButtonPressed(15,0) then
  PedSetActionNode(gPlayer, "/Global/J_Striker_A/Offense/Medium/Taunts/Taunt_1", "Act/Anim/J_Striker_A.act")
  elseif IsButtonPressed(6,0) and IsButtonPressed(7,0) then
  PedSetActionNode(gplayer, "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder","Act/Player.act")
  elseif IsButtonPressed(1,0) then
  PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam","Globals/J_Grappler_A.act")
  elseif IsButtonPressed(6,0) and IsButtonPressed(8,0) then
  PedSetActionNode(gPlayer, "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder","Act/Player.act")
  elseif IsButtonPressed(3,0) then
  PedSetActionNode(gPlayer, "/Global/Ambient/HarassMoves/HarassShort/Shoves","Act/Conv/Ambient.act")
  end
  UpdateTextQueue()
    Wait(0)
end

12
Modding Questions/Help Archives / Help
« on: January 18, 2016, 08:46:22 PM »
please when I put the strafe with the fight nodes does not work strafe only works nodes someone to help me fight for the strafe work together with the photo of talk about fighting and strafe and codes of fight? I want to work the SoundPlayScriptedSpeechEvent (GPlayer, "FIGHT") and strafe and node fights?


:o
Code: [Select]
[code][code][code][code][codeMissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
 end
 
function MissionSetup()
 PlayerSetHealth(5000)
 AreaTransitionXYZ(0, 270, -110, 6)
 SoundPlayStream("MS_FightMid02.rsm", 0.6)
 PlayerSwapModel("JK_LuisWrestle")
 PedSetAITree(gPlayer, "/Global/PlayerAI","Act/PlayerAI.act")
 TextPrintString("Luis Wrestling Mod", 4, 1)
 WaitSkippable(5000)
 TextPrintString("When mod is at 75% Progress, I will certainly release a J_Striker_A", 4, 1)
 WaitSkippable(5000)
 TextPrintString("When this mod is 100% complete, I'll upload it to Bully Board :D", 3, 1)
 WaitSkippable(5000)
 TextPrintString("Fin This Mod Bully Modder done for me 74 Enjoy!", 3, 1) -- wtf
end

function MissionCleanup()
 collectgarbage()
end

function main()
 while true do
  if IsButtonPressed(8,0) then
   SoundPlayScriptedSpeechEvent(gPlayer, "FIGHT")
  end
  f_strafe()
  Wait(0)
 end
end




function f_strafe()
 if IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionNode(gPlayer,"/Global/J_Grappler_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/J_Grappler_A.act")
  isStrafing = true
 elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
  PedSetActionTree(gPlayer,"/Global/J_Grappler_A", "Act/Anim/J_Grappler_A.act")
  isStrafing = false
 elseif isStrafing then
  local x,y,z = PedGetPosXYZ(PedGetTargetPed())
  PedFaceXYZ(gPlayer,x,y,z)
 end
end

IsMoving = function()
 local s = 0.08
 return GetStickValue(16,0) > s or GetStickValue(16,0) < -s or GetStickValue(17,0) > s or GetStickValue(17,0) < -s
end


 F_MissionSetup = function()

  LoadActionTree("J_Grappler_A")
 
  PlayerSetControl(1)
 
  DisablePunishmentSystem(false)
 
 
 
  ClockSet(8, 30)
 
  ClockSetTickRate(0.0060000000521541)
 
  LaunchScript("SObjTest.lua")

end

MissionCleanup = function()
end
 

 
main = function()
  F_MissionSetup()
  gMissionRunning = true
  while gMissionRunning do
  elseif IsButtonPressed(3,0) then
  PedSetActionNode(gPlayer, "/Global/Ambient/HarassMoves/HarassShort/Shoves", "Act/Conv/Ambient.act")
  elseif IsButtonPressed(0,0) then
  PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug","Globals/G_Grappler_A.act")
  elseif IsButtonPressed(3,0) then
  PedSetActionNode(gPlayer, "/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt","Globals/DO_Striker_A.act")
  elseif IsButtonPressed(6,0) and IsButtonPressed(7,0) then
  PedSetActionNode(gplayer, "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder","Act/Player.act")
 elseif IsButtonPressed(6,0) then
 PedSetActionNode(gplayer,  "/Global/J_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightPunch/Axehandle","act/anim/J_Grappler_A.act")
  end
  UpdateTextQueue()
    Wait(0)
   end
  end]

13
Modding Questions/Help Archives / Help
« on: January 17, 2016, 10:32:43 PM »
When I go to the game and want the character talk not talk to me eh pressed the skip button does not work and put the strafe attacks but to go to the game only works because the buttons and strafe not? I just want the Strafe worked with codes eh fights and since the character talk?

ImportScript("\\Library\\LibTable.lua")
ImportScript("\\Library\\LibPed.lua")
local l_0_0 = false
 
MissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
 
  PlayerSetHealth(5000)
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
  SoundPlayStream("MS_FightMid02.rsm", 0.69999998807907)

end


if IsButtonPressed(6,0) then
SoundPlayScriptedSpeechEvent(gplayer, "FIGHT", 0, "large")
end


 PlayerSwapModel("JK_LuisWrestle")

 PedSetAITree(gPlayer, "/Global/PlayerAI","Act/PlayerAI.act")
 
  TextPrintString("Luis Wrestling Mod", 4, 1)
  Wait("5000")
  TextPrintString("Even Mod In Progress By 75% J_Striker_A will certainly", 4, 1)
  Wait("5000")
  TextPrintString("This Mod If 100% complete What I'll upload the page Bully Board :D", 3, 1)
  Wait("5000")
  TextPrintString("Fin This Mod Bully Modder done for me 74 Enjoy!", 3, 1)


if IsButtonPressed(7,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gPlayer,"/Global/J_Grappler_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/J_Grappler_A.act")
 isStrafing = true
  elseif (not IsButtonPressed(7,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
 PedSetActionTree(gPlayer,"/Global/J_Grappler_A", "Act/Anim/J_Grappler_A.act")
 isStrafing = false
  elseif isStrafing then
 local x,y,z = PedGetPosXYZ(PedGetTargetPed())
 PedFaceXYZ(gPlayer,x,y,z)

IsMoving = function()
  local s = 0.08
  return GetStickValue(16,0) > s or GetStickValue(16,0) < -s or GetStickValue(17,0) > s or GetStickValue(17,0) < -s
end
end




14
Mod Releases / Chad Prep 80 Complet Download Link ;D
« on: January 15, 2016, 02:38:35 PM »
http://www.mediafire.com/download/q9tondxuoc7heiq/Chad+New+Mod+80%25+Complet.rar

Enjoy!

improvements but still lacked good


Buttons
C Crouching Vomiting
3 Zoom out
1 Show Tasks / Objectives Kick
Melee Attack and Sprint Running Attack
2 Zoom in: Heavy Attacks / RightCross
0 Show Secondary Tasks: Hopback
14 Look Back: Left JabOody still ongoing

15
Modding Questions/Help Archives / Help
« on: January 15, 2016, 02:06:10 PM »
eh if I have problems because IsButtonBeingPressed (8.0) and not SoundSpeechPlaying (GPlayer, "FIGHT") then
   SoundPlayScriptedSpeechEvent (GPlayer, "FIGHT")
end

but to go to the game eh space but not touched off the insult and to strafe someone could spend the strafe of deadpoolXYZ G_Grappler_A With PlayerSwapModel ("PRH2a_Chad")?

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