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Messages - hereareyou

Pages: [1] 2
1
Mod Releases / Special Mod v1.2 With Super Mod Reupload
« on: February 19, 2022, 01:59:52 PM »

2
Mod Releases / Free Freeroam
« on: February 19, 2022, 01:59:50 PM »
Free Freeroam

https://bully-board.com/index.php?action=downloads;sa=view;down=252

Adds clique leaders with their fighting styles (except for Russell's style), adds Pete, adds Gary and The Mascot with their fighting styles as aggressive non-clique students, adds Bob as a Bully, changes authority figures to civilians, adds unused civilians (Floyd, Ian, Nate and O'Rourke) and adds Zoe.

3
Script Modding / Re: LUA Action Nodes
« on: January 28, 2022, 05:36:10 AM »
Anyone got the node for Gary's beta 3 light hit combo  :hmm:

4
Mod Releases / Node-O-Matic 3000 Source Code
« on: January 03, 2022, 02:11:31 PM »
Node-O-Matic 3000 Source Code

https://bully-board.com/index.php?action=downloads;sa=view;down=251

Original creator is DABOSS. It doesn't show act files.

5
Mod Releases / Special Mod v1.2 Reupload
« on: January 03, 2022, 02:11:30 PM »
Special Mod v1.2 Reupload

https://bully-board.com/index.php?action=downloads;sa=view;down=250

ADMINS PLEASE IGNORE THIS UPLOAD - THIS WAS ALREADY UPLOADED

6
If it's possible then how do you do it?

7
Modding Questions/Help / IDE Compiling
« on: October 14, 2021, 03:14:39 PM »
Is there a way to compile IDE files into IDB?

