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Messages - Zerror

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I'm going to try to explain to you as far as I know, this archive allowed you to enable characters in free roam, change fighting styles, change factions, Genders, Stats, Animation Groups, AI, Physics and Name.

Well in the first word of a ped section is the ped model it uses, for example:
N_Lance uses the model GN_SkinnyBboy, N_Gary uses the model Nemesis_Gary, N_Peter uses the model Peter.

The second word, if I'm not mistaken, is the model that the ped uses during winter, example:
N_Lance uses the model GN_SkinnyBboy_W, N_Gary uses the model Nemesis_Gary_W, N_Peter uses the model Peter_W.

The third word is size, here there are 4 sizes in total: small, medium, large and huge. If you modify this word, the size of the model will not change, what will change will be the physics that the ped uses, an example of changes in physics:
Jimmy uses the size medium, so if someone kicks his leg from behind to annoy him, Jimmy will fall to the ground, but if we change his size to large, then if someone does the same, Jimmy will hold his leg but not He will fall to the ground because he uses the same physics as guys the size of, for example Peanut, Ethan or Bo, that is, those of medium height.

The fourth word is the faction the ped belongs to, examples, N_Vance is from the GREASER faction, N_Casey is from the JOCK faction, N_Bif is from the PREPPY faction. So this is where you can change the faction the order belongs to, for example:
To change the faction of N_Ricky from greaser to townie, what you have to do is change the word GREASER to DROPOUT:

GRH3a_Ricky.GRH3a_Ricky_W.......Large...GREASER.STAT_G_STRIKER_A....F_Greas.G_Striker...null....null......../Global/G_Striker_A.Act/Anim/G_Striker_A.act..../Global/AI..Act/AI/AI.act...N_Ricky
GRH3a_Ricky.GRH3a_Ricky_W.......Large...DROPOUT.STAT_G_STRIKER_A....F_Greas.G_Striker...null....null......../Global/G_Striker_A.Act/Anim/G_Striker_A.act..../Global/AI..Act/AI/AI.act...N_Ricky

This is when the faction you want to pass to the request has the same amount of letters as the current faction, but if you want to pass it to a faction that has a lower amount of letters like JOCK, what you have to do is copy the word JOCK and then in the word of the faction you have to select the word GREASER but only select until GREA then paste, and it would be like this JOCKSER, and to remove the remaining SER, on the left in the part of the hexadecimal numbers, you have to see by the following numbers 4A 4F 43 4B 53 45 52, what you have to do is replace the numbers 54 45 and 52 by 00 and it should look like this 4A 4F 43 4B 00 00 00 and then it should be in the part of letters JOCK... demonstration:

This is what it would look like before changing the faction
1C 00 00 00 47 52 48 33 61 5F 52 69 63 6B 79 00  ....GRH3a_Ricky.
47 52 48 33 61 5F 52 69 63 6B 79 5F 57 00 00 00  GRH3a_Ricky_W...
00 00 00 00 4C 61 72 67 65 00 00 00 47 52 45 41  ....Large...GREA
53 45 52 00 53 54 41 54 5F 47 5F 53 54 52 49 4B  SER.STAT_G_STRIK
45 52 5F 41 00 00 00 00 46 5F 47 72 65 61 73 00  ER_A....F_Greas.
47 5F 53 74 72 69 6B 65 72 00 00 00 6E 75 6C 6C  G_Striker...null
00 00 00 00 6E 75 6C 6C 00 00 00 00 01 00 00 00  ....null........
2F 47 6C 6F 62 61 6C 2F 47 5F 53 74 72 69 6B 65  /Global/G_Strike
72 5F 41 00 41 63 74 2F 41 6E 69 6D 2F 47 5F 53  r_A.Act/Anim/G_S
74 72 69 6B 65 72 5F 41 2E 61 63 74 00 00 00 00  triker_A.act....
2F 47 6C 6F 62 61 6C 2F 41 49 00 00 41 63 74 2F  /Global/AI..Act/
41 49 2F 41 49 2E 61 63 74 00 00 00 4E 5F 52 69  AI/AI.act...N_Ri
63 6B 79 00 1D 00 00 00                                              cky.....


