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Messages - King Cobra

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Modding Questions/Help / Re: Unable to save game files.
« on: June 28, 2020, 08:22:58 PM »
I'm not sure what could be causing this. There is the small possibility your save data was damaged. Be sure to run as admin if you aren't.
==> Find out where the game is saving:

I don't use the steam version but save data should be in your "documents" folder on windows. Steam usually makes a "My Games" folder in the documents folder.

If It's not there, then see if Bully made its own folder. The game also can make its own save data folder in the "documents" section with the game title for the folder name.
==> Try starting new save files:

First thing I would do is wipe or at least move the save data files once you found them. If a totally fresh game allows you to save, then the save data was damaged. If saving still fails, then you will at least know it's something else.
==> If all fails, try a reinstall or steam error check:

You could try a total reinstall or have steam run a check on the installation for errors.


~ If you use Windows 10, it has high security and will require you to run as admin.

~ Windows 10 has a tendency to crash with bully due to bugs. Patches had to be made so it would function. Bully was made roughly around the time of windows xp.

.IMG Archive questions/help / Re: What is the "ide.img" file?
« on: June 19, 2020, 10:32:21 AM »
There is multiple .img files you will find in different folders of the install directory. Every .img file is an archive of files in the compiled form of lua code. Some of what you mentioned are used to write raw .lua code.

I never opened the ide.img file. "AnimationGroup" is pretty vast though. It gives each character, faction, and even vehicle their own unique movement. "Authority" is an animation that is associated with any prefect, officer, or adult figure who can "arrest" you.

Much of the beta content was found. It was never removed from the game. There was even mods made to try and add in some of that content.

The current beta of version 4 is pretty much a complete in-game trainer at this point, but I guess much more can be added.
For example, the location spawner is slightly limited, some areas such as the chemical plant, etc are not available.

Locations such as this would require the script(s) that load and render the inside of the chemical plant. Without the loading and rendering process the game might crash or you may just end up in an empty void. Loading screens were used for performance in old consoles where rendering too much could lag the machine.

Another interesting feature that I'm wondering about is the ability to unlock doors that are usually not available in other mods, such as those at the boy's dorm, and the locked stairs at the harrington house, among other things, including hidden locations inside stores and whatnot.

Some locations such as the boy's dorm do not have anything that really renders or "exists" behind the locked doors. You would need to manually build rooms into the 3d space of the map and use lua coding to make it function. Not easily done.

Even cooler would be some sort of levitation effect that lets the player fly around, which would enable access to rooftops of some buildings that are otherwise accessible.
And I'm guessing there's a lot more stuff that one can think of,

DaBOSS made a flying mod. This may be what you're looking for. https://bully-board.com/index.php?topic=24069.0

Is there any plan for somebody to continue working on this? If not as a super trainer style of thing, then at least exploring more of what can be accessed in-game.

This mod would require DaBOSS since nobody else really has knowledge in how it was coded. DaBOSS has not been around however.

Modding Questions/Help / Re: Edit subtitles
« on: June 04, 2020, 12:21:20 PM »
While I have little knowledge in modding, I know about compatibility issues and file formats. You may know some of this stuff, but this is a basic list of things.
  • .bin is a format similar to .iso files. It is an image file format. It can be hard to access directly. You would need to extract the data from the bin file and convert it into a format you can mod. Even the audio of Bully is all in .bin files.
  • That issue you have with notepad++ seeing the "NUL" or any other character inside of black boxes it's an easy way to spot that the app you're using is not able to read the data, which also means it can't properly save the modifications you make.

    By editing and saving a file which appears that way, you can corrupt it and the game then can't read it, which would be why nothing is appearing.
  • Modifications you make will also not take effect unless you first recompile what you modded:
    img file --> bin file --> data --> modded data --> bin file --> img file.
  • ALL of the files inside of any img file must have the EXACT same name as when you extracted it, including capital/lower letters and numbers. Custom file names are not found by the game. You might be able to do that in lua but it would be difficult.
  • If any modding fails and you didn't backup the original files, you will need to reinstall the entire game again. This is a good habit to have in modding and beyond. Even the best plans have a chance to fail. Having backups will save you time and pain.

What I don't know is the raw format of the data in the bin files, so even being able to extract, edit, and repack a bin file doesn't guarantee it to work.

Hex editing tools and nifskope were the main tools in the early days. There's very little tools for bin other than imaging software. You may have a better chance in using a hex editor or a tool to extract image files unless there's a tool I'm not aware of.