8
Script Modding / Re: LUA Action Nodes
« on: October 10, 2021, 02:56:11 AM »
Ambient
Code: [Select]
Steal Stuff/Steal Book/Easy Steal: "/Global/Ambient/Scripted/LockerStuff/PropStuffTarget/StuffGrap/GrappleOpps/Scripted/WeaponSteal/Steal_Easy/GIVE", "Act/Anim/Ambient.act"
Easy Steal grap: "/Global/Ambient/Scripted/LockerStuff/PropStuffTarget/StuffGrap", "Act/Anim/Ambient.act"
Insult: "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1", "Act/Anim/Ambient.act"
Laugh: "/Global/Ambient/Reactions/HumiliationReact/Laughing", "Act/Anim/Ambient.act"
Shove: "/Global/Ambient/SocialAnims/SocialAngryShove/Shove", "Act/Anim/Ambient.act"
Trip (Without being behind a ped, code by mhdt):     
 CameraAllowChange(false)
  PedLockTarget(gPlayer, gPlayer)
   PedSetActionNode(gPlayer, "/Global/Ambient/HarassMoves/HarassShort/Trip", "Act/Anim/Ambient.act")
    PedLockTarget(gPlayer, -1)
     CameraAllowChange(true)
Player
Code: [Select]
Humiliation: "/Global/Player/Social_Actions/HarassMoves/Humiliations/Humiliate_Init", "Act/Player.act"
Make Out: "/Global/Player/Social_Actions/MakeOut/Makeout/GrappleAttempt", "Act/Player.act"
Choke (Unused Wrestling Move, only works when you're crouching.): "/Global/WrestlingACT/Attacks/Grapples/Grapples/BackGrapples/Choke", "Act/Anim/WrestlingACT.act"
Egg Shove: "/Global/Player/Social_Actions/HarassMoves/Shove_Still/Shove/SmashInnaFace/Grapples/Pull_In_heavy/Hold", "Act/Player.act"
Stink Bomb Shove: "/Global/Player/Social_Actions/HarassMoves/Shove_Still/Shove/SmashInnaFaceStink/Grapples/Pull_In_heavy/Hold", "Act/Player.act"
TrainingPlayer (code by mhdt)
Code: [Select]
5 Hit Combo: PedSetActionNode(gPlayer, "INSERT NODE HERE", "INSERT ACT FILE HERE")
                                 elseif PedIsPlaying(gPlayer, "INSERT PREVIOUS NODE HERE", "INSERT PREVIOUS ACT FILE HERE", true) then
                                  PedSetActionNode(gPlayer, "/Global/TrainingPlayer/Attacks/Strikes/LightAttacks/Left1", "Act/TrainingPlayer.act")
Global
Code: [Select]
Russell's Powerbomb Reversal: "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Powerbomb/Rcv/Powerbomb/GIVE", "Act/Globals.act"
Running Takedown From Behind: "/Global/Actions/Grapples/RunningTakedown/Takedown_miss/Takedown/Back/GIVE", "Act/Globals.act"
Ground Headbutt: "/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Act/Globals.act"
Ground Spit: "/Global/Actions/Grapples/Mount/GrappleMoves/Spit", "Act/Globals.act"
Reversal Punches: "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches", "Act/Globals.act"
Nemesis
Code: [Select]
Knee Combo ALT FULL: "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB", "Act/Anim/Nemesis.act"
Heavy Punch Combo SHIFT: "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "Act/Anim/Nemesis.act"
3 Punch Combo ALT: "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook", "Act/Anim/Nemesis.act"
Gut Punch + Knee Combo ALT: "/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR", "Act/Anim/Nemesis.act"
Knee: "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act"
Jackie Kick (Thrust Kick, Jimmy's Heavy Kick): "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act"
J_Melee_A
Code: [Select]
Unused Shoulder Tackle R: "/Global/J_Melee_A/Offense/Medium/Strikes/Unblockable", "act/anim/J_Melee_A.act"DO_Striker_A
Code: [Select]
Lariat SHIFT: "/Global/DO_Striker_A/Offense/Medium/HeavyAttacks", "act/anim/DO_Striker_A.act"BOSS_RUSSELL
Code: [Select]
Running Headbutt: "/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart", "act/anim/BOSS_Russell.act"P_Striker_A
Code: [Select]
Uppercut: "/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/UpperCut", "Act/Anim/P_Striker_A.act"P_Striker_B
Code: [Select]
Heavy Uppercut/ 5 Hit Combo: "/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "Act/Anim/P_Striker_B.act"G_Grappler_A
Code: [Select]
Uppercut Combo ALT: "/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook", "act/anim/G_Grappler_A.act"G_Striker_A
Code: [Select]
Knee SHIFT: "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "Act/Anim/G_Striker_A.act"G_Johnny
Code: [Select]
Haymaker (Throat Grab): "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act"
Overhead Kick (Axe Kick) Combo: "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act"
Unused Tornado Kick (DOESN'T REQUIRE 2_B.lua, code by ?):
 PedSetAITree(gPlayer, "/Global/AI", "Act/AI/AI.act")
  PedSetActionNode(gPlayer, "/Global/G_Johnny/Default_KEY/RisingAttacks/HeavyAttacks/RisingAttacks", "Act/Anim/G_Johnny.act")
   PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/AI/PlayerAI.act")

9
Script Modding / Johnny's Tornado Kick In Freeroam
« on: October 08, 2021, 09:31:59 PM »
Idk who owns this script but here it is:

Code: [Select]
         PedSetAITree(gPlayer, "/Global/AI", "Act/AI/AI.act")
           PedSetActionNode(gPlayer, "/Global/G_Johnny/Default_KEY/RisingAttacks/HeavyAttacks/RisingAttacks", "Act/Anim/G_Johnny.act")
    PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/AI/PlayerAI.act")

10
Requests / Re: Audio Interpolation in PC?
« on: October 03, 2021, 12:25:45 PM »
Just noticed this. One of Dan's idle lines has interpolation! Maybe it's just broken on the PC.

11
Script Modding / Re: LUA Action Nodes
« on: September 25, 2021, 11:51:21 AM »
Code: [Select]
Russell's Powerbomb Reversal: "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Powerbomb/Rcv/Powerbomb/GIVE", "Act/Globals.act"
More to come.

