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Modding Questions/Help / Re: Trying to add one more mod
« on: July 04, 2021, 12:45:11 AM »Are you trying to have multiple mods loaded at once?Also I notice you changed the name to .lua for the part I put in the script but kept the mod named under .lur? Will that make a difference?
The only way to do this would be for your main STimeCycle to launch all the mods.
Give a mod a custom name, like "GirlsToBoysDorm.lur", put it in your Scripts.img, then edit your STimeCycle and add this:Code: [Select]LaunchScript("GirlsToBoysDorm.lua")
This'll require some basic knowledge of Lua.