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« on: October 10, 2021, 02:56:11 AM »
Ambient
Steal Stuff/Steal Book/Easy Steal: "/Global/Ambient/Scripted/LockerStuff/PropStuffTarget/StuffGrap/GrappleOpps/Scripted/WeaponSteal/Steal_Easy/GIVE", "Act/Anim/Ambient.act"
Easy Steal grap: "/Global/Ambient/Scripted/LockerStuff/PropStuffTarget/StuffGrap", "Act/Anim/Ambient.act"
Insult: "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1", "Act/Anim/Ambient.act"
Laugh: "/Global/Ambient/Reactions/HumiliationReact/Laughing", "Act/Anim/Ambient.act"
Shove: "/Global/Ambient/SocialAnims/SocialAngryShove/Shove", "Act/Anim/Ambient.act"
Trip (Without being behind a ped, code by mhdt):
CameraAllowChange(false)
PedLockTarget(gPlayer, gPlayer)
PedSetActionNode(gPlayer, "/Global/Ambient/HarassMoves/HarassShort/Trip", "Act/Anim/Ambient.act")
PedLockTarget(gPlayer, -1)
CameraAllowChange(true)
Player
Humiliation: "/Global/Player/Social_Actions/HarassMoves/Humiliations/Humiliate_Init", "Act/Player.act"
Make Out: "/Global/Player/Social_Actions/MakeOut/Makeout/GrappleAttempt", "Act/Player.act"
Choke (Unused Wrestling Move, only works when you're crouching.): "/Global/WrestlingACT/Attacks/Grapples/Grapples/BackGrapples/Choke", "Act/Anim/WrestlingACT.act"
Egg Shove: "/Global/Player/Social_Actions/HarassMoves/Shove_Still/Shove/SmashInnaFace/Grapples/Pull_In_heavy/Hold", "Act/Player.act"
Stink Bomb Shove: "/Global/Player/Social_Actions/HarassMoves/Shove_Still/Shove/SmashInnaFaceStink/Grapples/Pull_In_heavy/Hold", "Act/Player.act"
TrainingPlayer (code by mhdt)
5 Hit Combo: PedSetActionNode(gPlayer, "INSERT NODE HERE", "INSERT ACT FILE HERE")
elseif PedIsPlaying(gPlayer, "INSERT PREVIOUS NODE HERE", "INSERT PREVIOUS ACT FILE HERE", true) then
PedSetActionNode(gPlayer, "/Global/TrainingPlayer/Attacks/Strikes/LightAttacks/Left1", "Act/TrainingPlayer.act")
Global
Russell's Powerbomb Reversal: "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Powerbomb/Rcv/Powerbomb/GIVE", "Act/Globals.act"
Running Takedown From Behind: "/Global/Actions/Grapples/RunningTakedown/Takedown_miss/Takedown/Back/GIVE", "Act/Globals.act"
Ground Headbutt: "/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Act/Globals.act"
Ground Spit: "/Global/Actions/Grapples/Mount/GrappleMoves/Spit", "Act/Globals.act"
Reversal Punches: "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches", "Act/Globals.act"
Nemesis
Knee Combo ALT FULL: "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB", "Act/Anim/Nemesis.act"
Heavy Punch Combo SHIFT: "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "Act/Anim/Nemesis.act"
3 Punch Combo ALT: "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook", "Act/Anim/Nemesis.act"
Gut Punch + Knee Combo ALT: "/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR", "Act/Anim/Nemesis.act"
Knee: "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act"
Jackie Kick (Thrust Kick, Jimmy's Heavy Kick): "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act"
J_Melee_A
Unused Shoulder Tackle R: "/Global/J_Melee_A/Offense/Medium/Strikes/Unblockable", "act/anim/J_Melee_A.act"
DO_Striker_A
Lariat SHIFT: "/Global/DO_Striker_A/Offense/Medium/HeavyAttacks", "act/anim/DO_Striker_A.act"
BOSS_RUSSELL
Running Headbutt: "/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart", "act/anim/BOSS_Russell.act"
P_Striker_A
Uppercut: "/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/UpperCut", "Act/Anim/P_Striker_A.act"
P_Striker_B
Heavy Uppercut/ 5 Hit Combo: "/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "Act/Anim/P_Striker_B.act"
G_Grappler_A
Uppercut Combo ALT: "/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook", "act/anim/G_Grappler_A.act"
G_Striker_A
Knee SHIFT: "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "Act/Anim/G_Striker_A.act"
G_Johnny
Haymaker (Throat Grab): "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act"
Overhead Kick (Axe Kick) Combo: "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act"
Unused Tornado Kick (DOESN'T REQUIRE 2_B.lua, code by ?):
PedSetAITree(gPlayer, "/Global/AI", "Act/AI/AI.act")
PedSetActionNode(gPlayer, "/Global/G_Johnny/Default_KEY/RisingAttacks/HeavyAttacks/RisingAttacks", "Act/Anim/G_Johnny.act")
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/AI/PlayerAI.act")