And this is what it would look like after changing the faction to JOCK
1C 00 00 00 47 52 48 33 61 5F 52 69 63 6B 79 00  ....GRH3a_Ricky.
47 52 48 33 61 5F 52 69 63 6B 79 5F 57 00 00 00  GRH3a_Ricky_W...
00 00 00 00 4C 61 72 67 65 00 00 00 4A 4F 43 4B  ....Large...JOCK
00 00 00 00 53 54 41 54 5F 47 5F 53 54 52 49 4B  ....STAT_G_STRIK
45 52 5F 41 00 00 00 00 46 5F 47 72 65 61 73 00  ER_A....F_Greas.
47 5F 53 74 72 69 6B 65 72 00 00 00 6E 75 6C 6C  G_Striker...null
00 00 00 00 6E 75 6C 6C 00 00 00 00 01 00 00 00  ....null........
2F 47 6C 6F 62 61 6C 2F 47 5F 53 74 72 69 6B 65  /Global/G_Strike
72 5F 41 00 41 63 74 2F 41 6E 69 6D 2F 47 5F 53  r_A.Act/Anim/G_S
74 72 69 6B 65 72 5F 41 2E 61 63 74 00 00 00 00  triker_A.act....
2F 47 6C 6F 62 61 6C 2F 41 49 00 00 41 63 74 2F  /Global/AI..Act/
41 49 2F 41 49 2E 61 63 74 00 00 00 4E 5F 52 69  AI/AI.act...N_Ri
63 6B 79 00 1D 00 00 00                                              cky.....

And those are some basics of ide.img modding. Tell me if you want me to explain some more things to you.

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i can help you

3
you re confused in what?

4
Modding Questions/Help / Re: Changing fighting styles.
« on: October 31, 2020, 01:21:08 AM »
I've been trying to change Bryce's style from Grappler to Striker, and all those attempts resulted in crashes, and I tried for months, I think it's impossible to change their style in Ide.img

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and if you want a 2 peds that use the same stat, example Darby and Bryce Boxing use different stats lines, you can add your own stats lines in pedstats, first select a stat line in this case STAT_P_BOXING, selecting the entire line or triple clicking, you right click, press copy, press enter to make space and paste it

STAT_P_BOXING none 0 100 12 1850 1000 0 0 450 50 0 0 999 65 0 0 60 Striker 0 1 150 1 0 0 20 100 20 10 10 10 20 125 80 60 20 70 50 90 1000 1000 unarmed None None None 0 unarmed -1 1 init unarmed -1 1 init unarmed -1 1 init unarmed -1 1 init 50 0 0

and you can edit that stat, the first thing you should do is change the name of the stat to any other you want, it must be the same number of letters or a little more, because if it has fewer letters the game will crash, example STAT_P_DARBYH and from there you can modify that stat as you want like changing the health from 1850 to 2200, or removing the antigrappling, changing the numbers 1000 in the row 40 and 41 before the unarmed, example:

STAT_P_DARBYH none 0 100 12 2200 1000 0 0 450 50 0 0 999 65 0 0 60 Striker 0 1 150 1 0 0 20 100 20 10 10 10 20 125 80 60 20 70 50 90 0 0 unarmed None None None 0 unarmed -1 1 init unarmed -1 1 init unarmed -1 1 init unarmed -1 1 init 50 0 0

When you are done save the pedstats, because if you don't save it and replace the stat, the game will crash, when you have saved go to Ide.img and replace the name of the stat (STAT_P_BOXING) with your custom stat, example:

PRlead_Darby_EG.PRlead_Darby_EG ..... Large ... PREPPY..STAT_P_BOXING ... F_Preps.P_Striker ... null .... Straf_Prep..ÿÿÿÿ / Global / P_Striker_A.Act / Anim / P_Striker_A.act .... /Global/AI..Act/AI/AI.act...N_Darby

PRlead_Darby_EG.PRlead_Darby_EG ..... Large ... PREPPY..STAT_P_DARBYH ... F_Preps.P_Striker ... null .... Straf_Prep..ÿÿÿÿ / Global / P_Striker_A.Act / Anim / P_Striker_A.act .... /Global/AI..Act/AI/AI.act...N_Darby

save and voila, this is how you add stats lines to pedstats.