Requests Archive / Re: guns
« on: May 31, 2020, 09:30:00 PM »
I like the idea of expanding the arsenal, but it should fit the theme of Bully.

For "guns", the bb gun and spud gun were as far as things really made sense to have. And later you couldn't even have the bb gun without mods.

But to have what would be seen as a lethal weapon is pointless since Bully was never coded to kill anyone in the first place. They only get knocked out and fall over rolling around.

I thought it would be nice to have a paintball gun though.

Unless Rockstar comes out and says it's been dropped I'm sticking with the possibility. They however haven't said anything about Agent last I remember. Rockstar stays quiet about their projects.

Forum Questions/Help / Re: Bumping?
« on: May 20, 2020, 09:35:00 PM »
Yo.  8)

*....has been in the struggle of holding hand up since 2009 and still waiting*

Bullworth Experiences / Re: Hayley's Adventures in Bullworth
« on: February 03, 2020, 10:58:56 AM »
Even the dude behind the bus has more clothing. He would probably offer you some.

Bully 2 Discussion / Re: Bully 2 - 2012?
« on: February 03, 2020, 10:56:38 AM »
Part of why people made a mayhem style mod where everyone fights. The lack of fighting can get boring. I kinda wish there was more pranks. Bag of dog shit, kick me signs are nearly impossible to get without mods, and the volcano firework.

Eggs have almost no use since they were only used in missions.

Bully 2 Discussion / Re: Bully 2 - 2012?
« on: January 31, 2020, 10:59:42 PM »
While Bully was a teen rated game, I kinda wish it had more of the dating thing San Andreas did, just maybe scaled to Bully and the rating at the time. Hell, there was a mission devoted to dating Pinky, lol.

I also wish Jimmy was able to grow height and strength like other students. Most jocks are bigger than staff.

Bully 2 Discussion / Re: Bully 2 - 2012?
« on: January 30, 2020, 12:42:06 AM »
The two games I really enjoyed was Bully and Manhunt 1&2. I certainly enjoy GTA and RDR games. Manhunt and Bully just feel more unique. Mainly due to lack of content released for those 2 games in the past years.

These games on release were hit hard though with the Jack Thompson disease of "games cause violence" shit. Manhunt was censored unless you got it early.

The ESRB rating system is totally ignored by almost anyone to this day. Issues are blamed on the devs, not the method of access to the game in the first place.

As a result they feel like it needs to be removed from the market "for the children" who aren't supposed to have access to it in the first place. This causes issues where now everyone who is over 20 can't get it when it is removed. Pisses off the gaming community.

Bully was caught in the middle though because it was a teen rated game. This made it easy to target. Every bit of the controversy failed.

Bully 2 Discussion / Re: Bully 2 - 2012?
« on: January 29, 2020, 12:17:34 AM »
I was not happy that the map of San Andreas with GTA V was not totally used. The Casino strip was a major part in the original game and would have fit well in GTA V.

Manhunt is usually a linear game and never was open world. It was very much story focused. Same for Max Payne.

If any Bully game comes the map will need to be expanded for sure, since it was small even for the hardware it was released on.

The beta map was actually found to be bigger if I remember right, so it may have been a cut due to the time of development being shorter than needed.

If anything about games like Manhunt or Bully, the issue is that people remember the old and use it as an expectation level for the new. On modern hardware it's difficult to keep with the standards of the community as the bar is held high. This is an easy way to guarantee disappointment.

GTA is easy to follow the expectations of since it almost is like a mold they use in the method of development and people mostly support it. With 5 games now, and maybe 6 coming, it's a series that's easy to roll out.

Other games are very different and harder to build since some don't even have a second game yet.

Bully 2 Discussion / Re: Bully 2 - 2012?
« on: January 27, 2020, 10:08:20 PM »
If they make a GTA6, I hope it's simply in Vice City. Vice City was originally an 80s thing. I don't want to see an old vice city just remade and with better graphics.

I want to see a new spin on vice city with a new game. GTA 4 and 5 were based in Liberty City and San Andreas. The next one can only be Vice City or a location we have yet to see.

If we are truly lucky then maybe we'll get a curve ball and see a game we weren't expecting, but seeing take-two and their past record this isn't very likely.

Rockstar gets blamed for most of the issues people have, but it needs to be remembered that they are owned by take-two. Rockstar only makes what take-two wants. Rockstar may have good ideas, but take-two has to give the go ahead for the project.

This is a problem that occurs often when smaller companies are convinced into being bought out. Devs end up under a parent company who now holds the finacial backing and the say of whether a project is on the table or in the trash.

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