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Messages - ultrasbully

Pages: [1] 2 3
1
Requests / cuz it should be made
« on: March 03, 2015, 06:32:22 AM »
so anyone could combines these 3 features strafe,block and running for me .kthx

strafe
Code: [Select]
function IsMoving()
  local s = 0.08 -- sensitivity
  return GetStickValue(16,c) > s or GetStickValue(16,c) < -s or GetStickValue(17,c) > s or GetStickValue(17,c) < -s
end

F_StartMission = function()
style = ""

while Alive do
if style ~= "Player" and style ~= "player" then
      if IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
PedSetActionNode(gPlayer,"/Global/FIGHTINGSTYLE/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","act/anim/FIGHTINGSTYLE.act")
isStrafing = true
  elseif IsButtonPressed(10,0) and not IsMoving() and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
PedSetActionTree(gPlayer, "/Global/FIGHTINGSTYLE", "act/anim/FIGHTINGSTYLE.act")
isStrafing = false
  elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
PedSetActionTree(gPlayer, "/Global/FIGHTINGSTYLE", "act/anim/FIGHTINGSTYLE.act")
    isStrafing = false
  elseif isStrafing then
    local x,y,z = PedGetPosXYZ(PedGetTargetPed())
    PedFaceXYZ(gPlayer,x,y,z)
  end
end

wait(0)

end
end


block
Code: [Select]
function Block()
   if IsButtonPressed(10,0) and IsButtonBeingPressed(12,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
      PedSetActionTree(gPlayer,"/Global/Player","Act/Player.act")
   elseif IsButtonBeingReleased (10,0)  and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
      PedSetActionTree(gPlayer,"/Global/"..style,"Act/Anim/"..style..".act")
end
   end

running
Code: [Select]
elseif IsButtonBeingPressed(6, 0) and IsMoving() and not IsRunning and not (PedIsValid(PedGetGrappleTargetPed(gPlayer)) or PedIsValid(PedGetTargetPed())) then
     ExecuteActionNode(gPlayer, "/Global/STYLE HERE/Default_KEY/ExecuteNodes/Free/RunBasic", "Act/Anim/STYLE HERE.act")
IsRunning = true
 elseif PedIsPlaying(gPlayer, "/Global/STYLE HERE/Default_KEY/ExecuteNodes/Free/RunBasic", "Act/Anim/STYLE HERE.act") and IsRunning and not IsMoving() then
     PedSetActionTree(gPlayer,"/Global/STYLE HERE", "Act/Anim/STYLE HERE.act")
     IsRunning = false
 elseif IsMoving() and not PedIsPlaying(gPlayer, "/Global/STYLE HERE/Default_KEY/ExecuteNodes/Free/RunBasic", "Act/Anim/STYLE HERE.act") then
     IsRunning = false

2
Requests / Re: A NICE REQUEST
« on: February 26, 2015, 01:51:05 PM »
thanks daboss but its not what i really want. Like Mick said,  its possible to kill all of them not just for one enemy player's locked on.  jedijosh i dont have them, you can post here
That's not possible.

It actually is possible.

yea everything is possible if you're a good scripter.

3
Requests / Re: A NICE REQUEST
« on: February 26, 2015, 01:59:47 AM »
thanks daboss but its not what i really want. Like Mick said,  its possible to kill all of them not just for one enemy player's locked on.  jedijosh i dont have them, you can post here

4
Requests / A NICE REQUEST
« on: February 25, 2015, 04:58:56 PM »
Hi BullyBoard,  I want to make a request for a LUA mode that instantly kill all enemy


5
Requests Archive / Re: Block
« on: February 03, 2014, 11:50:02 AM »
if IsButtonPressed(10, 0) and IsButtonPressed(8, 0) then
PedSetActionTree(gPlayer, "/Global/Player", "Act/Anim/Player.act")
elseif IsButtonPressed(10, 0) and IsButtonBeingReleased(8, 0) then
PedSetActionTree(gPlayer, "/Global/BOSS_Darby", "Act/Anim/BOSS_Darby.act")

Then how about Ted's unbreakable block...?

6
Modding Questions/Help Archives / Re: This lua code is wrong?
« on: December 25, 2013, 10:38:03 AM »
What about beta fighting style like Johnny tornado kick and Darby auto chasing uppercut...?did he found the action nodes for these fighting styles..?

7
Bully Modding Archives / Re: Who is the best Bully modder?
« on: November 29, 2013, 10:49:56 AM »
Sorry I've forgot this man, GovernmentMan123.The real modder. :)

8
Bully Modding Archives / Re: Who is the best Bully modder?
« on: November 29, 2013, 10:44:31 AM »
I vote for NTAuthority even him not in ur list.The first and the best bully modder ever. ;)

9
Mod Releases / Re: Super Mod - V1
« on: September 15, 2013, 08:16:45 AM »
Jimmy's hairstyle selector. :hmm:

10
Modding Questions/Help Archives / Re: Grap
« on: August 01, 2013, 04:45:10 AM »
Grap with pressing R key without right click at the same time.

11
Modding Questions/Help Archives / Grap
« on: July 31, 2013, 03:23:58 AM »
How to grap townperson or prefect without lock on them first ?

12
Requests / Re: Walter20210 Skins Workshop
« on: July 19, 2013, 02:45:11 PM »
^^i've tried this and it worked..do you copy the textures folder to the drive.?

13
TUTORIALS / Re: [Tutorial] Scaling Model to become smaller or bigger
« on: July 18, 2013, 06:30:18 PM »
thanks..but sometimes the model back to normal size in game.dont know what the prob..

14
TUTORIALS / Re: [Tutorial] Scaling Model to become smaller or bigger
« on: July 18, 2013, 03:51:01 PM »
As example i use Johnny model.
open the GRlead_Johnny.nif
look for 16 NiNode Txt Dummy [75]
right click on it then choose transform,edit then change the scale to what you want and save.
done.

15
TUTORIALS / Re: [Tutorial] Scaling Model to become smaller or bigger
« on: July 18, 2013, 12:58:32 PM »
giant earnest




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