12
Requests / Re: TrainingPlayer for freeroam
« on: September 17, 2021, 08:34:04 AM »
it seems have some problem while TrainingPlayer in freeroam,so the better way is
Code: [Select]
if PedIsPlaying(gplayer,"/Global/Player/Attacks/Strikes/LightAttacks",true) then
PedSetActionNode(gplayer,"/Global/TrainingPlayer/Attacks/Strikes/LightAttacks","act/anim/TrainingPlayer.act")

What about doing it in ArcRace1? Does it work?

13
Bully 1 Discussion / Bully OST: Wildstyle Mid Variation Restored!
« on: September 08, 2021, 01:04:05 PM »
With the help of FL Studio I was able to restore this specific track's quality. I'm thinking of doing the same to other tracks but it will take me sometime!

https://vocaroo.com/1iClMi4TzFAQ

14
Modding Questions/Help / Re: Action node taking a while to execute
« on: September 06, 2021, 07:38:32 PM »
Thanks for the answers! But I've figured it out myself. I switched to STimeCycle.lur. Now it works perfectly.
Code: [Select]
function main()
Wait(500)
LoadAllAnim()
repeat
if IsButtonPressed(7,0) and IsButtonPressed(0,0) then
     PedSetActionNode(gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act")
end
    Wait(0)
until not Alive
end

 function LoadAllAnim()
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Grap")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("LE_Orderly")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("PunchBag")
  LoadAnimationGroup("Qped")
  LoadAnimationGroup("Rat_Ped")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_Pbomb")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("TE_Female")
  collectgarbage()
end

function F_AttendedClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(false)
  PlayerSetPunishmentPoints(0)
end
function F_MissedClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(true)
  StatAddToInt(166)
end
function F_AttendedCurfew()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrintString("You got home in time for curfew", 4)
  end
end
function F_MissedCurfew()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrint("TM_TIRED5", 4, 2)
  end
end
function F_StartClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
  local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
function F_EndClass()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
end
function F_StartMorning()
  F_UpdateTimeCycle()
end
function F_EndMorning()
  F_UpdateTimeCycle()
end
function F_StartLunch()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    F_UpdateTimeCycle()
    return
  end
  F_UpdateTimeCycle()
end
function F_EndLunch()
  F_UpdateTimeCycle()
end
function F_StartAfternoon()
  F_UpdateTimeCycle()
end
function F_EndAfternoon()
  F_UpdateTimeCycle()
end
function F_StartEvening()
  F_UpdateTimeCycle()
end
function F_EndEvening()
  F_UpdateTimeCycle()
end
function F_StartCurfew_SlightlyTired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_Tired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_MoreTired()
  F_UpdateTimeCycle()
end
function F_StartCurfew_TooTired()
  F_UpdateTimeCycle()
end
function F_EndCurfew_TooTired()
  F_UpdateTimeCycle()
end
function F_EndTired()
  F_UpdateTimeCycle()
end
function F_Nothing()
end
function F_ClassWarning()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  local l_23_0 = math.random(1, 2)
end
function F_UpdateTimeCycle()
  if not IsMissionCompleated("1_B") then
    local l_24_0 = GetCurrentDay(false)
    if l_24_0 < 0 or 2 < l_24_0 then
      SetCurrentDay(0)
    end
  end
  F_UpdateCurfew()
end
function F_UpdateCurfew()
  local l_25_0 = shared.gCurfewRules
  l_25_0 = l_25_0 or F_CurfewDefaultRules
  l_25_0()
end
function F_CurfewDefaultRules()
  local l_26_0 = ClockGet()
  if 23 <= l_26_0 or l_26_0 < 7 then
    shared.gCurfew = true
  else
    shared.gCurfew = false
  end
end

Edit: It was because I was using IsButtonBeingPressed instead of IsButtonPressed.

15
Requests / Audio Interpolation in PC?
« on: September 06, 2021, 11:58:58 AM »
Recently I extracted the audio files from the PS2 version of Bully. And they didn't sound any better than the SE rips. Maybe it's because PS2 & Wii use an internal audio interpolation method. I was wondering if this could be done on PC.

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