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« on: September 27, 2016, 06:16:54 PM »
hello everyone, i am trying to put some fighting moves for jimmy to use in the game, but most of them are not working, and when i set an ActionTree for gPlayer, it just doesnt move when the game starts, follow my script below.
main = function()
Wait(500) -- Wait 0.5 seconds. This is needed for some scenarios.
-- Setup code goes here.
repeat
-- Constantly running code goes here.
LoadAllAnim()
Fighting()
Wait(0) -- Waits 0 seconds. Seems pointless but leave this in!
until not Alive
end
function LoadAllAnim()
LoadAnimationGroup("Authority")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("B_Striker")
LoadAnimationGroup("CV_Female")
LoadAnimationGroup("CV_Male")
LoadAnimationGroup("DO_Edgar")
LoadAnimationGroup("DO_Grap")
LoadAnimationGroup("DO_StrikeCombo")
LoadAnimationGroup("DO_Striker")
LoadAnimationGroup("F_Adult")
LoadAnimationGroup("F_BULLY")
LoadAnimationGroup("F_Crazy")
LoadAnimationGroup("F_Douts")
LoadAnimationGroup("F_Girls")
LoadAnimationGroup("F_Greas")
LoadAnimationGroup("F_Jocks")
LoadAnimationGroup("F_Nerds")
LoadAnimationGroup("F_OldPeds")
LoadAnimationGroup("F_Pref")
LoadAnimationGroup("F_Preps")
LoadAnimationGroup("G_Grappler")
LoadAnimationGroup("G_Johnny")
LoadAnimationGroup("G_Striker")
LoadAnimationGroup("Grap")
LoadAnimationGroup("J_Damon")
LoadAnimationGroup("J_Grappler")
LoadAnimationGroup("J_Melee")
LoadAnimationGroup("J_Ranged")
LoadAnimationGroup("J_Striker")
LoadAnimationGroup("LE_Orderly")
LoadAnimationGroup("Nemesis")
LoadAnimationGroup("N_Ranged")
LoadAnimationGroup("N_Striker")
LoadAnimationGroup("N_Striker_A")
LoadAnimationGroup("N_Striker_B")
LoadAnimationGroup("P_Grappler")
LoadAnimationGroup("P_Striker")
LoadAnimationGroup("PunchBag")
LoadAnimationGroup("Qped")
LoadAnimationGroup("Rat_Ped")
LoadAnimationGroup("Russell")
LoadAnimationGroup("Russell_Pbomb")
LoadAnimationGroup("Straf_Dout")
LoadAnimationGroup("Straf_Fat")
LoadAnimationGroup("Straf_Female")
LoadAnimationGroup("Straf_Male")
LoadAnimationGroup("Straf_Nerd")
LoadAnimationGroup("Straf_Prep")
LoadAnimationGroup("Straf_Savage")
LoadAnimationGroup("Straf_Wrest")
LoadAnimationGroup("TE_Female")
end
function Fighting()
if IsButtonBeingPressed(15,0) then
PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense/Medium/HeavyAttacks/RoundHouseKick","Act/Anim/G_Johnny.act")
elseif IsButtonBeingPressed(8,0) then
PedSetActionNode(gPlayer, "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","Act/Anim/BOSS_Darby.act")
elseif IsButtonBeingPressed(3,0) then
PedSetActionNode(gPlayer, "/Global/BOSS_Darby/Offense/Medium/HeavyAttacks/StraightPunch", "Act/Anim/BOSS_Darby.act")
elseif IsButtonBeingPressed(14,0) then
PedSetActionNode(gPlayer, "/Global/BOSS_Darby/Offense/Short/Strikes", "Act/Anim/BOSS_Darby.act")
elseif IsButtonBeingPressed(9,0) then
PedSetActionNode(gPlayer, "/Global/BOSS_Darby/Offense/Medium/HeavyAttacks/Hook2", "Act/Anim/BOSS_Darby.act")
elseif IsButtonBeingPressed(2,0) then
PedSetActionNode(gPlayer, "/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks", "Act/Anim/P_Striker_B.act")
end
end
im modding on stimecycle script