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with a hex editor like HxD, open the archive Ide.img, in the objects folder, there you will see the peds configs, like faction, fight style, Size, etc. in Ide.img the stats lines that each ped uses are shown, after the faction, example:

DOH3_Henry..DOH3_Henry_W ........ Large ... DROPOUT.STAT_DO_STRIKER_A ... F_Douts.DO_Grap.DO_StrikeCombo..Straf_Savage ........ / Global / DO_Grappler_A ... Act / Anim / DO_Grappler_A .act ../ Global / AI..Act / AI / AI.act ... N_Henry

we can see after the faction (DROPOUT) Henry aka Clint uses the stat STAT_DO_STRIKER_A, so we can change in pedstats the stat STAT_DO_STRIKER_A and Henry's stats will change, and so it is also with the other peds, you look for their name, in HxD, example Darby, you look at the stat after its faction (PREPPY) you will see that it uses the stat STAT_P_BOXING, and this is how you find the stat that the ped uses, and you can change its stats

7
and you can edit Jimmy's Stats

STAT_PLAYER   none   20   100   12   150   0   0   0   0   50   95   0   0   0   0   0   60   Generic   0   7   100   1   0   0   20   100   20   10   10   10   20   100   80   100   50   70   50   90   0   0   unarmed   None   None   None   1000   Wtrpipe    50   1   5_B   leadpipe   1   1   3_B   Psheild   1   1   2_B   bat   1   1   1_B   15   1   15

you can put regeneration changing the 0 in 7th row after 150 for another number like 300 or give anti knock down, change the number 1 for a 0 in the 64th row in middle of the numbers 15 or add speed to Jimmy changing the number 100 in the 22th row for another number like 125

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yes if you change the regeneration rate in the other stats

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STAT_P_BOXING   none   0   100   12   1850   1000   0   0   450   50   0   0   999   65   0   0   60   Striker   0   1   150   1   0   0   20   100   20   10   10   10   20   125   80   60   20   70   50   90   1000   1000   unarmed   None   None   None   0   unarmed   -1   1   init   unarmed   -1   1   init   unarmed   -1   1   init   unarmed   -1   1   init   50   0   0

the regeneration rate is the number 1000 in the 7th row, change the 1000 for 0 and Bryce will have no regeneration

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Modding Questions/Help / Add Functions to SuperMod4
« on: October 27, 2020, 08:45:07 PM »
When i tried add a function to change the bullies respect in supermodcustom.lur. it works but when I saw the function, it repeated the same function infinitely, Bullies Respect Bullies Respect Bullies Respect and so on, please explain how to prevent that from happening and add functions correctly

11
to delete the regeneration, download Notepad ++, open the program, open the pedstats.dat, then find the line STAT_P_BOXING, put 0 in health regeneration rate, before health

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Modding Questions/Help / Change Fenwick's clique to Townie
« on: September 14, 2020, 04:59:03 PM »
I want to change the clique of fenwick from townperson to townie. but when i change the clique, the game crashes.

I tried TO_Asylumpatient....TO_Asylumpatient........Huge....DROPOUT.....STAT_DO_STRIKER_A...F_Douts.DO_Striker..DO_StrikeCombo and crashes.
late i tried
TO_Asylumpatient....TO_Asylumpatient........Huge.......DROPOUT..STAT_DO_STRIKER_A...F_Douts.DO_Striker..DO_StrikeCombo, crashes
i tried TO_Asylumpatient....TO_Asylumpatient........Huge......DROPOUT...STAT_DO_STRIKER_A...F_Douts.DO_Striker..DO_StrikeCombo and still crashes
and i tried  TO_Asylumpatient....TO_Asylumpatient........Huge....DROPOUT..STAT_DO_STRIKER_A...F_Douts.DO_Striker..DO_StrikeCombo, crashes

can explain me how to change each clique correctly and without crashes?

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Modding Questions/Help / Re: Lua help?
« on: September 13, 2020, 03:33:15 PM »
uh ok thanks SimonBestia

14
Modding Questions/Help / Re: Lua help?
« on: September 12, 2020, 09:15:33 PM »
But this works on free roam? I tried this code

PedSetDamageGivenMultiplier(Damon, 2, 2.00)

and Damon's damage remains the same

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Modding Questions/Help / Lua help?
« on: September 10, 2020, 11:32:13 PM »
I wanted to know how the PedSetDamageGivenMultiplier code works

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